Veil [Ch.1 Update 3f] [AshiDev]
Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious ruler seeking to expand her realm through politics, conquest and diplomacy.
Build thriving cities, shape the balance of power alongside, or against the factions ahead, and command unique characters in tactical card-driven combat.
— ✦ —
- – Lyen finally showing her face
- – Lyen card artwork changed
- – Lyen Tentacle event:jellyfish:
- – Seralyne Tentacle event:jellyfish:
- – Lumi Tentacle event:jellyfish:
- – Fixed screen flickering in higher resolutions
- – Fixed sound effects playing far quieter than the slider indicated (volume was being applied twice)
- – Dialogue skip button not showing during the intro and chained events
- – Default music & sound volume now start at 50%
- – Camera pan speed defaults tuned (slower by default, gentler on mobile)
- – Build & unit panels now hide during events/challenges for a cleaner view
- – Tweak encounter values timing for various events
- – Hover locked gallery scenes to know how to unlock said Scene
- – Incorrect signature triggering virus alerts caused by Unity version should be corrected
- – Android Build Added
- – Training event, lower level cards now have a random chance to get a little boost to become usable
- – Orb
- – Orb Bai He x Xue Ning
- – Orb Kaela x Lyen
- – Orb Rosaqueen
- – Random talks added to Golden House
- – Friendly talk added to C.C Company
- – Lumi rematch mix-up
- – Fixed food shortage event image quality
- – Losing to Kaela’s challenge didn’t recover the population lost
- – Some cards have a set level when getting them to not have cards too far behind in levels, the stat gains from those levels are random.
- – Stone Shortage event values
- – Rosalind challenge conditions
- – Golden House’s cards level up after every war too, allowing for smaller snowball effect
- – Cards now uses XP instead of leveling up after every battle
- – Subfactions now have passive production of ressources to enable trades (bugged will be fixed on the same link tomorrow)
- – Kaela & Lyen colors on text
- – CinderClaw Intro Event
- – Kaela Cinder Win/Lose Scene
- – Low food event scene w/Bai He
- – CinderClaw challenge
- – Talk button in Embassy
- – Chats with Golden House added (none for now)
- – Chats with Anora added
- – Chats with CinderClawn Company added (none for now)
- – Added CinderClaw Company in Embassy
- – Added Anora in Embassy
- – Added Crave skill (Damage increases based on missing HP.)
- Anora paying you a visit
- Tooltip
- Hopefully fixed alt-tabbing crash for some hardware
- Matched production radius to dead zone radius
- Skip button for common events
- Surrender button for Challenges
- Multi delete for the shovel
- Multi build when building anything
- When selecting shovel you become shovel
- Shovel mouse icon when in destroy mode
- Multiplace/destroy buildings when holding SHIFT
- Surrender event for the War (Mostly temporary)
- Winning event for the War (Mostly temporary)
- Day transition making some UI appear/disappear
- Rename Harbor to Dock
- Auto unlock upgrades when pop requirement met
- HP Upgrade by 2 instead of 1 when level up card
- Enemy Units behaviors tweaks when defending
- Text UI Tweaks everywhere
- Declare war notification for confirmation
- Upgrade notification
- Notification when capturing or getting captured city
- Notifcation when Card LVL UP available
- Dead range of buildings updated
- Cards now have Lvl & Stats
- New Dancer & Sister Cards
- Challenges reworked
- Each character you duel now has different level of cards, enabling harder or easier battles
- Rosalind game over scene
- A captured ambassy gets destroyed to avoid softlock
- Wrong unlocks in gallery
- Units being attacked while on cooldown/revive
- Changed various events values regarding lust gains
- Units now cost money to get revived during war
- Enforcer now starts on 3AP
- Changed gallery password
- New BG Musics
- Remade the Challenge UI
- Added walls to protect your city
- Added roads for unit movement
- Lumi brothel event N°2
- Winning/Losing war event while in challenge
- Unit preview movement tiles disappearing on hover
- Mimic skill wrong behavior
- Tooltip displaying the wrong info in specific cases
- Dead units getting teleported to their spawn blocking enemies to capture
- Multiple Brothels could be built
- Harbors placement bug
- Stone Mine upgrade didn’t work
- Close buttons on some UIs
- Cannot build anything on stairs anymore
- Harbors can now be placed anywhere that makes sense
- Mines don’t use nearby stones anymore
- Having more than one effect is now shown on your card during challenges
- New Farms texture (carrot & tomato yummy)
- Build panel now a scroll
- Web & Linux support
- Embassy Building
- Complete rework of Diplomacy
- Rulers/Generals now have physical sprites on the map
- Declare War option added in Embassy tab
- Challenges now occur depending on which unit encounters each other
- Xue Ning Brothel scene!
