The Vault of Duvarnach [v0.1.2] [dcosmic]
A world ended. Yours is just beginning.
The caravan is gone. The wasteland nearly killed you. Now you’re in a vault older than the Cataclysm itself, and the things living here aren’t all human.
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Kira – You found her bleeding outside the vault. Torn clothes, busted ribs, raiders on her trail. She woke up swinging. Before the Convergence she had a family. A home. All gone now. Every day since has been a fight. The vault might actually let her breathe – if she can figure out how to stop holding her breath.
The Groundskeeper – The vault’s pre-Convergence intelligence. It runs the power, the locks, the water recyclers. It also watches everything you do. And has opinions it won’t share until it’s too late.
The Raiders – The Reclaimed changes people. Makes them into something else. Some of them are just desperate survivors. Some of them enjoy what they’ve become. They travel the wasteland between the vault and everywhere else. Every supply run is a gamble.
You and Kira fight your way through what’s left of the wasteland. A world map of ruined towns, forests, lakes and convoy graves, each route swept by weather that decides what kind of trouble finds you. Raiders, scavengers, things that used to be human, and worse.
Every fight is yours to finish. Strike, knock her down, tear her clothes off, tease her, break her, then use her. Or let her go. Between fights you keep the vault running: food, water, gear, a bed to sleep in, and a companion who remembers how you treated her.
The vault is older than the bones in its walls, and something about it is starting to recognize you.
Survive. Loot. Lose yourself to the corruption, or hold onto whatever made you human in the first place. Either way, the vault keeps score.
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Planned Tags: Multiple Endings, Pregnancy, Slave, Superpowers
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2. Unzip the whole package into a folder and keep the folder together: the game needs its media and assets folders next to game.html.
3. Open game.html in any modern browser (Chrome, Firefox, Edge, Safari).
No installation and no internet connection needed.
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- The Training Yard outside the vault: clear it, then train there once a day for strength and agility, up to +10 each, and spar with your companion and a new trainer
- Pit fights at the Grove, three rounds, the loser gets fucked. One fighter for now, and the bouts open late: you need Favoured standing with the Covenant and ten Yard sessions, so day 40 at the earliest
- The floor above the Pleasure Den, up the stairs, with a different scene each time you go back
- New scenes in the vault at night, with a different clip each time, and two more dreams, 33 in all
- Beat the squatters at the cabin, the ambushers at the water or the trappers at Fisher’s Rest, and the victory screen offers a sex scene, each with its own clip
- A chance event at the dice table has a third choice with its own scene
- More than 350 new clips, 66 of them in the pit
- Settings has a video volume slider and an option to show video controls (the slider does nothing on Apple phones). The sidebar has A- / A+ buttons for the text size and links to the community hub and the guide website
Changed
- The game tells you when you reach the end of the story so far, and the Journal opens on your goals: what’s due today and what you still need
- Choosing to fight takes you straight into round 1. When an enemy trips, grabs or strips your companion you can pick “Let it happen”. A woman you pin holds out longer, and when you fight alone a downed enemy can get back up
- Your stats stop at 50, and a save with a stat above 50 loads at 50 (if you were way past it, you’ll feel it in fights). Your companion’s submission, fear and jealousy stop at 100
- Food fills you the same on the road as from your backpack, and at the vault storage you can put on the shirts and pants you carry
- Tap or click a row on your companion’s page to read what moves it, and the companions list says where she is
- The game opens faster on a slow connection. Its scripts sit in a js folder next to game.html now, so keep that folder with it
- Text starts bigger on 2K and 4K screens. Story wording and punctuation got cleaned up across the game, and the text fits its clip in many more scenes
Fixed
- Going to bed after midnight no longer skips the next day, and the Journal stops saying you beat the Day 3 raiders when you lost or ran
- The woman who haggles on the road really pays you now, lines about your pants only come up when you’re wearing them, and many more fixes
0.1.1-alpha
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- ADDED The Grove, home of the Verdant Covenant and Lady Selene: earn standing, take her assignments, serve a day at the post, and go through the Planting night, the Captive Market, the Hunt and the Warband’s raid
- ADDED The Pleasure Den: Juno’s bar, the house drug, the dance floor and three house keys
- ADDED Trader’s Rest: a quartermaster, dice and caravan escorts
- ADDED Kira: carry her home from far away when she is knocked out, send her out scavenging, and tend to her in a fight
- ADDED Fisher’s Rest after dark: night fishing, the Lady of the Lake and prize fish
- ADDED Hundreds of new clips, and many moments that were text only now play a clip
- CHANGED A 40-slot backpack where items stack, scenes that rotate, number keys for choices, a better phone layout and faster screen changes
- FIXED Winning or losing a fight on a trip no longer sends you back to the vault, and many more story and text fixes
v0.1.0-alpha
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– The Hollow, a raider hold: find its map at the Wreckage, fight through two waves, and bring medicine back for the medical bay.
