Slice of Venture Remake [v0.32] [Ark Thompson/Blue Axolotl]
A remake of Slice of Venture: A New Start
Thread Updated: 2025-01-31
Release Date: 2025-01-30
Censored: No
Version: 0.32
OS: Windows, Mac
Language: English
Genre:
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2D Game, 2DCG, Anal sex, Animated, Bestiality, Big ass, Big tits, Creampie, Female protagonist, Groping, Group sex, Handjob, Lesbian, Loli, Male domination, Masturbation, Monster girl, Oral sex, Pregnancy, Rpg, Sandbox, Sexual harassment, Shota, Spanking, Titfuck, Urination, Vaginal sex,
Installation:
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1. Extract and run.
Changelog:
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v0.32
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Corrections:
– Corrected several occurencies where Ayame’s dialogues were still showing up in Yuki’s scenario.
– Corrected the fact that Lady would get blocked during her stroll in the forest.
– Corrected the fact that animals in the Kuroiwa farm could leave their pen.
– Corrected the fact that pregnancy wouldn’t show up on Yuki’s body during the second spanking scene’s dogeza with Keizo.
– Corrected the fact that the bus in the Junkyard was not only showing Ayame dialogue but preventing the player to access the other side (which should have been the case.)
– Added a missing line on the barn’s door of the Kuroiwa farm.
– Corrected the fact that you didn’t have Keizo’s bat in your inventory once it’s signed (even if it’s for a short period of time there IS an icon and an item for it)
– Corrected the fact that a few scenes didn’t increase properly the sexual stats.
Art Additions:
– 41 new H images have been added to the game
– 7 new H scenes has been added to the game.
– 2 new pixel H scenes have been added to the game.
– An already existing scene has been expanded (Kuroiwa white horse 2nd scene). It now goes further if you have the WS skill unlocked.
– 1 new pixel animation has been added to the game.
– 5 new icons have been added to the game.
– Transparency Mode has been added to the game. You can switch it ON/OFF in the gallery. When turned ON, scenes where it is effective will have the corresponding element turned into a black transparent shape so you can see what’s behind (it doesn’t mean scenes with black shapes as a base will have a fully fledged drawn element if deactivated, though.)
– 4 New BGMs (including 3 H scenes BGMs) have been added to the game.
– The Spanking Mini-game now has a properly designed menu.
Art Update:
– The Perversion tree has been updated with some polish (and a proper title)
– The inventory has been updated with some visual polish as well.
– The farmers pixel sex animation has been properly aligned against the boxes.
Gameplay Additions:
– The second tier of the Skill is now unlockable (you can get enough PP to unlock it.) The main focus is the watersport skill, since it’s all WIP, many other skills are useless for now.
– The NPC Status screen has been implemented in the game. When you’ve unlocked the necessary conditions (usually befriending said NPC) its page will unlock in the status submenu. From here you’ll be able to equip/unequip them accessories like you can do with Yuki (provided you have the correct skill unlocked.)
– Emiri’s NPC status is now unlockable after befriending her (after visiting the Kuroiwas). If your save is AFTER that moment, you can trigger the necessary switches by clicking on the TV on Yuki’s bedroom.
– A new Soul Mate player has been added to the game (in Doctor Oda’s cabinet.) He holds a new card: Naomi. However, the card won when you win is chosen randomly.
– The Spanking mini-game now has a real menu with a sub-menu for best times as well as a sub-menu for rewards.
– The Memory Tree now has its own menu as well and the way memories are handled have been recoded.
– The gallery now contains a trigger allowing the player to switch silhouette mode ON/OFF. When activated, scenes where it’s implement will switch with a silhouette version of the male rather than the full drawn version of it (usually when it’s hiding too much of the picture.) For now, only the stray dog in the hideout has this feature.
Gameplay Modifications:
– The Skill tree has been updated with some skills adaptation/removal/addition but will see other changes in future updates.
– Tweaked a bit some Skill unlocking values (notably in terms of Obscene Matter).
– Updated the “Unlocked scenes total”
– Removed the warning saying the Rottweiller is the only animal you can get pregnant from.
v0.31
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Corrections:
– Corrected the fact that the Yuki/Ayame/Horse scene in the gallery would lead to the Yuki/Maitake one.
– Corrected all the white question mark for the main story gallery.
– Corrected the fact that some choices in the gallery were still showing transparent backgrounds.
– Corrected the fact that the entrance to Yuki’s gallery wasn’t at the right spot.
– Corrected the text color for hints and scene name in the main story gallery.
– Corrected the fact that the lights of the train passage would sparkle constantly for no reason.
