World’s Crossing Academy [v1.3.5.1] [TeamEmberWings]
The game is set in a world where fantasy races exist, but in separate dimensions. Through the development of Goblin technology, these dimensions were able to be bridged, and the World’s Crossing Academies were created.
We’ve all dreamed of living on another world at some point. In this world, it is possible. Those who are interested in living amongst another species can go through schooling at the World’s Crossing Academy to learn that culture. Schooling begins at the Academy branch on your homeworld. Then you’ll move to the Nexus Academy between worlds. Finally, you’ll attend finishing school on the world you chose. Sounds pretty epic, right?
A Little Something For Everyone
For World’s Crossing, we wanted a very diverse cast of characters. In reality, many different body and personality styles exist, and the inclusion of fantasy races allows us to take that to the extreme. People have different tastes, and we wanted to cover as many of those as we could. Perhaps you’re intrigued by the hulking, muscle-bound Goliath? Or the tiny, mischievous Pixie? Maybe the elusive Fire Genasi catches your attention? Perhaps you fancy a fellow martial artist who could teach you a thing or two about fighting? Or maybe you’re interested in fantasy races that aren’t traditionally considered attractive, such as Goblins?
We wanted a vast array of options and aesthetics, but we also wanted each of these characters to be more than hollow shells that are nice to look at. Each of these characters will have a deep, lovingly crafted story of their own. We’re hoping that each route you choose will have hours worth of content you’ll be thinking about even when you’re not playing the game.
The Element of Danger
No story is complete without a source of conflict. In World’s Crossing Academy, our main character is plagued by a stalker. Cecilia wants you all to herself, and if you’re not careful with how often you interact with the other girls, you could be putting them or yourself in serious danger. Though broken, Cecilia is cunning and intelligent, and is more than capable of putting other girls in the Infirmary. Time in the Infirmary means time you can’t interact with them or complete their quests, so be careful.
Real Consequences
Often, your choices can lead to undesirable things happening. We felt this was a realistic approach to take, and it offered the game some tension. However, we also felt that including mechanics that lead to a Game Over would leave a sour taste in players’ mouths, so we explored and settled on the idea that every event in the game serves to unlock something, or leads to something else. Who knows? Spending time in the Infirmary yourself may allow you to meet a character you otherwise wouldn’t…
- Previous version: Season 1 – 0.1.5.81/ Season 2 – 0.2.3.14
- Current version: WCA 1.2.2.1
- Both games have been combined into one. There is now only one game page: https://victorseven.itch.io/wca
- Android version is being worked on. Use Estrada’s unofficial Android port for now.
- Yes you will have to start over due to new variables. This should be the last time.
- A couple of typos were corrected
- Blossom’s unlock tag was placed too late to be able to play her second scene, as that scene was only available during Lunchtime. Her unlock tag was moved to the beginning of S2E2 so that way both of her scenes can be played
- Debug Menu was accidentally left on, and it’s now turned off
- New Season 1 Playthrough was accidentally left on, and it’s now turned off
- Main Story: Filled in the video call in S2E1
- Main Story: the conclusion of the dressing room scene in S2E2
- Main Story: Evening texts with another surprise video call in S2E2
- Main Story: A brand new scene for Sunday Night in S2E2
- Main Story: A new Monday Morning Free Time segment in S2E2, signifying the end of story content for this build
- Side Story: Rukah Scene A
- Side Story: Galka Scene A
- Side Story: Mouse Scene A (with special shoutout to a fellow AVN creator!)
- Side Story: Jade Scene A
- Side Story: Wither Scene A
- Side Story: Nook Scene A
- Finish up Sunday (following Cliffhanger) + 3 in-game days of content
- ~3250 Lines of Code (Story)
- Brand New Texting System with 8 New Conversations
- ~700 New Images
- Harpy Scene/Meeting is now Optional and Avoidable
- Disclaimer/Warning in the Beginning about Cecilia
- First ever official Android version, downloadable directly from Itch!
- FIXED A GALLERY BUG THAT CAUSED THE GAME NOT TO START
- Gotten rid of Mega
- Introduced a new gallery
- Implemented gallery fixes
- Disabled debug menu (oops)
- Over 1000 new stills
- 176 video animations
- 5804 lines of code
- 4 new H scenes
- Introduced Saarya, Wither, Galka, Druthari, and Serafina
- Set groundwork for new quest system and new feature that I’m hoping to implement next build
- Took out H-scene warnings because they spoiled the game for a lot of people
- Most importantly: MORE GOBLIN CONTENT
- Auto-Forward on Black Screens (no more clicking through black screens)
- Chapter Begin, Chapter End, and Sleep jingles
- Vastly reduced file size due to image and audio compression and unnecessary file removal
- Skippable H-Scenes
- A working H-Scene Gallery that includes all but the most recent H-Scene
- 1730 new lines of code
- Approx. 350 new images
- Visual hints at 3 new girls
- Story hints at 3 more new girls
- A much-requested dive into Cecilia’s past and backstory
- 1 new H-Scene with 21 video loops
DOWNLOAD
Win/Linux: FILESDP – GOFILE – MIXDROP – UPLOADNOW – WDHO
Mac: FILESDP – GOFILE – MIXDROP – UPLOADNOW – WDHO
Android: KRAKENFILES – MIXDROP – WETRANSFER – WORKUPLOAD
Others: Hotfix (v1.3.0.3 -> v1.3.0.4)
Extras: FAN SIGNS – Pinup Packs
*this version is not released by developer, download at your own risk