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Yuna: Reborn [v0.4.60052a] [Horn]

Yuna: Reborn [v0.4.60052a] [Horn]

June 3, 2026F95



Yuna is a Third-Person Action RPG Shooter with a focus on gameplay and dynamic action.
Thread Updated: 2026-06-03
Release Date: 2026-05-31
Developer: Alex HornPatreonDiscord
Censored: No
Version: 0.4.60052a Public
OS: Windows
Language: English
Genre:
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3D, Action, All Sex, Female Protagonist, Footjob, Graphic Violence, Group sex,  Humor, Masturbation, Rape, RPG, Sci-fi, Shooter
Installation:
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1. Extract and run.
To install the patches – unpack + replace into root folder(the one with Yuna.exe file)  of the game.
Changelog:
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v0.4.60052a
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Added:
  Clape quest chain added.
  Sophia quest added.
  Basic NPC H-system added. This is an early framework and will be expanded in future updates.
  Prostitution system 9 poses added. Each pose includes 4 separate animations (for example symbionts have 2 animations per pose)
  Several locations expanded.
  New grenade options added to the grenade context menu:
  Incendiary grenade – creates a burning area that deals damage over time.
  Fragmentation grenade – explodes and releases shrapnel at medium range.
  Explosive grenade – has a small radius but very high damage.
  Heartbreaker – a portable mini-rocket focused on single-target destruction.
  New consumables added:
  5 painkillers with different strengths.
  5 inhalers with different strengths.
  5 antidepressants with different strengths.
  Two new Survival skills added:
  Fatigue reduction perks.
  Ghoul skill: increases the negative HP threshold before Judi dies.
  Vinyl record collectibles added (complete Sophia’s quest to unlock them). Records can be played on a gramophone, it boosts recovery while listening all over the house.
  Initial Orphan’s Book lore feature added after Sophia’s quest. The book contains some of the game lore (it will be expanded later)
  4 new repeatable tavern quests added.
  Collectible eggs. Now you can make your own collection of your eggs.
  Added new sounds for different stuff. Some new sounds for sex (they are not complete and are still in progress, there will be   more) New enemy sounds. Some special effects sounds.
Changed:
  Armor system reworked: armor now blocks damage by percentage instead of using flat division. Removed damage threshold where incoming damage could be reduced to zero too easily.
  Dodge system updated: stronger enemy attacks now apply bigger dodge penalty.
  Dodge values can now exceed 100-150, but actual dodge chance is capped at 95%.
  Higher infection levels now indirectly make dodging harder because enemies deal more damage and apply stronger dodge penalties.
  Weight system reworked:
  Weight no longer slows Judi immediately while stamina is full.
  Weight penalties now appear as stamina drains and fatigue builds up.
  Overweight now gradually increases fatigue instead of instantly applying a heavy movement penalty.
  Long natural stamina regeneration now increases fatigue.
  Fatigue now amplifies weight penalties.
  Taking damage can now reduce maximum health through fatigue.
  Stress can now reduce maximum HP and Stamina capacity.
  Fatigue also affects Stress reducing it maximum capacity.
  Armor upgrades now slightly reduce armor weight instead of increasing it.
  The skill that previously reduced upgrade weight penalties now increases weight reduction from upgrades, making upgraded armor lighter.
  Combat belt was fully redesigned.
  Skill respect added: you can now reset all skills to build character differently.
  Yuna tree respect added: you can now resepect the Yuna tree as well.
  Yuna leveling rebalanced for smoother progression across early and late stages.
  Modification/mutation system rewritten: players now unlock sockets by progressing Yuna skill-tree branches, choose a body-part modification for the socket, and upgrade the selected modification up to level 8 using Yuna points.
  Enemy interaction mini-game adjusted: when stress drops to zero, Judi no longer dies instantly and instead starts taking damage equal to 2% of health.
  Returned cosplay elements for Judi.
Balance:
  Enemy damage adjusted to match the new armor system.
  Armor weights adjusted.
  Each material now has its own individual weight.