– Corrected a bug that wouldn’t give the right outcome if the player lost to the card player hobo after wining first.
– Corrected the fact that clicking on the chickes would show Ayame’s lines instead of Yuki’s.
– Corrected the fact that the cow and the goat in the Kurita farm weren’t clickable.
– Corrected the fact the pleasure bar of the spanking mini-game would go out of frame if reached a score of 11 instead of 10.
– Corrected the dialogue with the shinto priest about memory shards/pearl because it was using an old vocabulary and not the proper name of items.
Art Addition:
– 8 new H scenes has been added to the game.
– 2 new base images have been added to the game.
– 63 new H pics has been added to the game.
– 70 new NCP Faceset shapes have been added to the game.
Art Update:
– A very thin gray line has been added to the outline of NPCs’ facesets. It’s not visible when there’s a map behind but if they pop out inside a black area in smaller map, the outline of the faceset will be visible, allowing to see the NPC shape.
– Added the cold dawn effect of the map before Yuki/Ayame/Horse to the scene images themselves.
– ALL NPCs in Yuki’s scenario now have a faceset. Some will probably change in the future to fit more their pixel version but they need to be drawn first.
Gameplay Addition:
– The spanking mini-game has been added to the game. It’s still in construction and will be improved in future updates. For now, it features the following elements:
– 3 difficulty modes (Easy, Normal and Hard.)
– Anaëlle hand (Normal mode) is unlocked by default. You need to buy the necessary items to unlock other difficulty modes.
– You can’t play a harder difficulty mode without winning easier mode first (for story coherence)
– The first win on each difficulty grants Yuki 5 perversion points (meaning you can earn up to 15 perversion points through the mini-game)
– Consecutive wins still grant 1 perversion point.
Gameplay Modification:
– Matsuri and Reina’s facesets have been added to the conversation where Matsuri explains the legend.
– The skill Tree has been reordered a bit and updated (there’s still room for changes). The most notable change is that the skill “Rough Play” can now be unlocked in the first tier rather than the second.
– The lines of the textbox have been adapted to the size of each faceset of the game (168 facesets)
v0.3
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Corrections:
– Corrected the fact that the fish taken to feed the horse could turn if you interacted with him from another direction than the original one.
– Corrected the fact that the heart icon would still appear above Bunichi’s head after the scene with him had been scene.
– Corrected a bug that would make Yuki and Ayame appear at the wrong place during the massage cutscene if you had seen the dentist cutscene before.
– Corrected the fact that the cages in the animal rescue center didn’t trigger the text they were supposed.
– Corrected the fact that Mr Motoi’s truck didn’t trigger the text they were supposed.
– Corrected the fact the question mark could still appear above the fridge during the ending cutscene if the food hadn’t been taken beforehand.
– Corrected a crossable tile on the junkyard allowing the player to go on the other side of the fence.
– Corrected the fact that getting raisins from the guy at the train station would reset your nutrient count, leading to a value much lower than what you actually have (and blocking you from giving them to the horse.)
Art Addition:
– 12 new H scenes have been added to the game.
– 55 new H pics have been added to the game.
– 3 new base images have been added to the game.
– 4 new facesets have been added to the game.
– 64 new Pixel Characters have been added to the game.
– 4 new Pixel animations have been added to the game.
– 19 new icons have been added to the game.
– 8 new tilesets have been added to the game.
– A complete new look has been given to the new status screen.
– A full UI has been added for the new spanking mini-game.
Art Update:
– The whole Windows graphic file has been updated which means:
– New windows for the textbox and namebox
– A new glowing look for the selection frame
– Completely changed colors for text colors (more desaturated to fit the new UI)
– As a consequence of changing the design of the status screen in the post-game content, the one in the main game content has been adjusted to fit it.
– Due to the update on the UI, the trophies design have been tweaked as well to fit the new look.
Gameplay Addition:
– Yuki’s scenario has been started. It contains two major quests that you can do parallely. Neither are finished and they’ll be finished together with the ending of Yuki’s update.
– Accessories have been added to the game! From here on, it will be possible for characters to wear specific accessories during H scenes. Each playable character will have 5 accessories and NPCs will have 3 accessories. For now, Yuki only have the possibility to remove her glasses and wear a visor cap. The list will increase with time.
– Pregnancy has been added to the game! It is now possible to fall pregnant after having sex with an animal. The majority of H scenes are playable with a non-preggo and preggo version. Sometimes, there will be some text addition depending on the status of the girl. Birth scenes images will come later.
– A skill tree system has been added to the game. Collect Perversion, Obscene Matter and Horny Coins to unlock skills to dive into depravation.
