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Whoremonger NTE [Act 4.3.1B] [Turning Tricks]
Ren'Py   /   VN

Whoremonger NTE [Act 4.3.1B] [Turning Tricks]

May 4, 2026F95


Whoremonger NTE is a story about redemption and new beginnings.  It’s a story about a protagonist who has suffered a serious injustice and who has lost almost everything in his life.  Where does he go from here?  Who is he?  What kind of person will he become?
Our protagonist was a normal, boring father and family man, until the one he loved betrayed him and took a freight train through the middle of his life.  Five years later, he gets to start over.  Will this change him? Will he try and rebuild that old life?  Or will he make a totally new life for himself?
In Whoremonger NTE (New Testament Edition) you can help him decide what path to walk, as he starts life over and searches for something special in his life.

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Thread Updated: 2026-05-04
Release Date: 2026-05-04
Censored: No
Version: Act 4.3.1 Beta
OS: Windows, Linux, Mac, Android
Language: English
Other Games: A Dark Horse Riding
Genre:
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3dcg, Male Protagonist, Anal Sex, Big Ass, Big Tits, Blackmail, Cheating (Avoidable), Creampie, Corruption, Exhibitionism, Female Domination, Gilf, Graphic violence, Groping, Footjob, Handjob, Humor, Incest, Lesbian, Loli, Masturbation, Milf, NTR (Avoidable), Oral Sex, Romance, Sex Toys, School setting, Sleep Sex, Small Tits, Spanking, Stripping, Teasing, Titfuck, Urination, Vaginal Sex, Virgin, Voyeurism
Planned: Multiple Endings, , Pregnancy
Installation:
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1. Extract and run.
Changelog:
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Act 4.3.1:
– 3 new scenes
– 299 new renders
– 29 new animations (2540 frames)
– 19 new gallery images
– 4 new audio files (3 songs, 1 sound effect)
– 2219 lines of code
– 9500 new words of dialogue
Make sure you have version 4.3.1 as I fixed two small bugs after I pushed the first version. One was just the wrong version number in the code and the other was I forgot to make a default value for a variable used in Act 4.2 before, and which could throw an error at the end of this update.  Both are fixed now in the 4.3.1 builds. Also, there’s two gallery images that i forgot to unlock in the code. Maddie’s 48 and April’s 35. I’ll fix them in 4.4.
Bugs fixed:
– added flag to unlock Holly in the character screen when you first meet her (Forgot to add that in 4.2)
– added flag to unlock Alice in the character screen when you first meet her (Forgot to add that in 4.2)
– added flag to unlock Viktoriya in the character screen when you first meet her (Forgot to add that in 4.2)
– fixed a typo on the shop keepers name way back in Act 1
– fixed a formatting error for one of the laundry day scenes in Act 1
– added default value for a variable used in Act 4.2 in regards to Olivia’s blackmail attempts. This could cause errors in some places where that variable was checked.
– character formatting fixed for Miss Beckman, the school detention monitor from Act 4.2. She was mistakenly using the formatting for a male speaking character. Changed that to the female version.
New Build Archive Size is 1.43 GB (100mb over Act 4.2)
Act 4.2:
– 5 scenes
– 325 HD renders
– 11 new animations (951 frames)
– 6 new Gallery images
– 3 new active characters
– 2 new songs
– 3042 lines of code
– Apx. 11,000 new words of dialogue
– Build archive size is 1.33 GB
Note 1: The final spell check was not completed and there’s at least 5 small typos that I corrected in the project master but haven’t pushed yet. Still, feel free to report any you find as I most likely missed a few more.  They’ll be fixed when 4.3 comes out.
Act 4.1:
– 3 New Scenes
– 259 HD Renders
– 14 New Animations (1690 frames)
– 2028 Lines of Code
– 9800+ New Words (apx 1-1.5 hours reading time)
– 10 New Gallery Images
– 11 New Music Tracks and Sound Effects
