Wicked Island [v0.8.4.6] [RawDarkness]

Wicked Island [v0.8.4.6] [RawDarkness]

February 5, 2024F95

Adult open world survival with sex defeat system.
Combat horny monsters, Craft and upgrade your gear, unlock pet monsters and upgrade them for more sex animations.

Thread Updated: 2024-02-04
Release Date: 2024-02-04
Developer: RawDarkness DiscordItch.ioSubscribestarSteam
Censored: No
OS: Windows
Language: English
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3d game, female protagonist, vaginal sex, bestiality, big ass, big tits, creampie, rape, combat, ugly bastard
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1. Extract and run.
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  • falling through the map should now teleport you back to start of map. Preferably you shouldn’t be able to fall through the world, but shit happens torches
  • codex input mapping under inputs menu
  • ability to change building height (shift + scroll)
  • added black birds circling overhead of most points of interests (dungeon entrances, camps etc)
  • All trees will procedurally spawn a stump when cut and will spawn logs when falling to the ground. Also added effect for tree trunk shrinking when cut as well as tree falling.
  • added some more coal to palces missing it
  • stun as a status effect
  • power attacks that will stun enemies but cost stamina (attack + ctrl)
  • dash attack will stun enemies in its path
  • 2 troll animations that for some reason wasnt added before
  • Quest descriptions for each stage of quests
  • ability to spawn specific item in cheat menu
  • Actor count in cheat menu, this is for debugging purposes, it counts all actors across the map and displays the count goats
  • Removed stamina cost of normal weapon attacks
  • Interaction text to be in the middle of the screen
  • reduced size of some text widgets
  • increased out of combat stamina regen
  • nightly spawns should no longer appear near buildings
  • hid pubic hair options in menu as they don’t currently work
  • replaced all ruins with new meshes and made them much bigger (and added a new one as well)
  • replaced graycott village with a much larger and more detailed village
  • replaced stonhelm castle with a much larger and more detailed castle
  • disabled several unused plugins
  • changed so that the mouse should always be locked to viewport, even after alt tabbing
  • replaced the model of coal ore and the item description
  • increased respawn duration all ores
  • increased size of iron ore
  • increased time before cooked food spoils (from 15 to 30min for standard tier and to 45min for high tier foor)
  • added a delay between an item drops and before it is auto picked up
  • removed mallet from crafting list as its not used for anything currently
  • changed the model of branches to make them easier to spot
  • changed the model for wheat
  • Reworked UI design across the game
  • Journal and codex are now in the same UI, also changed the look of how quests are tracked
  • naming the character will now prompt you before starting a new game, to prevent players missing it
  • enemies with weapons will have the weapons hidden during scenes
  • changed face light to be rectangular for better eye reflections
  • changed default keys for dodge, jump and toggle walk (jump = space, dodge = alt, walk = f)
  • tweaked jumping to feel better overall and made jump height higher
  • quests will now look if item already exist in inventory as well as if its being added when checking for collection/crafting/giving birth
  • made limbs harder to cut off enemies and made feet cuttable before death
  • tweaked AI to be better at detecting the player and not getting random blackouts mid fight
  • Changed AI flocking behaviour to only affect certain AI,s the others will instead have a home location they go back to
  • location of character presets, this means some presets will be added by default to all installs. To move your old presets, copy them from %LocalAppData%UnrealEngine5.3Saved to you game folderWickedIslandFullWindowsWickedIsland
  • Renamed weregoat baby to satyr
  • horse is now summoned by a warhorn (item) rather than a key
  • Changed horse model and mount system completely to be more fluid in movement and nicer to control
  • Disabled enemies/POIs on compass/map until i get it sorted properly
  • removed skillpoint gain from discovering landmarks until load/save of them can be fixed
  • Unable to eat cooked meat
  • Can now repair bows
  • unable to build after closing build menu using the close button instead of right mouse button
  • You should no longer be able to randomly end up on top of dungeons after scenes
  • load button sometimes now spawning in main menu even when a save game exists
  • NPCs walking away during dialogue (RUDE!)
