Thirteenth Goddess [v0.13] [kereru~dev]
Reclaim the wilds by building your harem of formidable monster girls!! Thirteenth Goddess is a hentai monster-girl raising simulation game featuring a large roster of girls to capture, level up and fuck! Go explore, and find your favourite~
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You wash ashore on a world at war~
Around you, the Twelve Goddesses tear each other apart, and a nameless corruption creeps into the heart of every Taerin, stoking a lust that can’t be sated… Find refuge with the locals, take possession of a temple… a temple that you need to fill…
Around you, the Twelve Goddesses tear each other apart, and a nameless corruption creeps into the heart of every Taerin, stoking a lust that can’t be sated… Find refuge with the locals, take possession of a temple… a temple that you need to fill…
With what?!
With pretty Monster Girls, duh!~ Head out into the wilderness, engage in active-time combat, catch Taerin, bring them home… and then… do whatever you like with them~! Talk to them, train them, wrestle their minds back from the corruption, teach them to love, and to love you in return… then head on out and do it all again!!
Thread Updated: 2026-09-12
Release Date: 2026-09-12
Censored: No
Version: 0.13
OS: Windows, Mac
Language: English
Store: Itch.io
Genre:
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2d game, 2dcg, adventure, big ass, big tits, monster girl, multiple protagonist, rpg, superpowers, harem, combat, text based,
Installation:
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1. Extract and run.
Changelog:
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#== v0.13 features. ==
# NOTE— quest states have been rebuilt.
# TAERIN
# Possum
# – An attrition girl — she gnaws, drains… scavenges for items and uses them more effectively.
# – Marsupial Pouch — she’s the only girl who buys combat order slots two at a time!!~
# – Skills: Gnaw, Contagious, Nocturnal, Drain, Scavenge, Curious, and innate Pest Control.
# Kānuka
# – The white tea tree, a shielder who stacks SHIELD for her team, tanking, or spending it all on powerful hits.
# – Skills: Thump, Whomp, Huddle, Windthrow, Fire Eater, Beeloved, and Karaka-mā.
# GOING BUSH — Quest 006 continues
# – The Tangle questline pushes on: from the grove, across the river… and into trouble.
# – New objective types: steps that ask you to bring particular girls along. Pasha and Iris are pretty involved in story beats, so they might be necessary to have in your party sometimes to make story keep going~
# WARDROBE — outfit overhaul
# – The outfit system has been rebuilt, pieces of outfits can be recoloured individually, and there are far more toggles for mixing and matching~
# – New outfits for Hoiho and Papaka. Available to FAVOURED+ supporters.
# – Named NPC portraits in dialogue now track the wardrobe properly~ So your quest bikini pasha, now shows up in dialogue cutscenes too~
# ALSO
# – Hoiho and Papaka both have new hair and skin hues, split onto independent tracks.
# – This might mean that old girls now have new hair and skin colours…
# THE GARDENS
# – The temple gardens are a place that you might have found while adventuring.
# – They were a nice place to take Taerin for a walk… but have now been turned into a place where you can send your most adored girls!!
# – Girls in the Gardens don’t count toward crowding, and gain mood and lose fear each night.
# – It requires [Adoring] love and obedience of 50+, but it’s a good place to store those girls who’re just taking up space… so you can go out and catch all new ones!!
# XXX
# – Scenes can now play out in the environment. The first of these appears in Quest 006 — go foraging and see what happens~
# – Animated love scenes can now play inside ordinary dialogue. So expect more of that in future.
# COMABT
# – Scenery no longer gets caught inside the combat ring.
# — to avoid visual catastrophe in dense foliage, when you enter combat with a lot of plants, they’ll dim so that combat takes priority.
# — objects that have big collision boxes are exempt. Do not stub your toe on logs and big rocks.
# – Persistent statuses and abilities: statuses are now sorted into Superstatus, Modifier and Condition, and cleanses say what they actually clear.