– A full new status screen has been added to the game. It allows you to keep track of the two main quests per girl, what she’s currently wearing as accessories and different sexual and game data.
– A butt slapping mini-game has been added to the game. It’ll be improved in the next update.
– A dog handling mini-game has been added to the game. It’s not REALLY a mini-game but I like to see it that way. H content linked to it will come in the next update.
– A proper consent scene has been added in the game to make sure everything was clear.
– 20 new maps have been added to the game.
Gameplay Modification:
– Some small tweaks have been made to some maps out of necessity (Farrier map, Sunagawa farm map)
– Bigger tweak has been done to the train station map. It’s now 2 tiles higher so that the north part of the map has a proper wall and two locations have been added there: male and female restrooms.
v0.2
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Corrections:
– Corrected the conflict preventing the game to be displayed fullscreen using F4.
– Corrected a double line in Fubuki/Hitoshi scene
– Corrected some crossability problems in the forest (preventing from reaching the clearing or going through some background elements)
– The missing Kurita members during the second half of Sunday are properly in place (Bunichi at 12pm, 2pm, 4pm and 6pm, Anaëlle at 4pm and 6pm, and basically everyone at 6pm)
– Corrected some cases where the bubble wouldn’t disappear after clicking on an event.
– Corrected the fact that clicking on the train barrier would lower them down.
– Corrected the fact you could cross the ticket barriers in the train station.
– Corrected the fact the heart would stay over Anaëlle’s head after her scene with Kentaro.
Art Addition:
– 6 New base image have been added to the game.
– 42 new H pics have been added to the game.
– 4 new H scenes have been added to the game.
– 11 Trophy images have been added to the game.
– 1 New pixel character has been added to the game (Yasu).
– 1 pixel H scene representation has been added to the game (Seiichi/Momoko/Misao.)
– H-sounds have been implemented! Not everything will have a sound effect but the game now features liquids (cum, milk, squirt) sounds, swallowing sounds, piston sounds, mouth sounds and a few specific sounds.
– All NPCs now have a dark shape appearing as a faceset to increase the immersion. More important NPCs (like the grandparents, Dr Oda/Hanamichi etc…) will probably have custom shapes in the futur so they don’t have one for the moment.
– The title screen now feature proper buttons. The “Support” button leads to BA site. This way people will know this site exists.
– Added a custom pixel sprite (non-moving) depicting Momoko, Misao and Seiichi for their H scene.
– Yasu now has a proper charset and will be walking around in Naomi’s appartment after her delivery.
– Custom UI SFXs have been implemented (for validation, cancellation, menu opening etc…)
Art Update:
– Improved Reiko’s faceset: Her hair are the right brown, the eye corner wrinkles have been removed and 3 new expressions have been added.
– All the cut-ins (Bunichi’s breast grabbing, Yuki’s dog scene and Ayame’s skirt peek) have been revamped. They’re now all showing at the center of the screen instead of appearing like bubbles linked to the even. Thanks to that, they’ve been increased in size from 600×600 to 850×850. All cut-in content in the future will be displayed that way.
– The text of the textbox goes OVER the sprite and not behind anymore like it used to be.
– The title screen has been changed to feature something more fitting and closer to the usual SoV title screens.
– As a consequence the music of the title screen has also been changed (into what is more or less SoVR main theme.)
– Yuki/Maitake’s scene now features a proper background.
– Yuki/Naomi/Dogs scene now features a proper background.
– Naomi’s birthing scene now features a proper background.
– A brand new font is now used for the game.
– Correction on one of Yuki/Maitake CG where the strand of precum was cut too early.
– ALL the charsets (128) have been realigned to correct the pixel offset between the looking up/down versions. Some have been even more tweaked with the left/right version also being properly aligned.
Gameplay Addition:
– Trophies have been integrated to the game! The list will increase with updates.
– The Status screen has been implemented to the game! It features the following information:
– Horse health level
– Next step to progress in the story
– Game data information (Play time, number of unlocked scenes, number of unlocked places and won/lost card games.)
– The gallery has been implemented to the game! Like in the original game, it’s a room (you can access it in the Kuritas basement).
– In order to make hidden content easier to find, crystals will display hints when clicked on. Their chronological order will also help to reduce when to search.
– Unmissable scenes will just be shown the message “progress the story further”.
– You can now switch between Yuki and Ayame starting saturday morning by pressing the S key.
– You can now hide the text box by pressing the H key.
– It’s now impossible to challenge Soul Mate players if you have less than 5 cards.
– It’s now possible to go and talk to the otaku near the train station to get a card for free if you have less than 5 cards in your inventory.