  • unable to sleep unless jumping
  • building inside houses should no longer be counted as unstable and break placed object, same goes for cliffs
  • cancelling sleep blocking inputs
  • trees turning completely invisible at large distances
  • presets now work properly without having to spam to add morphs (randomly, thanks unreal, i guess..)
  • enemies/npcs sometimes not spawning correctly after level transitions
  • blacksmith dialogue not continuing (this prevented initiating trade, which should now work as well)
  • name of mayors quest missing
  • fixed tattoo intensity to default to higher, making tattoos more visible, also increased max intensity
  • items should be refunded when placing a building that instantly breaks
  • Isabell quest should now be able to turn in
  • rabbit and pig ragdoll
  • item auto pickup covering entire map when loading a game
  • some followers/pets not following the player (werewolf/werebear/nightmare/drake/minotaur should now follow player)
  • being able to sit while swimming
  • Minotaur offspring
  • Mount point dragon
  • build placed sound now playing where building placed, not in a distant galaxy
  • refactored code running on tick to running event based in multiple places
  • enabled nanite on more meshes
  • tweaked grass for better performance
  • optimized sky for medium or lower settings, should add some performance boost
  • removed several unoptimized prop meshes that could tank performance for non-nanite systems
  • optimized a few shaders to be more performant
  • optimized some code for the dragon to make it run in a separate thread
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Dialogue to the blacksmith allowing you to trade with him
Dialogue to the mayor as well as a quest
A young farmer named Jacob, along with dialogue
snow/rain material effect for several building pieces missing it
Converted pets over to new AI
Dash attack is now normal attack while sprinting to trigger instead of dedicated input
Field of View will change dynamically based on speed (only when sprinting or faster)
reduced sprint stamina cost
reduced dash attack stamina cost
decreased acceleration speed for player to make moving feel more weighty
Removed buildings categor from craftable categories and replaced it with tools (for sorting craftables)
tweaked flock behaviour and stopped npcs from automatically finding a leader they keep close to
changed scorpion to new ai
increased size of sky planet
color overlay when placing buildings to show their stability
added outline to more UI texts to make them more clearly visible
changed movement of pigs to be less wonky
AI faction should now correctly determine compass color of AI
Bed respawning put you in the middle of the ocean
Bed in the ground at main menu
Isabell dialogue never progressing from the first type of interaction
doors sending you to space
followers rotating the player instead of themselves when following
slave dialogue not progressing and not being freed properly
fixed followers walking slowly when following player
Female NPC’s can now run and not only walk incredibly fast
slaves captured animations not working properly (should no longer stand around looking happy)
huge bronze pickaxe/axe
No mouse input when naming follower
some animations making enemies scale strangely
Indifferent skill now requires determination
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  • Follower UI (u button to open) that tracks every one that you have as a follower. You can drag them from the ui into the world to put them in that location. This does not mean all of them will be following you, this is just an overview of your current “flock”. This will be used more in the future for other systems.
  • Slaves freed in dungeons will be available for you to spawn from the follower UI when in the open world, allowing you to bring them out of the dungeons.
  • Stranger wandering around the island that might randomly appear in a few different areas
  • Several NPC’s to village, dialogue/personalities will be added in the future
  • birds
  • enemy dismemberment
  • Enemies spawned during night will disappear come morning
  • bronze axe/pickaxe
  • outline to notify texts for better visibility
  • greatswords as craftables as well as legendary armor
  • New enemy AI system built from the ground up. Converting over all the AI will take some time and be done gradually. New system uses calculation to take the best action based on context. Will use jump attacks, block, dodge, chase, investigate, flee. Also calculates sleep/hunger/social/sex need and when out of combat will take actions based on these, as well as walk up to points of interest to interact with them. The simulation part needs to be expanded and will be limited at first. Also has behaviour to stick together in groups when multiple of the same type of ai is close to each other.
  • Pigs
  • rabbits
  • water interaction
  • some ambient sounds in confier forest
  • Overhauled how stamina works to make it more vital and decisions surrounding it more meaningful, as an effort to make combat more decision based. It wont go up with level, nor will it be as easy to buff up.