– Lysara’s cell now lasts five days: the gas peaks on day 4, she brings supper to the bars every night, and her long scenes show a new clip at each moment.
– Travelling alone has its own dangers: strangers, raiders and fever dreams find you, and pushing on too long can drop you on the road.
– Fishing at Fisher’s Rest: hold REEL (or Space) to fight the fish, with dock scenes for Kira, a redhead with a boat who needs a lesson, and a rival angler across the cove.
– The Tabs combat menu (Fight, Take Down, Strip & Tease, Break Her, Use Her), now the default. Settings > Combat menu switches back to Classic.
– New Velith dreams, and they come more often while there are ones you haven’t seen.
– Hundreds of new clips: enemy attacks, Kira’s fights, after-fight scenes, Lysara’s cell, the lake, the road and the rooms of the vault.
– Portraits for Kira, Lysara and the enemies, with expressions that follow the scene; enemy portraits play video loops.
– Weather and time of day in scenes and on the road.
– Hunger warnings: a pop-up when you get hungry or start to starve, a Food bar that turns amber then red, and a warning before you set out.
– On the road, a scavenger’s toll can be paid in scrap or in kind, or fought.
– If Kira goes down again after her first coma, the medical bay offers the elixir you carry or the way to Lysara.
– An Online features switch in Settings: turn it off to play fully offline.
Changed
– Fights get hot sooner: lust-gated moves open about 20 lust earlier.
– Reloading no longer changes what happens next.
– Reworked wardrobe and clothing repair.
– Kira hits harder and reacts to torn clothes, and she is only where she really is: no lines, clips or help from her on solo trips or while she lies in the medical bay.
– Journal, Companions, Backpack and Settings open over the scene, and closing them no longer plays the scene again.
– A night’s sleep is final, and you wake up in your own quarters.
– Clips vary more, and a clip before a choice no longer shows the ending you are about to pick.
– Tension and lust ease off when you rest at camp on the road.
– Saves are about 40% smaller.
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– A two-day prelude on the road, then your first week in the vault. After the story days you keep living there: travel, fight, fish, sleep.
Combat
– Turn-based card fights with energy, positions and clothing damage. Rip her top, tear her bottoms, and every torn piece stays torn.
– The Tabs combat menu: Fight, Take Down, Strip & Tease, Break Her, Use Her. Eighty-plus moves, from knife work and takedowns to groping, seduction, humiliation, orgasm control and taking her right there. Prefer one big grid? Settings > Combat menu switches to Classic. Keyboard shortcuts included.
– Kira fights beside you. She can be knocked out, and then it’s on you to get her home.
– Enemy portraits play video and react to the fight. Your attacks, her attacks, knockdowns and the finishing move play their own clips.
– After the fight you decide what happens to every beaten woman: search her, strip her, tie her up, use her, share her with Kira, let her go or finish her.
– Some enemies fight back with their bodies. Lose, and they take what they want.
Kira
– Trust, affection and lust, tracked separately. They change how she talks to you, what she wears and how far she’ll go.
– Her own room down the hall, where what she lets you do depends on how far you’ve earned it.
– Knockouts and a coma arc: carry her back, keep watch in the medical bay, and choose what kind of man you are while she can’t stop you.
Travel
– A world map with weather, time of day, road events and ambushes, and a scavenger’s toll you can pay in scrap, pay in kind, or fight.
– The Crossway trader, the Raider Camp, the Overgrown Ruins, the Hollow (a raider hold you find from a map) and more places to loot.
– Fisher’s Rest: a real fishing minigame (hold REEL or Space to fight the fish), lazy days on the dock with Kira, a redhead with a boat who wants a fishing lesson, and Tess, a topless rival angler across the cove who takes bets.
Vault life
– Food and water, with hunger warnings before it gets bad.
– A Backpack with limited space and a vault storage room for everything else.
– A wardrobe, armor and clothing repair with a sewing kit and scrap cloth.
– A medical bay, your own quarters, and Kira’s room down the hall.
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Active development, regular releases. Patreon and SubscribeStar supporters get early access to new builds, an auto-delivered cheat code each version, the in-game guide website and a few other patron-only sites.
If you hit a bug, drop it in the Discord. Credited bug reports earn community contribution points that can unlock Patreon tier access at no cost.
Welcome to the vault.