  Consumables are now more important because they remove fatigue and restore penalties.
  Consumable drop rates increased to support the new fatigue and penalty systems.
  Small loot containers now spawn in locations with their own loot pools.
  Loot availability increased overall.
  Unique loot chance increased.
  Enemies now can hear gunshots.
  Bloody Yuna syringes can be found as loot.
  Stimulators rebalanced.
Optimizations:
  All enemies optimized.
  Dismemberment system optimized.
  Enemy and dismemberment systems are now approximately 3.5 times lighter, reducing the chance of heavy FPS drops caused by bottlenecks.
  Limb and body damage processing optimized as part of the performance work.
Visuals and Graphics:
  Zomboid appearance updated to be more lore-accurate.
  Symbiont appearance updated to be more lore-accurate.
  White Symbiont appearance updated.
  Spitter appearance updated.
  Some environment improvement
  Settlement location updated and adjusted.
  Town location reworked with more houses, including enterable houses.
  Update vagina visuals. Pubic hair removed temporary.
UI/UX:
  Consumable and grenade quick-use menu redesigned as a visible UI context menu.
  Item descriptions added to inventory context menus.
  Perk descriptions rewritten to be clearer.
  Inventory readability improved so players can better understand what they are carrying.
  User interface updated and partially redesigned; it is still a work in progress.
  Added button to hide clothes in H-events.
  Added option to hide mutations in gameplay settings tab
  Added option to make sprint toggleable in the control setting tab
  Added option to change how loot is displayed in the world in gameplay settings tab
Technical:
  Several systems refactored.
  Part of the UI code and layout redesigned.
  Modification/mutation system backend rewritten.
  Fog optimization
  Various behind-the-scenes fixes and cleanup.
  Some other stuff I forgot to mention.
v0.4.1.1091a
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Added:
  Markus Town Hall added to the village.
  Sophia character added and updated.
  Sophia’s quest added.
  NPC Albert added to the game.
  Albert tutorial quest added: Albert asks the player to destroy an infection core and bring back a core in exchange for materials (replacing the old loot-room system).
  New enemy “Corpse Eater” added, with 15 unique animations (ETC animations pending).
  Hagers received 3 new ETC animations.
  Repeatable quest added: “Burn Corpses and Kill Corpse Eaters”.
Changed:
  “Arenas” have been replaced with Infection Zones (optional Arena). Each infected area now has a core that must be damaged to trigger the arena event and then destroyed.
  Equip armor on bare body: Players can now equip armor directly on an unequipped (bare) character model.
  Armor replacement UI: The armor replacement menu now lets you choose which armor piece to swap in the context menu.
Balance:
  Armor weight penalty increased: Heavier armor sets (e.g. ~106 kg) now incur a larger movement speed penalty.
  Loot limits: Maximum lootable materials per area capped at 40 items (reduced from ~70+) to prevent excessive drops.
  Yuna’s crystals spawn only when infection level ≥ 2.
  Random arenas (infection events) unlock when infection level ≥ 3.
  Standard arenas are now static events available only once per day.
  Enemy variety in arenas increased: More White Symbionts and Spitters now appear (previously arenas mostly had Zombieids and Symbionts).
  Skill XP progression: Required XP multiplier for leveling up skills (up to level 5) reduced from 10% to 2.5%; remains 10% after level 5. Requiered XP for level 1 redueced (for Cold Blood and Survival skill trees)
Fixes:
  Armor weight calculation: Fixed a bug where pants could incorrectly zero out total armor weight or add excess weight. Pants weight is now calculated correctly.
  Gloves stat bug: Fixed swapped stats on gloves (damage and defense values were reversed) so they now provide the correct stats.
  Hip armor durability: Fixed an issue where hip armor had 0 durability and couldn’t be repaired unless upgraded.
  Dialogue skipping: Fixed dialogue bug – you can no longer skip two lines of dialogue at once.
  Bloody Yuna injection: Fixed item-disappearance bug (injecting Bloody Yuna now works correctly).