# – Poras and cleanse skills should behave much more predictably.
# – BERSERK added properly. You can’t control your girl, but she’ll hit harder and faster!
# – Skills can now cost HP or SHIELD instead of mana, and that’s indicated properly in their hover-tooltip
# EQUIPS & ITEMS
# – Defeated Taerin can now drop equipment.
# — Drop tables are still small, but go kill some Piwakawaka or Schist, and see what you can find.
# – Item implicits more reliably resolve and display properly in the bag, the shop and on tooltips.
# – New materials, and an antiburn consumable has been added.
# THE TANGLE
# – Is now much bigger — with subzones, new spawn tables, thicker scrub, and a little shortcut to unlock if you have the right team~
# – The world now remembers blocked paths and shortcuts between visits… But please bug report if you have egregious pathing issues or warp into illegal places!
# FIXES
# – Load time might be slightly longer going into denser maps, but performance should be more stable when you get in.
# – Blah blah blah… Various combat and quest sequencing fixes~.
#== v0.12 features. ==
# Going Bush — Quest 006 begins!
# – Act 2 is finally opening up: a new questline pushes us past the coast and deep into the Tangle.
# – Though it’s far from finished, you can start exploring the deeper parts of the wilderness with your party, meet new Taerin, and new challenges.
# TAERIN
# Koru
# – A young silver fern — a little curled-up earth spirit native to the Tangle.
# – She’s a mana-battery, support caster. Her whole deal is feeding the field — her Mana Well quietly drops MP globs for the party to scoop up, so your casters never run dry.
# – Skills: Windstrike, Shed, Mana Gift, Mana Storm, Ngāwhā, Reverie — plus her Mana Well passive.
# – Sprites, portraits, drop table, preferences and features all built.
# Mānukin?
# – Strange bee Taerin have appeared, and they come at you en masse.
# – They seem easy enough to swat away, unless one of their big sisters has decided to come with them…
# Campfire rest — safe zones
# – A campfire rest stop has appeared in the Tangle!! Campfires can be used as fast-travel points.
# – If you have the right supplies, your girls can patch themselves up~
# COMABT
# – Fixes made to status and status curing, stat scaling, castings, day/night buffing, retaliation looping, ranged attacks.
# – CHILL’s blue tint now applies to everyone~
# XXX
# – Sandslime has some new written XXX love interactions to find.
# FIXES
# – Various, many various other combat and quest sequencing fixes~.
#== v0.11 features. ==
# The Tangle — a new area
# – A dense, overgrown bushland opens up past the coast. Head through the far gate on the coast and push into the bush.
# – New wild encounters lurk in here…
# TAERIN
# Wētā
# – A heavy, armoured night-bug. A strength/endurance frontliner who soaks hits and hits back.
# – Skills: Thump, Carapace, Puncture, Nocturnal, Primordial, Shed.
# Pīwakawaka
# – A tiny fantail who never sits still. Fast, lucky, and a total pest — a status harasser.
# – Skills: Nip, Wander (orbits you and won’t be pinned down), Momentum, Roost, Hamstring, Quickfrost.
# – Sprites, portraits, drop table, preferences and features all built.
# COMABT
# — movement rework!!
# – Everyone in a fight now moves with tactical “archetype”: tanks hold the line, casters kite and keep their spacing, assassins dart in and back out.
# – Behaviours are stacked like ingredients, so some girlies can learn to flit and wander with the right skills! (hello, fantail).
# DRIFTWOOD REWORK
# – Her whole kit has been moved onto the shared combat tech and cleaned up.
# – The SPLINTER status has been removed entirely.
# – Splinterback now acts as a simple damage reflection, Rot is now a self-cast AoE Rupture, Drift has been simplified, and a new Bonded tether lets her share a single life pool with an ally with SOAK.
# – She’s now more consistent, less conditional, and her skills actually function as they say they should, because…
# – Done a big backend pass on statuses, equipment, MP, HP and regen.
# – Skills should be more robust and predictable. A few numbers may feel a touch different. please report anything that feels completely wrong.