  • Attributes (endurance/determination) no longer increase stamina and stamina regen
  • Rebalanced all status effects that affects stamina to have a lesser effect (both buffs and debuffs)
  • Slaves and female NPC’s will now maintain the same customizations across loading/saving
  • Slaves and  female NPC’s random appearances will now include random hair, haircolor, skin color and makeup
  • reduced the size of the main island to make each area more unique and making it feel less empty, this will be ongoing work to populate the map more
  • Repair kits will now repair 100%
  • Removed Futa option from menu as well as in game as they need a rework if they should be brought back
  • Fisherman appearance upgraded
  • bread now also bakeble in cauldron
  • tweaked cauldron fire look and made it so its only active while crafting
  • daytime is now 15minutes, night time 5 minutes
  • Reworked the code for applying damage, added a friendly fire check for some AI enemies, tweaked hitstop effect, enemies can now also apply bleeding/stagger
  • Changed blocking into parrying (right mouse button), which is limited to a very short time frame but will break the enemies attack and stagger them if successful
  • Dialogue UI to match rest of other UI in style
  • Tweaked (increased) energy use of several actions
  • increased sprint speed from 600 to 800
  • changed dash into a dash attack
  • tweaked damage/durability values of all axe/pickaxes
  • tweaked some dialog replies to use short form when selecting to prevent ui issues, full reply will be shown after selecting item
  • Background music should now change according to day or night time
  • reordered workbench crafting items to make it easier to find stuff
  • player will now gain exp from crafting even when not at crafting station
  • increased animation speed of mining and wood cutting
  • autosaves will now save with a time suffix, also fixed auto saves not working
  • changed icon for spoiled food and dragon scales
  • reduced drop rate for collectibles/ore
  • text of sex journal
  • tweaked hit reactions to look less borked
  • tweaked physics assets of all enemies to work better for ragdoll/hit reactions
  • removed fog of war from map
  • Changed AI to anew AI system for several enemies (RIP kung fu werewolf!)
  • Enemies changed: Werewolf, werebear, Deer, Stag, nightmare (even scarier now!), boar, drake, vampire, minotaur
  • Changed mesh of boars
  • changed mesh of bears
  • Drakes will breath fire on you
  • new water system at lake
  • made caves brighter
  • added minotaurs guarding all cave entrances
  • increased dragon max flight speed
  • increased horse max speed
  • required resources when building will show red if requirements not met
  • disabled automatic penetration detection as it is not ready yet
  • Sitting no longer bugs out attacking
  • Bed not acting as respawn point
  • Mouse cursor not visible when sleep dialogue appeared
  • Toggle clothes button not working in main menu
  • ocean sounds respecting audio settings
  • potentially fixed baby items falling through the world
  • Sky/weather not loading properly on level transitions resulting in permanent night time
  • green dragon not mountable through dialogue
  • slaves not starting dialogue
  • Vampires spawning as cubes in caves after loading a save
  • spawns not being disabled when close to buildings (foundations)
  • Some foods not giving correct buffs
  • removed all metal robot characters from the map
  • Auto pickup after killing enemies autopickup now works
  • hp widget no longer shows when mounted
  • male wildling armor without texture
  • censor boxes scaling and being applied properly to all creatures
  • mounting horse should work better
  • Vampires should work this time around and not be werewolves.
