The Legend of the Goblins [Ch. 3] [Mad_Rabbit_Works]

The Legend of the Goblins [Ch. 3] [Mad_Rabbit_Works]

July 11, 2024F95

This game is about some GOBLINS who have lost a battle and had to flee empty handed. Deserted and alone, they have to build themselves a colony from ground zero. During their journey they will capture many women, corrupt them, have sexual fun with them and of course breed them.
Pregnancy and corruption  and submission  will play a huge part in this game. Slowly their clan size will increase as time passes by. And once again the Goblins will rise to power.

Thread Updated: 2024-04-27
Release Date: 2024-03-19
Developer: Mad_Rabbit_Works – Patreon –  DiscordSubscribeStar
Censored: No
: Ch. 2
OS: Windows
Language: English
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Male protagonist, Animated, Anal, Vaginal Sex,  Groping, Humiliation, Oral,  Creampie,  Sexual Harassment
Future tags and planned content:
Gangbangs, Moderate BDSM ( not over the line) , Milking, More protagonist, More slaves
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1. Extract and run.
Farming Map Locations:
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download and extract and see the image.
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Chapter 2
Rebuild in Ren’py.
BUILD 0.24
– New scene for De’Allen, starting her corruption process
– New scene for Lady Elliston, starting her corruption process
– Updated more background NPCs to match other character models, added breathing motion.
– Multiple minor text, grammar, and punctuation updates.
– Multiple minor tileset updates, mostly to fix collision issues.
– Adjusted existing ranges and added new ranges to waterfall sound effect in cave.
– Adjusted Kresh’s sprite to appear less floaty relative to his shadow.
– Fixed the player being invisible if the jump across the river is failed.
– Updated cell doors to activate on player touch instead of on interaction.
– Updated text box backgrounds for consistency.
– Minor timing adjustments on certain events to separate out sound effects.
– Updated the dev room to require a password for entry, moved the exit near the entrance, and added new elements.
– Added StopSE commands to some events to prevent sound effects from continuing to play after the event ends.
– Updated Ennrey’s spanking event text boxes to be consistent with the rest of the game.
– Updated multiple transfer events to be on player touch for smoother gameplay using a keyboard.
– Added an extra check to correct collision on Kresh’s house after it’s built.
– Moved the campsite in the large forest to be nearer to the location it’s supposed to be near to.
– Updated some tutorial events to erase on first viewing so they don’t repeat unless the map is left.
– Updated text coloring to be more consistent with when the wenches are affected by the Goblin’s poison.
– Updated the battle track to be more appropriate when fighting the knights.
– Updated some character portraits to be more appropriate to the accompanying text.
– Updated the text before the jungle cave to specify finding cloth in Lilith’s cave house.
v0.23: A continuation and climax of Lilith’s corruption.
BUILD 0.22
New Adult Content :
– 1st night and the following morning with DeAllen and Lady Elliston
– Lilith corruption 50% implemented
– Two main quests added ( One quest triggers after capturing DeAllen and Lady Elliston
Second quest triggers after ennrey births first time.)
( If you are using old save file, make sure you have DeAllen and Lady elliston captured and Ennrey has
birthed a goblin first time.)
– Name Saving (Default is OFF)
– Important Main Characters updated with 3d look ( there are still some left, will be added with future builds)
– Wench Detail Book layout modified inside Kresh house
– Various visual changes on some maps
– Majority of the dialogues has been completely rewritten giving it more humurous and enjoyable approach.
(Story layout is unchanged)
– “C” button on keyboard takes in-game screenshot. Screenshots are saved inside game-folder.
–  Added a purchasable virility drink to Oggi Shop for those who want to skip daily quest.
–  Removed the hard condition for special enemies. They scale as per the difficulty level chosen.
– In some cases, player would get soft-locked in game world. Fixed those issue.
–  Memory leak issue fixed. All freezing and hard crashing should be fixed now.
  Official ram requirements of rpg maker is minimum 4gb.
–  The rarer bug text was put in wrong place.
–  changed the animation processing code for “anal finger”.
–  The doors of  breeding cell door unlock/locked awakardly sometimes. Fixed now.
–  Logical fix for “DeAllen and Lady Elliston” attack. You can now only attack next day. Updated their
  hint dialogue too.
– Added missing food icon at two places
– Health degradation due to hunger was not getting activated automatically, fixed now.
– Before starting game, make sure to go through OPTIONS MENU.
– Special Enemies won’t be affected by difficulty slider.
– Added Acheivements.
– Added Dynamic Title image and dynamic title music.
– Combat has been given several tweaks.
– Save files can now be named.
-“Hunting Breeding Wench” skill is completely overhauled. It can no longer be used
  in battle . Instead it will be used to catch wench. Further details are there when playing game.
– Food consumption has been properly expanded. Food are consumed on basis of population.
  Further details are added in game.
– Two new key items added. Ability to turn off the farming dialogue which enable more faster farming and
  ability to choose which way you want to capture wench ( new way with bolo throwing or old way of simple
  battle ).
– Some quick key shortcuts are also added, which are,:-
  1.) Press “I” to open items
  2.) Press “E” to open equipment.
  3.) Press “S” to open save menu.
  4.) Press “O” to open options menu.
  5.) Press  “T” to open quest log.
  6.) Press “A” to know/activate/de-activate bolo throw
  7.) Press “F” to fire bolos
  8.) Press “H” to ride horse, after you get one 🙂