# Foliage & wind
# – A new entity system built across town, home, the coast and the Tangle: plants, trees, rocks and debris all slightly more optimal.
# ADVENTURE REWORK
#Tier-based system removed. Selectable options for the job have been changed to a radio-dial setup.
# normal exploration, x2 torch cost (for x2 rolls on the slot machine), sexual encounters, combat encounters
# Room-discovery/exploration is a fixed roll. When an adventure successfully happens, there is a 13% chance of discovering new rooms
# The loot table for several zones has been updated, with more equipment drops.
# Finding Taerin in cages and dragging them home… now actually brings them home!~
# Generally optimized the system so it should actually do what it says its doing.
# FIXES
# – Downed party members must go hungry… and can no longer eat consumables mid-fight. Only alive girls may have cake.
# – Entering and leaving combat now goes through one central gate — fewer ways to get stuck.
# – Various other combat and quest sequencing fixes~.
#== v0.10 features. ==
# Hiwa’s Sidequest — “Matariki”
# – A new sidequest is available, which unlocks after Quest “005: Her Name”.
# Talk to Hiwa at night in Haven to begin!
# – Learn a little about Matariki, New Year in Aotearoa~
# – A new xxx scene has been added for Hiwa, which unlocks at the conclusion of the Quest.
# – Illustrated, animated… Get to know our little kiwi friend more intimately!
# – New unique equip-item reward!
# The Blackwater Caves — new area
# – A sea cave becomes accessible from the coast during the quest.
# Titiwai — new Taerin species.
# – A bioluminescent creature native to the Blackwater’s garden chamber joins the roster.
# – She’s a frail little spellcaster whose power goes wild in the dark!
# – Sprites, drop table, preferences, features all built.
# COMABT
# – mana, mana regeneration, cast speed all overhauled.
# – hit area changed for all creatures, so projectiles now hit “them” instead of the ground.
# SHOP
# – Selling an item that’s equipped now shows a confirm step.
# – Shop and inventory now properly show item affixes
# FIXES
# – Rebalanced Storm Gust to scale damage properly, and be less devastating to allies (though it still does friendly damage, so caution!).
# – Various combat and quest sequencing fixes.
#== v0.09 features. ==
# Quest 003 has been rebuilt! This includes some slight quality of life changes, helpful prompts, and a new sex scene for Pasha!
# – A new xxx scene has been added for Pasha, which unlocks at the conclusion of Quest 003.
# – Illustrated, animated… Get to know your little weka friend more intimately!
# Talk + love scenes — stat change feedback.
# – A small toaster pops up when in Talk/Approach scenes to indicate ++ Love, fear, mood, etc. changes
# SIZE?! Size!!
# – You might notice that all your Taerin’s portraits are now bigger and smaller~
# – Creatures portraits now scale based on their height.
# – Two new traits have been added, for BEEG and SMOL girls.
# COMBAT
# — elemental resist overhaul.
# – Many passives and abilities that said they resisted X type damage, should now do what they say.
# — FLUSH REACTION
# – (BLEED into THRALL burst) has been completely overhauled.
# – It’s now a lot less dangerous to attack a THRALL with your bleed-attack team.
#— Enemy status visibility.
# – Enemy portraits now show superstatus icons when an enemy has an active superstatus (BLEED, THRALL etc).
# Skill rename: Puncture → Sever.
# – Check your Hoiho and Korora, their skillpoints and orders might have been de-allocated.
#
# FIXES
# – Some small fixes to equips interaction in the bag and shop.
# – Various fixes made to combat and quest codebases. More optimal!!
#== v0.08 features. ==
# Equipment System — girls can now equip things~
# – A new equip system with dedicated slots: weapon, hat, accessories (x2), and a final slot for secret, “coming soon” type things.