Note 1: Fixed an issue when you first met Agnes but were not on Laura’s path, and then later in the story, Agnes and Laura are friends, with no explanation on how they met. That’s covered now on Day 19 for new play-throughs.
Note 2: Fixed an issue where you might have started a lewd path with Lian, but didn’t set her Lust or Love path later in the story.  If that was the case, when you first play Act 4.1, you should get a menu to choose the proper path you want. New play-throughs won’t have this problem.
Note 3: Fixed a possible code bug where some gallery images might not have been shown in the gallery.
Rearranged the order of the Galleries and added a “Misc” gallery for images of side characters and things that don’t fit in anu of the other main galleries.
Note 4: New Build Archive Size is 1.25 GB (PC)
Act 3 – Part 2 Beta:
– 8 New Scenes
– 635 HD Renders
– 21 New Animations (3527  Frames)
– 8362 lines of code
– 35,000+ words (total now is ~140,000 words)
– 11 new music tracks and 6 new sound effects
– 23 new gallery pics for 6 characters
– new side images for two characters
– Apx. 15-20 bugs fixed from previous versions
– Corrected some french phrases to be more regionally accurate.
Note 1: New build archive size is 1.12 GB (PC version)
Note 2: Unlike Part 1, every path choice has new lewd content this update. For example, just in the one scene where Mark has date night with April, I had to make  7 different versions, to cover the multiple path choices players may have picked.
Note 3: In the scene where the C/O Juliette comes to visit Mark, I didn’t have time to flesh out the lewd parts, so they will be added in the first part of Act 4.  Might be useful to do a save at that scene so you can go back and see what I add.
Act 3 – Part 1 Beta:
7 new scenes (depending on path choices)
550 HD renders (plus 2700 animation frames)
40 animations
15,450 words (total for project so far is ~103,000)
5000 lines of new code
13 new music and audio files
3 new Easter Eggs
2 new location sets
Added the ability to change all the main character’s names from their profiles
Added emojis to the phone system
Reworked over 50 UI elements such as character side images and sprites
Added first Android build for this VN
Even with all this content, the build distribution is still under 1GB due to using nearly lossless webp’s and webm’s for pictures and movies.
Act 2.01 Beta – Continuity Update and Bug Fixes
Story Fix:
  • Added a short bridging scene where if you had blocked content with the GILF Laura, and had checked up on Agnes alone on Friday morning (Day 19) then you would learn later that Laura invited Agnes to stay on her couch as she didn’t think it was right her to be all alone in the basement. This should smooth out some continuity issues where Agnes and Laura seemed to know each other when you hadn’t seen them meet yet. The other reason I needed to add this little bit was because I originally had plans for scenes with Agnes in the basement, but I changed my mind and in a future update, Agnes is instead going to be moving into that last vacant apartment in the building.
    Other Fixes:
  • Fixed issue where Olivia mentions an event you never saw, when dropping Maddie off for school on Day 19
  • Added the option to turn lewd content Off for Olivia in that same scene. If you chat with her, content stays on. If you choose to not chat with her, you’ll lock her out of lewd content, although she still is in the story with Maddie.
  • Fixed an issue where the MC thinks about a scene with the stripper even if they didn’t choose that event.
  • Fixed a gallery image being incorrectly numbered when checking on Agnes in the basement
  • Fixed two original Act 1 renders where the bat the MC used on Chuck cloned itself
  • Fixed an incorrect variable on day 13 where dialogue depended on if you had sex with Juliette or not, when she visited you in your new place.
  • Fixed several spelling and grammar mistakes.
  • Fixed a couple of mislabeled speakers in dialogues. The correct characters are now speaking.

