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The Merits of Lust [v0.4.5 Public] [laxlenon]
Onhold   /   Unity

The Merits of Lust [v0.4.5 Public] [laxlenon]

July 9, 2024F95


As a small, secluded village is threatened by monsters from the nearby forest, you will take the role of a young man who can derive power from Lust. You must defend the village, but to do so you must first experience lust.

Thread Updated: 2022-01-25
Release Date: 2022-01-25
Developer: laxlenon PatreonTwitterDiscord
Censored: No
Version: 0.4.5 Public
OS: Windows, Linux, Mac
Language: English
Genre:
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2D game, 2DCG, Male protagonist, Fantasy, Adventure, Big tits, Handjob, Incest, Oral sex, Side-scroller, Vaginal sex, Combat
Installation:
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1. Extract and run.
Changelog:
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v0.4.5 Public
* Expressions for Chloe’s character.
* 1 CG and 1 lewd scene with Chloe.
* Added a 0.5 sec wait between loading.
* Prepared some background work for future updates/improvements.
v0.4.3 Public
After I fixed the dialogue issues with Sarah, I put in a safeguard to prevent the player from getting stuck with an empty dialogue window. That ‘safeguard’ broke the game and most certainly prevented progression at many parts, which either weren’t reported or people hadn’t tried the last update. The ‘safeguard’ is now removed, but there shouldn’t be any parts where you can get stuck at least right now. I will need to work more on the dialogue system in the future.
v0.4.2 Public
* Now should have fixed the other dialogue issues with Sarah in the forest.
* Can’t interact while sliding anymore. This should prevent some issues in the future.
* Should have fixed yet another issue of falling through the ground, this time specifically in the lake area.
* Changed the way some of the progression works so that there shouldn’t be any problems or overlap with Sarah’s and Anne’s progression, though this was a problem that was reported and I couldn’t recreate, so I can’t say for certain.
v0.4.1 Public
* Should have fixed the dialogue issues with Sarah in the forest.
* Also fixed an issue with the background in the same scene.
v0.4.0 Public
* Quick travel is now in. To do this, interact with a sign after the prologue and choose your destination. You can also pass time with a sign, or at night go to your room. There is also sign at the witch’s hut now. The quick travel was always planned, but the idea to pass time on a sign was a suggestion I saw.
* Expressions for Sarah’s character.
* 1 CG and 1 lewd scene with Sarah.
(THE ABOVE WAS IN 0.3.5, BELOW IS 0.4.0)
* 1 sex scene, 2 lewd scenes, and 1 CG with Sarah.
* All scenes can be revisited once you have reached the end. The thighjob can be revisited after the halfway point if there is no story dialogue to override it. Certain scenes will only be available to revisit by talking to Sarah in the morning, or by going to her window at night.
v0.3.1
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* Should have fixed the white screen issue, and hopefully some of the black screen issues that I’ve heard of. If you still get them, please give details about how and when it happened.
* Improved on the camera when moving between areas to the left or right. I was procrastinating doing this, but the method I was thinking of actually ended up working which makes me happy. I can’t guarantee there isn’t any bugs, though.
* The numpad enter now works as well with interacting and such.
* Hopefully fixed a weird bug when interacting with the blue crystal in the cave.
* Increased the movement speed a tiny bit again, so let me know what you think. In the future I plan to include a teleport feature, probably between the various signs throughout the areas. I might have that done by v0.4.0 or v0.3.5.
* Should have prevented a weird bug happening in the forest when loading to it. In it Chloe, Sarah, and the mushroom enemy appear when they shouldn’t, so if you still get this, please let me know.
* Created a toggle for dialogue mouse controls. What this does is make the attack button, aka the left mouse button, capable of continuing dialogue as well and makes the right mouse button pause the game. It also allows the attack button on gamepad to continue dialogue.
v0.3.0
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* 1 lewd scene and 2 CGs with Anne.
* Expressions for Anne’s character.
* A few expressions for the main character. They are implemented in the prologue portion too.
* Three different powers are now in. Any one of them can be unlocked by reaching the halfway point of a character’s storyline. Each time your health and damage also goes up.
* Increased the character move speed a tiny bit, hopefully going back and forth will be less annoying.