# – a number of these new equips can be found in asches shop…
# Consumables — items you can use in a fight have been added.
# – Food, Honey, and Poras.
# – Poras that cure Bleed, Rupture, and Shear can be purchased, or found from wild Taerin.
# All are usable by assigning them to combat orders, or used from the bag.
# Party Prep Screen and Wilds Party Interface Rebuilt
# – The screen you see before entering the wilds now has four tabs:
# Overview, Bag, Equips, and Skills.
# – Items can now be used from the Bag tab by selecting the item, or dragging an item to a portrait to
# do the same.
# – To aid this, a girl’s active persistent statuses now appear on each portrait.
# Combat — action feedback
# – Skill names now appear above characters as they act.
# Emotional Stats — richer display
# – Each tier of Mood, Fear, Obedience, and Love now has a short flavour blurb.
# Hovering the stat tooltip tells you what that tier actually means in practice.
# – Small adjustment to quests involving stats.
# Outfits aded to the game.
# – Korora, Iris, and Pasha have new outfits that those who are favoured by the Greenstone Goddess will be able to redeem at Hiwa.
# FIXES
# – Skill stat bonuses (ranked skills that boosted stats) weren’t applying correctly.
# – Click-to-move in combat should no longer fire if you hit a menu button.
# – Save file deletion is now easier and more responsive
# – Combat backend has been greatly optimzed
# -combat may now feel different in some instances. Be sure to report any bugs if you find them
# – Various other fixes and tweaks.
#== v0.07 features. ==
# Items & Economy — the first real currency loop is in.
# – Defeating creatures now drops currency and materials.
# 18 materials added. Each with its own icon and flavour text.
# – Loot toaster: a small popup fires in the corner each time something drops!
# Inventory Panel
# – An inventory panel has been added to the resource bar, right now, called the “BAG”.
# – Inventory includes togglable grid view and list view — items may be sorted or reordered manually, with variable tabs for hiding or showing categories.
# – Hover tooltip shows item name, rarity, description, category, etc.
# Asche’s Shop — finally open for business!!
# – Asche’s “trade” action now opens a real shop panel.
# – Right now her stock is placeholder, but she does have two exclusive outfits for sale.
# New Outfits
# – Pasha and Schist both have outfits, that can be purchased.
# – Outfits purchased from the shop unlock permanently in the wardrobe.
# FIXES
# Taerin feature spawn
# – Korora, Schist, Papaka and Pōhutukawa all had visual features that were not spawning. This has been corrected!.
# – Trait data format also corrected for the above four species. Random traits may now appear on wild penguins, trees and crabs~!
# – player facing text for Pōhutukawa has been spelling corrected.
#== v0.06b. ==
- Venture in wilds button is disabled if you have no valid party.
- -Venture button greys out if no party is assigned, preventing a softlock.
- Quest 001 softlock fixes.
- -The gate back to town from the beach is now always open.
- -Pasha will tell you when you can’t go out.
- -If something went wrong and ??? isn’t in your party, returning to the beach forces her to appear.
- -The Return to Town button in the wilds menu is now always available.
- Job system — trait improvements.
- -Fixed the traits that said “will inspire others to always do their job” but didn’t
- -Comfort gains from overnight jobs were writing to the wrong key and not persisting correctly. Fixed.
- Combat fix — thrall burst hits discarded on combat end.
- -Pending thrall hits no longer fire after signals disconnect, this was causing a locked combat state.
- Preference library expanded.
- -New preference entries for Korora, Schist, Pohutakawa, and Papaka. Preferences for existing creatures have been simplified.
- Bug reporter added.
- -In-game bug reporting tool accessible from the resource bar. Captures a screenshot on submission.
- Users may opt to toggle on QUEST RESET from the Bug!! menu.
- In the Quest Journal, active quests can be reset to their starting state. Only use this if you’re really locked.
- -an unstuck button has been added to BUG!!. This clears time locks and returns player to town.
#== v0.06 CHANGELOG
TAERIN
:- 5 new girls added:
- –Hoiho — yellow eyed penguin
- –Papaka — angry purple crab
- –Korora –small, very small, blue penguin
- –Schist –a pile of rock
- –Pohutakawa –big red south pacific christmas tree
- Each have their own full portrait sets, variations, overworld sprites, combat animations, species sex actions, and combat skill tree. And they’re ready for you to find them in the wild~!
