Strange New Bodies [v0.4.5] [Thinking Experiment]
In the mood for something a bit silly? Want it all to take place in the far future with an apocalyptic background? Do you like the idea of encountering amorous vending machines, time-traveling ex-girlfriends, and maybe the occasional disembodied hand?
Thread Updated: 2023-01-17
Release Date: 2023-01-11
Censored: No
Version: 0.4.5
OS: Windows, Linux, Mac
Language: English
Genre:
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2dcg, male protagonist, female protagonist, sci-fi, monster girl, handjob, humor, rpg
Installation:
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1. Extract and run.
Changelog:
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v0.4.5
Major:
Music added to a number of side-quests
Adjustments:
Sound levels adjusted for some quests.
Minor adjustments to text in various quests.
Gameplay in and quest framework in place for “rent” system. (accessible via debug for now)
v0.4.0
Additions
- New career advancement system.
- 30 new quests related to careers.
- 6 new music tracks for the intro and daytime cycle.
- Interactions at the Ramen Den, Memorial, and Membar are now available!
Enhancements
- Player now starts their post-crisis career at mid-day after “sleeping in”.
- Added a number of new items specific to career advancement.
- Changed career UI, added progress bars and specific tooltip feedback.
- Standardized all “empty” inventory slots for player and shops with new graphics.
- Replaced some progress bars and adjusted placements.
- A number of mods have had their names and descriptions changed.
- Extensive recode of career related systems and code. (too many to list)
- Daytime is now calculated differently. (but you shouldn’t notice a difference)
- Changed how the game handles location identification, now standardized and simplified.
- Added a cap for current promotion level. (set at 3 for now)
- Can now advance daytime by clicking the sun. (debug mode only)
- Career buttons now set by xp instead of title. (debug mode only)
- BGM and SFX levels reworked.
- Additional licenses added.
- Numerous small text / scene edits.
Fixes
- Some emoji corrections.
- Cleaned up career tooltips.
- Enabled some gameplay features that were hidden behind debug mode.
v0.3.6
Tweaks:
New UI for leveling up.
Side images for Oselle, Gerd, and Sully have been expanded.
‘Need a Hand’ has been partially rewritten, with updates to characterization, lore, and lots of other little changes.
‘Need a Hand’ now has ero emoji to denote certain scenes, and the relevant scenes have been toned down a bit.
‘Mr. Gifted’ has been partially rewritten to be more tongue-firmly-in-cheek, the stat check is now universal, and the quest’s pathing has been changed.
Edited the intro quest for grammar and some minor bugs.
Edited a number of area intro miniquests to fit with the new lore.
Removed the default xp bonus from the game. You can get a free xp point from Mr. Gifted, or by purchasing mods.
Added a couple of easter eggs when entering your favorite drink during the intro.
Technical:
Sound, music, and font files are now properly archived for release builds.
License files are now available in the ‘license’ folder.
Removed backup sound files and a rogue psd master from the active game directory.
Many more text entries replaced by variables.
Email headers now properly centered, with green bold text for new messages.
Fixes:
Holo images have been cleaned up so they no longer ‘cut off’ abruptly on the right side.
Gerd’s wobbly side image has been properly nailed down.
Fixed position jumping for side images when certain dialogue combinations occur.
Added Paisley’s missing holo image reference.
Navigation bug caused by Mr. Gifted quest pathing has been zapped.
You can no longer get infinite xp from Mr. Gifted.
The Foreman will no longer hop like they’re on speed.
Fixed the Slums being ‘offline’ before the generator blows.
Buttons for leveling should no longer be on top of the stat icons.
v0.1.9
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Major
Overhauled items and mods in the game, with supporting systems.
Extras
Added mature content option in Preferences menu.
Removed rollback options in Preferences menu.
Systemic mods no longer count toward the Body stat.
Some items are now unsellable.
Changed how the game handles UI visibility and insensitive status.
The main theme now fades in from initial splash screen.
Added debug options for stats and removed initial debug xp bonus.
Added debug option for making the UI sensitive/insensitive during quests.
Added debug option to sleep menu for manually setting the day and month.
Added new Morning emails.
Added new Dev-Team Memorials.
Added reputation points for Paisley, Disco and Niobe during Intro sequence.
Removed debug items.
Ship Calendar now uses a 13-month system. The last month is called “Holiday“.
Buy/Sell renamed to Install/Remove in Mad Eddy’s.
Mods no longer give credits when selling/removing.
UI mod order changed in shops and charmenu.
Changed sizing and color bars for relationships in charmenu.
Cleaned up choice dialogue for clarity.
Close button in shops should be more obvious now.
Shops now renew their credit balance once a week.
Shops no longer carry stacks of items (they are infinite).
