Shadow over Meridia [v0.85] [GratuitousLove]
This is a strategy game inspired by Advance War/Wargroove with and maybe a bit of Fire Emblem vibe, the story revolves around Chloe who is trying to survive in a world where different factions are fighting mercilessly. Luckily, she receives a gift that will allow her to change her fate.
As the game progresses, the MC obtains powers which allow her to influence others both during the game phases and during events.
Thread Updated: 2024-07-01
Release Date: 2024-07-01
Developer: GratuitousLove – Patreon
Censored: No
Version: 0.85
OS: Windows
Language: English
Other Games: RE:Curse Origin
Genre:
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2D Game 2DCG, AI CG, Animated, Female protagonist, Corruption, Female domination, Slave, Group sex, Milf, Teasing, Fantasy, Mind control, Strategy, Turn based combat, Oral sex, Lesbian, Lesbian only, Romance, Harem
Installation:
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1. Extract and run.
Changelog:
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0.85:
0.85:
New brainwashing scene for Liliane
New sex scene with Liliane illustrated by JevilShah
Fixed a few minor dialogue errors
0.82a:
Fixed a bug that could prevent you to finish a level if you convert an enemy you’re supposed to kill.
0.82 :
Content :
Added chapter 19a and a chapter selection screen unlocked once you completed it.
Added a 4th ending to the game.
Added Erastra to the game.
Changes :
Changed chapter 18 ending a bit, adding Lilith’s music I made a save at the end of the capter if you want to see it without replaying the level.
Improved the tutorial in earlier chapters.
Bugfix :
The conversion bug (and the unkillable enemies bug) Should be completely fixed in all chapters.
0.8:
Content :
Added chapter 17 : Final battle this is the continuation of the route in which you win against Liliane in chapter 16.
A sex scene with Liliane that has 2 variation depending on how you approach it.
A new unit : the spy, deadly unit that can hurt even royal guard, but is really fragile.
Alexander makes his appearance and like our main character, has his own global power in fights.
A new “building” that increases mana generation.
Changes :
Improved the first levels a bit.
Changed some of unit in game appearance (Carol, Brigite, Alice)
There are also a couple changes in the first few levels, and a few small additions, but they are mainly here to make the demo better.
0.6a:
New difficulty : Easy. Added new option for difficulty in most levels.
Chapter 15 added.
A new unit : priestess.
Introduction of Tristan’s power.
Added a knight in Leverage in normal mode to make the mission easier.
Reduced the armor and penetration of royal guards
Fixed the top section of the map in the escape mission.
Fixed a few typos/grammar dialogue bugs.
0.52b:
Added a knigh in Leverage in normal mode to make the mission easier.
Fixed the top section of the map in the escape mission.
Fixed a few typos/grammar dialogue bugs.
0.52:
Content :
Added chapter 14 : leverage.
Some kind of defence mission, except that instead of surviving a set amount of turn you have to complete an objective.
You can win by trying to complete it fast or try to repel the ennemies first.
2 new illustrated scenes
Changes :
Updated Saki’s portrait and all illustrations, the art looks much better now, especialy on side view.
Fixes :
Fixed error in dialogue in chapter 13, I used funnier when I meant “more entertaining”.
Known bug, Chloe won’t convert unit if she is the one dealing the killing blow
0.51
Content:
Added the 13th chapter.
Added 2 new character : Saki and Gabrielle
Player can now use Brigite’s power
Changes:
The save screen should now be displayed before the player is asked to make a choice in mission 12.
Brigite’s power animation will be much faster except for the first time she uses it.
Fixes :
The camera should now properly focus on Brigite when she makes her appearence
Fixed the knight having the description of the villager in the barrack menu
Fixed Dark gift message in the confirm popup
Fixed a bug which sometime made the enemy convert your units
Fixed a bug that would make Brigite’s power last 2 turn if she is in blue team.
0.5a:
Content:
Added the 12th chapter.
Added a new ending that can be accessed from chapter 9 or 12.
A new scene with Liliane.
Changes:
You can now see the distance at which enemies can attack you by right-clicking in an empty space. There’s still a bug with the archers’ attack range displayed bigger than they should, though.
A couple bugfixs.
Lots of grammar/typos fixes (Thank you LAKueiJin <3)
0.45:
New content:
New content:
Chapter 11 has been added.
New unit : the Pikeman, a cheap unit that can deal damage to armored units.
New building : The forge, controling this building add 1ATK to all your units.
New building : The armory, controling this building add 1BLK to all your units.
The Knight has now her own illustration.
New brainwashing scene.
Changes :
Updated the queen’s illustration, I’ve finished the queen illustration, a fex details weren’t good previously and have been fixed.
Knight sprite changed to woman.
Increased Fionne’s PEN, she is now able to one shot knights if she is full health.
She fealt really weak compared to Chloe so I wanted to make her stronger.
Changed how brainwash work, enemy unit shouldn’t “die” anymore, this only takes effect chapter 11 and after for now.
Major bugfix :
The archer range will now be displayed correctly.
*mostly* Fixed a bug that would prevent enemy conversion to work, it may still happen, but should not be as likely as before.
0.44:
New content:
New content:
Chloe’s power: Dark Gift.
This power allows Chloe’s allies to convert her opponents until the end of the turn.
A new chapter, Foothold: Try to convert everyone in the village without being detected.
A new animation.
New illustrations for the villagers.
Chloe’s portrait has been changed, and she now has illustrations. Sorry if this upsets you, but I had to change it to a style I was able to alter, which wasn’t the case before.
new scenes, one of which is illustrated.
One ending.
Balance:
change in difficulty in missions 6, 7 and 8.
Easier mode renamed to normal.
Normal mode no longer gives stats bonuses, its effects are now different for each mission and focus mainly on the number of enemies.
