Streets of No Shame [v0.2.0] [Bedlam Games]
You borrowed gold from the wrong lender, and when you had some issues with keeping up with the repayments, an alternate way to pay off your debts was presented to you with the understanding that this was an offer that you could not refuse.
You’re now stuck working for one of the gangs of Aversol, and they’ve decided to have you help run their streetwalking operations. They’ve had some issues with previous incumbents of the job using the whores as their own personal harem, and so now they’re looking to try outsourcing all of the responsibilities to someone properly motivated not to fool around.
Make enough for the gang, all while also improving their operations to the point that they can become self-sustaining, and you’ll be out of trouble. If you don’t then maybe they’ll be able to recoup some of the owed gold off your unfortunate debtor butt with the help of some biomancy and mind breaking.
- Difficulty modes. Currently I’d say it’s reasonably tricky to beat all twelve streets without running out of Patience though you can retry a failed street as often as you’d like. I’m just one guy, one who has the best knowledge already of what works, and so I’d like to see what other people think so I can work out what needs to be adjusted on the base difficulty, and then can be adjusted for an Easy and Hard mode. I’d be amused if people want to guess which card got hit the hardest with the nerfbat in testing.
- More cards, more upgrades, more lewd text including unit barks, and bad end game overs, or possible good ends depending on your point of view. My current thinking is that more you get through the game the more elaborate the game over text will tthen be to reflect you having earned more that can then get spent on being used to re-invest back into your future ‘career’.
- Reusing content from No Haven like having an unlockable Beastiary based on the cards encountered, and using the name generator so the none Unique cards can have names generated for the description text.
- The basic gameplay loop I think works as is. It risks getting samey after awhile though. Currently I find the best way of playing is to do a street or two before coming back to a run. So I have an idea to occasionally break that up so rather than recruiting occasionaly you’ll be given the opportunity to spend a new resource for benefits to keep things interesting.
- I’m consdering doing a TF edition which will involve having the options of customizing a Dom, Sub, or Switch character.

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