  • Shadows “skipping” during sunset/sunrise
  • game locking when pressing start in main menu
  • Auto targeting now works again
  • unsummoning horse while mounted no longer possible to prevent bugging out the game
  • Fixed multiple enemy kill exp being incorrect
  • “Enemies approach” text appearing even when none where spawned
  • An issue where building piece locations would be offset at a distance on older GPU’s
  • Fixed snapping on some crafting stations that was off
  • Items dropped at death being capped at 15 items
  • Minor adjustment on cloth loincloth
  • rotten food no longer turns into spoiled meat after a while
  • potions will no longer decompose over time
  • dealing damage twice of first hit on trees/mines
  • babies never spawned after birth
  • quick saving not working
  • ragdolls only simulating half the body
  • collisions in steneby
  • lods of locked chests and tent that was sunken into the ground
  • vampires in caves are no longer small boxes running around on the floor
  • riding anim on dragon
  • spawning dragon from console will now spawn the correct character
  • music not playing properly
  • constantly being counted as in combat (preventing saving in some isntances)
  • horse tooltip staying after dismounting
  • fixed tattoos not working as well as not being saved across save/loads
  • fixed multiple hairstyles to have the same material
  • Further tweaked some underbrush shadow performance
  • Tweaked max distance lights are visible to increase performance
  • Optimized some texture sizes
  • Added LOD’s for many items lacking them as well as adding more LODS for existing models for better performance
  • Enabled nanite on lots of meshes lacking it
  • optimized landscape texture
  • consolidated and removed multiple spawnpoints
  • optimized some code to not run on tick
  • optimized UI performance to not calculate hidden widgets
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Sound when placing/destroying building piece
A new drake quest given by Isabell
Aeron the mage, a new NPC found wandering the island
A bunch of props around fisherman house
Added a prompt before sleeping to prevent accidental sleep
Tooltips for multiple graphic setting options to explain what they do
Added back tent, interact to sleep safely wherever it is placed
Penis collisions for all monsters, this should make the penetration simulations run for all enemies
alluring staff, a staff that allows initiating sex with any actor simply by shooting at it with the staff, given as a reward for Isabells drake quest
names and descriptions to quests
Input mapping for console widget
Completely reworked Isabells dialogue lines
Changed the reward for Isabells werewolf quest
Updated fonts and tweaked the dialogue UI (it was reset to defaults on a recent update)
Changed position of tutorial hints to top middle of screen
removed prompt window after saving
Random enemy spawns during night will now be much fewer in numbers than ambushes when sleeping
Nightly ambushes will now happen less often
Changed NavMesh generation to be dynamic, potentially fixing things such as enemies spawning under buildings. This needs to be tested further as i disabled this due to performance issues earlier.
Tweaked multiple options in graphics settings to work better and be set based on current setting
Updated description of pregnancy duration multipler in settings to avoid confusion
Replaced and added several loading screen images
Bed can now set spawn point again
Levelling up now grants 1 skill point rather than 2
Changed icon for grilled fish
Quick saving (f5) will now save to a save slot called quick save instead of existing save. It will also display a text inform game has been saved
Console commands and widget now works properly
Replaced the water of the ocean, removed the options to switch between low and high quality ocean.
rested buffs are now percentage based
updated multiple status effects with different values and fixed some bugged ones that did nothing
changed some fonts and colors in dialogue/journal UI
changed default unstuck button as it used the same default key as codex
Added a check if partner is female, to prevent wildling females to impregnate player
Spawned enemies (through ambush or using cheats) will have a minimum distance from player when spawning
Changed location of text notifications
tweaked campfire to not go above ground as much
changed torch fire particle effect
doubled burn time from 60 to 120s per piece of wood in torches
removed some input mappings for stuff no longer in use
Fisherman quest should work again
Finally fixed player name (for the last time?)
Wereboar summon item not getting consumed on use
Chairs falling through floor
Ceilings not sheltering player properly
DLSS settings not being applied properly, should give a lot more performance on Nvidia cards when enabled
Continued pregnancy after birth issue
Weather sounds should respect sounds settings properly
Fixed incorrect name of some items
Flat ass during sex syndrome the player sometimes suffered from
Several dialogues that didn’t work after a plugin update
an issue where hp regen from sitting stayed after standing up
Some foliage disappearing when close to player
Unable to spawn wildlings from cheat menu
Unable to initiate dialogue with wildlings
Wildlings unable to have sex scenes triggered
black screen not covering entire screen
NPC’s can no longer walk away when talking to player
Quests should now load properly on level changes (in other words Isabells quests should now be possible to finish, all 3 of them)
Character randomly rotating in creation menu after rotating
v0.8.4.2 Hotfix
  • 2 new Werebear animations made by @Kerangor
  • added toggle to use a lower fidelity ocean (might save some performance on lower end systems) under graphics settings.
