Threads of Destiny [v0.2.4] [ElisarStudio]
The whole plot currently contains 1500 pages. We have already come up with the story of the world and its development but there is still much work on graphics and translation. In our game, there will be several cities, large forests, islands, mountains, steps, farmlands and villages. All of them will be filled with the content and spectacular stories that will make up an exciting adventure. Imagine…What would happen to people if everything that they were used to disappeared at once.
The story of the game starts almost one thousand years after horrible events that once caused a complete destruction of people’s magic in the world called Neutras. Humanity has accustomed to life without magic… But the magic hasn’t gone once and for all.
- Download Wineskin Winery 1.7;
- Download latest update of our game;
- Start Wineskin Winery.app (make sure you have a Wrapper version and an Engine);
- Select the Engine you want to use (any of them should work for the game), and press the “Create New Blank Wrapper” button;
- Name your wrapper ToD (or the other way at your discretion);
- When its done being created, click the button to view it in Finder in the finished window;
- Right click on ToD.app in Finder and select “Show Package Contents”
- Move the folder Threads of Destiny from the archive with game release TOD v.0.* to the folder drive_c/windows;
- After that double click and run Wineskin.app and click Advanced;
- In the Configuration Tab, near the Windows EXE blank, press the Browse Button;
- Select the file in the drive_c/windows/Threads of Destiny folder called Game.exe;
- Exit the Wineskin.app back to Finder and run ToD.app that you’ve just created. It should work fine now.
- The first half of the new quest has been completed. This quest will open access to a storyline dedicated to some of the inhabitants of the brothel in Aklorion and their stories;
- A new dialogue with Umi in the Alchemy laboratory has been added. And there is one more dialogue with Umi in Sardo’s study;
- The dialogue with Elli about her mental abilities has been edited;
- Now there is a way to learn a little about Violetta’s past (the girl from the brothel). And there are a couple of additional dialogues with her;
- Some more dialogues have been added to the quest Louise Ransom;
- All the graphics required for the Alchemy laboratory have been done. As new recipes are added, different animations will be added as well;
- 4 arts with action variations for a new event in Aklorion. All arts for this event are static, but half of them will be animated in the next version;
- A bust of a new character, and different clothing variations for a new storyline event;
- Bust of Milta, Melanie’s sister. Her bust is now set to all the dialogues with her;
- Milta’s variation of clothes;
- Melanie’s naked bust has been added;
- An additional variation of Leonora’s art scene in her bedroom when Folkert attacks her;
- Two new animations for Umi’s examination event: a missing choke animation and one more additional pose;
- Augur’s coin has been added (the item will be needed later in the story).
- 3 new locations in the game have become available. All lighting options are set in them;
- 5 locations and brothel interiors have been updated, as well as the ground in front of the brothel;
- Several new sprite sets for Sardo have been added;
- Sprite set of a new character, as well as a variation of its appearance;
- Milta’s sprites in different clothes.
- All the main things related to the Alchemical laboratory have been almost finished. The necessary interfaces and functionality are ready. It will be replenished with new content as the story develops, but it will take less time to fill it with new items.
- The sex system has been redesigned. All other scenes which require this interface will be upgraded in a similar way.
- Violetta’s first scene has been redesigned to match the new sex system. Besides, this scene has been improved, and it became possible to play this sex scene again using the mechanics of the new sex system on repeated visits to the brothel.
- The progress bars functionality has been improved. More details can be seen in the interface of the Alchemical and Sex systems.
- A Disclaimer has been introduced which will start along with the game. Besides, there will be a page with links to various sections that have answers to some of the frequently asked questions. Later, it will be possible to disable the display of that page each time the game is starts.
- Now, the female dwellers of the manor will no longer appear in the journal naked at night time. They will be displayed in either current casual clothes or armor (in the future versions).
- Some plugins and other game functionality have been improved.
- The Main Menu has got a sub-menu which will contain information on updates;
- An error was found at the auction at the beginning of the game;
- An error which occurred before leaving for Artaun. It was troublesome to get to the beginning of the event.
- An issue with horse animations.
- Taleona and Nansy’s event is ready. It is available the following morning after Umi’s resurrection.
- The events with Taleona in the bar of the manor have been expanded. There are two new dialogues now, and the first dialogue has been corrected.
- A new event with the Taleona in the bar has been added.
- A branch with two thieves is entirely ready. We changed plans and decided to complete the events related to them. Although their fates don’t much affect the overall development of the main plot, they will intersect with Sardo more than once in the future if the right decisions are made.
- The art of Seline’s first meeting with Sardo in the library is ready. You can see it here.
