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Weinende Rose [v0.2.04] [ZetRayan]

Weinende Rose [v0.2.04] [ZetRayan]

July 15, 2024F95


We are developing a platform game aimed at collecting items, leveling up your character, farming and socializing. The main idea is that the player has a certain safe location with a lot of interactivity with characters and objects on it. (As in many similar games). In the same location, the player will go to perform tasks or search for items. Tasks will consist of a branching chain of small levels. Each level will have a certain task to go further. Defeat all enemies, press all buttons, survive, defeat the boss and so on.

Thread Updated: 2021-12-21
Release Date: 2020-12-21
Developer: ZetRayan PatreonItch.ioTwitterNewgroundsGame Jolt
Censored: No
Version: 0.2.04
OS: Windows
Language: English
Genre:
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2DCG, 2D game, Animated, Female protagonist, Monster girl, Platformer, Side-scroller, Adventure, Combat, Fantasy
Pixel art
Installation:
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1. Extract and run.
Changelog:
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v0.1.85
– the character’s movement speed is slightly slowed down.
– fixed some opportunities to open inventory(In the jump, when taking damage, in the menu, and so on).
– Fixed an issue with focusing the HTML version of the game on some sites.
– Fixed the order of the frames during the sex animation with flower.
– Fixed the ability to jump into the squat state while being caught in the camp.
– Changed the positions of some objects.(Laser, cabinets, boxes)
– Fixed some incorrect animation speeds. (from 0.25 to mostly 0.18)
– Fixed a stat bug when drawing enemies with a chain. (The enemy was hovering in the air).
– Fixed incorrect ability to hit the target by throwing a spear for the enemy.
– Fixed a bug in the execution of paths and player search( In the previous version, nothing worked at all). But not completely fixed.
– Added a waiting state for some enemy. (The enemy does not immediately run to attack, but waits).
– Added the ability to jump down using the “Down + Jump” button combination, but also, there is still the ability to jump down by pressing ” Down, Down”
– The character no longer runs into the wall, but stops in front of it.
– Fixed some aiming issues for capturing some targets. (The scope went through the walls or past the target).
– Fixed an issue where an enemy throwing spears threw them too far away, making it impossible to hit the player. Now he runs up to the optimal distance.
– Added offensive attacks. If you hold down the movement button, the character takes a step forward during the attack. If you do not pinch, the character attacks on the spot without moving.
– When respawning, enemies immediately look at the player.
– Fixed some issues with the alarm sign appearing after an enemy dies, but not yet completely.
– Fixed incorrect grabbing on the edges of some objects.
– Fixes a bug with animation of the jump when touching a wall-
– Added the event of taking damage when clamped between moving solid objects.
– Fixed incorrect view when capturing an object with a chain.
– When communicating with NPCs (Or doors), the character’s sprite becomes Idl instead of running if the character is standing on the ground. The speed is also annulled.
– Fixed a bug with items that caused the game to crash or break and give out inadequate errors, which caused it to not be fixed for a long time.
– Added sliding off the corners of hard objects or on steep surfaces.
– The AI of the enemy cat and arrow have been rewritten completely, but not yet completed.
– Added new movable doors and the ability to fully physically interact with them.
– Added a new way to spawn enemies.(Springing and appearing)
– Fixed jump animation for the player character.
– Changed the shape and sprite for textboxes, as well as their spacing.
– Updated Slime appearance animation.
– Added destructible boxes with random items.
– Added cabinets that can be opened, but they are not yet physical.
– Fixed a bug where multiple triggers were activated in a single tap.
– added analytics that sends errors to the web version of the game(unprofitable for windows)
– Added a new temporary level.
– Added an icon indicating the absence of sound in the game.
Editor:
– Added 3 cheat codes.
– Triggers have been rewritten.
– Added an Arena object and a node interacting with it. The arena connects to units and activates them with a node. ( During the movement, the player can be attacked by several enemies and the player must defeat them in order to trigger the next stage of the scenario. )
– Added new icons to Triggers and Arena and Unit.
– Node activating triggers by script.
– Fixed a bug, or rather, added the mechanics of activating several parallel lines of the script.
v0.1.8
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  • The demo this time is very short.
  • Control is in the game itself and now everywhere is indicated in the tips
  • There is still no sound in the game.
  • Lots of new graphics.
  • One new hentai scene for flower and a redrawn scene for slime
    ( Only 2 H-scenes in the game at the moment)
  • Added new interactive objects-puzzle blocks, lasers, and Elevator blocks.
  • Improved adaptation of the game to the gamepad. (You don’t need to configure anything. The game itself determines what you play – on the gamepad or keyboard and changes the hints in the game.
  • Shadow Shader( only Works with the Win version at the moment)
v0.1.6
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– added game menu
– added difficulty selection in the game
– added mechanics of salvation from the abyss to light difficulties
– added the ability to throw a chain without jumping off while swinging on them
– added the ability to change the control in the game(and it will remain)
– added gamepad support (not very good yet)
– fixed a minimap error for the HTML version.
v0.1.5
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– the game has become bigger
– added a new enemy – miroka.
– returned enemy the cat.
– added the ability to look around via Shift+Arrows
– the game now has the ability to save on checkpoints and move between levels.
– added camera focus on sexScene and zoom (can only be enabled on F3).
– added a small manual (F1)
– the game now has a simple level map(located in the manual)
Not working well for HTML5 version!!!
– improved mechanics chains and convenience in the attack on the enemy.
– improved game controls and simplified tap rules for combinations.
– added the ability for enemies to chase the player.
– slide Mod now deals damage from the air.
– added inventory with items and the ability to use them. (W)
– redesigned damage mechanics. Now a small period of invulnerability is given when taking damage. Also, you have the opportunity to escape from the abyss if you take damage and fall.
Bug fixes and small changes:
– fixed a critical bug that occurs when an enemy dies from a grenade and is attracted to it.
– fixed a bug with the cooldown of grenades.
– fixed a bug with the health bar at the start
– slightly corrected the camera and given the ability to switch the camera via the f3 button
v0.1.2
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– simplified and simplified the physics code of all objects for better performance of the web version.(Windows version did not suffer from this at all);
– Improved control for the Scorpion chain regarding the jump button.
– Fixed a bug where the chain was not destroyed immediately if slime forced you when you were swinging on the chain.
– Removed the permanent inscription with the patreon. It will now only be at the start.
– added the ability to regurgitate after being attracted to an opponent, as well as acceleration from this attraction(as from the yellow ball)
– Fixed helpBox lag for the web version of the game.
– Fixed an issue with the cutscene and after-death selection. (Now you have no choice, yet);
– Reduced cooldown of Scorpion(For convenience);
Developer Notes:
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The early demo version of the game is not in perfect condition, but we are constantly working on the project. Unfortunately, we are currently having problems with the art features, so there is only one NSWF scene in the game. In addition, the game will only take 10 minutes at the moment. The game is still without sound.
Video:
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Controls:
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Controls Keys
Moving Left/Right
Jump / talk with NPC / Escaping from slime stun Up
Hit X
Sit / lift a block. Down
Chain Shot D (when targeted)
Change Chain Shot Target Q/D
Scorpion Shot Z  (when targeted)
Bomb A
Slide X+down (in Air)
Roll Left/Right + Down
Hop down Down, Down (on Platform)
Inventory W
Restart R
Exit Esc
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    Weinende Rose [v0.2.04] [ZetRayan]