The Perfect Pair Shall Rise! [v1.5b Fix1] [prostochel2002]
Erotic fantasy RPG game with turn-based combat centered around NTR theme.
You play as a Hero once destinied to become The Omnipotent Warrior of THE PERFECT PAIR.
The goal of the game is to overcome all the challenges your party encounters and assist your fiancee Aster in learning Mystic Arts, so that THE PERFECT PAIR becomes complete.
The optional goal is not to lose Aster’s grace.
Thread Updated: 2026-04-06
Release Date: 2026-03-04
Original Title: THE PERFECT PAIR shall rise! My Fiancee has vowed to become The Greatest Sorcerer and to master every Mystic Art to become THE PERFECT PAIR with Me, The Omnipotent Warrior, and Fulfill the Prophecy!
Censored: No
Version: 1.5b Fix1
OS: Windows, Linux
Language: English
Genre:
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2DCG, 3D game, Male protagonist, Cheating, Corruption, Groping, Male domination, Netorare, Pov, Sexual harassment, Spanking, Virgin, Voyeurism, Fantasy, Rpg, Turn based combat
Planned Tags: Multiple endings, Anal sex, Ahegao, Bukkake, Creampie, Exhibitionism, Female domination, Footjob, Handjob, Humiliation, Interracial, Masturbation, Oral sex, Prostitution, Sex toys, Stripping, Teasing, Titfuck, Vaginal sex, Management, Mind control,
Installation:
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1. Extract and run.
Changelog:
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CHANGELOG prototype-rev-1.5ẞ-fix-1
- fixed Ailments not applying properly on save reload
- fixed Delve Light II stacking
- fixed HP being unaffected in Camp events
- other minor changes
CHANGELOG prototype-rev-1.5ẞ
OPEN AILMENT SCREEN BY PRESSING AND HOLDING <TAB>
Ailments (Curses and Blessings)
Gain and get rid of them in Altar Rooms. If you lose a Delve, some ailments get cured automatically for a price.
- “Thirst” – Aster has a chance to drink from flasks in each room (no matter the flask contents)
- “Comforted Breath” – Aster gets buffed after her b**bs get touched
- “Tongue Twisted” – Aster gets buffed after her m*uth gets touched
- “Mild Inconvenience” – Aster gets buffed after her b*tt gets touched
- “Source of Life” – Aster gets buffed after her p*ssy gets touched
- “Unbothered Movement I/II” – Aster voluntarily strips underwear when entering a Delve
- “Delve Light” – changes light min and max values
- “Nocturnal” – Hero is buffed in low light
- “No Shatters” – no viewport cracks on split
- randomly generated ones (only affecting Hero’s and Aster’s stats for now)
OPEN AILMENT SCREEN BY PRESSING AND HOLDING <TAB>
New H
- Cl*max in m*uth + “pull tongue” animation
- Lift As*j*b
- Aster’s menu got some improvements (new art, general screen, H-status screen, skill tree)
- Some battle VFX
- Day-night cycle (limited to noon/evening for now and 99% cosmetic)
- Other minor fixes and improvements I forgot
prototype-rev-1.5b-fix2
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- Aster now reclothes herself only if light is considered not low enough for H (>25 without modifiers)
- fixed Mentor not disappearing on Torch use
- fixed “set” command for “max_st”, “max_sp”, “max_hp” etc (they now set base values instead)
- fixed “fantasy” points reset after Delve
- Known issues:
- current FP (not max) won’t load properly on lower descension values
prototype-rev-1.5a
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H-CONTENT
New animations:
- DT BJ
- (REMADE) Slap Cheeks
- (REMADE) Grab Cheeks
- (REMADE) Grab Cherries
- the rest are broken (currently working on fixing them)
Unique animations for Camping Rooms:
- Chatting (non-H)
- FJ
- HJ
- Kisses (upper and lower)
- Grab Cherries (Tent exclusive variant)
GAMEPLAY
- Different enemy skills
- Misses and Crits now use Token system (no longer random by default)
- Some items can now be used during battles
- Enemy stats now scale with level
- 12, 18 and 24-floor Delves are now “area level” 1, 2 and 3 respectively
- 12-turn simple text-based (for now) minigame of random exploration events – if you choose to explore and leave Mentor and Aster resting in a Camping room
- Stats implemented for Hero, Aster and Enemies
- Camping Rooms in Delves
- Random shops in Delves
- 1 New Location preset (12, 18, 24 depths)
- 2 New Enemies
- Shops now have finite stock
- Pre-Delve shop restocks immediately but with higher prices
- New weapons (reskins/recolors)
- New consumable items
TECHNICAL
- Basic Settings Menu
- Save Menu
- “Debug” console – open with ` (below ESC)
- – “set X Y” sets variable values (available variables are “hp”, “sp” or “st”, “mp” or “fp”, “pl” or “pp”, “ep”, “max_hp”, “max_sp”)
- – “give <id> <amount>”
- Lots of UI stuff
- Lots of backend stuff (yay!!)