- An animated scene with one of the thieves is ready.
- A scene of the Taleona sleeping in her room is finished. It’s not been animated for now, but in the next versions, we will finalize it and add various events with her in her bedroom.
- Taleona and Nansy’s art in the maids’ bedroom is ready.
- The animation of the events with Vanessa in the locker room of the clothing store is entirely ready. It consists of two separate animated scenes.
- The content for Elli’s event in the library when she is reading a book while standing is entirely ready.
- The night lighting has been fixed in all street locations.
- The transparency of roofs and tall trees have been added in the streets.
- The tavern at the Gate has become available. The characters can also stay there overnight.
- A new location for the thieves quest has been added.
- Three new locations for Maggie’s story quest have been completed.
- The bust of Penelope was redesigned, and the range of her emotions in her dialogues has been expanded.
- Maggie’s bust has been fully updated. Previously, we posted the images of Penelope and Maggie’s appearances before and after.
- One more character bust has been designed for Maggie’s quest.
- A variation of Nansy’s bust has been finished.
- One more character mini bust for the thieves quest.
- Violetta, a girl from the brothel, also has got one more variation of her bust.
- The functionality responsible for animations in scenes has been improved. All game resources related to animations have been changed, and now they take on average 40% less space than before.
- The functionality of the storage has been completed. Now the game will have decent warehouses and boxes where you can store your things. You will also find something useful inside them.
- The boot screen animation is ready:
- The bug related to the black screen during the dialogue with Umi about the pendant has been fixed.
- The functionality of the autosave has been fixed.
- The bug in the slave market in Aclorion has been fixed.
- Three new quests have been written. One of them is written for one of the following updates, and two others for the current update. In the coming days, they will be sent to our translator. We have got some changes according to the plot in this version, so we decided to focus on quests in Artaun in this version.
- The events in the manor for Taleona and for Elli are also being translated. The events related to Umi and to other residents of the manor have shifted slightly in priority and will be sent to our translation later.
- The economic system has been improved. The new animated scenes have been drawn. Sometimes Elli or Umi will drop into the office to chat. Basically, it will happen when the main hero works.
- The art with Louise in the brothel has been improved;
- The scene where Sardo gives Umi the pendant has been expanded;
- A new scene with Vanessa is in progress, and the previous scene with her is being finalized and expanded. You could have seen it in the changing room of the clothing store. Don’t forget to visit Vanessa after the release of the next version.
- In the meantime, when we were finalizing the scene when the pendant is being given to Umi, we realized that the pendant didn’t look the way it should, so we completely changed it. As a result, it affected the very first art of the prologue, so we also improved it a little, otherwise, it would completely lose its relevance.
- Mini busts have been drawn for the following characters: Emilia – the maid from the Allion hotel, Jude Vinrek – captain of the South Gate of Artaun guards, Verlian – the magician who was in the prologue at the slave market;
- New sprite characters have been added;
- The new boot screen animation has almost been done. We will post it for review later 🙂
- The game interface has been partially updated. The background of the ESC menu is slightly lightened and improved.
- The bug that didn’t allow the game to take into account the time that the player is travelling between large gaming zones has been fixed. Now, the time spent on trips affects the level of fatigue.
- As for the old story of the development of new mechanics indicating transition points between locations and highlighting of objects and characters available for the interaction, I’ve laid out a post where I shared the first screenshots of our success. It took a lot more time than we had planned. The complete realization of our idea, and making all the mechanics work smoothly will take some more time. Nevertheless, we can show you at least a bit of what has been achieved there, so as not to speak without proof. I hope that the time spent on improving the engine in this aspect wasn’t a waste of time, and you will find those changes convenient.
- The animated scene with Elli in the library is fully complete. Wizards can see all the static variations of this scene in the Gallery right now. This event, and other similar events, will have a development depending on the level of the heroines depravity and their relations with Sardo… But this version has only light scenes, since Elli cannot be debouched to the limits necessary to see all the events this scene contains…
- Static scenes with Taleona in the bar are also available in the Gallery for Wizards. It is still impossible to see all the variations of this scenes in the game, since the quest line for developing relations with her, as well as a few more scenes, are still in progress.
- An art scene showing the first meeting with Louise has been added. We didn’t have time to finish it a bit, that’s why it looks like this for now.
- There are 3 new locations ready: the village of Venwood, a tavern in the village and the study of the owner of the sawmill, as well as evening and night light for those locations.
- The Venwood setting is partially ready. The location still needs more actions. The main focus has been placed only on the quest and the residents taking part in it.