* You should now be able to control/move over the extra saveslots with WASD/D-Pad. I really need to find a better way to do this. This was annoying.
* Fixed the text below the saves not updating/changing. This was an oversight on my part, sorry about that.
* A bunch of sound effects and ambience sounds implemented.
(THE ABOVE WAS IN 0.2.5, BELOW IS 0.3.0)
* 1 sex scene, 3 lewd scenes, and 1 CG with Anne. (One scene was inspired by a scene in Bones Tales: The Manor. I feel I should give credit where it’s due.)
* All scenes can be revisited once you have reached the end. The making out and handjob can be revisited after the halfway point if there is no story dialogue to override it.
* The current time of day can now be found in the top right corner of the hints window.
* The MC/Main Story hint now tells you to go to sleep when you have an upgrade available. This will override any other main story hints, though there shouldn’t be any after the prologue currently.
* The four main powers are now in. One can be acquired/upgraded after reaching the first sex scene with a character. They can be upgraded four times, so you can focus on two powers or go for all of them twice, or something else entirely.
v0.2.1
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* Save slots have been increased to 27 at the request of a patron, though navigating them with WASD/D-Pad is still a little messed up. I might pump it up as far as 45 or even 90/99 one day, but that will require me going through and refactoring some of the more inefficient parts of it, which will be annoying. So 27 will have to do for now.
* An actual skip function is in! The bindings for it can be found in the options, make sure to hold down the button, not just press it. (If you face some problems, please let me know. This isn’t something I played around with a lot.)
* The basic enemies now have less health.
* The final attack of the combo does a little extra damage on top of the knockback.
* The reach of the attack is slightly altered. Slightly, so you might not even notice the change at first.
v0.2.0
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NOTE: PREVIOUS SAVES WILL NOT WORK. I changed the way the progression works, as well as prepared it for the future eight characters, so the previous saves will not work. Saves after this version, should work for the foreseeable future.
– About 10-12 minutes of story/dialogue.
– 1 new CG scene.
– All 8 character sprites now finished and added in. Change is possible in character specific updates, but unlikely.
– You can change the name and relationship to Anne and Sarah. Personally I recommend doing it as it will make the dialogue less awkward.
– The lake area is added in, though it could look better.
– I changed the HUD a little bit. You can no longer control it, it will instead show itself automatically when you are damaged, and hide itself when a certain amount of time(about 8 seconds) has passed without taking damage. ‘H’ will now show the objectives/hint window.
– Implemented a way to choose things during dialogue. It won’t be that significant for the story of this game, but it will be immensely useful in other ways, and for future projects.
– Gamepad support fully in. (Only thing you can’t do is delete saves with a controller or change the resolution. That’s staying that way. If somehow, magically, there is a console port for this game, neither of those things will be available anyway, so… Sorry, not sorry?)
– This does mean that UI can now be navigated with WASD/arrow keys or with the D-Pad on a controller. I don’t want to do this ever again. But I’m going to have to for future projects 🙁
– A dash is implemented, available at the end of the prologue(this version).
– Fixed the HUD not disappearing when pausing the game. The method that I used for this could come back to bite me, but it also shouldn’t. We’ll see how that goes. I like to live dangerously.
– Should have fixed the background getting elevated. This was only happening to me if I launched the game, loaded a save, and then used the bed to change the time of day.
– Added the failsafe to fix the issue of falling through the ground inside buildings as well. If it keeps happening, I might just cry.
– Refactored the way the NPCs can move. I don’t know why I made it so complicated in the first place.
– Oh, and I scrapped the gallery. It was going to be too difficult/time consuming to do the way I wanted it to.
– Quality of life changes, some of which include:
* Resolution can be changed with a dropdown menu. Cannot be done with a controller like mentioned above. Also, you MIGHT get several resolutions of the same size, but the only difference will be refresh rate. I sadly can’t test this with my shitty old monitor :(.
* Fixed Yes/No screen saying ‘Button South’ instead of a controller specific button.
* There is now a toggle/checkmark for making the dialogue font slightly outlined. I don’t know how much this will actually help, but maybe in the future we’ll change up the font a little bit. Who knows?
* There are now volume sliders in the options menu. But guess what? There’s only one sound effect so far, so the rest are useless. But one day…
v0.1.5
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– A whooping 2-3 minutes of story/dialogue.
