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Tentacles Thrive [v0.89.0 Beta] [Nonoplayer]

Tentacles Thrive [v0.89.0 Beta] [Nonoplayer]

February 5, 2026F95


In the realm of Tentacles Thrive, you will be discovering new tentacle species, stealing Lilith’s heart, mating to create new species, managing and reviving the Humana race, or conquering the world through strategic battles.
It is an SLG game with a love sim element and real-time battles.
Please be aware that this is a very short prototype, things end after you click the peak.

Thread Updated: 2026-02-04
Release Date: 2026-02-01
Developer: Nonoplayer PatreonTwitter (X)itch.io  – Newgrounds –  F95 Profile
Censored: No
Version: 0.5.0 Beta Patreon
OS: Windows
Language: English
Genre:
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2dcg, 2d game, adventure, cosplay, combat, vaginal sex, female protagonist, graphic violence, oral sex, vaginal sex, group sex, fantasy, monster, rape, tentacles, vore
Installation:
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1- Extract to desired location.
2- Click on “Tentacles Thrive Alpha(version).exe” to start playing.
Changelog:
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v0.89
N/A
v0.73
Explore is completely revamped. It’s now a roguelite gameplay mode consisting of a series of good/bad events that offer obstacles or tools. Bonding now requires TM (Thrive Marks), which must be earned through gameplay. (Bonding outside of the Secret Garden is not implemented yet)
• A small amount of new content has been added: Thrive Desires, skills, and some events are now in. Items and crafting are not implemented yet.
• Ul elements and feedback animations are not fully optimized/polished yet. • The core structure and most mechanics are in place, so you shouldn’t get stuck. However, the experience is still incomplete. I’d honestly recommend waiting for the next version, as I suspect we’ll need at least one more update to implement the remaining mechanics and enough content to give a proper feel of the game.
  • Explore with a monster to gather resources, skins, and maybe new allies.
  • Keep morale up during the adventure by balancing battle strength, Lilith’s state, the monster’s status, and resources.
  • Various bug fixes
  • Morale stat and loss mechanics (during exploration)
  • Improved exploration mechanics, where edge hexagons offer options to travel to nearby territories
  • Initial Thrive Desires to earn extra Thrive Marks (for unlocking content) (see attached pictures)
  • Additional exploration events
  • Item system
  • New battle flow
  • Improved UI and UX
  • Adjusted bonding unlock system, which now requires varying amounts of Thrive Marks (TM)
  • Many exploration event graphics
v0.5.0 Beta Patreon

Main Changes:

  • Removed the previous Slay the Spire node map and its related mechanics
  • Implemented all-new animated map backgrounds with terrains for each tiny hexagon
  • Introduced the new Explore framework for future exploration events (content not yet included)
I won’t be releasing the previous version (Beta v0.4) to the public, as it might confuse players who don’t follow our updates closely.
v0.1
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The game is now in Unity engine.
v4.09b
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N/A (Bugfixes/Voice Sync fixes?)
v4.09a
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  • 7 new mating scenes (Plant Snake x2, Krokilia x2, Mammosa, Lactari Stalker and Bald Mata)
  • 3 new species ( Mammosa, Lactari Stalker and Bald Mata )
  • 3 new bonding events (Mammosa, Ouideo and Dionaea)
  • 1 5th event graphics (Ouideo)
  • Auto save feature
  • New benefit (Inuax)
There are more scenes ready than expected. Though, I dropped the ball big time! I forgot to schedule voice recording with our VA until two days ago >_< I panic, but the earliest appointment we could find is next week. So there is no voice on the new scenes. My apology. I don’t want to further delay, so I will release v4.09a now, and v4.09b next week with voice sync and other bug fixes.
v4.08b
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We have quite some big updates for both public and patreon releases.
Public v4.08
  • 6 new mating scenes ( Lambra, Oyckler, Boko, Amoeboid, Man O’ War and Cirrus x Moth)
  • 3 new species (Lambra, Oyckler and Boko)
  • 3 new territories (Clearcourt, Erihill and Feyside)
  • 3 new bonding events (Pondou, Killer Corn and Krokilia)
  • 5 5th event graphics (Amoeboid, Man O’ War, Stone Coral, Plant Snake and Red Lion)
  • Crafting system completed
  • First craft item – Tent completed
Major Bug fix:
  • Fabrics(monster skins) that are put into craft work with loading/saving
  • Screen get stuck sometimes after battle
Be aware that only save from v4 and up is compatible with newer versions. As usual, to reuse your save, you must rename your newly downloaded file same as the one you saved your game, as well as putting it into the same directory of your previous file.
v4.05
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  • 5 new mating scenes (Sling Mantis, Bull Slug, Panther Cap, Blood Star and Hopping Claw)
  • 4 new bonding events (Panther Cap, Ballem, Giant Sepiida and Rotten Root)
  • 4 new 5th scene graphics (Blood Star, Ballem, Panther Cap and Moth)
  • Added feature Crafting (ingredient system and blueprints are still in progress)
  • UI/UX improvement
Be aware that only save from v4 and up is compatible with newer versions. As usual, to reuse your save, you must rename your newly downloaded file same as the one you saved your game, as well as putting it into the same directory of your previous file. Web version is suggested only for first time trying, as its save/load system isn’t convenient enough for most players.
v4.03A
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4 new species and 5 new mating scenes (Killer Corn, Plant Snake, Bull Slug, Flying Dragon and Harska)
Bonding events for 3 species (Inuax, Red Lion and Hanging Fruit)
3 new 5th scene graphics (Dubois, Dolphy and Myrimidon)
All missing lore
Be aware that only save from v4 and up is compatible with newer versions. As usual, to reuse your save, you must rename your newly downloaded file same as the one you saved your game, as well as putting it into the same directory of your previous file.
v4.00b
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3 New species (Hanging Fruit, Hopping Claw and Krokilia)
8 New habitat backgrounds for mating scene!
Major bug fix:
Bonding screen sometimes freezes after battle
Be aware that only save from v4 and up is compatible with newer versions. As usual, to reuse your save, you must rename your newly downloaded file same as the one you saved your game, as well as putting it into the same directory of your previous file.
v4.00
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3 New Mating Scenes (Slime Eye, Oturo, Nodder)
3 New post-5th-scene graphics (Skitz, Harska, Slime Eye)
New Bonding events for Scorpse and Skitz
Added Moods system
Added Benefits system (only Slime Eye and Dolphy are functional)
UI Improvement
Known issue:
New backgrounds are not implemented yet, Oturo’s 2nd mating scene can look unfinished
I tried to test as many places as possible. The size of the project is getting a bit overwhelming for me. There is likely to be confusions or even bugs. I am just gonna keep working on it until we are ready to do a Beta promotion.
Let me know if there is anything funny.
Public v3.08
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  • Added Endings’ requirement placeholders
  • 4 new Mating scenes
  • 3 new Tentacle species (Giant Sepiida, Amoeboid, Blood Star)
  • 3 new Bonding events (Nodder, Inker, Oturo)
  • UI improvement
Public v3.06
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  • Added food, hearts, gold, minerals and turns indicators onto the top of the screen
  • Offered more affecting mechanics for traits (reworked Stamina with Endurance and Injury with Recoverability, added Stability and removed Appearance)
  • Developing stats popup for mouse over in the new Tentacle Monster feature
  • Adjusted relationship points(RP) from Bonding
  • Added 4 new species plus voice sync for Octoseal
  • Added more battle animation
Public v3.04
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  • Rid of monster leaving mechanism due to lack of food, instead Food will be primarily used for waging war
  • Added new item system as well as the first 20 items (items are collectable but not usable yet)
  • Added feature – Train(Hunt only), to gain extra resources and special items on allies’ territories
  • Added Oviparous traits(reproductive mechanism) to some species
  • Added 3 new species – Maratus, Myrimidon, Harska
  • Added Bonding Events for Maratus, Myrimidon and Harska
  • Added battle animation for all species
Public v2.11
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  • Reconstructed Tentacles Encyclopedia, it now comes with more info
  • Implemented a Resources system. All spots are randomly generated from each territory
  • Completely reconstructed “Explore”, we can now discover resources, as well as having narratives during the journey
  • Added short vocal phrases for narratives
  • Added and sync voices for 9 mating scenes (except Red Lion)
  • Optimized Flash sync issues
  • Intelligence is now enabled without condition
  • Improved certain feature descriptions
  • Improved some visual elements on UI
v2.06
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Implemented the Map function
Added story intro for the Map function
6 new enemy territories
Added and edited lores
Bug fixed: Story intro now displays correctly if Lilith is pregnant
DOWNLOAD
Unity Win: BUZZHEAVIERDATANODESGOFILEPIXELDRAINVIKINGFILE

Flash

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EXE: GOFILEPIXELDRAINUPLOADHAVEN
SWF (v4.09b): MEGAWORKUPLOADUPLOADHAVEN

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    Tentacles Thrive [v0.89.0 Beta] [Nonoplayer]