- QoL improvements
- Added some non-H SFX
- +~4k LOC
BUGFIXES
- fixed battle log causing lag in longer Delves
- fixed Underwear not saving and not showing in Aster’s inventory properly
- fixed some non-H animations
- fixed Aster glitching and acting first in encounters
- fixed Mentor SFX bass boost
- fixed weapon base ATK not applying properly (hopefully)
FIX1 (2025-12-15)
- tried to fix missing underwear meshes
- fixed delve inventory not clearing
- fixed flask duplicates
FIX2 (2025-12-15)
- tried to fix missing underwear meshes 2
- fixed delve inventory clearing too early
FIX3 (2025-12-16)
- fixed Mentor good boy behavior (should fx “broken p*ssy res”, “doesn’t cast orbs”, “broken new BJ” etc)
- fixed successful delves giving no rewards
- fixed merchant rooms not working
- fixed dialogue after camp playing two times in a row
- fixed party merge dialogue playing before the next room is entered
- fixed Hero having two swords (equipped sword still gets hidden from the list in the Blacksmith’s menu)
- added “give coins <amount>” command
- added “battle <arg>” command – available arguments are: win, lose
- decreased dogs damage
- added missing credits
- other minor adjustments
FIX4 (2025-12-17)
- made more (of the older) actions trigger p*ssy res lowering
- torchlight gets restored by 50 instead of 100 after camping (Mentor rests)
- fixed FP-EP bar not updating properly
- fixed Mentor showing damage pop ups when Hero gets damaged
FIX5 (2025-12-20)
- Mentor still picks actions randomly, but now random is weighted depending on bodypart vulnerability (lower RES) and actions’ required EP (still needs balancing)
- changed how Aster’s RES, FP and EP get reset after Delves
- new consumable item to heal for spending Torchlight (usable in battle)
- new consumable items to manipulate Aster’s resistances (flavored pellets and sedative 2)
- “res_X” (X can be “mouth”, “b**bs” etc) can now be set with “set” command
- 2 new skills for Mentor – first deals DMG to enemy and decreases Aster’s random RES, and second gives 1 EP to Aster and 2 Evasion tokens to Hero)
- Categories in shops
- Token charms can now be used in battle
- Use Item now consumes 2 Stamina instead of 5
- other minor fixes
FIX6 (2025-12-22)
- fixed wrong items selling
Prototype-rev-1.4c
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CHANGES:
– Bought underwear items now appear in Aster’s “State” inventory tab. They can’t be sold – this is likely for future mechanics
– Aster should no longer attempt to meditate at relatively high FP values (Condition changed from FP2 < EP to FP4 < EP)
– Faster screen blackout when changing rooms. This blackout no longer affects Aster’s viewport
– Buffed Mace heavy attack
– Aster’s current FP and EP are now shown on the Status Screen
– Resistance regeneration between Delves is now slower
FIXES:
– (Hopefully) fixed negative FP/EP after leaving Delve with the “Focus” status effect active on Aster
– (Hopefully) fixed incorrect FP/EP values shown at the start of Delve
– Fixed treasure rooms and loot gathered by Aster or Mentor giving nothing – or worse, <null> x<null>!
