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The Killing Antidote [v0.5.1.1] [MetalStar Studio]

The Killing Antidote [v0.5.1.1] [MetalStar Studio]

November 7, 2024F95


In the future, a special germ will cause human beings to continue to be infected and mutated, and the human world is about to come to an end.
The protagonist, Jodi, is a brave freelance journalist who investigates the inside story of the incident and searches for the legendary antidote, and unknowingly is in danger.

Thread Updated: 2024-11-04
Release Date: 2024-10-29
Developer: MetalStar Studio AfdianDiscordInstagramPatreonSteamWebsiteTwitter
Censored: No
Version: 0.5.1.1
OS: Windows
Language: English, Simplified Chinese
Voice: Chinese
Genre:
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3D Game, Adventure, Big Ass, Big Tits, Character Creation, Combat, Female Protagonist, Graphic Violence, Horror, Monster, No Sexual Content, Platformer, Puzzle, Shooter, Voiced.
Installation:
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1. Extract and run.
Changelog:
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v0.5.1.1
N/A

v0.5.1.0

– Golden Arrows, so powerful that they can even restrain the Grim Reaper!
– New Challenge Mode: Night at the Graveyard
– New Costume: Demon Suit
v0.5.0.3
Bug Fixes
– Fixed an issue where the worms would follow the elevator and appear next to the player.
– Fixed a problem where loading a save after deleting it could cause issues.
– Fixed a bug where picking up dropped guns would sometimes result in the remaining ammo being set to 1.
– Fixed an issue where arrows would sometimes hover around the right hand.
– Fixed a bug where picking up ammo with holster and the pistol could sometimes cause the pistol to disappear, leading to strange behavior.
– Fixed an issue where the password briefcase could not be operated using the gamepad.
– Fixed an issue where the training ground would not start a new wave of zombies when standing next to the safehouse.
Optimization
– Multiple guns can now be stored in the item box.
– Weepers no longer have a backwards movement animation, making their attacks smoother.
– The behavior of the Predator has been optimized.
– Change magazine when it’s not empty, no bolt pulls.
– Even if all the clothes in the clothing box have been collected, you will still receive one piece of clothing to put in your backpack.
– Reduced the delay of the up and down stairs movement.
– Added an option to increase the quality of the mirror reflections.
New Features
– Added Mod Support and Steam Workshop
v0.5.0.2
Bug Fixes
  • Fixed issues with zombies not appearing in Simple and Normal modes of Nightmare Castle.
  • Fixed Jodi’s dialogue issue after killing zombies.
  • Fixed overlap issue with experience level interface appearing when opening the shortcut menu.
  • Fixed camera shaking issue after bathing.
  • Fixed incorrect arrow count displayed on the shortcut menu.
  • Fixed bug where the Bloodworm bite did no damage.
  • Fixed issue with floor numbers not displaying in the elevator.
  • Fixed the problem that the password briefcase is the correct password by default but cannot be opened.
  • Fixed bug with the guns ammo count being reset to 1 after revival in the Abandoned hangar.
  • Fixed issue with attacks during drilling the ventilation shaft.
  • Fixed an issue where jumping from the stairs to B2 would get you trapped if you closed the B2 elevator entrance.
Adjustments and Optimizations
  • Reduced the attack damage of the Squirter by 33%.
  • Optimized the behavior of the Predator, reducing their parry frequency.
  • Rewards are automatically placed in the wardrobe.
  • Challenge mode reward selection now highlights unowned items.
  • When you save the outfit settings, it saves the clothing color palette.
  • Hair and makeup are uniform in all scenes.
  • Unsaved clothing in the backpack is automatically deposited when using the item box or mirror.
  • The mirror in the A2 Security Office is now a wardrobe (first save point).
Known Issues
  • Loading a save from a previous version in Story mode may cause unexpected issues. Please start a new game.
  • Shadow quality set to “Medium” may cause the lighting to become darker.
  • Gamepad still has some issues.
v0.5.0.1
Improvements and Optimizations:
  • Fixed the enemy count in the stealth section, they will no longer call for reinforcements.
  • In modes other than the hardest, stealth is optional, and you can now grab a bow and arrows early and proceed directly to the assassination stage.(E0 Staff Quarters)
  • Removed the two enemies in the Blue Keycard room, triggering the zombie invasion event earlier.
  • Adjusted enemy hearing feedback, preventing them from being attracted by player gunfire during combat and attacking en masse.
  • Reworked human enemy alertness, they will abandon pursuit after a few seconds if they fail to detect the target.
  • Updated the save checkpoint safety detection mechanism, you can save if there are no zombies within 3 meters of you.
  • Revised the backpack system, stamina consumption is slightly increased when running, but does not affect item storage. Additionally, increased the initial capacity. (Temporarily lowered this mechanic to implement character attribute enhancements in the future)
  • Adjusted the spawn rates of all zombies, optimized the experience, and reduced the appearance rate of Red Crystal zombies.
  • Unfixed wandering zombies only appear in difficult and extreme difficulty modes.
  • Reduced the attack power and health of Red Crystal zombies by 25%.
  • Crawlers will no longer perform jump attacks if there is no height difference.
  • Extended the attack intervals of the Bloodworm.
  • When the generators are preheating, zombies will enter the control room, but will no longer directly block or reverse the preheating process. Instead, they will slow down the preheating speed.
  • On the Easy difficulty, lowered the rotation speed of the fan that requires rolling.
  • Removed the leap attack from the Predator and reduced its health.
  • Expanded the combat area with the Predator.
  • A new hairstyle has been added to Jodi’s office mirror.
Bug Fixes:
  • Issues with dragging bodies causing rolls and jumps.
  • Default dodge and roll direction restored to backward.
