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Vivid Dead [v0.3.3 Extended] [Kosmic91]

Vivid Dead [v0.3.3 Extended] [Kosmic91]

November 26, 2024F95


As graffiti artist and former thief Kotone Inazuma, make your way through several stages full of hidden paths and horrors in search of a way to restore the city back to normal.

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Thread Updated: 2024-11-25
Release Date: 2024-08-04
Developer: Kosmic91 – itchTwitterPatreon
Censored:  Yes
Version: 0.3.3 Extended
OS: Windows
Language: English
Genre:
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female protagonist, monster, monster girl, 2d game, 2dcg, paranormal, combat, adventure
Installation:
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1. Extract and run.
Changelog:
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v0.3.1
Major fixes:
  • Devouroot game over animation
  • Errors when getting game over
  • Hotspring exit going to wrong area
  • Duplicate NPCs in hotspring area
  • Getting stuck on ceiling when flying up in the tower
  • Boss room doors in tower mode not working correctly
  • Picking up weapon causing an error
  • Minigame not giving won items
  • Pushable blocks getting stuck in walls
  • Player still having control after defeat
This update fixes a ton of bugs that were left in 0.3.0. Anyone who has 0.3.0 should download this version to avoid errors and crashes. Additionally, this version also has an auto-sprint setting, as many people are probably too used to the movement controls in the previous demo. There are also various other tweaks to the game balance.
Main fixes:
  • Cannibal Root Animation
  • Game over and error occurs
  • Going to the wrong area at the hot spring exit
  • The same NPC in the hot spring
  • Get caught on the ceiling while flying up the tower
  • The door to the tower boss room doesn’t work properly
  • Weapon-taking error
  • I can’t get the items I won in the mini-games
  • Pushable blocks get stuck in walls
  • At 0HP the player can still move
v0.3.0
Major changes from v0.2.1:
  • Kotone walks by default now instead of always running. To run tap the directional key/button twice, or just use an analog stick controller.
  • The default weapon is now a regular knife rather than kodachi.
  • Grabs can be escaped instantly using the knife by pressing the attack button, although Kotone will still take damage.
  • Clothing is destroyed faster and if Kotone is at 0HP when grabbed she will be stripped and violated if nudity is on.
  • The mountain stage from v0.2 extended has been removed and parts of it merged with a different stage.
  • Treasure Dungeon minigame is not in this version, there is a different minigame instead.
v0.2.0 Extended Demo
  • The map screen is no longer, each area is connected via savepoints that you can travel between once the second one is found.
  • Save files have been added.
  • Stage 1 has a mostly different layout and name along with stage 3.
  • You can perfom a strong attack while crouching, and the air version is different. The light attack no longer perfoms strong attacks when holding forward.
  • Paint can now be aimed with a crosshair when holding the strong attack key. You can’t aim it in midair however.
  • MP now shows the values above the meter and anima crystals now increase MP intead of the recovery time.
  • There are key items that have one time uses and are shown on the pause screen.
  • Shop items are more expensive.
  • Power ups are harder to find on an initial playthrough of a stage.
  • Clothing resets only if you die or fail, if the options are set to no clothing damage restarting from a savepoint will reset it.
  • The treasure dungeon minigame is now hidden somewhere else.
  • The boss arena and fight has some changes to it.
  • There’s more new stuff to find, but those are the most important things I wanted to mention.
v0.1.3:
Bug fixes:
  • Not able to select X Input controller in control settings.
  • Missing ceiling collision in 1-1.
  • Pressing X key on the title screen causing an error.
  • Game not saving after clearing a stage.
  • 1-3 switch not resetting after exiting and returning to the stage.
Changes:
  • Light Paint hitbox and some enemy hitboxes adjusted.
v0.1.2:
Bugfixes:
-Back aerial kick facing forward with paint equipped.
-Stage rank updating to the last one obtained rather than keeping the highest.
-Dying while holding a charge attack causing Kotone to freeze.
-Glitch causing the player to become stuck in run animation when landing.
-Katana not breaking dark blocks.
-Ghouls getting caught in floor.
-Error when starting new game after returning to the title.
Changes:
-Inventory functions.
-Can drop items/weapons by holding space and pressing A or S.
-Can grab ledges behind Kotone if holding back.
-Minor level design changes.
v0.1.1:
Bugfixes:
  • Able to do up attack while in low passageways getting stuck in the ceiling.
  • Onibi(blue flames) dropped by ghosts disappearing, soft locking the player.
  • Walls in some areas not having collision.
  • Areas not resetting properly when reloading.
  • Boss freezing in animation when hit before the fight.
  • Items sticking in walls.
  • Able to move when at 0HP.
Changes:
  • There is now a strong attack button to use secondary weapons without holding forward.
  • Added an equipped weapon icon to the HUD.
  • Some rooms have platforms added/rearranged.
  • MP bar changes position if near the top of the screen.
  • The game’s texture pages have been resized from 8192×8192 to 4096×4096 to hopefully be more compatible with weaker GPUs since many people have  reported lag.
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    Vivid Dead [v0.3.3 Extended] [Kosmic91]