  • disabled forced births after week 43 (option to give birth appears at week 40, 3 cycles after it previously forced birth)
  • tweaked light radius of placeable torches/furnace/campfire
  • updated steel ingot description to make it clear how its crafted (brimstone + iron ingot in furnace)
  • Reworked how DLSS settings works, Nvidia somehow broke everything into pixel soup using the old method without me noticing
  • Pieces built before loading a save should now be considered for snapping when building
  • Frame rate limit should now be saved between sessions properly
  • Walls should no longer break when placed
  • Can now turn on/off campfire/furnace
  • added delay before gravity affects character, might prevent falling through world in some instances (could never replicate so unsure if this fixes the issue)
  • Fixed time of day stopping when loading a game
  • fixed red flowers not dropping red flower seeds
  • ogre pregnancy now gives a baby, not an ogre summon item
  • quest task progress should save properly
  • optimized shadows for foliage, many foliage’s no longer cast dynamic shadows but instead use contact shadows to give a sense of depth for much lower performance cost
  • Further optimized shadow performance on trees
v0.8.4.1 Full release
  • added option in cheat menu to spawn debug items
  • added 2 new satyr animations made by @Kerangor <3
  • made masturbation only work outside of combat
  • masturbation will only attract enemies within your defeat point range (no more cheesing this to fuck all enemies)
  • updated engine version to 5.3.2
  • reduced length of days to 10 minutes from 20
  • tweaked colors of dead leafs and branches to not be too bright
  • tweaked campfire and cauldron placing
  • fixed being able to craft before placing a crafting station
  • fixed unable to turn on campfire/furnace
  • Fisherman quest should now recognise when new type of crafting stations/buildings has been built
  • having sex with werewolf quest should now progress properly
  • All loot should be dropped on player death (some items disappeared earlier)
  • Death loot box should no longer hover over the ground
  • giving birth should no longer loop infinitely
  • belly should reset after giving birth
  • fixed spawn creatures in debug menu not working
  • replaced a few metal characters with boars
  • rolled back tree shadow performance fix due to shadow bug resulting from it 🙁
  • stopped trees moving in the wind at large distance for the player (this will help with shadow rendering cost as a small substitute of the previous fix)
v0.8.4 Full release
This update replaces the building system with a completely new one as well as overhauls the pregnancy system to make it divided into trimesters as well as work better with loading and saving progress between levels or game loading.
The new building system now has everything buildable in one menu, hence all placeable items has been removed and put in this menu.
Summons are now instead consumable items that spawns a summon rather than placeable buildings.
  • New building system, now has furniture, new building pieces, different system for snapping (more free to be creative but might also be a bit harder to control compared to the old system). Beams/pillars allow for much more creativity. Snapping should work for all pieces. Snapping can now also be toggled on or off.
  • Blood pools spawn under dead enemies
  • Enemies will now go flying when dying, based on damage dealt (this never worked before but should work as intended now)
  • Simulated penetrations (only vag for now). Haven’t tested how this looks on any animations so could look wonky. If you find strange stuff, please report it!
  • Projectiles and melee attacks will now make noise which AI might perceive and react t
  • Refactored much of the internal workings of the pregnancy system, hopefully works more reliably now
  • Changed pregnancy text to pick a random text for each trimester, pregnancy is now divided into 3 trimesters with different effects on the player for each one
  • Navbar tips should now reflect available commands when mounted
  • Removed 8 old hairstyles, added 23 new ones for a total of 30 hairstyles to pick from
  • Repairkit now requires bronze nails instead of iron ore
  • lactation visuals will only play in trimester 3 (if enabled in settings)
  • player model should deform/bend more realistically
  • Shelter should now work properly when indoor or covered from rain
  • Ambushes should only happen during night
  • Sleeping in tent should now be safe, no ambushes
  • bronze sword now requires copper instead of iron
  • chest on beach can now be opened with key (again >.<)
  • Fixed black arms issue
  • tattoos should now work everywhere on the body (not sure at what point that broke..)
  • Foot rotation on player
  • Increased start-up speed and memory use of the game (potentially)
  • Optimized tree shadows, this should result in mucho fps!