    Act 2.0 Beta:
    File Size – 861 MB
    950 New Static Images
    13 Animations (another 900+ renders)
    43 new Gallery images
    (plus 2 new Easter Eggs for this update – I’ll add a lot more in the next release)
    21 new scenes (covering just about a week)
    17 new audio files (music and SFX)
    6000+ lines of code
    26800 words of dialogue
    This is my first attempt at real animations. They will get better over time, I am sure.
    Introduced the first cross-over characters. From now on, characters you named in any of my VN’s will be remembered in any other VN I make. So when I have them cross-over, the game will remember what you named them.
    Note about Crossover Characters – Ren’py allows developers to add what is called multi-persistent variables that will be saved and accessible by any game or VN the developer wants. This makes it possible to play game A, for example, and then when you play their new game B, any characters that have crossed over will retain their names and any other stats the developer sets. This data is located in the same area of your AppData folder where all Ren’py games keep their saves. It’s in a sub-folder labeled “persistent”. So if you regularly clean out the Ren’py saves folder, you want to leave that persistent directory alone, otherwise you will lose this feature and then be forced to rename characters in new games (or be stuck with their defaults).
    Started updating the side images again. All the characters being featured in this release have been updated. Characters from Act I will be updated for the next release.
    Corrected some coding used by Ren’py’s Self-Voicing feature. The Game UI in the upper left will no longer be read and character descriptions such as Thinking and Whispering are formatted better and don’t get duplicated by the self-voicing feature.

    Whoremonger NTE – Act 1.10
    BUG FIX
    – Fixed variable that flags if you accepted invitation to the VIP lounge or not, on day 3.
    BUG FIX – Fixed bug where, if you were not on Mei’s path, it caused an Dev placeholder scene to show when doing laundry on day 7. That scene saying you had an issue with variables was left over from when I built it. The scene should play properly now.
    BUG FIX – Fixed a missed flag that was supposed to be set when you meet Maddie for the first time.
    First Easter Eggs added to gallery!
    Eight secret renders are hidden in the game so far. To find the Easter eggs, you need to click their secret locations. These locations are invisible and will be difficult to find. We don’t want to make them too easy to find, so you won’t see them glowing when you mouser-over; like some other games. Instead, look at the renders and keep an eye open for things that should catch your attention and try clicking on them.
    When you find a secret render, it will show on your screen and a victory trumpet will sound. Click the icon that appears in the upper right to continue the game and the render you just found will now be in the last set of your gallery – the one with the golden egg thumbnail.
    Subscribers and those who bought the game on Itch.io, will get the locations in the included walkthrough.

    Whoremonger NTE – Act 1.01

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    What’s the Same?
    The core story and most of the renders are the same as the original version. What I did though was change this from the pseudo-sandbox type of game it was before, into a pure Visual Novel format that is much easier to read and play.
    It’s not a kinetic VN though. You have to make many choices in this game, and each of those choices will either set you on a specific path, or change some of the content you see.
    What’s Different?
    So much more! Not only are there over 300 new images that I made, but there is also 10,000 new words of dialogue, 29 new music and sound files, and thousands of lines of new code for features and improvements. Also, there’s no patches required anymore… fuck that! This VN is openly incest themed! *grin*
    So, even though this is still officially “Act I” of this story, it’s an almost completely new version of Act I, with much richer dialogue, a couple of new scenes (including a major Lewd scene) more features, added renders and many other improvements! And there is a gallery now!
    As well, 19,000 lines of code were completely re-written in the background. I’ve learned a lot over the last couple of years and applied that to this new version. Not only will this make Whoremonger better running, with fewer bugs (I hope!), it also provides a framework where I can easily add new content moving forward. That’s because I am planning on finishing this story! It sat abandoned for far too long.
    And, even with all the new content and improvements; because I converted all the images to WEBP format, the Build size for this version is still over 110MB smaller than the original while keeping the images at the same quality! With luck, I might be able to finish this story and still slip under the 2GB file limit in Android. (I haven’t done an Android build yet, but that’s on my To-Do list for next update)
    What’s Ahead?
    My plan is to alternate my work between Whoremonger and my newer project, A Dark Horse Riding. I’ve learned from other Devs that this is one of the best ways to avoid burn-out on one project. Instead, after each content update, I’ll switch to the other project. I started re-doing Whoremonger around January 10th or so, and it was probably the most work I have crammed into four weeks ever! But it totally recharged my interest and got my creative juices flowing again.
    So look for the next update in Dark Horse in about a month or so, and then back to this one.
    By the numbers…
    Renders/Images:
    1990 images (300+ new)
    Code: 19,000 lines (all new!)
    Dialogue: 63,100 words (10,000+ new)
    Music/Audio: 93 files (29 new)
    Play Time: Between 5-6 hours for single path.

