Three and One: The Cursed Mansion [v0.27 Public] [Man from icecream van]
It was an ordinary, boring day when my cousin texted me asking for help. His girlfriend and her friends were supposed to head out to some DJ event out of town, but they had a problem with their car, and my cousin was busy today. His girlfriend is Bianca, and her friends are Tori and Zoe. I know them well—we went to school together. They were the coolest girls in school. But… my relationship with them wasn’t exactly smooth. And now I’m going to drive them in my dad’s van, hang out with them at the festival, and spend the night in a hotel. What should I expect?
Netorare
You can avoid the NTR content, but with some conditions – it won’t always work on the first try, and it’s not always possible to avoid it completely (some of the bar’s friendly visitors will still have their fun). There are also plenty of other little details tied to it. If you’re completely against NTR content, then maybe this game isn’t for you.
Formerly known as “Three Chicks and a Loser – The Cursed Mansion”
- 1.800 lines of dialogue and code have been added
- Added four scenes. (2 main scenes + 2 fallback scenes).
- 1.500 lines of dialogue and code have been added
- Added three scenes. Scenes are available within a single playthrough (these are not variations of the same episode).
- 2.200 lines of dialogue and code have been added
- Added three scenes
- Bugfix
- 1,650 lines of dialogue and code have been added
- One scene added
- 1,500 lines of dialogue and code have been added
- Added two scenes.
- 1,600 lines of dialogue and code have been added
- Added first sex scene with… yeah, I forgot this girl’s name….
- I added new emotions for Helena. However, they are currently only used in a small section of the game. There are still four large folders of emotions for the other girls. Once I finish processing all this graphics, I’ll start updating the emotions throughout the entire storyline.
- I also added new “side” sprites for Tori, Zoe, and Bianca. These sprites will mainly be used when they talk to each other. There were some experiments with this before, but now they will be multi-layered sprites with outfit changes.
- 1,150 lines of dialogue and code have been added
- Added several animations to the first two scenes.
- Some old sprites have been replaced.
- Bug fixes
- Bug fixes
- 1,250 lines of dialogue and code have been added
- One spicy scene have been added
- A gallery with an NTR filter has been added.
- A hint system has been added to the dialogues.
- Old sprites from the very beginning of the game have been replaced.
- A setting for dialogue box background transparency has been added.
- 1,750 lines of dialogue and code have been added
- time issue fix
- bug fix
- 1,500 lines of dialogue and code have been added
- A new story day – Monday.
- The rest of Sunday is done.
- Helena got a new sprite, though it currently has almost no expressions. I’m preparing a batch of expressions for her (20+).
- Ian got his first few expressions. For full functionality, he’ll also need at least 20.
- So far, only a few character sprites have been added that allow characters to turn away or face different directions. I’ll keep working in that direction.
- A quest journal has been added (though it’s not really needed at this stage).
- A bunch of minor fixes.
- hot fix wold map issue
- Side portraits have been removed (they were originally meant to show emotions, but emotions are now reflected in the main sprites).
Hotfix
v0.16
- Adding emotions to the main character sprites.
In version 0.13, this was partially implemented. Future releases will expand on this. Initially, I thought three facial expressions per character (default face, talking, and smiling) would be enough, but it turned out that more are needed. - Implementing functionality for free play.
I don’t think it should be called a sandbox since it won’t be a full-fledged sandbox. I expect this feature to be functional in 2-3 versions. - Designing the in-game economy.
If the player can earn money, there should be ways to spend it. It’s clear that Ian and Helena will be involved in trading, and I will likely add a couple more merchants to the district. Over time, new items will be introduced that can expand the functionality of the apartments and provide additional gameplay opportunities when stored in the inventory.
Win/Linux: MEGA – WORKUPLOAD – BUZZHEAVIER – GOFILE – PIXELDRAIN – DATANODES
Mac: MEGA – WORKUPLOAD – BUZZHEAVIER – GOFILE – PIXELDRAIN – DATANODES
Android: MEGA – WORKUPLOAD – BUZZHEAVIER – GOFILE – PIXELDRAIN – DATANODES
Extras: Italian Translation* – Portuguese (BR) Translation*
*This unofficial port/version is not released by developer, download at your own risk.

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