Small updates to Mini Quests.
Updated Job Titles.
Balanced total reputation points for Marketa and Sullivan.
Fixed shops going into debt to buy your crap.
Fixed genshop showing +0 for items that cannot be sold.
Fixed bug where adding more than one item simultaneously could cause the inventory to break.
Fixed bug that allowed the Player to buy a mod they already own.
Fixed bug that caused the game to crash during ‘Pancakes at Home’.
Fixed bug in ‘Vending Mechanics’ that blocked quest progression.
Fixed bug that allowed for negative stats.
Fixed bug when buying and selling foot mods repeatedly.
Fixed bug with usage of random word generator.
Fixed bugs in Marketa quests 1 & 2.
Fixed incorrect naming of Merchant.v0.1.7
Major
Major
- Marketa’s Main Story Quest Part 2 and 2.5
- Cat-tastrophy Side Quest Part 2.
Extras
- Namebox size and placement updates
- Some additional names will now display as they should
- Various small bug fixes and UI adjustments
- Groundwork for future systems update / combat engine
v0.1.6
Major
- It’s time for a personality test with a shadowy figure…
Extras
- Explore-quest system now streamlined and improved. No longer uses RNG for regular quests, and RNG for miniquests is handled entirely differently.
- Moiselle’s quest now uses new system.
- Added splash animation at startup.
- Changed images for character relationship tracker.
- Choice boxes are now a bit bigger and the graphics less squished.
- Various small bugs.
v0.1.5
Major
- New and Expanded Intro!
- New background and character art!
- New stat system!
Extras
- Tweaks to a number of quests to fit the new storyline.
- Revision of Paisley’s quest.
- Code for new questbutton system now in place for all major and secondary characters.
- Initial work on overhauling auto/explore quest handling.
- Gender neutral terms tweaked.
- Debt is now set to 300.
- Adjustments to email UI.
- Adjustments to quest tracker UI.
- Character quest buttons are now much bigger.
- Dialogue choices that lead to death are now marked.
- Names and keywords are now bold.
- New SFX for various effects.
- New UI for stats.
- Tooltips added for DataPad, Navigation, Pager, Disco, Paisley and the Merchant.
- Rebalance pass for stat awards.
- Stars now pan horizontally in shipnav.
- Opening vertical starscape is now slower and smoother.
- Grammar and spelling pass.
- Better handling of text inputs.
v0.1.4
Major
- There’s a problem over in Processing that you might want to look into…
- New Quest System!
Extras
- Fixed some minor UI issues
- Fixed minigame bug
- Fixed bug with PC name
- Additional typos and bold inconsistencies addressed
- Note: The Foreman is temporarily using a placeholder art asset, but will be updated in the next patch!
v0.1.3
Major
- Go for drinks at the Memorial Bar! There’s someone you might want to talk to…
Extras
- Created paperdoll system for generating random NPCs
- Removed placeholder assets and cleaned up files
- Framework for Processing minigame (finalized in 0.2)
- Framework for Paisley’s quests (finalized in 0.2)
- Framework for “War of the Words” side quest (finalized in 0.2)
- Fixed bug with Market Minigame
- Fixed minor issue with screen UI
v0.1.25
Major:
Major:
- New fully-rendered background for the Galatea!
- Ambient location sounds added to most areas of the ship!
Extra:
- Intro text tweaked a bit.
- Fixed some inconsistent naming.
- Fixed some spacing issues with certain tooltips.
v0.1.1
- The start of the main quest, with introductions for a jovial pilot and a mysterious cyborg!
- Six choice-heavy side quests!
- Full RPG mechanics, including stats, character mods, and items!
- Our first custom music track – it’s in the intro!
- A fully rendered and friendly UI!
- Designs for all of our backgrounds, ready to go!
- Small filler events for every location!
Developer Notes:
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We’re building a compelling future full of silly humor and strangely sexy moments. The tone here will always be positive, since we all know – it’s the power of friendship and hotness that will get us through! The game is free to play, but if you help us out you can get access to early builds and even helps us design it!
We look forward to your feedback and support. Together, let’s explore Strange New Bodies. 🙂
We don’t currently feature hardcore content or nudity, although that will change in time. Our laser-focus is on silly over-the-top adult situations! We update every 1st of the month for Patrons, and on the 7th for the public!
DOWNLOAD
Win/Lin: MEGA – MIXDROP – UPLOADHAVEN – WORKUPLOAD – ZIPPYSHARE
Mac: ANONFILE – MIXDROP – ZIPPYSHARE
Win/Lin: MEGA – MIXDROP – UPLOADHAVEN – WORKUPLOAD – ZIPPYSHARE
Mac: ANONFILE – MIXDROP – ZIPPYSHARE