- futa cosmetic variants have been added for all species. (Excluding NPCs)
- -these can be toggled ON/OFF in options, and % encounter chance can be set to find them in the wild.
- New NPCs have moved into Haven~
- -Tieke, with her board of favourite things.
- -Hiwa, a spotted kiwi who trades in secrets.
- You may find weird, cryptic ALL-IN-CAPS text in the world. These are secrets, and if you tell these to Hiwa, she might give you something in return~
NEW MAP
- Wilds_02: Coastcan be accessed after completing quest005.
- -Map includes variations during day/night time (high and low tide) for even more explore!
- -Most new species will show up here, depending on the time of day.
- -Two quests can be found here.
OUTFITS
- A wardrobe system has been added.
- -Maxing out a girls affinity for you lets you take everything off!~
- -New outfits can be unlocked via quests and codes.
NPC BONDS
- Each NPC now has a bond track that deepens through quests and interaction… More coming soon~
- -For now, it’s a way to repeat sex-scenes experienced though quests.
xxx/LOVE
- -Multi-partner love scenes added. A second girl can be pulled into your mischief~
- -Species personalities plays a more significant part in some sex actions (system is incomplete. It is being rewritten… slowly~)
AUTOSAVE
- On day advance, the game now makes a backup save.
- -Up to three saves can exist, before they begin overwriting each other~
COMBAT:
- combat abilities and passives separated into proper systems.
- AUTO mode available permanently in options, combat can be toggled between manual/auto/and whatever-you-used-last.
- More combat orders added, and some rulesets tweaked to prevent dead-endsetups.
OPTIONS:
- TABOO content filter added to options to mitigate some of the bodyhorror & bloodplay.
- -content filtering to be updated as people continue to send DMs expressing their disgust and outrage~ 🙂
- Graphics options:
- -vsync, framerate cap, shadows, particles, shaders, combat vignette.
- -If you’re playing on MAC+WEB, probably best to play in full screen, and make sure combat_vignette is off.
- If you’re on web, you may need to clamp framerate and toggle off shaders. Web functionality is hard to optimize for…
FIXES:
- Lots of fixes. But highlighting the ones that were brought up publicly!~:
- -fleeing now disengages enemies properly, and supporting characters will not immediately reengage in combat.
- -fixed issue where fleeing or re-engaging in combat could teleport users to 0,0, and cause a softlock.
- -fixed several quest steps that could become permanently inaccessible if the player just mashed through dialogue too quickly.
- -fixed simultaneous KO/Softlock if the taerin wanted to the captured.
- -quest001: fixed an issues where dying would skip quest progress and lead to softlock.
- -quest001: fixed the sandslime who could brick the game 15 seconds into a playthrough, by wandering too far south.
- -quest004: added quest markers to barricade objectives.
- -quest005: Massively reduced the difficulty of the mandatory fight. Added passive healing to the campfire so suboptimal builds can still progress the story.
v0.01a
- # options for graphics
- # shadows
- # particle
- # shaders
- # combat vignette
- # fix to chats, some options were appearing too early.
v0.01
- create creature/generate creature/save creature
- day/night cycle
- save/load
- town with npcs
- talk/gossip/quest/specialization
- quest chain.
- q001 – teach movement, enter wilds, combat, levelup, capture.
- q002 – unlock home, talk/approach system.
- q003 – capture, cleanse, train, tribute.
- q004 – specialize captured creatures. new enemy type.
- q005 – story “move forward” begins.
- home has storage, rooms, jobs. Can assign girls to positions (literally and figuratively)
- overnight resolver does stats, jobs, relationships.
- escape + bounty system
- job rabbit hole. (adventure, bounty, exploring, hole)
- all stats for girls implemented (combat / social /emotional spectrums)
- level up creatures increases combat stats. (others improved via interaction.)
- stat “achievement” stars.