- Aklorion is again available for travel. The location of stables in Aklorion has also been improved.
- The Aklorion setting is slightly modified, various errors and bugs left over from the prologue are also cleaned up.
- The quest which refers to looking for the information about Taleona’s missing family is ready. It provides access to the Venwood village.
- There is also a new quest, which was supposed to be part of Josette and Venedi’s return (two slaves from the very beginning of the game), but in the course of work we decided to separate those events. I will clarify that. This quest will be available only to those players who spoke to Venedi and received a request to buy Louise from Bou at the beginning of the game. If everything is fine and if you use saves from version 0.1.5, you will receive a notification that a new quest has been added.
- Now it is possible to rent a room and stay in a hotel for a night. In the future, it will involve several story and side quests.
- In addition, several new events are ready, including a small dialogue with Nansy in the study, and with the maids of the Aklorion hotel.
- The dialogues with girls from the brothel are also refined, and if, for some reason, you missed the scenes in the brothel in the prologue, you can see them by visiting the girls at any time.
- Partially, it will also affect the plot in the future. Actually, like many other choices you make… It is difficult to make an extensive system of events, but it makes our work even more interesting 😀
- By the way, I almost forgot to mention that I updated the scenes with the girls in a brothel. I removed almost all black screens between transitions of animations. Each change of animation used to be accompanied by a black screen to hide lags when changing cyclic animations. New functionality for animation scenes allowed us to completely eliminate those problems, so now all the animations in the game will be replaced more smoothly. You might have noticed that during the first dialogue with Taleona in the bar of the mansion.
- 2 new characters with a full set of busts, variations of clothes and emotions have been added.
- More than 40 new sets of sprite characters have been finished. They include variations of sprites for new characters, as well as a decent amount of new city dwellers.
- Venedi’s appearance has also been completely changed, as the old one didn’t fit into the style of the game. Well, the same happened to many other characters that we created when we just started working on the game. Venedi has got 4 different variations of garments, including different busts for the time when she was a slave and when you meet her when doing Louise’s quest.
- There are only few changes concerning the technical aspect of this update, as it took us more time than we expected to modify the engine for the new functionality related to highlighting the characters when pointing at them and highlighting the transition points. But still, the promised test version is sure to appear before this functionality is added into the game. There will probably be some more information about it this month.
- The loading screen has undergone some minor changes. It works in a test mode, we didn’t have time to work on it, but there are some nice improvements. It’s just a decorative element, but when we have time, we will modify the loading screen so that this element doesn’t stand out from the general style of the game.
- The error which caused some bugs in the dialogues with Elli in the late evening has been fixed. Elli’s naked busts didn’t load.
- New quests – First steps and the Mystery of the Arkuen family. Both quests are central quests for the main storyline. They are at the initial stage of development right now. They will develop only after we finish loading the side-quests of the first act.
- There are two branches of the main plot, the Family Relic and Family affairs. As you walk through these quests, you will open an additional location, and see new characters.
- The main works on the economic system have been completed. We just need to load the content as the story progresses and add some functionality for the account book.
- There are two new busts for new characters. You have already met one of them in the prologue. This character starts playing a more significant part of the game.
- Taleona’s bust was also updated, she’s got additional emotions, variety of her garments and their absence 🙂
- The issue related to the mouse control has been fixed. The main character’s party members used to move backwards sometimes while walking around the locations;
- In-game menu has been optimized.
- More than 30 new sprite characters are ready, including urban residents of Artaun and surrounding villages, guards, as well as new sprites of heroes;
- In addition, we spent some time updating all female urban dwellers who were rendered at the end of last year;
- Some parts of the game code are modified to allow players to use the save files from the previous version of the game. I can’t fully guarantee that the game will work well, but I didn’t face any issues while testing it. If there are other issues related to the old saves in the future, we will gradually eliminate them. But for now you can try and use any save file from version 0.1.35, before the moment when Sardo and the girls stayed at the Artaun Hotel for the night after visiting the store.
- The method of animations of new scenes in the game has been completely changed. There are smooth synchronous animations now. You can see the new art scene in the dialogue with Taleona at the bar of the manor, but in the future most of the interactive scenes will be built in a similar way. What’s more, the animations should become more optimized now.
- The start for the events with Taleona in the bar is made. All frames are drawn and animated for all future dialogues and variations of scenes, as well as all emotions and actions. For now, only one dialogue is available for the demonstration, but in the next updates we will load all the dialogues with her so that you can get to know this character better.
- One of the events with Elli in the library is ready. There is only one static art in the game now;
- The same goes with Umi. There is only one art ready with her in the greenhouse so far. You will see the rest later.
