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WhoreMaster Crossgate [v1.13.3] [turningpoint]

WhoreMaster Crossgate [v1.13.3] [turningpoint]

May 4, 2026F95


WM: Crossgate is a management sim about building a criminal empire in a city you might already know. Recruit and manage your girls, run your establishments, and grow from scraping by to running the whole operation – while keeping an eye on who actually holds power in Crossgate. It’s not you.
This is a continuation of WhoreMaster and crazy-wm-mod rebuilt from the ground up, with focus on systems and world depth Continuation and full rewrite of WM + crazy-wm-mod

Thread Updated: 2026-05-03
Release Date: 2026-05-03
Developer: turningpoint itch.ioPatreon
Censored: No
Version: 1.13.3
OS: Windows
Language: English
Store: itch.io
Genre:
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Adult, Dark Fantasy, Fantasy, Management, NSFW, Role Playing, Simulation, Singleplayer, Strategy
Installation:
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1. Extract and run.
Changelog:
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**1.13 (jobs overhaul)**
– 45+ jobs across House, Bar, Brothel, Dungeon and Catacombs are now fully moddable: pack authors can retune wages, outcomes, narration and trait gains without touching code
– Major content pass: richer narration, randomized trait rotations and skill gains restored across Bar Singer, Peepshow, Piano, Stripper, Waitress, Whore, Torturer and more, parity with Legacy WM7
– New Performance skill (used by Bar and House jobs)
– Trait pricing fix: girls with active stat modifiers are now priced and gated correctly everywhere
**1.12 (consumables + traits)**
– New consumables: items can be used during a shift, auto-trigger on conditions, run out, or be refused; ships with a Coffee item and Caffeine Addict trait
– Trait effects rewritten from the ground up: stackable, live-updating, save-safe, no more “relearn the trait after loading”
– Pack authors can now write entirely new traits (stat boosts, skill caps, enjoyment, modifiers) in pure XML, no recompile
– Lua scripting hooks expanded for pack authors
**Fixes since 1.11**
– Each pack’s traits and items files are actually loaded (previously only the first folder’s were picked up)
– Caravan slave market resets cleanly on quit-to-menu
– Empty Bar tab and casino naming bugs fixed
– Older saves load gracefully into the new trait and job systems
**For modders**
– Authoring kit overhauled with cookbook, snippets and reference pages for jobs, traits, consumables and conditions
– (Upcoming) Pack validator now catches malformed trait effects
1.11.0
  • Image types now fully data-driven from ImageTypes.xml – add a new kink tag with a one-line XML edit, no recompile
  • Pack authors can split images into per-type subfolders (Profile/, Sex/, etc.); Content Manager counts both root and subfolder files
  • Pregnant portraits no longer leak into non-pregnant girls’ portrait slots (and vice versa) in Slave Market, Girl Management, House, Dungeon, Girl Details
  • Gallery auto-splits into per-type rows: packs with Strip, Nude, Milk, Titty, Bed, Combat, Swim, Ecchi art now get a dedicated row each instead of a polluted Profile row
  • Pregnancy duration modifiable by traits (preg_duration effect) and potions (PregAdvance item effect); two sample pregnancy potions ship in PregnancyPotions.itemsx
  • Monster pregnancies get their own base duration, configurable separately
  • New Lua pregnancy API for scripters
  • Pack discovery fixes: shipped config pointed at the wrong folder on fresh install (samples now load), Content Manager reads the configured Packs path, three-location fallback self-heals stale installs
  • Loading an old save no longer wipes newly-installed pack girls out of the roster
  • Slave Market: cloned unique girls carry their pack images; duplicate-name uniques show as “Name” and “Name (2)”
  • Sample packs now ship Status=”Slave” so the caravan unique pool actually has girls on first run
  • House: Next/Prev navigation works from House-opened Girl Details; Item Management (trader) sees House girls; trader defaults to Shop-sells / Player-buys
1.10.1
  • Smarter image fallback: scoring picker rates candidates on 4 axes (pregnancy, futa, tied, participants) plus a configurable Type affinity table; pack authors can override weights via their own image-fallback.xml
  • Content Manager and Gallery migrated to RmlUi (modern UI)
  • Added option to open pack folder on disk directly from Gallery / Content Manager
  • Modder reference docs published: every stat, every skill, all 237 traits grouped by type, every job by building, image fallback config
  • Rust 2.x next-gen build gets its own release pipeline
1.10.1
  • Changed UI for Content Manager and Girl gallery view
  • Added option to go to the folder on disk directly from the Gallery/Content Manager
1.10.0
  • House building – new residential building with 11 jobs and girl harem management
  • Crazys pack format natively supported (images.xml, fallback graphs, multi-tag images)
  • Modern UI rolled out (RmlUi top bar, 5 screens migrated)
  • 4-axis image tag system (Type, Participants, Pregnant/Futa/TiedUp, Style) with ~80 base types
v1.9.0
The dungeon has been completely rebuilt, its dialogue finally reads like something written by a human, and the game has started telling you what your actions actually do to a girl’s stats.
The new dungeon has a clean three-column layout: prisoners and customers on the left, the selected girl’s image in the middle (with support for dedicated torture and jail art, falling back to her profile picture if the pack doesn’t provide it), and the full action column on the right. Every action is still here: View Details, Interact, Brand, Sell, Feed, Starve, Torture, Release, mass-release options. Multi-select still works. Low-health rows glow red, content-pack girls glow gold, starving rows show a warning tint, and the whole thing finally fits the look of the rest of the game.
Scripted narration and choice menus got a proper overhaul while the dungeon was open. Message text now slides in as an overlay you can actually read, the old four colour tiers (info, warning, positive, financial) are back in a darker palette, and the choice buttons live in the same panel instead of floating behind the sidebar where they used to hide.
The real player-facing win: scripted stat and skill changes are finally visible. Scolding, torturing, or interacting with a dungeon girl used to move her numbers around in silence. Now each interaction’s real effect rolls up into a one-line summary on her Turn Summary (“Interaction result: Obedience +10, Spirit -3, PC Hate +2”). Trait modifiers and caps are baked in, so Fragile, Tough, Construct, and Incorporial are finally legible instead of baffling. This covers the whole game, not just the dungeon.
The game walks a girl down a six-step spirit ladder (fierce, defiant, sullen, yielding, crushed, broken) and responses react accordingly. A fierce prisoner under torture clenches her jaw and refuses to scream. A broken one flinches at your shadow on the wall. Torture, Force, Chat, and a brand-new Interrogate action each have around a dozen tiered lines now, and they rotate so you stop seeing the same sentence twice in a row.
Also: new Credits screen on the main menu, with Special Thanks and a support line linking Patreon and Itch.io. It’s a solo-dev project; every bit of support buys more time to keep pushing it forward.
v1.8.1
initial zone release
Developer Notes:
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Characters with real decision-making systems behind them – not a coin flip with a name attached, not a full RPG companion, something in between
Multiple building types, each with their own management layer and revenue logic
Rival factions expand and fight for territory whether you’re watching or not
Tight early-game economy that shifts into empire-scale pressure in the late game
Aimed to be multi-platform (Windows, Linux, MacOS) and multilanguage
Support for community girl packs and content packages + modding with Lua and modernised API
Do you want to support the game? Follow here: https://www.patreon.com/cw/VelvetLedger
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Win: BUZZHEAVIERDATANODESMEGAPIXELDRAINVIKINGFILE

Extras: Masterkit
Packs: Collection

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    WhoreMaster Crossgate [v1.13.3] [turningpoint]