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The Edge of the Map [v0.03] [Testy McTestFace]

The Edge of the Map [v0.03] [Testy McTestFace]

March 21, 2026F95


Having left your old life as well as your former identity behind, you start fresh in a new town.
Explore, meet people, build, destroy, love, kill, evade, get caught.
Do you want to be a skilled hacker? A ruthless crime lord? Just a regular Joe with a regular job?
A quiet life with your loving wife, a whole harem of devoted lovers in your luxurious villa

The sky is the limit at The Edge of the Map!

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I aim for TEotM to be an in-depth sandbox game with the emphasis on
maximum player freedom, but packed in an intuitive, easily-understood UI.
I’m making this project mainly for fun, and to test out the limits of SugarCube/Twine.
Enjoy, and let me know what you think! I’m always looking for feedback

Thread Updated: 2026-03-21
Release Date: 2026-03-21
Censored: No
Version: 0.03
OS: Windows, Linux, Mac, Android, iOS
Language: English
Genre:
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Adventure, AI CG, Big Ass, Big Tits, Male Protagonist, Management, Milf, Mobile Game,  PoV, Prostitution, Puzzle, Romance, Rpg, Sandbox, Simulator, Stripping, Text Based, Vaginal sex
Planned:
Bdsm, Male Domination, Anal Sex, Spanking, Teasing, Pregnancy, Corruption, Cheating, Trap, Virgin
Installation:
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1. Extract and run.
Changelog:
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v0.03 –  The Stuff to Do Update
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Added
  • Stock Exchange: Accessible via Home Laptop, you can buy & sell stock of 3 publicly traded companies, with stock proces changing daily. Fly to the moon or lose it all!
  • Casino Slot Machine: Gamble all your savings away for a chance of a Big Win on the new slot machine, accessible in the Outskirts Casino!
  • UI information system overhaul: now your every action that modifies any stat is clearly communicated via pretty, formatted & color-coded info notices
Modified
  • Stat Screen overhaul: more info about your activities, stat modifiers & other. Additionally, everything looks prettier with improved styling!
  • Another pass on Intro ID card stylingsubtle, but better
Fixed
  • Weird flickering of the Intro ID card age dropdown in some browsers
  • Incorrect Stat Screen info formatting
  • Bugged Anastasia training stat modifier logic
  • Bugged Gym weight training logic
  • Selling Weed counted as using it
Backend shenanigans (Stuff you won’t see, but matters)
  • Laptop & stat modifier logic optimizations, cutting around ~1k lines of unneccessairly duplicated/bloated code
  • Better video optimization (127mb → ~32mb, without losing quality. FFmpeg is pure dark magic and you can’t convince me otherwise.)
v0.02a –  Bugfix Release #1
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Fixed
  • Dream Sequence images not appearing in the game’s itch.io web player version & some browsers
  • After completing Chloe’s storyline for v0.02, it was possible to trigger an empty event after having a coffee at the Cafe
v0.02 – First Content Update
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The first update after the initial release. And quite a big one 🙂
v0.01 → v0.02:
  • Words of dialogue: ~2827 → ~11 466 ( + ~8639 )
  • Images & videos: 113 → 164 ( + 51 )
  • Plot characters: 1 → 2 ( + 1 )
  • Secondary characters: 1 → 4 ( + 3 )
  • + 1 new location: Outskirts
Added
  • Complete skill system rework: 4 major skills (Dexterity, Intelligence, Charisma, Strength) tied to various events in which they are used
  • New skill modifier system: 12 skill modifiers (6 ‘base’ ones & 6 ‘advanced’ ones) that influence stats by daily player activities
  • New Inventory system, accessible from the Phone; ability to buy, sell & use items no spoilers though, find out for yourselves 🙂
  • Phone: Character bios & a hint system for all major and minor characters in the game
  • Daily Stats screen
  • Autosave (triggered daily), with save auto-naming for convenience
  • A Cheat menu with a toggle for it in the Settings
  • Settings: Audio controls – Master, Music & SFX sliders
  • Settings: Toggles for options to skip daily Statistics and Dream screens
  • Created the game wiki, hosted on Miraheze (because fuck Fandom.com)
  • Added info popups on the AI usage, and for this changelog 🙂
Modified
  • Complete rewrite of all previously existing scenes
  • Restructured & upgraded the intro scene into a seamless mini-tutorial
  • Improved & expanded the work system (only the Cashier job is available at the moment, but I’ll be adding more in the upcoming updates)
  • Second pass on both Phone and Laptop UI
  • Second pass on the Event Hint system (flashing place icons whether there is an event present)
  • Rewritten random event (dreams, Laptop content etc.) to be less repeatable
Backend shenanigans (Stuff you won’t see, but matters)
  • Complete rework of the Plot/NPC character level system for a more robust & universal progression
  • My custom Dynamic Passage system rework, for less clutter & easier optimization
  • Like a bajillion other small optimizations & tweaks I won’t even list here
  • Updated FontAwesome Free from 7.0.0 to 7.2.0
v0.01 – Initial release
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I aimed for the v0.01 to have a scalable baseline, and some initial content to start things off with.