  Tentacle spawn: Fixed spawn logic – tentacles now only appear at corruption sites (based on infection level) instead of random locations.
  Sex experiences gain fixed.
Optimizations:
  AI initialization now delayed by a few frames at level load to prevent frame-rate drops or freezes.
  Pathfinding algorithm optimized (reduced CPU load).
  Behavior processing optimized: AI does fewer checks; perception is disabled once a decision is made (so the CPU isn’t overloaded).
  Landscape shader optimized for better performance.
AI/Enemy Behavior:
  Vision range of all enemies now scales with infection.
  Symbionts: Now dodge when the player targets them (unless the player is very close or very far). Lunge attacks are faster, occur closer to the player, and now track Judy (making them harder to dodge). Regular attacks have higher speed and shorter delay, and now aim at Judy. After roaring, Symbionts gain a 75% speed boost. If a Symbiont detects and commits to an attack, its speed is +35% of base. Dodge cooldown is 1–3 seconds.
  Zomboids: Attack speed is increased by 35%. Single attacks are faster with longer range, target Judy, and have shorter recovery delay.
  Spitters: Range of attack nerfed to ~11 meters. Spit attack was reworked: larger spread radius but shorter projectile range. If Judy is within 3 m, they switch to melee attacks; otherwise they use spitting. Spitters boost attack speed during melee, but return to normal speed when spitting.
  White Symbionts: Now dodge when targeted. They do not gain speed on attack, but immediately after attacking they flee up to 30 m away from Judi at +60% speed.
  Hagers: Leap (jump) attack now targets Judy. Movement speed increased by 35%.
  Armored enemies: Removed the previous slow, harmless first phase. If an Armored enemy spots Judy beyond 3 m, it gains +35% speed and uses a ranged special attack. If Judy is within 3 m, it instead gains +45% speed and performs melee attacks.
  Lucian (boss): In phase 3, the window between attacks is increased (attack frequency reduced by 0.1s and 0.15s). Phase 1 speed is now doubled. Lucian only dodges when directly targeted. It now takes six times longer to build up to full movement speed. The dodge window against Lucian’s lunge attack is larger.
Visuals and Graphics:
  Shadows: Fixed missing shadows on certain objects at low graphics settings (e.g., chairs now properly cast shadows). Dynamic (non-cascaded) shadows now scale resolution with quality settings. Ultra/Inferno settings use high-quality, artifact-free shadows from dynamic lights.
  Vegetation shading: Grass now correctly self-shadows under shadows (previously it appeared unevenly lit or blotchy).
  Environmental effects: Weather cycles tweaked to change more frequently and quickly. Global illumination (SSGI), exposure, and fog effects enhanced for a better look.
  Corruption visuals: Updated the look of infection/corruption areas (can now spread over entire zones).
  Judi’s shading: Fixed graphical artifacts in Judi’s Yuna form, smoothing out her genital-area.
UI/UX:
  Item stats display: Total stats of equipped armor and weapons are now shown in the context (inventory) menu. (WIP)
Technical:
  Event loading: Game events now load only after the previous level is unloaded.
  AI initialization optimization: As above, delayed by a few frames to reduce performance spikes.
  Landscape rendering: Added support for real-time landscape changes via Runtime Virtual Texturing (RVT); landscape shader performance optimized.
  Corruption spawn logic: Updated so that corruption and tentacle spawns are handled more efficiently (aligned with visual updates above).
  Quest system refactored: Underlying quest logic and code have been improved/cleaned up.
Miscellaneous:
  NPC behavior: NPCs now smoke roughly 4× less often, and at meal times they go to public venues more frequently instead of returning home.
  Various behind-the-scenes fixes and updates (e.g., mods crashing fixed) to improve stability.
  Cosplay items returned.
v0.4.02138a 
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### Added
**Arena & Maps**
  **Transition zones** between arenas with loot; some arenas can become transit zones at random.
  Chance for **Yuna’s crystal** to appear during arena battles.
  Current pool: **11 arena locations** (6 combat, 5 transition); more maps planned.