- Portrait of Celine in Sardo’s bedroom.
- A pair of small artworks that you will find on the desktop in the study.
- The location of the port of Artaun is completely finished.
- The port is revived and has the day and night shifts.
- The library of Artaun has been improved. Both the possibility of realistic movement around the room and the day and night shifts are adjusted.
- There is a possibility to visit Aelmar’s office in the City Hall.
- The system of fast movement between different gaming zones is arranged. The trips between cities and other individual gaming areas take a certain amount of time now;
- The time system has been improved. Now the game automatically switches between day and night, even if the main character hasn’t slept yet, and stays awake for more than a day or two.
- Many other things related to sleep have also been improved. The necessity to sleep has been removed as we had planned before. Now you can stay awake for an unlimited time, but keep in mind that it will be necessary for the character to sleep at least once every two days in the future as sleeplessness will affect both the character’s skills in battles and the endurance of the main character during various sex scenes.
- The time skip system has been added. It can be only used to skip sleeping time, but we will add it as an option to the inventory.
- 6 locations of the estate have been improved. Now there are no locations left in the game that will stand out of the general style of the game.
- A large piece of the plot related to the events in the estate has been written and prepared for being translated. The systems for the development of relations based on various random and non-random events in the estate for Elli and Umi are thought out and completed.
- The events with the other inhabitants of the estate are also partially finished.
- In this version, almost all new sprite animations were created for the time system. All this is the basis for the events that I have mentioned about before.
- 12 different animated actions for Elli and Umi are completed. You can find the girls doing something in different parts of the estate at different times of the day. The same will be done for the night time later.
- The animations for Taleona, Nansy and Leonora are also ready.
- Nansy’s clothes are slightly modified: both her new maid dress and its variations. For now, her new look appears just as you progress through the quests in the estate, but in the next update, when we load some events into the estate, certain things will precede the appearance of her new image.
- We found out that many of the busts lost their quality and looked blurry when we loaded them into the game. It turned out that most of the work on drawing the details of clothing and the features of their faces became blurry. Perhaps it wasn’t really noticeably, but we have corrected that issue. There are a few examples below to show you the difference. Almost all characters that appereared in the story arch for Sardo have been updated. At that time, we changed the approach to making new busts, but didn’t take into account one feature of the program that we used to set up a range of characters’ emotions.
- The statistics menu has been fully updated. Now it will be possible to receive the information about the level of depravity and obedience of the heroines, as well as the current level of their arousal, which will have a certain influence on the behavior of the characters.
- The description of the characters, which previously could be read in this menu, hasn’t gone to anywhere. You can call it by pressing Enter.
- Also, there is a menu of achievements appeared for each character. It will show you if there are any events or quests related to this or that character, or some other achievements.
- In general, you can look at the frame of this system in the Journal, but as soon as we finish it, we will update the guide and describe how it works.
- There is an indicator now on the quests which are still in progress. Now there is no need to guess which quests are possible to complete and which are still in development.
- As we promised, we have completed 3 art scenes in this version. Two of them are animated, and one is static. You can find them in the quest related to the trip to Artaun and to shopping for clothes.
- It seems like saves from the previous version of the game more or less work in this version, so if you want just to have a look at new arts, you can move your saves and try to download the game before going to Artaun, as well as before going shopping for clothes.
- There is a small size art before the trip to Artaun, and there are two animated art scenes in the clothing store. Just keep in mind that you can’t see both art scenes at once. Each art is specific and can be seen only if you do certain things that are written in the walk though guide.
- Living-room on the first floor;
- Hall;
- Kitchen;
- Library on the 3rd floor;
- As for the street locations, only Yard is available.
If you use a save file from the previous version to see new art, the character can sometimes get stuck when approaching to walls and obstacles if you control him with the mouse. But you can easily get out of it by using the keyboard controls.
- The work on new locations for this update has been completed.
- 5 new characters for the further development of the plot and their sets of emotions have been completed.
- 1 character got new clothes.
- Sardo, Elli and Umi’ wardrobe has got updated. You can forget about their old clothes now.
- In addition to the update of Sardo’s wardrobe, he has undergone some changes concerning his appearance. In this regard, all his clothing options from the prologue were corrected.
- The range of his emotions has been also expanded, as there was a lack of some emotions necessary for expressing his reaction in the dialogues.
- Umi has been updated and refined. Her emotions and the position of her head and hands has been expanded for her for greater expressiveness.
- Added 42 sprite sets for new and updated characters.
- Updated Idle and Walk animations for Sardo.