– All the maps of the game now feature clickable elements. They’re just for entertainment purpose. None of them is necessary to progress the game. However it’s just a bunch of elements per map. Not everything is clickable. They’re showing an exclamation mark bubble when looking at them.
– The mine section now contains the proper setting: the screen is dark and the flashlight given by Motoi is working properly.
– The whole conversation between the sisters, Riki, Tetsu and Kentaro for the Ayame/Horse figurine has now been implemented. It can be triggered starting Sunday 14h.
– The tutorial for SoulMate has been added to the game.
– A very small tutorial page to explain time bubbles and shortcuts has been added to the game.
Gameplay Modification:
– The unlocking of Marakoma’s forest & Animal Rescue Center are now mentioned at the very end of Naomi’s walk to visualize the progression in the status screen.
– The bridge of the mine now works like a real bridge where you can move above and under depending on where the character is.
– The farrier now has a dog and a horse like originally planned.
– To avoid possible softlocking, all events are freezed during the dentist scene at the farm.
v0.1
Initial Release
Developer Notes:
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It’s finally ready! And it took me exactly 4 months (I started working on it on Monday 22nd January). The preparation work started much earlier of course, back when I was still working on TH2, but still :p
So, I’d like to be rather quick in my post so I’ll divide it in two: what you’ll find and what’s to expect in the June update.
I’ll first go with the content of this update: the whole main story playable (tidbits missing notably the whole thing with Riki, Tetsu, Kentaro and the Ayame figurine), 6 H scenes + 5 cut-in H scenes (sorts of mini-H content) + 1 Non-H scene, lots of new music and a couple borrowed to SoVO for cohesion purpose (if you don’t play with the sound, please do, the game doesn’t have H sounds, and I really do my best to have good music with the setting :x), Soul Mate: the card game completely implemented (even if there are still things to improve), 14 facesets for all the main characters, lots of maps etc… (you don’t care about the rest anyway XD)
There is no Changelog of course. These start being done at the second version.
When I’m writing those lines, I’ve just finished testing the whole game and to be totally honest, I think it’s easily the game where I’m the most satisfied by the H scenes. Not in terms of writing (you’ll be judge but I can hardly judge myself) but in terms of look. The coloring is GREAT and the liquids are great as well. I’m glad we lost so much time with Peak to come up with a proper design for wetness, cum, smegma… The result is just awesome. I hope you’ll enjoy it as much as I do. As for the story, I hope you’ll like the things that will change. Just like with SoVO I kept things similar and completely removed elements I disliked. So yes, in terms of pure story-telling, things that have been removed were removed solely because I didn’t like them, not because I cut corners. Two examples coming to mind: Yuki’s dream and Reiko’s hypnosis. Both those scenes had been implemented because of constraints I had back in the days. I don’t have them anymore so they’re really unfitting, hence why everything revolving around that content has been removed. Some of you might be sad to see that, but wait until I’ve given birth to everything I want to show in the game, and you’ll probably reconsider :p
So yes, the current H content is “tame” (it’s not really, it looks tame because it’s all happy but don’t worry, most scenes are still naughty :p) but I’m sure the pics will compensate for those who want more.
And then, there’s June update.
If you didn’t read the previous post I’m planning an extra update in June before working on the post-game content because there are too many things that we couldn’t implement because of time constraints. Knowing that this June update was a thing kinda made me rush a bit the last two playable periods of the game (notably in terms of NPC, it’ll feel a bit empty :x), but it’s a first version after all. Among the things that aren’t in the game but will be added for the June update are the missing H scenes (3 if everything goes well), trophies, a proper gallery, a proper faceset for some characters, small side scenario elements (like the one I mentioned above), improvement of Soul Mate and small elements to tweak or add to have a proper full main scenario finished and be able to move on to the post-game content.
Needless to say that I haven’t released a new game like this for a while (more than two years) so do not hesitate to share your opinion. Even if it’s negative, as long as there are arguments (unlike what some of the troglodytes at F95 are producing) I’m totally fine. Feedback is very important. Of course bug reports are as well, so feel free to bombard me with those.
I’m going to take a day or two off (don’t worry I’ll still be around to correct bugs), and after that I’ll take several days to work on everything else I’ve delayed to speed up this release. The artists will keep on working on the game so I should be able to go back to it very quickly and prepare the June release.
That’s all for the talking, here are the links. I remind you that RPG Maker MZ does NOT export games for Linux but I’m sure there are tons of way to play Windows RPG Maker games under Linux.
DOWNLOAD
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
marcoaustralia thanks for the links
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Extras:
CG Packmarcoaustralia thanks for the links