Other changes :
Chloe’s power name changed to Dark Gift.
The end of chapter 9 has been slightly changed to match the next chapter.
Tips added in some chapters.
0.43:
Chapter 9 added.
Meeting 3 new characters.
A new sex scene.
Introducing Chloe’s power.
0.42a:
Fixed a crash at the end of chapter 5.
Fixed Carol and Alice having the wrong sprite in their death dialog.
Added an easier mode that you can activate once you reach chapter 7.
It’s still a beta and will probably need some adjusment (when activated all your unit deal +2 base damage and take 1 less) But some people requested it so I might aswell release it even if it’s not perfect.
0.42
Mission 8 : Holding the door.
A new optional scene. In this one Chloe finds herself losing control of the situation to someone stronger than her. Choose “See what she intends to do” if you want to see it.
Another one in which she converts Brigite by showing her that pleasure and torment can sometimes be two sides of the same coin.
Asides from that it is mainly bug and grammar fix and balance.
Also changed the portrait for the archer by a temporary one, having several unit with Alice’s portrait felt weird.
Known bugs :
The displayed range preview for archer still act if they could move and attack the same turn. I made some balance changes that may not work with your old saves, I’ve added saves at the end of every mission in the zip, use those if you want to skip part of the game.
0.41
Content:
-Mission 7 complete
-Changed Brigite’s illustration.
-A new scene with brigite, with a variation depending on how you completed missiosn 6 and 7.
-New dialogue between Chloe and ‘? ? ?’ in missions 4 and 5.
-Mana system, some characters will now generate mana each turn to use their skills.
Balance, QoL and fixes:
-Changed punctuation and text speed and color on various scenes.
-Fionne’s stats have been increased
-The black bars around the map are gone! I can now display an image behind the map, the result isn’t as professional as I’d like, I’ve just put a placeholder image behind it for now, but it’s an important step.
-Added some UI to display gold/mana.
-Named a few nameless terrain
-Removed the display of the dodge bonus on tiles (which was always 0 anyway)
-Changed the order in which commands are displayed, attack will always be at the top when possible and ‘wait’ will always be at the bottom.
-Fixed the rounding of values for HP/dmg/param.
Savegames from version 0.40 may not be perfectly compatible (balancing changes are not taken into account). But I’ll do my best to ensure that versions after 0.41 can use the old saves.
0.40 :
-The 6th mission is out.
-A new character: Brigite
-Some new scenes.
-Introduction of the heroic power.
-My first animated scene! I’m pretty happy with it, it’s not as clean as I wanted, but I’m still happy with the result and I’ve learnt a lot so I should be able to produce better results in the future!
-Apart from that, some QoL changes, hiding the last digit for most stats, which should make UI a bit simpler, I still need to manage how it’s rounded, but that should be done in the next patch.
-Some balancing changes.
-Some minor dialogue changes.
-Some bugfixes.
0.32 :
Content:
Content:
-Mission 5 is now completed
-1 new illustration for Fionne and 1 for a side character.
-New unit, the archer, can attack from a distance, inflicts high damage even on armoured targets, but cannot move and fire in the same turn.
Major changes:
-Redesign of the capture system, properties have 20HP, to capture them you have to use infantry units that can reduce the health of the target buildings each turn according to their own health.
-Some of the illustrations, especially the faces have been changed to better fit the interface, it’s not perfect yet but we are getting closer to a satisfactory result
Other changes:
-bugfixes
-Minor changes in the previous missions
0.31b :
Changed mapchip for barrack/houses and other properties to reflect the color of its owner.
Some illustrations have been corrected.
Added an illustration for “? ? ?”.
Some minor bugfixes and balancing changes.
Minor changes in some scenes.
V0.31 : Old save won’t work, I’ve filled the save folder with save if you want to skip first chapters
I have changed the way I increment the version number because otherwise I would not have enough updates until version 1.0.
Major changes :
I have changed the way I increment the version number because otherwise I would not have enough updates until version 1.0.
Major changes :
the 4th mission has been added, it’s harder than the previous ones but it should still be accessible, later I plan to add an easy mode. In the meantime remember that you can save at the beginning of each turn.
New illustration for chloe during scenes.
The maps of the first 2 missions have been completely remade
Gameplay update :
The way units inflict damage has been changed:
Damage inflicted now depends on the POW stats and is reduced by the target’s DEF and BLK (taking into account the fact that some terrain increases BLK)
PEN allows to ignore part of the target’s DEF but not BLK.
When a unit is wounded its damage will be reduced in proportion to its missing HP.
When Chloe converts a unit, it will not be able to act immediately.
minor changes
Added info panel in the first mission.
Fionne’s sprite hair colour has been changed.
Removed some useless menus.
Replaced more SRPG music by others. I still have to find music I like for the game phase, but we’re getting closer to a satisfying result.
I’m working on a credit page, meanwhile there is a credit.txt file in the game if you want to find where I found most the resources I used.
Fixed some grammar issues
changed the speed of unit when crossing mountains
v0.3
Added a new unit
Added new chapter
Chloe has now use for her newfound power in battle
A new illustrated sex scene
Illustration for Fionne during events
Some rebalancing and grammar error fixed
Changed a few music
v0.2e : translated UI in english
v0.2d : REWORK
Remade the game on SRPG
Some scene have been rewritten
A couple assets have been changed
No new mission in this update
v0.2c
Fixed a bug which prevented you to click on button to make unit
Changed shortcut to restart room from R to Alt+R
v0.2
Completed missions 0 & 1
First mind control scene
Developer Notes:
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I’d love to have feedback about my games so feel free tell me what you think.
You can support me on my patreon, any support is appreciated as I’d really like to make this my job.
Asides from that I hope you enjoy!