– Fixed crash caused by clicking “Peek” repeatedly or right-clicking during peeking
– Fixed TJ Lv.2 action using the wrong animation for Mentor
– Fixed items being sold for 100 (50 with 50% penalty) instead of their proper prices after a successful Delve (50% penalty is still there, just with proper prices now)
– Fixed Guard skill applying buffs even when stamina was insufficient
Prototype-rev-1.4b
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– 5 New animations for Delve
– H-Status screen
– Smith shopkeeper functionality
– New equipment (steel sword, iron and steel maces)
– Aster combat behavior improvements
– Pleasure damage calculation overhaul
– Unused consumable items get sold for 50% of their price on successful Delve
– Updated equipment graphics
– Fixed save(s)
– Various bugfixes, small technical adjustments and visual improvements (3d town placeholder)
NEW EQUIPMENT
– Iron sword – equipped by default
– Steel sword – same as iron, higher base ATK
– Iron mace – lower damage, better Guard skill
– Steel mace – same as iron, higher base ATK
ASTER “INTELLIGENCE”
– Aster gets excited when lasthitting enemies with her Magic Spear, be careful!!
– Aster uses Meditation when Excitement >> Focus or when on low Focus, Meditation lowers Excitement
– Aster uses Heal when Hero’s HP is low, restores up to 30 HP
PLEASURE CALCULATION OVERHAUL
– hard to explain, needs feedback and testingPrototype-rev-1.4a
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MOSTLY A TECHNICAL (BACKEND) UPDATE
– New Delve graphics (currently one location variant) – no more foggy corridors
– New Enemy graphics (Artist – Hasselnut https://linktr.ee/hassel_nut)
– Peeking mechanic (includes 2 new animations)
– Updated shopkeeper UIs
– Library (Glossary)
– Tailor Shop with 2 underwear options
– etcPrototype-rev-v1.3b
– Fixed Torches being completely unusable until the game restart once Aster gets stripped. Torches are still unusable for the whole delve if Aster got her blouse or shorts stripped (intended).
– Fixed saves losing coin amount info. It doesn’t completely fix already broken saves, so starting a new game is recommended
– Fixed Mentor’s “drink” not increasing descension/corruption value
– Fixed Items Menu closing after immediately opening it on encounter end.
– Fixed Mentor sometimes being present during playing Aster flask drinking animation
– H-actions should no longer deal PL% at 0 EP
Prototype-rev-1.3a
– New animated H-Actions (~15 new, ~25 now in total)
– Corruption, sexual resistances
– Refillable mana flask for Aster (with drinking animation under certain circumstances)
– Aster is buffed
– Mentor now can undress Aster
– Introduced Mana (FP) ↔ Excitement (EP) play
– Status effects
– Mana potions in Preparation Shop
BUGFIX CHANGELOG (1.3b)
– Fixed Torches being completely unusable until the game restart once Aster gets stripped. Torches are still unusable for the whole delve if Aster got her blouse or shorts stripped (intended).
– Fixed saves losing coin amount info. It doesn’t completely fix already broken saves, so starting a new game is recommended
– Fixed Mentor’s “drink” not increasing descension/corruption value
– Fixed Items Menu closing after immediately opening it on encounter end.
– Fixed Mentor sometimes being present during playing Aster flask drinking animation
– H-actions should no longer deal PL% at 0 EP
Prototype-rev-1.2
– New Mentor H-actions
– Forking paths and (optional) party splits
– New Delve generation
– H-actions start at slightly higher (<= 50) Torchlight levels if Aster’s excitement exceeds 50
– (Optional) Partial Delve map reveal
– 12-18-24 Delve depth presets
– New Aster skill
– Remade Aster kneeling animations
– Small adjustments in numbers
Known issues:
– Sometimes in-between level tiles animations get interrupted
– Possible crashes during the Slime Boss encounter
Prototype-rev-1.1:
Turns out it was practically impossible to unintentionally get to most of the animations of Mentor and Aster in the previous build. Now it should be fixed.
– Dungeon Crawler segment UI menus overhaul
– Visual and audial clarity improvements: New animations for Hero (Slash, Thrust and Idle); Some Battle SFX; Damage Popup instances shouldn’t overlap each other anymore; Damage Popups are now colored;
– Mentor’s damage is more prominent during battles
– Added Stamina and Hybrid potions to the Pre-Delve Shop
– Torchlight enkindling and fading are now gradual (purely cosmetic)
– Small adjustments in values here and there.
Prototype:
Initial release
Developer Notes:
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THIS IS A PROTOTYPE VERSION.
Run native Linux version on Linux machines. Running Windows version on Linux via compatibility layers breaks save writing/reading for some reason.

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