SINebris [Teaser#2] [Tiger Monkey Games]
Horror/ Mystery.
5 Main-Characters, all inspired by classic horror stereotypes.
The Story will begin like a classic horror movie, but will change into something unique.
The game will be mainly around one location, a cabin, but some scenes may be played in the surrounding woods.
The player can guide the different characters to do certain actions.
An Antagonist that will be unique in its own fashion.
The Game will come out in Episodes, with a “Final Episode” already planned.
The Game will have an ending, instead of being an “On-Service Game” that goes on for way too long.
Story comes first, but erotic will be a main-story part.
The fetishes will all be rougher (hardcore) to fit the horror setting more.
Thread Updated: 2024-11-10
Release Date: 2024-01-03
Developer: Tiger Monkey Games Patreon – X (Twitter)
Censored: No
Version: Teaser#2
OS: Windows, Linux
Language: English
Other Games: Recorded Temptation
Genre:
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3DCG, Big Ass, Big Tits, Female Protagonist, Horror, Male Protagonist, Multiple Protagonist, Oral Sex
Installation:
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1. Extract and run.
Changelog:
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Teaser#2
- continuation of the Story
- All 5 Characters are now present
- 2 new Codex entries
- 1 new hidden Image
- Corrupted codex page(s)
- 2 Songs and a few sfx (more will be added later)
- Some stuff I forgot
- 140 new Renders (223 Overall)
Teaser#1
Initial Release
An introduction for 3/5 of the protagonists.
A lengthy B* scene in the forest.
A look at the “Codex” system.
Playtime is around 5-10 min.
~ 90 renders are included.
Developer Notes:
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We will use Daz3D and Ren’py
About us:
Leeeply: Writer/Programmer
Leeeply: Writer/Programmer
Smol_bombur: 3D Artist
Dark-Angel: Logo and additional drawings
I (Leeeply) was lurking in various forums and always wanted to make my own game, or at least played with the idea. In June 2022 Smol_bombur approached me and asked if I would like to make a game together and share the work. We both didn’t have any experience or skills in our fields. We just started to work and learned as much as possible along the way. We live together and communicate every day about new ideas and new ways to improve the game. This speeds up the process by a lot. We both invest a lot of free time in this game and frankly, having fun doing so. If you have any feedback, which is highly appreciated, contact us! We know we aren’t perfect, so if something is bugging you, got any advice or simply want to correct a mistake (English isn’t our native language), feel free to do so.