Known issues (in addition to previously reported things that has not been marked as fixed)
  • Placing painting/wall items with snapping turned off places items at an offset from the wall, making it fall down. Paintings are basically not useful currently due to this since the snapping is not made for wall items. Wall torches work but are fairly limited to where they can be placed.
  • Game freezes for a bit when pressing single player in main menu, this is due to a bunch of stuff loading into memory that shouldn’t. Just wait for a second or two and it should go back to normal.
27 new morphs, mainly for face shaping
Character Customization preset saving/loading to json files, values can be tweaked in files easily as well
Lipstick color and opacity sliders
3 new eye colors
Pubic hair options
1 New skin texture
Grass/foliage interaction for player and npc’s
Automatic resolution scaling option under graphical settings
New water material (not the one posted earlier, it was too heavy on performance 🙁 )
Added Wolf pets throughout the full map, they can be added as companions and will grow up and get stronger the longer they remain with the player, can be named
Added dragons that can be ridden after completing a quest for them, can also breath fire on enemies (OP as of now as they cant be damaged while flying)
Added more idle animations for all enemies
Added tattoo system
Added pickable rocks and branches
Grass will be hidden below player during scenes
added water interaction for lakes (not for ocean as of yet)
added censor option in settings, enables for posting to youtube/streaming
Added ink station as craftable object, used to add tattoos
Caves are now inhabited by a new enemy, vampires/bats!
Added wereboar enemies
Added tutorial messages based on what the player is doing
Temperature system depending on weather/location with corresponding debuffs
Added tutorial messages for rage, pregnancy, birth
World coordinates as an option to toggle (settings)
Masturbating close to enemies will now trigger sex scenes
Removed 10 hairstyles that was of lower quality
Changed hair material to work better with hair tip/root color options
Enabling Nvidia DLSS will not automatically set the resolution scaling to the recommended percentage
Heavily optimized NPC code and disabled most code from running when far from player/outside of player view
Player wont move around as much when zooming in during character creation
Lots of optimization of foliage and environment
Improved werewolf ragdolling on death
Rescaled some smaller enemies to make them easier to hit
Tools/spears now use branches instead of wood for crafting
Grass will be hidden around/under building pieces (some pieces might still poke through but most should dissapear)
Tweaked animations for running with tools
reduced blood decal brightness
Added bigger stat boost for food
Reduced camera lag when dashing forward
Tweaked skin shaders for all humanoid creatures
Optimized shadow distance of the sun/moon
Loot containers now simulate physics
Added mage light to starter chest at the beach
Increased time before AI turns aggressive after scene to 30s from 10s
Increased size of grass hidden during scenes
replaced compass and aligned it correctly towards north/south
Replaced carrot model
Changed distance some foliage appears at to prevent it easily fading in
Increased Pet max move speed
Added branches to Conifer biome
Added dragon input remapping
Replaced all ore models
Dying twice in a row sometimes don’t display “you died” menu
Fixed hair not having materials
Isabell’s quest should now work
Making steel and black steel should now work
Tents can be placed
Death sounds of some enemies not respecting volume sliders
Bronze armor no longer hide nipples
Breast vounce disabled for metal armors
Music in main menu now respect volume sliders
Fixed interaction text too far to the left
Clock/compass now starts as hidden by default like they should and can be toggled in settings
Wolf no longer rubberbands when moving
Cum no longer in incorrect spot
Durability of weapon should not go down for unarmed attacks
Critical attacks on non organics should no longer lead to blood splashes
Character morphs transferring over from previous characters hopefully fixed for the 5th time..