    Act 1 – v1.10 Changelog:
    Numbers:
    Lines of code (14,000+ new, 20,000+ total)
    HD Renders (950+ New, 1440 total)
    Play Time (3 hrs+ on Act 1 content (longest path), plus another 1-2 hours on other paths)
    This doesn’t include the time for the Prologue
    New Content:
    19 Game days and apx. 33 events
    6 new characters
    Stayed with a VN style format with path choices. Decided to wait until a new project to attempt a Sandbox game
    Two NTR events this update. To see them, you need to turn NTR on, either when asked in game or by using the switch in the preferences screen.
    I wrote completely separate content for scenes where there is an NTR version and a non NTR version. You will only see the one you choose.
    Other Stuff:
    Fixed some typos in Prologue
    Made formating changes game wide for better readability
    Created full character customization for almost all characters in game
    Updated Sprites and Side images on all characters
    Added an NTR switch to the Preferences screen
    Added some new music and normalized all the music files to be a little lower volume

    Act 0 – v1.0.1 Prologue
    Initial Release with splash screen hotfix applied. No other changes. If you downloaded a v1.0, just apply the hotfix links in OP.

    Act 0 – v1.0 Prologue
    Initial Release
    470+ HD renders
    15500 Words
    38 Sound and music files
    Apx. 1.5-2 hours playtime

  • Developer Notes:

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    May 4th 2026 – Act 4.3.1 BETA Release

    I hope you enjoy Act 4.3.  I’ll be diving immediately into making Act 4.4 and here is just a peek at the scenes that are planned…

    – Operation “Cornhole” is in play! We’ll also see what Maddie does with that video. Chuck is in for a bad couple of days!
    – Officer Juliette is also going to use some video from the club to help Mark get even with that crooked cop.
    – If you’re on Juliette’s path || She gets back to Mark about those files she left him and sets up the first meeting
    – If you’re on Joe’s path || Mark goes and sees Joe to talk and help her with her low self-esteem.
    – If you’re on Olivia’s path || Mark makes arrangements to get that coerced date night out over with.
    – We haven’t seen Mei or Lian for a while || Apparently the klutzy Mei broke something in her apartment again!

    We’re getting close to finishing this story and I wanted to give you my roadmap to the end (Version 1.0)…

    There will be one more update in Act 4 (4.4) which will finish up the Falling Action of this five Act story arc. All of Marks revenge goals will be addressed in this update, plus a few side stories progress. After I release 4.4, then I will start with the ENDINGS!  Act 5 is all about the endings (or Resolution in a traditional 5 Act story arc)  There’s four releases planned for Act 5 and they will come faster than the other releases, since each one focuses on a single story line. I won’t spoil them now, but each one has at least two versions, depending on your path choices.  My goal is to get this all done before the end of summer.

    What’s after that? I’ll start working on the reboot of the whole thing.  That sounds big, but honestly, it’s mostly coding and new planning. I’ll be reusing most of the visuals, except for some early Act 1 stuff I really want to improve. I also want to revamp the UI and set up the paths and progression in a much more common sense way.

    And I will be starting a new project sometime this summer. That project will be targeted for an eventual Steam release.

    So it’s a busy summer ahead, and I can’t wait!

    May the 4th be with you! 😉

    TT

    DOWNLOAD
    Win/Linux: PROTONGOFILEMEGAPIXELDRAINWORKUPLOADDATANODES
    Mac (Untested): PROTONGOFILE
    MEGAPIXELDRAINWORKUPLOADDATANODES
    Android (Untested): PROTONGOFILEMEGAPIXELDRAINWORKUPLOADDATANODES

    Extras:

    Italian Translation* – Act 4.2B Hotfix

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      Whoremonger NTE [Act 4.3.1B] [Turning Tricks]