Yuna: Reborn [v0.3.996a(C) Public] [Horn]
- Fixed a bug where the character would fall through the map after loading, mostly affecting those with HDDs. Yes, it’s still present.
- Fixed bugs that broke some side quests due to over-optimization—something I accidentally broke but have now fixed.
- YUNA has been added. Material consumed by Ghouls. It currently has a low drop rate from enemies, as it’ll be available through events, story quests, and side quests in different forms. Basically, Judy will consume symbiont remains to increase her YUNA levels.
- Added trait points that can be improved by the level of YUNA in the body decreases its level but enhances Judy’s abilities.
- Added a visual transformation for Judy that depends on her YUNA level: the more YUNA, the worse she looks, but the stronger she becomes. YUNA can also be used to upgrade trait points, which act as basic power-ups and significantly impact Judy’s strength.
- Added Body Modifers: You can aquire these by spending YUNA points to unlock new abilities or boost your stats further. (UI still in progress for these)
Not everyone may like the changes in Judy’s appearance.
However, I’ve added a customization option that lets you adjust her infected look at high YUNA levels. In the YUNA tab, you can modify her infected appearance, changing the color, glow, or even adding metallic effects to skin tones or modifications. - Updated landscapes and grass.
Now, the grass generates automatically, casts shadows, is dense, looks good, and doesn’t consume much memory as it loads only when needed and disappears when not. - Added settings to disable the grass completely. If you’re worried that the grass might overwork your graphics card, rest assured, it’s well-optimized.
- Updated the graphics part of the project; it looks better now, with no harsh contrasts.
Fog, sky lighting, and auto-exposure have been adjusted, though weather effects have been slightly downgraded due to optimization challenges. - Infection levels have also been updated; at lower infection stages, enemies won’t always be fully infected across multiple limbs or the body.
- The capture system, as we know, wasn’t liked by anyone, so it was decided to change it:
- Sex Mechanics:
- Inventory Changes:
- Sex Skill Tree:
- Minigame:
- Experience System
- Symbiote Mechanics
- Semen Visuals
- Enemy Behavior Fixes
- Egg Mechanics
- Save System
- Added 15 new animations
- The arena has been updated and now works differently than before.
- an abandoned warehouse;
- a forest;
- and Gorge;
- Fixed many other bugs I forgot to mention.
- Added other bugs I forgot to mention.
- Story mode optimization
- divided the story mode into chunks
- added 4 random events
- reduced load on the CPU
- reduced video memory usage
- Updated the graphics
- Updated the loading system
- Updated entire landscape
- Updated some visual effects
- Updated some sound effects
- Updated enemy spawn
- Updated loot spawn
- Added an infection system
- The better you play the stronger your enemies, loot spawn changes, events start to occur.
- Returned FSR
- Reconfigured DLSS
- Global illumination
- Added animations for armored symbiont:
- 5 oral
- 1 vaginal
- 5 anal
- 3 etc
- 6 mmf
- Updated several shaders
- Updated face settings (still wip)
- Added the ability to change the color of the skin on the face and feet
- Returned the possibility of customizing the vagina
- Added creases on the soles of the feet at the bend of the toes
- Added hair on arms, legs, tights, pussy (still wip)
- Added a new item that can be found, a rag that cleans the body and armor from mud, blood and sperm
- Added ability to make enemies transparent
- Added ability to hide tactical belt in the gameplay settings
- New arena map
- New enemy: Tentacle (yet without animations)
- New character Jackie
- New locations Warehouse, Cave
- New shaders for some environment models
- A couple of new graphics settings
- Modular armor (Can be customized in story mode) (to demonstrate the concept and get feedback, so far it’s just an undeveloped example)
- Ziplines in some places
- Radio and 4 radio broadcasts
- Ability to disable the sex mini-game in the settings
- Ability to make a presets in the customizer
- Ability to use workbench near the Hunt quest
- Ability to crush lockers for loot, turn on lamps and sit on a chair
- Ambient and a couple of new sounds
- Compass with markers (WIP)
- Dynamic weather, rain, sun, fog, storm
- 18 H-animations for abomination
- 6 MMF for abomination
- Teeth shader
- Quests update
- Optimization
- Updated the effects of hitting the enemy
- Updated the cycle of day and night
- Effect of disappearing enemies