Buffs/debuffs not giving the proper effect
Dash not always moving the same distance
Ground pound now working
Player character showing up randomly in the world as “Survivor”
Buildings should no longer disable spawning of NPC’s/friendlies/wildlings
Werewolf painting reference issue (painting 3 resulted in painting 2)
Grit potion now adds 1 grit point
Regret potion now terminates pregnancy
Demons should no longer slaughter all other factions/eachother
Sex journal now works correctly
Status effects not being removed
Ability to crawl super fast after scenes end
Wereboars dropping incorrect dicks
Enemy should turn aggressive more quickly when approached
Loading preset morphs
Desert material now sounds like sand and produce footprints
Iron now spawns on conifer biome as intended
Leaving the mage tower will now put the player next to the portal
Line going through lake
No longer needs to go through finish quest before mounting dragon
Should no longer fall through ground in cellar below castle
Lockpicks should now be craftable at workbench
Points of interest should no longer trigger multiple times
Waystone discoveries should be kept on game load
Foundations can now be stacked again (as in v0.7), same for triangle foundations
Followers turning aggressive after load
Known issues
Mining stone works inconsistently, sometimes damage numbers show but no rocks are given to player/damage not applied to rock. Try hitting from a different angle as a workaround (for now)
Swimming animation is dorky
Swimming in the ocean does not use the waves height to determine player location/water level
Leather skirt clips a lot
steel loin cloth physics not working
Sharp stone not working to equip
attacks register multiple times (spear is way OP)
red marks sometimes appear above enemies briefly
Softlock not working
Fiber/flowers/plants might not respawn properly
Pubic hair color picker not working
Teleporting bears?
  • Added several new location to demo map (can you find the hidden cave?)
  • Slightly increased fibre drop amount
  • Dof toggle not updating
  • Some spawns only showing as “character” and a hp bar
  • Fixed scene instruction text not disappearing
  • Hopefully fixed the sporadic Customizations not being saved, especially for breast sliders
  • Dialogue duplication for sex summons as well as removed consensual option (no animations for it currently)
  • Problems opening/closing containers with interact key
  • Drake giving incorrect offspring
  • demons respawning after 5 seconds
  • All paintings crafted giving the same item
  • fixed double loot from humanoid enemies
  • fixed unable to move after birth
  • tweaked breast milk effect location and duration
  • Drake not dropping loot
  • Music stopping suddenly
  • Can no longer talk with dead summons
  • Setting player name is now saved
v0.4 Beta
Newly added
  • Added distance Depth of Field
  • Added player eye tracking when camera close to face
  • Added character customization rotation buttons
  • Added zoom toggle and scroll bar in character creation menu
  • Added credits in main menu
  • Added birth animation at end of pregnancy with some text
  • Added sound to level up effect
  • Added evasion attribute + text popup when dodging
  • Added stagger attribute for chance to interrupt enemy
  • Added bleeding attribute for DoT chance on enemy
  • Added absorption attribute for chance to absorb 50% incoming damage
  • Added several abilities to unlock new attributes under skill tree
  • Added ability to customize eye color
  • Added ability to customize skin color
  • Added ability to customize skin texture
  • Added defeat debuff after getting defeated
  • Added logic to prevent further defeats until debuff has expired, incentives player to crawl away after being defeated or else be killed
  • Added check for player level versus monster level. Monsters too strong compared to the player will simply kill the player rather than breed them.
  • Added new injured and downed states with animations and debuffs. When hp reach 0 (injured), -50 (downed), -100 defeat will be evaluated according to new system
  • Added rain/snow debuffs
  • Added pregnant buff
  • Added mother buff after birth
  • Created Drake enemy as well as initial animation (non polished)
  • Added player masturbation key and animation (remappable)
  • Added ability to change key for ending sex scenes
  • Added a help dialogue that provides some info to the player, will trigger on beach automatically where player spawns.
  • Introduced a new bug that causes clipping on leather and iron pants (sorry)
  • Made fibre more visually distinct and added more to landscape
  • Smooth belly expansion for pregnancy/inflation
  • Renamed and reworked attributes, Instead of 5 there are now 4, Might, Endurance, Determination and Grace. Each promoting a specific playstyle and tying in with the skill tree
  • Renamed project (folders, executables etc)
  • Disabled using 9 to initiate sex since this was broken
  • Updated key mapping to include all shortcut keys
  • Enabled toggle for enemy health bar in settings
  • Optimized landscape/environment texture size (should make the game run slightly better and smaller disk footprint)
  • Optimized armor material count as well as some texture sizes and mesh resolutions (should make the game run slightly better and smaller disk footprint)
  • Optimized Player character draw calls and GPU memory load
  • Tweaked belly bulges for all animations to better fit with the corresponding monster
  • Disabled another VR plugin. Should no longer launch VR when starting game
  • Fixed potentially being put outside walls when cancelling animations
  • Fixed some barrels physics making them fly around starting area
  • Hopefully fixed hair colors/styles randomly changing
  • Fixed settings slider not activating initially when loading settings
  • Clean up a bunch of referenses that might prevent crashing errors for some users (assertation failed)
  • Fixed being able to use items during animations
  • Fixed some chests and lootbag not being closed by interact button
  • Fixed sword position in hand
  • Fixed some text messages showing too often
v0.3 Beta
Mostly bug fixes and quality of life improvements but some new stuff as well. As always all feedback and all found bugs are extremely valuable. Thank you for helping me make this game a reality!