– Farming quests like ” Cover Cover” , “Hook and Crook” now detects items stored in player inventory or storage boxes.
  If you already have them, the quests automatically progress. No need to collect the items again.
– Item stacking limit has been increased.
  All food items and it’s related things had stacking limit increased to 500 from 100.
  Materials stacking limit increased to 250 from 100 .
  Potions and related items , stacking limit increased to 150 from 100.
– Selling Price of Meat and Flax, both increased to 3 gold.
– Seeker class has been renamed to defender class . Their health boost has been downgraded
  to 200%  from 300%  and their ability to hit enemies has been increased to 25% from 5%.
  But they won’t be able to equip weapon , only use basic “Kick” attack.
– Shields will take up one weapon slot. So either balance between attack and defense or go out full attack.
– Maximum Difficulty level has been increased to 125% from 100%. Minimum is unchanged.
– Battle speeds has been slightly tweaked, should be a bit faster now.
– Excluding gold, different currencies in shop has name attached to them.
– Weapons in weapon shop are no longer hidden, though the new weapons unlocking way is unchanged.
– Icons revamped and hunger effect has proper food balloon assigned to it.
– Virility now will drop after every four days instead of two days.
– Characters now have name box assigned to them ( except in few cases ).
– Intro can now be skipped.
– New icons and hunger effect has proper food balloon.
–  Virility gained changed for batsoup increased to 20 from 15,  for raven quest increased to 10 from 5 and
  for steal increased to 15 from 10.
-Pregnancy chance reduced to 60 for single. Other one is unchanged. You need to find it out 🙂
– “Potency” typo error changed to “virility”
– Some Character sprites are more detailed with breathing effects and animated faces.
– Removed yes/no option for farming.
– Intro can be skipped.
– New Fade effects
– Items earned popup added.
– cave design is slightly tweaked.
– Virility  gains for Batsoup quest increased to 20 from 15, for Cxnt Crow quest increased to 10 from 5
  and for Steal Cloth increased to 15 from 10.
–  Several Typos fixes
–  Auto text, Text speed, New window skins and fonts added
– At important location fast forward are disabled.
– Added a new quest to daily quest pool.
– Everytime Kresh levels up, he says something random.
– Several dialogue typos fixed in new scenes and other places.
– Kresh was able to walk ON witch house with it’s head poking out . Fixed now.  🙂
– In daily side quest, the “Repair Cell” quest was not getting randomised . It’s fixed one.
– The “Game Ambient Lighting ” option was not functioning properly in some rare cases. Fixed those
–  The HP bars of bats and soldier were getting overlapped making it hard to understand how much HP
  remained near end. It’s fixed now.
– The colour change of Minotaur occured very frequently while battling . Now, it only changes at 65%
  and 30% of it’s remaining health.
– To further fullproof the “Rarer Bug”, which didn’t allow to enter the main cave first time for few players.
  Additional check has been added before Entering Cave.
– In a very rare Instance, while doing ” Steal Cloth” side-quest, the screen would go completely black while
  exiting/entering the farm house. Fixed with additional check.
  If you are still getting the black screen error, turn on ” Darker Night” under key items in
– If you collected Ores and progressed the time by doing side quests, the Ores were not respwaning the next
  day. It’s fixed now .
– Fixed a small logic error on the “Food Consumption Details” board.
——————I am sure, I missed some fews mores.————————-
Uncompressed and compressed version are exactly same except the image quality in compressed version will be low.
Due to several changes, old saves from 0.1Fixed version won’t work in 0.15 . It is recommended to start a new game but still if you want to see only the new content , start 0.15 with the save file provided.
The changes done are:-
– Don’t forget to read the trait book ( under key items) per day for free +15 XP.
– Autosave feature has been added.
– Game introduction has been changed.
– Removed weapons and armor durability i.e they will not break after battle
– If you are playing at difficulty level greater than equal to 75%, you get an additional health potion per battle won.
These rewards are added passively i.e they are added automatically to inventory after battle. They are not shown in battle rewards.
– Ability to hide on-screen HUD elements ( except TIme of Day ) added.
– Health drain due to hunger can be turned off.
– Fall of virility can also be turned off.
– During battle , when enemy/character is in “confusion” state, they tend to attack themselves or an ally.
In this state, player cannot attack enemy and vice-versa.
– Several dialogues have been updated and small bugs have been fixed.
– One new attack for Fighter class and One new attack for seeker class has been added.
– The attack and defense skills have been given minor tweaks.
– Fixed several typos error.
v0.1 Fixed
– Dialogue box hide key changed from “shift ” key to “control” key
– Vines trigger issue outside cave fixed
– Crash fix is already applied
* Mac version no longer supported

Initial Release

Developer Notes:
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This game is a long term journey in which player can take part and grow the clan.  The game will have pregnancy, corruption and submission and ofcourse many slaves  to capture.
For more information join our discord  ( https://discord.gg/q4Rg725753 ).
We hope you enjoyed playing this build.
Our team puts a lot of effort into creating this game. So if you can , do join our patreon (https://www.patreon.com/MaD_Rabbit_Works )  or
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*This port/version is not released by the developer, download at your own risk.

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    The Legend of the Goblins [Ch. 3] [Mad_Rabbit_Works]