- Bai He Brothel scene!
- Lumi gallery
- Some scenes getting skipped post challenge
- Territory is now claimed after a war is done not by challenges, they depend on various factor such as win/lost challenges etc…
- Changed gallery password
- Bridges tiles units can walk across
- Map changes (Added elevation too!)
- Choose the name of your kingdom on a new game
- Unit pannel on the side, a second way to select your units
- Could build infinite brothel on the same turn
- Churches acted as trading post
- Couldn’t place trading posts AFTER placing a church
- Harbor values
- Players can’t claim Golden House’s townhall for now to prevent softlock
- Cannot gameover against Lumi anymore
- – Lumi 2nd Event (Win/Lose)
- – Lumi Brothel Event
- – Map size increase
- – Sneak peek next biome
- – Trade Outpost
- – Trades now have delivery times
- – Xue Ning SilentAssassin event winning scene
- – Could skip turn before Incoming trade appeared
- – Xue Ning SilentAssassin event not playing correct scene on defeat/win
- – UI Tweaks
- – Food now in raw numbers not percentage based
- – Trades now take time to arrive
- – Added dialogues to various events
- – Handling of tile structures (possibility of more details tiles later on)
- – Cactus
- Incoming trade offers from enemy faction.
- Music transition between scenes smoothed out
- Newly unlocked buildings appear in the build tab instantly (no need to end day)
- When entering/switching build mode, old selection overlays (radiusTile/highlight) are now cleared immediately, so previous building selection state stops and no longer conflicts with construction preview
- Removed Escape-key closing EventsUI
- Border incorrect on reloading save
- Watchtowers incorrect area on reloading save
- Multiple Events tweaked values
- Setting to change camera sensitivity
- Reworked Trade UI
- Gloriously Frilly Commonwealth
- Content :
– Gallery (You need to have already played out the scene to unlock it in the gallery)
– Private Time event text 🙂 - Bugfix :
– “In Construction” Buildings no longer expend territory, you need to finish the building first.
– Food Shortage event wrong values.
– Stone Shortage event wrong values.
– If Lumi fight was lost you couldn’t put her in the Brothel.
– Loading back in a save made Lust counter disappear ? - Tweaks :
– Added Lust system explanations in Helping Book.
– Added Keybind list in Helping Book.
– Farms no longer expend territory.
– Font changes.
– Discord link on main menu
- Bugfix :
– Enemies Mimic skill not used properly.
– Building exclusion zone being bypassed by spamming.
– Stone disappearing after destroying stone mine.
– Saves not keeping up with unlocked cards.
– Challenges cooldowns reset after loading a save.
– Unlocked brothel characters are now kept when loading back in.
– Upgrade & Economy Tabs scrolls now starts at the top instead of the middle duh. - Content :
– New Building : Church reduces lust for each house nearby
– New Upgrade : Cleansing, reduce lust by 1/Church
Check my Patreon for the latest release and allow me to work on the game!
Linux & Web are exceptionally one version behind until next week
DOWNLOAD
Win: GOFILE – BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN
Linux (Ch.1 3e): GOFILE – BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN
Android: GOFILE – BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN
Others (Ch.1 3e): Online

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