What you can expect in this release:
  • 3 map areas:
    • Downtown
    • Suburban Area
    • Park
  • 9 Locations:
    • Your Home
    • Mall
    • Cafe
    • Bank
    • Police Station
    • Supermarket
    • Home Appliances Shop (location stub, under construction)
    • Real Estate Agent (buy mechanics implemented, not much else)
    • Gym
  • 1 job (Supermarket Cashier)
  • Job & Gym minigames
  • Day & Week cycle mechanics
  • Basic player & money stats
  • Functional laptop & phone with very basic usage
  • 2 NPCs
  • 1 Side character
  • 1 Plot character with initial interactions
FAQ:
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General:
  • So, what do I owe you?
  • Oh my god another AI slop fest, just commission some artists/models!
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You’re completely right, and I’ll be the first to shit on AI with you all the way to the bottom.
AI is not and will never be art – the usage of AI on this project is purely a means to an end.
As much as I’d love to commission artists and/or models to provide me with art/photos – a game like this requires a lot of content even just for conceptualization, and I just don’t have that kind of money to fuel the process that way.
That said, I’ll try to provide the best quality content I can make with the newest generative models available.
  • So what exactly do you use AI for?
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*Only* assets like backgrounds and characters. As for everything else – writing, coding, editing – it’s all me, myself and I.
There’s no fun in taking shortcuts – the coolest thing about making a project like this is having an idea, and then brainstorming ways to implement it in a way that would be cool to interact with 😀
  • Those AI images are so inconsistent between the scenes!
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Having consistent faces between artificially generated images (especially when it comes to realistic depictions) is quite hard to achieve.
I’m currently experimenting with various techniques to end up with some level of consistency (LoRAs, training my own models, ControlNet & others).
However, I’m currently more focused on just expanding the game, coding new features and deepening the experience – switchingthe images in an already existing scene later is much more time-effective than doing all the perfect AI generation first, and then going for the dev part.
So, TL;DR – we’re getting there!
  • Why won’t you use real porn clips/images?
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I agree wholeheartedly that it would be great, I love games that use real porn.
Do you know what I don’t exactly enjoy? Copyright Infringement lawsuits.
Using copyrighted work, even in a free game like this, still requires a go-ahead from the rightful copyright owners.
I did my due dilligence though, before you start asking – I reached out to every single porn and erotica company/studio I could think of, requesting a permission to use some of ther material in my project.
95% of them did not even reply back, and as for the ones that did – if I had that kind of money they asked for licensing, I probably wouldn’t need to work for the rest of my life 😀
In conclusion, is what it is – although I’d really like to use real porn in here, all it takes is some bored moneyman having a bad day to ruin the whole project. That, plus Patreon and SubStar really do not like copyright infringement on their platforms.
  • How do you make this game?
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I regularly post devlogs with behind the scenes materials on Patreon/SubscribeStar. If you want to see the concepts I use, the creation process, the tools – it’s all there.
That, plus you gain access to the game before the public release 🙂
  • Hey, I have a question!
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Hit me up in the dms, on Twitter/Bluesky, tag me on the game thread on F95 – whichever channel you like, I regularly check all of them!
Patreon/SubscribeStar
  • The game is free, why do you have crowdfunding platforms?
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Both my Patreon and SubscribeStar exist purely for one reason – if you want to support my current project, as well as any other ones what I’ll develop in the future.
Let me be very clear on this – *you don’t owe me anything*.
If you just want to play the game, there is not, nor ever will be any in-game content locked behind a paywall.
  • Why do you have both Patreon and SubscribeStar?
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I’ve created accounts on both platforms purely for the player to have a choice – if you prefer one platform more than the other, you can use it.
  • What is the difference in content between those two?
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*None*. Both Patreon and SubscribeStar have identical posts, dev logs, announcements and everything else.
I’m not double-dipping here – You won’t lose anything by subscribing to one, but not the other.
  • You also have an Itch.io page!
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Yep, but I’ll only publish public versions of the game there, no additional content.
Feel free to leave a comment there though!
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    The Edge of the Map [v0.03] [Testy McTestFace]