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Whoremonger NTE [Act 3 P2 Beta] [Turning Tricks]
Ren'Py   /   VN

Whoremonger NTE [Act 3 P2 Beta] [Turning Tricks]

April 3, 2025F95


Whoremonger NTE is a story about redemption and new beginnings.  It’s a story about a protagonist who has suffered a serious injustice and who has lost almost everything in his life.  Where does he go from here?  Who is he?  What kind of person will he become?
Our protagonist was a normal, boring father and family man, until the one he loved betrayed him and took a freight train through the middle of his life.  Five years later, he gets to start over.  Will this change him? Will he try and rebuild that old life?  Or will he make a totally new life for himself?
In Whoremonger NTE (New Testament Edition) you can help him decide what path to walk, as he starts life over and searches for something special in his life.

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Thread Updated: 2025-04-02
Release Date: 2025-04-02
Developer: Turning TricksSubscribeStarItch –  Discord
Censored: No
Version: Act 3 – Part 2 – Beta
OS: Windows, Linux, Mac, Android
Language: English
Other Games: A Dark Horse Riding
Genre:
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3dcg, Male Protagonist, Anal Sex, Big Ass, Big Tits, Blackmail, Cheating (Avoidable), Creampie, Corruption, Exhibitionism, Female Domination, Gilf, Graphic violence, Groping, Footjob, Handjob, Humor, Incest, Lesbian, Loli, Masturbation, Milf, NTR (Avoidable), Oral Sex, Romance, Sex Toys, School setting, Sleep Sex, Small Tits, Spanking, Stripping, Teasing, Titfuck, Urination, Vaginal Sex, Virgin, Voyeurism
Planned: Multiple Endings, , Pregnancy
Installation:
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1. Extract and run.
Changelog:
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Act 3 – Part 2 Beta:
– 8 New Scenes
– 635 HD Renders
– 21 New Animations (3527  Frames)
– 8362 lines of code
– 35,000+ words (total now is ~140,000 words)
– 11 new music tracks and 6 new sound effects
– 23 new gallery pics for 6 characters
– new side images for two characters
– Apx. 15-20 bugs fixed from previous versions
– Corrected some french phrases to be more regionally accurate.
Note 1: New build archive size is 1.12 GB (PC version)
Note 2: Unlike Part 1, every path choice has new lewd content this update. For example, just in the one scene where Mark has date night with April, I had to make  7 different versions, to cover the multiple path choices players may have picked.
Note 3: In the scene where the C/O Juliette comes to visit Mark, I didn’t have time to flesh out the lewd parts, so they will be added in the first part of Act 4.  Might be useful to do a save at that scene so you can go back and see what I add.
Act 3 – Part 1 Beta:
7 new scenes (depending on path choices)
550 HD renders (plus 2700 animation frames)
40 animations
15,450 words (total for project so far is ~103,000)
5000 lines of new code
13 new music and audio files
3 new Easter Eggs
2 new location sets
Added the ability to change all the main character’s names from their profiles
Added emojis to the phone system
Reworked over 50 UI elements such as character side images and sprites
Added first Android build for this VN
Even with all this content, the build distribution is still under 1GB due to using nearly lossless webp’s and webm’s for pictures and movies.
Act 2.01 Beta – Continuity Update and Bug Fixes
Story Fix:
  • Added a short bridging scene where if you had blocked content with the GILF Laura, and had checked up on Agnes alone on Friday morning (Day 19) then you would learn later that Laura invited Agnes to stay on her couch as she didn’t think it was right her to be all alone in the basement. This should smooth out some continuity issues where Agnes and Laura seemed to know each other when you hadn’t seen them meet yet. The other reason I needed to add this little bit was because I originally had plans for scenes with Agnes in the basement, but I changed my mind and in a future update, Agnes is instead going to be moving into that last vacant apartment in the building.
    Other Fixes:
  • Fixed issue where Olivia mentions an event you never saw, when dropping Maddie off for school on Day 19
  • Added the option to turn lewd content Off for Olivia in that same scene. If you chat with her, content stays on. If you choose to not chat with her, you’ll lock her out of lewd content, although she still is in the story with Maddie.
  • Fixed an issue where the MC thinks about a scene with the stripper even if they didn’t choose that event.
  • Fixed a gallery image being incorrectly numbered when checking on Agnes in the basement
  • Fixed two original Act 1 renders where the bat the MC used on Chuck cloned itself
  • Fixed an incorrect variable on day 13 where dialogue depended on if you had sex with Juliette or not, when she visited you in your new place.
  • Fixed several spelling and grammar mistakes.
  • Fixed a couple of mislabeled speakers in dialogues. The correct characters are now speaking.