  **Bench timeskip** to fast‑forward time. Use **Bed** to skip time to 6 AM (There is cooldown, so you won’t be albe to use it again for awhile)
  **HUB & World Simulation**
  HUB relocated from the bunker to an **outdoor village/camp**; NPCs follow simple daily **schedules** (early pass).
  **Daily world state**: locations refresh each day; loot/crystals **persist** until collected; enemies **respawn** on entry.
  **Barter NPC (“The Dog”)** with **reputation** and a **shop that refreshes daily**. **Better reputation = better deals = stonks**
  Tavern with **Bulletin board** where you can receive random generated **Quests/Bounties**. They appear with the ingame time. You will receive a reward and **reputation** for completing these. **You only get one shot** if you die or quit the quest and progress will be lost.
**Weapons & Gear**
  **Modular weapon system** with upgradeable **components**; individual parts can be improved.
  **Ammo Types** (T1/T2/T3) and **magazine tiers** — Rifle: 20/40/60; Pistol: 7/14/21. **Bandolier** increases mag capacity to **5 (rifle)** and **8 (pistol)**.
  **Blueprints** and new **resources** required for weapon upgrades.
  **Ricochets & enemy penetration** reintroduced; **weapon weight** again affects handling.
  **Crouch fire** enabled with mechanical bonuses: +20% range efficiency, −20% recoil, +20% accuracy.
  Added **13 combat stimulants (“boosters”)** that apply distinct temporary buffs/debuffs (e.g., damage, evasion, anti‑lethal “prevent death”, movement trade‑offs with toughness), with accompanying visual effects. **They currently can’t be crafted and can be obtained via looting**
**Enemies & Encounters**
  New **boss** with **18 unique animations**.
  New enemy: **Facehugger (“Hugger”)** with **15 unique animations**.
**Progression**
  **Engineering** skill tree introduced (perks around carry capacity, loot weight, armor, ammo tiers).
  **Nimph**  a **Companion** and new **Yuna Tree**. Now you can summon a **Nimph** via **Condition** menu (temporary decision). They work on your **Stress** and can be upgraded with **Yuna Tree**.
**Customization & QoL**
  **Workbench** now shows all owned resources.
  **Canon Judi** presset added.
  **Body customizer**: added sliders for upper/lower body width & thickness.
  **Hair** improved with more variety.
  **Dialogue UI** now displays **icons** for effects/actions.
  **Holes** Self‑inspection and **anatomical condition** system affecting certain mechanics (size changes over time and via interactions).
### Reworked
**Movement**: locomotion system and animations overhauled; **camera** tuned for more dynamic feel.
**Arena flow**: no more discrete waves — now a **continuous fight** until reaching the required **Infection level**; **boss fights** appear via Tavern Quests in dedicated arenas; **branching/straight** transition routes after clears.
**Armor**: top and bottom overhaul; added **modules**, **neck guard**, **under‑armor shirt**; **equipping** reworked to avoid clipping; **heavy‑armor effects** (camera sway, etc.).
**Skills**: **Survival** and **Cold Blood** trees reworked/expanded (a few nodes still pending).
**Weapons**: assault rifle and pistol **fully reworked & integrated** into the modular/upgradeable system; **weapon shop** reworked.
**Systems**: **ballistics, recoil, accuracy, damage, range** & related skills recalibrated; **YUNA** effect retuned.
**Underwear** reworked and now has stats. You can unlock new pieces at Blacksmith. Can be changed at **Workbench**.
### Fixed
I don’t even know where to start. Many bugs were fixed. But I’ve also added new bugs so good luck to you.
### Removed
**Volumetric** effects (too heavy and difficult to optimize).
**Story mode**.
Some features like removing equipment via inventory **(Now it’s done at Workbench)**. Guns can’t be removed but **can be hidden via Settings**.
**Horns and Fox gear** will be returned in future updates
### Performance / Optimization
Overall optimization improvements.