Change notes:
Newly added
* Added cheat menu (num +)
* Added sliders for inflation and pregnancy chance
* Made items dropping be picked up automatically
* Added logic to scale beast physics according to morphs (bigger bewbs = more jiggle)
* Added message when enemies get erection due to low health
* Added distance limit for free camera from player during animations
* Added wasp to desert
* Added delay and fade to black at start and end of animation
* Added wind to hair simulation
* Added text message at start of animation
* Added toggle for rotating camera (caps lock)
* Changed starting location to island instead of dungeon
* Altered several spawns in dungeon/on island
* Defeat/pregnancy/inflation toggles now affect game and are persistent
* Increased butt physics visibility
* Changed respawn time for monsters in dungeon
* Altered durability values to reflect quality of gear (better = more durability)
* Containers now close using the same key as opening them
* Unlocked loot chests
* Fixed cover face during rain to not break animations
* Fixed some clothing items to not adjust to body morphs
* Fixed ability to build on ground
* Fixed animations not playing for harder version of enemies
* Fixed collisions on desert rocks
* Fixed loot bags rolling away too easily
* Fixed some floating trees and a hole in the cave
* Fixed cum inflation not working properly
* Fixed hair style changes not being persistent
* Fixed free camera initial rotation to always face player
* Changed armor styles to no longer include cloth physics (skirt changed to panties)
* Replaced several armorstyles and added new ones
* Changed hair to use a different system, performance should be better and several hairstyles available
* Changed spoil rate on meat
* Changed breakage rate of equipment
* Added repair kit to repair broken equipment (craft, then drag to broken item)
* Added new Island area (can be accessed behind the door where you start, just turn around)
* Increased attack speed for all enemies
* Increased attack speed for player
* Removed hit reaction on enemies for every attack (resulted in stunlocking them)
* Character customization is now persistent in game
* Added sound effects to some animations missing them
* Fixed directional sprinting
* Removed thirst mechanic
* Disabled hunger during sex scenes
* Prevented attacking during sex scenes to stop animation
* Increased sprint stamina cost
* Preq installer should be included
Probably forgot something…
Known bugs
* Waypoint system only partially works
* Some texture issues on objects in general (black on top etc)
* Incorrect rotation for passive creatures in dungeon
* Bows not working
* Lantern not equipping
* Sex animations sometimes break/does not start properly
* Game options for pregnancy/defeat etc does nothing (everything enabled by default)
* Pokethrough on cloth chest armor
* Smoke sometimes apearing at player character feet
* Insects legs does not move when moving
* Neutral animals (deer) are extremly simpleminded
Initial Release
Developer Notes:
See More
!!!Please note this is the first beta build available.
It is for testing purposes and is far from finished.
Expect lots of bugs and a very small portion of what will make up the game once released.!!!
* Detailed sex scenes with free camera mode
* Gather resources to survive and craft better gear
* Combat your way through dungeons
* Unlock and upgrade monsters to fuck at will
List of features
Detailed sex animations with different monsters
Sex defeat system
Cum inflation
Get ambushed while sleeping
Unlock monster system for revisiting your favourite animations at will
Character customization
Action based combat
Resource gathering and crafting
Player home
Open world with dungeons, caves, ruins etc
Day/night cycle
Dynamic Weather
It is safer to do a new save (eg : a new game) every update


See More

Wlms thanks for the link

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    Wicked Island [v0.8.4.6] [RawDarkness]