    Act 2.0 Beta:
    File Size – 861 MB
    950 New Static Images
    13 Animations (another 900+ renders)
    43 new Gallery images
    (plus 2 new Easter Eggs for this update – I’ll add a lot more in the next release)
    21 new scenes (covering just about a week)
    17 new audio files (music and SFX)
    6000+ lines of code
    26800 words of dialogue
    This is my first attempt at real animations. They will get better over time, I am sure.
    Introduced the first cross-over characters. From now on, characters you named in any of my VN’s will be remembered in any other VN I make. So when I have them cross-over, the game will remember what you named them.
    Note about Crossover Characters – Ren’py allows developers to add what is called multi-persistent variables that will be saved and accessible by any game or VN the developer wants. This makes it possible to play game A, for example, and then when you play their new game B, any characters that have crossed over will retain their names and any other stats the developer sets. This data is located in the same area of your AppData folder where all Ren’py games keep their saves. It’s in a sub-folder labeled “persistent”. So if you regularly clean out the Ren’py saves folder, you want to leave that persistent directory alone, otherwise you will lose this feature and then be forced to rename characters in new games (or be stuck with their defaults).
    Started updating the side images again. All the characters being featured in this release have been updated. Characters from Act I will be updated for the next release.
    Corrected some coding used by Ren’py’s Self-Voicing feature. The Game UI in the upper left will no longer be read and character descriptions such as Thinking and Whispering are formatted better and don’t get duplicated by the self-voicing feature.

    Whoremonger NTE – Act 1.10
    BUG FIX
    – Fixed variable that flags if you accepted invitation to the VIP lounge or not, on day 3.
    BUG FIX – Fixed bug where, if you were not on Mei’s path, it caused an Dev placeholder scene to show when doing laundry on day 7. That scene saying you had an issue with variables was left over from when I built it. The scene should play properly now.
    BUG FIX – Fixed a missed flag that was supposed to be set when you meet Maddie for the first time.
    First Easter Eggs added to gallery!
    Eight secret renders are hidden in the game so far. To find the Easter eggs, you need to click their secret locations. These locations are invisible and will be difficult to find. We don’t want to make them too easy to find, so you won’t see them glowing when you mouser-over; like some other games. Instead, look at the renders and keep an eye open for things that should catch your attention and try clicking on them.
    When you find a secret render, it will show on your screen and a victory trumpet will sound. Click the icon that appears in the upper right to continue the game and the render you just found will now be in the last set of your gallery – the one with the golden egg thumbnail.
    Subscribers and those who bought the game on Itch.io, will get the locations in the included walkthrough.

