Tentacle Realm Escape [v0.1.3] [Shimomura Tsutomu]
Hey everyone!
This is my very first game ever – like, my baby, my debut, my virgin release lol. I decided to drop it on itch.io as a pure gameplay slice, and yeah, it’s completely free, so please be gentle with me (´・ω・`)
It’s basically a super rough, bootleg version of Dead by Daylight… but with some XCOM flavor thrown in. The core rules are dead simple: You control 4 survivors, repair/fix all the objectives, and then haul ass to the exit gate.
The big twist (unlike DbD) is that you actually have some serious firepower. You can straight-up delete any boss that’s pissing you off… but every time you kill one, it comes back.
Thread Updated: 2026-03-26
Release Date: 2026-03-24
Developer: Shimomura Tsutomu itch.io
Censored: No
Version: 0.1.3
OS: Windows
Language: English
Store: itch.io
Genre:
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Adult, Chess, Eroge, Fantasy, Hentai, NSFW, Strategy, Tentacles, Turn-Based Combat, Turn-based Strategy
Installation:
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1. Extract and run.
Changelog:
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v0.1.3
In this update we added two brand new OC characters!
- Kaya — a super agile catgirl dancer! She’s all about movement: blink herself, blink allies, blink enemies… just like Sun Tzu said: “Attack him where he is unprepared, appear where you are not expected” (≧▽≦)
- Nerena — a shy little dragon girl with almost no friends… but she has a 3-meter-tall golem bodyguard! You can summon him to follow you, smash anyone who bullies Nerena, and yes… you can even make him self-destruct for her (;´Д`) Making the summon system actually work took me FOREVER, my brain almost exploded… but it’s done!! (´・ω・`)
Also!! This is the first time we added a Story Mode! Right now it’s still very simple (just the opening radio broadcast), but we already know that something BIG happened on Nolava Island (roughly the size of Australia). The island is now completely sealed off… and things are getting… weird. (⁄ ⁄•⁄ω⁄•⁄ ⁄)
We also updated some sound effects!
- The super important walking footsteps are finally in!
- And… those “unspeakable” sex sounds you know what I mean (⁄ ⁄•⁄ω⁄•⁄ ⁄) More audio will keep coming in future updates~
v0.1.2
1. Music Glow-Up! ♪
1. Music Glow-Up! ♪
1 dreamy menu BGM to vibe with
4 battle tracks that change depending on how the fight is going: → when you’re dominating (advantage mode~) → when it’s even (neutral tension) → when things are getting tough (disadvantage panic music hehe)
2. 8-Person Party Complete! ✧ We finally have a full 8-member squad! Now you can do real 4/4 tag-team switches mid-battle, just like the classics~ Click the Unit icon (top-left corner) anytime to see your bench and swap whoever you want!
3. Team Skills (Work in Progress Edition) ☆ Reserve units now give Team Skills to support the ones fighting on the field! Right now only two characters have actual skills implemented — the rest are cute little placeholders while we finish designing the whole system (´ω`)
v0.1.1
Player Controls & Quality of Life Improvements:
– All characters now have waypoint movement! No more clicking tile by tile like before~
– When one unit runs out of AP, the game automatically switches to the next movable character. Smooth as butter now!
New Mechanic: Assassination
If a unit has at least two enemies in their vision that only they can see, they enter “assassinatable” state.
Weapons with the Assassination tag have a chance to one-shot them.
Assassination works on both sides, but right now only our units have the skills for it~
Bosses have some resistance… but if you’re lucky, you can still instantly delete half their HP—no matter how tanky they are!
New Mechanic: Queen’s Blade
Victory condition changed: Just get the unit carrying the Queen’s Blade to the exit and you win!
Defeat condition: If the unit carrying the Queen’s Blade falls (gets corrupted), it’s game over.
This means the match can flip in an instant—total chaos and hype!
Balance Changes:
– Fallen state now requires more stacks, which means… you get to enjoy the spicy CGs for way longer~
– QTE difficulty has been greatly reduced—perfect for one-handed play. You’re welcome.
Brand New Characters (3 of them!):
– Violetta: Mistress of the shadows and the main user of the new Assassination mechanic. She thrives in the dark~
– Moyu: Eastern dragon girl straight out of Arknights vibes. She buffs allies and refreshes weapon/item uses. Super useful!
– Bonnie: Cowgirl adventurer who crossed into the kingdom. Gets random buffs and deals super unpredictable damage—pure chaos in the best way.
Team Building System:
You can now adjust your lineup order! The first 4 of your 8-unit roster will deploy.
A total of 32 survivors will eventually be added, so get ready for some serious deck-building fun. Stay tuned~!
v0.1
initial zone release
Developer Notes:
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stronger. Like, way stronger. Good luck lol ( ̄▽ ̄;)
Here’s what’s done so far:
– Single-level game loop → ✓
– Full story → ✗
– Music & sound effects → ✗
– Character progression/system → ✗
– Extra player characters → ✗
– More bosses → ✗
– Tutorial → ✗
– Art/assets → ✗
**Quick story background:**
In a dark fantasy world, an underground kingdom called Migram has been taken over by a tentacle eldritch god. These things slaughter the men and treat the women like literal breeding stock, so obviously the people said “hell no” and started fighting back.
But the tentacle demons gave their minions straight-up immortality. You can only kill them for good by destroying their hearts… and those hearts are shielded inside barrier crystals. So yeah – your job is to smash four of those crystals, break into the vault, bust through the final gate, and take down the big bad oppressor once and for all.
**Quick note about the English & Japanese translations:**
The game has both English and Japanese support, but here’s the tea: my native language is this super obscure tiny one, and I speak literally zero English or Japanese. So… yep, 100% of the English and Japanese text in the game was done by AI ( ̄ー ̄)
Anyway, if you try it out, thank you so much! Be nice, it’s my first time (´;ω;`)♡

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