**Ray‑traced reflections** optimized (tested at 1080p with DLAA) — significantly less GPU‑hungry and more stable. (Works only with DX12 and game runs on DX11 by default)
Added **ray‑traced skylight** option (high‑end PCs).
**Fog** system redone for lower cost; **post‑processing** improved (bloom, light adaptation, etc.).
**Sharper skies** and **selective higher‑res textures** (up to 4K where appropriate) without harming performance; verified on **GTX 1650 4GB VRAM**.
Updated **blood/dirt/torn‑fabric shaders** on armor.
### Balance & Systems
**Armor** stats rebalanced; heavy armor **affects posture** (mitigable via perks).
**Symbionts** retuned for new ammo tiers; **weak spots** now take **3× damage** where armor is thinner.
**Cold Blood** and other skills polished; certain perks (e.g., movement speed, “Pushback”) moved to a different tree.
**Consumables** (incl. cigarettes) grant **Survival XP** (game‑only).
**Economy**: no more free stuff for clearing waves, now you should complete quests and search for loot.
**Loot**: now has weight, you can expand amount of loot you can carry and reduce negative effects for carring to much via **Engineering** skill tree.
**Difficulty**: added a **test scaling** difficulty that rises **day‑by‑day**, improving loot quantity/quality.
### UI / UX
**Ammo & magazine UI** updated; supports **mixing ammo types** within a mag (UI polish in progress).
**General UI** improvements; **quest system UI** updated.
**HUD**: new side **3D status panel** (work‑in‑progress).
**Workbench** resource readout improved; **dialogue** icons clarify outcomes.
### In Progress / Planned
New/Old Story mechanics.
**Shotgun** integration;
Expand **NPC** content & activities in the HUB; add more **arena maps**.
**HUD/UI** polish, **bandolier** upgrades; additional **weapon attachments** such as **silencers**.
Potential support for **custom camouflages** (akin to Judі’s tattoo system).
Version 0.3.996a(d)
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> Added in-game wiki/guide
> Added DirectX 12 support
> Added Ray Tracing (Dx12 only)
> Rebalanced ranged weapons
> Revamped Body Muscles appearance
> Fixed H-mode
> Fixed slomotion issue which have been caused by low fps count
> Added experimental safe-mode for weak systems:
> 1. Go to *%AppData%LocalYunaSavedSaveGames*
> 2. create a **copy of any .sav** file
> 3. rename it to **SM**
Minor bug fixes and adjustments
Version 0.3.996a
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The loading screen now works as it should, and those with widescreen monitors won’t experience issues with it anymore. Tips now change automatically, so those interested can just wait without pressing the space bar. The speed of change depends on the text length, and I’ll be updating the hints over time, adding both gameplay-relevant and lore hints.
  • Fixed a bug where the character would fall through the map after loading, mostly affecting those with HDDs. Yes, it’s still present.
  • Fixed bugs that broke some side quests due to over-optimization—something I accidentally broke but have now fixed.
  • YUNA has been added. Material consumed by Ghouls. It currently has a low drop rate from enemies, as it’ll be available through events, story quests, and side quests in different forms. Basically, Judy will consume symbiont remains to increase her YUNA levels.
  • Added trait points that can be improved by the level of YUNA in the body decreases its level but enhances Judy’s abilities.
  • Added a visual transformation for Judy that depends on her YUNA level:  the more YUNA, the worse she looks, but the stronger she becomes. YUNA can also be used to upgrade trait points, which act as basic power-ups and significantly impact Judy’s strength.
  • Added Body Modifers: You can aquire these by spending YUNA points to unlock new abilities or boost your stats further. (UI still in progress for these)
    Not everyone may like the changes in Judy’s appearance.
    However, I’ve added a customization option that lets you adjust her infected look at high YUNA levels. In the YUNA tab, you can modify her infected appearance, changing the color, glow, or even adding metallic effects to skin tones or modifications.
  • Updated landscapes and grass.
    Now, the grass generates automatically, casts shadows, is dense, looks good, and doesn’t consume much memory as it loads only when needed and disappears when not.