  • In difficult mode, full health will also be displayed as critically injured after loading a save.
  • Issue with save files not generating zombies in cheat mode.
  • Zombies without heads cannot be eliminated.
  • The final Predator in the A5 rooftop fight will not move in the New Game+.
  • The door to the A1 floor passageway will not open after going through the mechanisms in the New Game+.
  • The Black Suit is not displayed in the wardrobe.
  • Occasionally consumes stamina while aiming.
  • No footsteps on stairs.
  • Explosions from gas canisters lack killing power.
If you have the Saved Game in the E0 Staff Quarters, you can load it and re-experience the later part of the changes.
v0.4.9
  • Comprehensive storyline chapter: (Estimated playtime: 5 hours) and 6 challenge modes.
  • Over 230 clothing and accessories to mix and match freely.
  • 30 different hairstyles to choose from.
  • Customizable makeup options.
  • 8 different weapon types.
  • 7 different types of zombies with unique characteristics and behaviors.
  • 1 human enemy type.
  • Various interactive items and intriguing puzzles.
  • Nightmare Castle is a completely randomized scenario, ensuring a unique experience with every playthrough.
  • Challenge modes allow you to level up 20 attributes to enhance your combat prowess.
  • Free-view photo mode.
Notes
  • Due to the addition of a lot of content, the development was rushed, and the Steam Creative Workshop function is not yet completed. It will be added in the next version.
  • The clothing records saved in the playtest version will be retained in the new version.
  • The saved game files of the story mode is not compatible because the story mode has been significantly modified.
v0.4.8
New content, new abandoned hangar area, new clothes, new items, and more
Content Update
– New content added to Story Mode.
– A reworked abandoned hangar area.
– A new set of KPOP fashion clothes.
– New item: Energy Drink, which quickly restores your stamina.
– New item: A small pill that can be taken on the move to restore half of your health.
– New movement action: Crawling through ventilation ducts.
– New movement action: Climbing ladders.
– Manic will jump on the protagonist and trigger a QTE. Use the dagger to kill the Manic instantly.
– In certain places, walkers will climb up.
– Crouching now has an option to either be “toggled” or “hold to crouch”.
– Melee modifications:
+ Changed axe attack to a 4-move combo.
+ Critical hit triggers when a zombie is in a knockback state, no longer randomised by probability.
+ Added specific moves to melee attacks when viewed from downward to increase hit rate.
+ Added a move to crit a zombie from behind (sneak attack).
– Supported gamepad input.
– Steam achievements and leaderboards added.
– Jodi’s office computer is working.
– Added game tips to the loading screen.
– Added the option to automatically equip newly obtained weapons.
Fixed Issues
– Doors are no longer blocked by dead bodies or anything else.
– Solved the problem of thrown grenades and mines occasionally falling at your feet.
– Multiple items can be picked up quickly.
– Fixed issue for when your gun is empty, you wouldn’t be able to trigger the shove animation on the walker in front of you.
– Optimised some movement details.
– Improved the statistics interface.
– The item box has been categorised.
– Adjusted the experience upgrading interface of Survival Challenge to solve the problem that the character stops moving occasionally after upgrading.
– Fixed bugs related to the rewards given at the end of levels.
– Various other bugs.
v0.4.7
Dear friends, we are very happy to inform you that a new playtest version of our game has been released.
What’s new
– Plot mode advances to Bathroom Quest
– New challenge mode: Nightmare Castle
– Added two new witch costumes
– Added over-the-shoulder camera left and right shoulder toggle (melee attack aiming issues to be resolved)
Improvements
– Add new item: Marker
– After passing the level, everything in the backpack is automatically put into the item box
Bugfixes
– A lot
About “Nightmare Castle”
This is a brand new challenge mode we designed especially for Halloween. This underground castle is completely randomized and is a different maze every time.
There are also deadly traps and mechanisms, and all kinds of zombies roaming around.
We need to find and smash 9 pumpkins before the exit opens. The heroine will win when she reaches the exit.
But it’s not easy to get out safely, because this place is run by the Grim Reaper, who kills anyone who trespasses without mercy.
– Hardcore mode generates a larger maze
– Shooting the crossbow mechanism pauses its firing for a few seconds.
– Attacking Reaper slows his movement.
About the Marker Tool
This item can be placed anywhere in the scene, and then we can press the activation key (V by default) at any time to see where the marker tool is located, making it easy to recognize the direction to go back. In the maze, it is easy to mark the location of the exit room.
Words from the development team
We have many more interesting ideas that will be gradually crafted into the game later. We look forward to seeing everyone’s feedback.
Wish you all have fun.
Developer Notes:
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Gameplay features
This game is a third-person action genre that mainly contains elements such as shooting, melee combat, and puzzle solving.
– Realistic style rendering
– Beautiful heroine
– All kinds of beautiful clothes and hairstyles
– Refreshing blow feeling
– Rich motion and interaction design
– Scary zombie apocalyptic atmosphere
– Clever puzzle elements
– Innovative random item mechanic
– Challenging battle modes
– Different types of zombies with different characteristics
Development Team
This game is developed by Johnny and Naux, we hope that this game will bring you an enjoyable gaming experience. Thank you for your interest and support.
The game is still in development and is not yet complete, so please feel free to communicate with us and we’ll work together to make this game better!
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Zero12349 thanks for the link.

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    The Killing Antidote [v0.5.1.1] [MetalStar Studio]