– 1 new CG scene.
– 1 new character sprite: Loretta. (Sarah and Anne are finished, but I probably want to change their faces still so they’re just blacked-out for now.)
– Combat system with combat training/tutorial. (TO ACCESS: After asking Marian for permission, rest until the evening and go find Loretta, the red-haired warrior in the village. Talk to her for the combat training, and once that is over, you can keep talking to her to keep trying the combat.)
– I tried to fix the issue of falling through the ground, but that introduced a different issue. So instead, in case it happens, there is now a failsafe that will teleport you back above ground.
– Fixed the player getting stuck in place and being unable to move, but being able to flip directions (That was a weird oversight on my part).
– Jumping off of ledges should feel better and smoother now, and coyote time should be about half a second. A double jump would make this feel even smoother, whenever that gets implemented as an unlockable 🙂
– Basic HUD is in, and it can be hidden. It becomes active during/after the combat training. (Hiding the HUD won’t hide the dialogue boxes. The default binding for hiding the HUD is ‘H’ or ‘Up on the D-Pad’).
– A semi-functional gallery has been implemented in the main menu (But no scenes can be viewed yet, only the character sprites. Scenes might be difficult/time-consuming to figure out. I might just scrap this idea, honestly.)
– Quality of life changes, some of which include:
* A simple sound plays when clicking a button!
* You can now change the opacity of the dialogue windows. (They are either 0% or 100% at the start, so make sure to change them to whatever you prefer! Previously they were about 95% if you want to go back to that.)
* The indicator above the player now bobs slightly when visible.
* You can now hold down the interact button (for about 2 seconds) to automatically move the dialogue forward. HOWEVER, it isn’t a proper skip yet. It doesn’t show the text quickly, only moves the dialogue forwards. I will modify it into a proper skip in a later update.
* You can also now hide the dialogue windows. (Default binding is ‘J’ or ‘Down on the D-Pad’). You can’t continue dialogue while the window is hidden UNLESS, if you hold down the button to skip, then hide the dialogue window, it will keep skipping and bug out. It can be fixed by just bringing up the dialogue window and pressing the interact button a few times, but I still recommend avoiding doing that.
* The confirmation screen, with yes and no buttons, can now be controlled with keyboard and/or gamepad. The key to press will be in brackets before the word ‘yes’ or ‘no’.
* 90% of the way with gamepad support! Only part that should be missing is the UI, which is because Unity is annoying with navigating the UI with a gamepad, but I will figure that out for a future update.
* You can now change both the keyboard and gamepad controls from the options! [MORE ON THAT BELOW, PLEASE READ]
NOTE: This is only the base of the combat system. I want to add several things to it, especially a dash mechanic which should make combat much more fluid. Also a mid-air attack, ranged attacks, many things that can be unlocked depending on playstyle. Feel free to make suggestions for the combat system, but again, this is only the base of it. It WILL be improved upon heavily.
v0.1.0
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– About 15-20 minutes of story.
– 3 different CG scenes.
– Prototype pixel sprites for 6 characters/as well as a nude version of the player sprite. (Their animations are terrible, I know :S)
– A very simple time mechanic (very simple, currently there is only midday, evening, and night, but I’m planning on adding morning, as well).
– Should have fixed the outside background sometimes flickering weirdly.
– Quality of life changes, some of which include:
* Brief tutorial in the beginning.
* Controls can be found in the options menu (though cannot be changed yet).
* Text speed can be changed from the options.
* Name Box in dialogue changes side depending on the person speaking.
* Can delete individual saves.
* Background becomes darker in the credits to make text more readable.
v0.0.5 Test Version
Initial Release
Controls:
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W, A, S, D – Movement
E – Interact
Space – Jump
Developer Notes:
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The next update WILL be out by the end of next month. If it’s not quite what I want v0.2 to be, then I will make it v0.1.5. Either way, the next update will be available for certain level patrons three days early. It will then go public.
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Win
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Linux: MEGAPIXELDRAINWORKUPLOADZIPPYSHARE
Mac: MEGAPIXELDRAINWORKUPLOADYOURFILESTORE
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    The Merits of Lust [v0.4.5 Public] [laxlenon]