- The animations for horses and horse riding have been added to the game.
- The Main menu of the game has been fully updated. The art was carefully considered. There are some hints in it that can tell you something about the further development of the plot. And also, just for fun, there are a couple of secrets hidden. You can find them if you click the right places:-D
- And all the errors that were found in the Main menu after the release of the test version have been fixed.
- The options menu has been updated. There are much more settings in it now.
- The issue where the cursor was not highlighted when hovering over active zones and buttons has been fixed.
- The support for the web version of the game has been improved. There will be some news about it later.
- The time system in the estate has been partially refined, but there was not enough time to complete it, so I’ll deal with it closely this month. Therefore, please, don’t pay attention to the fact that not all the characters of the estate can be immediately found in their rooms or working during the day. It will be fixed in the next version, which will be devoted to the estate and various events related to its inhabitants.
- Corrected and partially refined dialogues and events after arriving at the estate.
- Loaded 2 new quest continuation of the plot, in which you can get into Artaun, and after that the city will be available for visiting at any time.
Arts:
Two arts from the prologue part have been updated. They didn’t match Elli’s new appearance, so our artist redrew them. There is also one art and one animated scene in progress. The scene will undergo the same changes as the scene in the brothel. We wanted to have finished these four arts for the current version, but there wasn’t enough time for us to do it.
Combat system:
Some part of the interface of the combat system and skills is ready at the moment. One of the fragments of the combat system is a menu of characteristics. It will be possible to track the current indicators and stats of the characters, as well as to customize active combat skills.
Also all pumped skills are partially completed, both for the main character and his companions. The only thing left is to modify the icons for them. The balance of skills and other aspects of the combat system will be done as soon as we finish drawing new sprite characters. We are also working a little on AI for enemies and companions so that they can adequately behave in battle.
Main menu:
This menu turned out to be more difficult to create than we expected. We have done the menu of Credits, but yet not completely. We didn’t have time to finish the Patreon submenu. There isn’t much work left. I just didn’t manage to configure it for the release of this update. Only two submenus are available for review so far: Gratitude and Developers.
As for the new Title menu, we are still working on it, because it is very difficult to make, and we want to make it beautiful and comfortable. Its art is also in the work, as Agnessa couldn’t get down to work on it since she helped me with drawing locations that I had difficulty to finish without her help.
Relationship Journal:
Improved relationship journal. We have completed its functionality and now the descriptions of all the characters met by the main character during the passing game are available.
Also in the next updates we will finish work on another fragment of the relationship journal.
Locations:
Seventeen new locations are ready and loaded. There are also two new additional locations that you can open later in the estate after you repair and make changes of certain rooms.
All these locations have day and night shifts.
We didn’t manage to finish seven more locations, they are at different stages of readiness and we decided not to load unfinished locations into the game, even if we want just to show them to you. It would be better if we load fully finished locations instead of raw works.
We didn’t have time to finish the mining village with the entrance to the mines, the village of Wenwood, and five forest locations.
I also added a map for movement around Artaun and we updated the indicators for entering the world map and city maps.
Now, new locations:
Estate – 4 new locations have been added, 2 of them are in different versions. This game zone is 100% complete. Only plot will develop in this area. There will be one more location added, but it will only be needed for the secondary quest, so there is no need to spend time on it right now:
Treasury:
Сommon room :
Two forms of an alchemical laboratory:
Two forms of a torture room:
Farms – two new locations. The Farm Zone is now 100% complete. Only plot will develop in this area:
Home interior:
The interior of the barn:
Coast Kanosund – 1 new location added. The coastal game area is 50% complete. In the future, another chain of caves will be added, the entrance to which is on the Coast:
The interior of the house on the beach:
Artaun – We had to work hard and a lot on creating this city as there were a lot of things to draw from scratch. We wanted Artaun to look different from Aklorion, so we spent some time working out the general style of the city. There is one more large location, that we need to make in Artaun, comparable in size to Central Avenue and 3 smaller locations. But the work on them will go faster now, since we have completely decided on the style of the city and have prepared most of the necessary tiles.
Street locations:
Central Avenue
Park and promenade
Town Hall
Stable
Interior locations:
Herbalist
Grocery store
Living room
Study room
Artaun Library
Tavern
See Changelog for more info!
DOWNLOAD
Win: ANONFILE – GOFILE – NOPY – PIXELDRAIN
Other: COMPRESSED*
Threads of Destiny Fragments: Special fun
GDRIVE – ANONFILE – GOFILE – MEGA – MIXDROP – NOPY
Extras: Walkthrough – Controls
BaasB thanks for the links