  • Added settings to disable the grass completely. If you’re worried that the grass might overwork your graphics card, rest assured, it’s well-optimized.
  • Updated the graphics part of the project; it looks better now, with no harsh contrasts.
    Fog, sky lighting, and auto-exposure have been adjusted, though weather effects have been slightly downgraded due to optimization challenges.
  • Infection levels have also been updated; at lower infection stages, enemies won’t always be fully infected across multiple limbs or the body.
  • The capture system, as we know, wasn’t liked by anyone, so it was decided to change it:
[INDENT]Now, when an enemy prepares to capture Judi, time will slow down, and the camera will focus on the enemy, giving you the opportunity to parry the capture.[/INDENT]
[INDENT]If you press the parry button at the right moment, Judi will kill the enemy and push back nearby enemies.[/INDENT]
[INDENT]If pressed too early or late, Judi will lose more stamina. If there’s enough stamina, she’ll parry; if not, she will be captured.[/INDENT]
[INDENT]You can escape the capture by pressing the Q key or the key for the blade. While captured, the enemy inflicts damage and can kill you. The speed of escape depends on your stamina; low stamina makes it harder.[/INDENT]
[INDENT]If you escape successfully, Judi will kill the enemy and push back nearby enemies.[/INDENT]
[INDENT]If you fail to escape from the second stage of capture and the enemy continues to attack, the enemy will become more aroused with each attack. The higher the arousal, the greater the chance they will initiate a game of “chess.” Yes, enemy arousal can increase not only during capture but also through other actions, such as Judi being naked, which accelerates their arousal.[/INDENT]
  • Sex Mechanics:
[INDENT]The skill tree and progression system through sex content have been completely reworked.[/INDENT]
[INDENT]Corruption has been added (it acts as the main stat that enhances all others).[/INDENT]
[INDENT]Stress has returned, along with the possibility of losing or dying during sex.[/INDENT]
[INDENT]Antidepressants have been reintroduced. They are needed to recover stress after sex since sex reduces stress. If stress falls below zero, you lose.[/INDENT]
[INDENT]Cigarettes have been added, along with the ability to smoke them. Cigarettes restore stress.[/INDENT]
[INDENT]Condoms have been added, which you can use on symbiotes during sex.[/INDENT]
  • Inventory Changes:
[INDENT]Now there are 6 main slots for all consumables. Some of them can stack. For example, you can carry 12 condoms or 20 cigarettes in a single slot, but not items like inhalers, antidepressants, etc.[/INDENT]
[INDENT]All items in slots are displayed on the character’s belt.[/INDENT]
[INDENT]Inventory interface updates are in progress.[/INDENT]
  • Sex Skill Tree:
[INDENT]There are special abilities and general skills.[/INDENT]
[INDENT]For instance, there’s a skill that allows Judy to consume sperm to reduce stress, either by licking it off herself or drinking it from used condoms.[/INDENT]
[INDENT]Another skill reduces the cost of switching positions during sex. The reduction depends on how much sperm is on Judy’s body, allowing you to use it to gain an advantage.[/INDENT]
[INDENT]The skills are diverse: some are designed for bukkake scenarios, others for egg-laying mechanics, and some simply enhance the character.[/INDENT]
  • Minigame:
[INDENT]The UI has been redesigned, and there are now 6 main indicators:[/INDENT]
[INDENT]Stamina during sex, which allows pressing A/D keys.[/INDENT]
[INDENT]Symbiote Health during sex—reduce it to make them climax.[/INDENT]
[INDENT]Stress Level—if it drops to zero, you lose.[/INDENT]
[INDENT]Arousal, which acts as a resource for skills.[/INDENT]
[INDENT]Focus Bar—every correct key press gives a damage bonus.[/INDENT]
[INDENT]Mentality Bar—the longer you don’t press anything, the more resistance to stress you gain. This is useful because Judy passively takes stress damage during sex if you don’t press anything.[/INDENT]
  • Experience System