    Whoremonger NTE – Act 1.01

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    What’s the Same?
    The core story and most of the renders are the same as the original version. What I did though was change this from the pseudo-sandbox type of game it was before, into a pure Visual Novel format that is much easier to read and play.
    It’s not a kinetic VN though. You have to make many choices in this game, and each of those choices will either set you on a specific path, or change some of the content you see.
    What’s Different?
    So much more! Not only are there over 300 new images that I made, but there is also 10,000 new words of dialogue, 29 new music and sound files, and thousands of lines of new code for features and improvements. Also, there’s no patches required anymore… fuck that! This VN is openly incest themed! *grin*
    So, even though this is still officially “Act I” of this story, it’s an almost completely new version of Act I, with much richer dialogue, a couple of new scenes (including a major Lewd scene) more features, added renders and many other improvements! And there is a gallery now!
    As well, 19,000 lines of code were completely re-written in the background. I’ve learned a lot over the last couple of years and applied that to this new version. Not only will this make Whoremonger better running, with fewer bugs (I hope!), it also provides a framework where I can easily add new content moving forward. That’s because I am planning on finishing this story! It sat abandoned for far too long.
    And, even with all the new content and improvements; because I converted all the images to WEBP format, the Build size for this version is still over 110MB smaller than the original while keeping the images at the same quality! With luck, I might be able to finish this story and still slip under the 2GB file limit in Android. (I haven’t done an Android build yet, but that’s on my To-Do list for next update)
    What’s Ahead?
    My plan is to alternate my work between Whoremonger and my newer project, A Dark Horse Riding. I’ve learned from other Devs that this is one of the best ways to avoid burn-out on one project. Instead, after each content update, I’ll switch to the other project. I started re-doing Whoremonger around January 10th or so, and it was probably the most work I have crammed into four weeks ever! But it totally recharged my interest and got my creative juices flowing again.
    So look for the next update in Dark Horse in about a month or so, and then back to this one.
    By the numbers…
    Renders/Images:
    1990 images (300+ new)
    Code: 19,000 lines (all new!)
    Dialogue: 63,100 words (10,000+ new)
    Music/Audio: 93 files (29 new)
    Play Time: Between 5-6 hours for single path.

    Act 1 – v1.10 Changelog:
    Numbers:
    Lines of code (14,000+ new, 20,000+ total)
    HD Renders (950+ New, 1440 total)
    Play Time (3 hrs+ on Act 1 content (longest path), plus another 1-2 hours on other paths)
    This doesn’t include the time for the Prologue
    New Content:
    19 Game days and apx. 33 events
    6 new characters
    Stayed with a VN style format with path choices. Decided to wait until a new project to attempt a Sandbox game
    Two NTR events this update. To see them, you need to turn NTR on, either when asked in game or by using the switch in the preferences screen.
    I wrote completely separate content for scenes where there is an NTR version and a non NTR version. You will only see the one you choose.
    Other Stuff:
    Fixed some typos in Prologue
    Made formating changes game wide for better readability
    Created full character customization for almost all characters in game
    Updated Sprites and Side images on all characters
    Added an NTR switch to the Preferences screen
    Added some new music and normalized all the music files to be a little lower volume

    Act 0 – v1.0.1 Prologue
    Initial Release with splash screen hotfix applied. No other changes. If you downloaded a v1.0, just apply the hotfix links in OP.

    Act 0 – v1.0 Prologue
    Initial Release
    470+ HD renders
    15500 Words
    38 Sound and music files
    Apx. 1.5-2 hours playtime

  • Developer Notes:

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    April 2nd 2025,

    A couple of quick notes about Act 3 – Part 2

    First, there’s a scene with Juliette that is in this release, but the lewd part of it is not shown. I ran out of time so I will be adding animations and renders to that scene when the next update is release (first part of Act 4).

    Second, with the extra work my newer animations entail, and also because I am making a greater effort to add more dialogue to lewd scenes and post-lewd scenes, I am going to change how my updates are made. Instead of doing 6 or 8 full scenes, I think I will try making 2 or 3 scenes only. That way, I should be able to get an update out in 5 or 6 weeks, which was the timeline I originally wanted to do. This will also let me concentrate more on each scene and make them better quality.  This is one of the main purposes of doing Beta releases and early access.  I’m not only learning how to make better renders, and do better writing; I am also learning how to work on this.

    Finally, I am shifting over to A Dark Horse Riding, to do a quick 1 or 2 scene update. I need a short break from WM and I want to keep DH fresh in my mind. After I finish that update, I’ll jump back to this project and start working on the first part of Act 4.

    Until next update!
    TT

    DOWNLOAD
    Win/Linux: PROTONGOFILEMEGAPIXELDRAINWORKUPLOAD
    Mac (Untested): PROTONGOFILEMEGAPIXELDRAINWORKUPLOAD
    Android (Untested): PROTONGOFILEMEGAPIXELDRAINWORKUPLOAD

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      Whoremonger NTE [Act 3 P2 Beta] [Turning Tricks]