- libraries for Goddess/Species/Order/Traits/Kinks/Abilities written and implemented
- de-corrupt creature via talk / approach
- personalities x10 (+3 “trauma” ones).
- creatures variations:
- Each species have 5 x 5 variable features (variable colour/hair/face/outfit/extra).
- Species specific talk/sex actions. Likes/dislikes.
- five creatures that can be caught/trained/combat with:
- – Pasha, npc_pasha/weka. Fast hitting frail assassin.
- – Paua, npc_//. bruisy frontliner.
- – Sandslime, shilder/tank
- – Toetoe, frail mage with heal & wind/ice spells.
- – Driftwood, thorns/rupture frontliner
- Stats pages for each creature
- Active stats: Page full of numbers for each girl’s Combat/Emotional/Social Stats.
- Equipment (shell — for when inventory and items are introduced)
- Skills. Skill tree for each species. Combat Abilities. Combat orders.
- Legacy Stats: Page full of info, sex history, personality, extra info.
- Combat Skills:
- Each species has 5-6 combat abilities, in a skilltree
- Most are unique — some are shared.
- Split between actives and passives.
- Tiers for each skill, for specialization.
- Combat:
- Auto mode (girl switches to using player assigned combat orders)
- Party — party of 1/2/3, party members follow, and orders resolve based on combat orders)
- Status reaction system — based on harmony reactions.
- Bleed/burn/shear/rupture/chill/silence/thrall.
- Status + status burst reactions.
- Maps:
- – home: temple. Unlockable zone for more storage space, via q003.
- – town: NPC hub. Zoom and scroll. ay/Night
- – wilderness: wilds01beach — the first combat map. Day/Night. enemy spawns based on time of day.
Developer Notes:
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Kia~ Solo game dev getting their feet wet in this big wide world… Right now I’m here to make adult games about cute bird girls and other stuff I think is neat.
Cheers for checking out the page! Let’s see how this goes!
Unique, Customizable Monster Girls
Inspired by the ecology of New Zealand (though… yes you will still be able find your favourite basic-bitches like cats and rabbits here too…) Each girl you can catch is her own species with her own Goddess, her own traits, personality, visual features, and sex options!
Active-Time combat, where everything is capturable!
Every species also has her own attacks and abilities, her own archetype, and her own little tricks to make exploring the wilderness an adventure!~
Bond, Cleanse, and Corrupt…
A nameless corruption lives inside every girl… Bring her home with you, and explore a hundred options to wrestle her mind back from the dark! Teach her what love looks like… or don’t! Maybe you like her better as a pink-glowing-eyed abomination~
A thousand different scenes~
A deep dynamic text-based sex system that changes every time you engage with it. Choose how you want every scene to play out. Different personalities, different species, different routes… Your girls will evolve as you do — or more like… as you screw.
A living temple that runs while you sleep…
Taking your girls into the wilderness is only half the fun. Give your girls jobs, listen to them gossip about each other! Check in with them each night to find out what’s changed!
A campaign!
Every new update will bring more adventures, more girls, more quests and romanceable NPCS, more places to explore… and more secrets to uncover about the world…
A world that is specifically Aotearoa, New Zealand.
It’s a bold claim to say you might learn something in a porn-game… but this one’ll teach you a thing or two! Impress your friends with your newfound knowledge of obscure New Zealand birds, plants, myths and legends~. If we get enough support, maybe the government will even put this on all the school computers, so that everyone can learn along with us!!
DOWNLOAD
Win: MEGA – PIXELDRAIN – BUZZHEAVIER – DATANODES – VIKINGFILE
Mac: MEGA – PIXELDRAIN – BUZZHEAVIER – DATANODES – VIKINGFILE
*This unofficial port/version is not released by the developer, download at your own risk.
Win: MEGA – PIXELDRAIN – BUZZHEAVIER – DATANODES – VIKINGFILE
Mac: MEGA – PIXELDRAIN – BUZZHEAVIER – DATANODES – VIKINGFILE
Extras: Cheat table*
*This unofficial port/version is not released by the developer, download at your own risk.

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