- All consumables and craft items have models
- Updated the interaction HUD
- Updated global settings
- Updated the user interface (WIP)
- Hair shader and the ability to paint in three colors
- Many technical improvements
- Environment improvments
- Updated Abomination, a minor enemy
- Smooth random playback speed of sex animations so they don’t seem too stuck
- Changed the lighting of all objects
- The game archive is no longer compressed
- Separate groups of LODs and subloads
- Symbiont balance
- Hit-boxes and weak spots of enemies
- Some sex interactions
- Remade Judy’s eyes and fixed the fact that they could fall out of orbit
- Bugfixes
- Fixed blurred textures for super cool video cards that haven’t met the minimum requirements (should be no 1990s graphics on Epic textures)
- Gangrape and self-control are disabled due to rework in progress (will be back in next update)
- 4 new types of weapons
- New type of ammo
- Minor update on music and sounds
- When Judy moans, she opens her mouth
- Also works when she is exhausted
- Ammo drops are highlighted now
- Ammunition and some consumables inside of bag pack are now can be seen on Judі
- 8 new melee skills
- 10 new ranged skills
- Global illumination settings option
- Focus camera(H-combat)
- Ability to change poses(H-combat)
- Several face animations (test)
- Patches support
- Bullet speed
- Damage of different weapons
- Movement responsiveness of MC
- Skill HUD
- Captures and evades
- Melee combat rework
- MC model
- Character customization
- 1 Vaginal for the symbiont
- 5 Oral for the white symbiont
- 2 Vaginal for a white symbiont
- 4 new unique vaginal animations for the armored symbiont (the one with respirator)
- Optimization of the arena
- LOD system for shadows and lighting updated
- Small update of the arena map
- Spawn of ammunition on the arena
- Symbiots can now interrupt their attack to move away and charge at Judі
- Added this crap where cum is displayed and bloating from cum inside feature.
- Probably some more things I forgot to mention.
- Audio settings update.
- Respirators x4
- 32 visual body damage effects
- Bullet’s Ballistics
- Cum stains effect for the body
- Sex stats and experience
- 28 two-stage sex positions for battlefuck
- Grenades
- New enemy type
- Visual damage to enemies
- 4 zones for registering damage to enemies with different levels of protection
- Increase protection upon repeated hits in the same zone
- Changed snap radius for mantisblade for jump and regular attack
- Shooting while running enabled
- During capture, the player now pushes the enemy instead of killing them
- Sex experience level affects damage and variety of animations during sex
- Enemies have preferences in sex
- Arena and story modes environments.
- Placeholders for 3 enemies models
- Placeholders for 32 animations of player and enemies
- Camera position and camera collision
- Graphics improvements for post-processing
- Behavior of white symbionts
- Legs model
- Shooting
- Added customizer
- Added H-combat mechanics
- Skill tree expanded and UI upgraded
- (fog)
- (fixed reflections)
- (Sight range)
- (Camera range)
- (how often MC speaks)
- (auto turn into direction you are looking)
- Mantis damage
- Number of chargers
- Attack speed of mantis
- Recharge speed
- Luck (drop rate)
- Adaptation (exp gain)
New skin shader
New hair shader
Returned – Body customization.
More options for customization. (above all: public hair and the huge 0 breasts size)
(Customization affects only H-Scene model, as it’s new and not implemented for battle action, for now)
New Simb model
New Retriary model
New enemy Tentacle
Bomber will now spawn tentacles
Added NPC Nicole
The system of dialogues is indicative (It’s simple, just for demonstration)
Moved Armor shop – now at NPC Nicole
Added scene with Nicole
Added H-Attacks(MC must be naked, enemies can brake your armor):
2 poses for Simbs2 poses for Retriaries2 poses for Tentacles
Added new location (non-battle rest area)
Added Judy’s bedroom (with Customization menu and Wardrobe)
Added shower scene
Reworked Mantis blade attack (Now cleaves, can kill up to 3 enemies with one hit)
Simbs now react to hits
Retriary charge can be interrupted with a shotgun.
Balance adjusted.
Fixed some bugs.
Minor arena landscape changes.
And some other things that I may have forgotten.
GPU GTX 970-980, 1060 3gb, 1650 4gb, RX 570 4gb
CPU somewhere around i3-8100
RAM 8gb – not crucial
Read dev notes for more info.
DOWNLOAD
Win(v 0.3.996a(c) Public): GOFILE – GDRIVE – MEGA
old: Win(v 0.3.98a Public): GOFILE – GDRIVE – MEGA
old: Win(v0.3.86a Patreon): DROPMEFILES – FILESFM – GOFILE – TERMINAL
Old Build (Sidescroller v0.1.0.99 )