[INDENT]The more Judy engages in sex with a specific type of symbiote, the better she becomes at it.[/INDENT]
[INDENT]There’s a stat showing interaction levels with each type of symbiote.[/INDENT]
[INDENT]The higher the level, the more animations become available, and the more health penalties symbiotes receive. For example, at level 5, symbiotes have 70% less health, and all animations are unlocked (these are only health values used in the sex mechanic).[/INDENT]
  • Symbiote Mechanics
[INDENT]Symbiotes also have their own arousal system, which depends on Judy’s skills.[/INDENT]
[INDENT]The higher their arousal, the more likely they are to initiate sex with Judy.[/INDENT]
[INDENT]Experience increases symbiote arousal.[/INDENT]
[INDENT]Early in the game, symbiotes will kill you more often than rape you, but over time, as Judy becomes more corrupted and unlocks her first skills, she’ll be able to use sex as a weapon.[/INDENT]
  • Semen Visuals
[INDENT]The visuals have been changed to pre-rendered textures: 72 variants, with 12–8 options for each body part.[/INDENT]
  • Enemy Behavior Fixes
[INDENT]Several fixes have been made to enemy behavior, mainly to improve recognition of Judy and reactions during the sex mechanics.[/INDENT]
[INDENT]Infection Mechanics[/INDENT]
[INDENT]Infection affects the strength of symbiotes during sex mechanics.[/INDENT]
[INDENT]Some will require multiple climaxes (two or three) to defeat.[/INDENT]
[INDENT]Others may change positions mid-sex, regenerate, have increased defenses, etc.[/INDENT]
  • Egg Mechanics
[INDENT]Tentacles can reproduce in Judy’s womb, allowing her to carry eggs.[/INDENT]
[INDENT]Eggs come in three sizes: Normal, Large, and Colossal (as previously discussed in the ENG channel).[/INDENT]
[INDENT]And yes, she can give birth to them.[/INDENT]
  • Save System
[INDENT]Added 3 save slots. Not sure if they work correctly yet, so more testing is needed.[/INDENT]
  • Added 15 new animations
  • The arena has been updated and now works differently than before.
[INDENT]We now have a HUB as a starting point and 3 different zones:[/INDENT]
[INDENT=2]
  • an abandoned warehouse;
  • a forest;
  • and Gorge;
[/INDENT]
[INDENT]To complete a zone, you need to reach a certain level of infection, after which an event will occur. This event could be the appearance of a YUNA crystal or a boss. After killing the crystal or the boss, they will drop YUNA remnants, which are needed to upgrade skills or unlock modification slots and perks. The amount YUNA remnants, depends on the current infection level in the arena zone.[/INDENT]
[INDENT]Next you can go back to the HUB or proceed to the next zone.[/INDENT]
[INDENT]When will you complete all three zones, a passage to the first zone will open in the third zone, creating an endless loop that continuously increases in difficulty.[/INDENT]
  • Fixed many other bugs I forgot to mention.
  • Added other bugs I forgot to mention.
Changes from 0.3.996a to 0.3.996a(c):
>  Many bug fixes
>   Added 4 MMMF animations
>   Added 1 MMMMF animation
>   Reworked Compass
>   Added Cinematic camera for the mini-game
>   Added DEMO of first person camera
>   Rebalanced mini-game
>   Added sound to H-animations which were absent
>   Added event bloody fog in the story mode
>   Added 6 mmf animations for tentacles
>   Added 2 capture animations for tentacles
>   Added H – MOD in settings (check that in your settings as some may have it ON or OFF by default as it replaces mini-game)
>   2 softlocks fixed
>   Quest Relax fixed
>   Updated Settings menu UI
>   4 MMMF animations for tentacles
>   Added Skin type customization options
>   Added 4 new face types
Might be something else.
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Yuna 0.3.98a
Changelog:
  • Story mode optimization
    •   divided the story mode into chunks
    •   added 4 random events
    •   reduced load on the CPU
    •   reduced video memory usage
  • Updated the graphics
  • Updated the loading system
  • Updated entire landscape
  • Updated some visual effects
  • Updated some sound effects
  • Updated enemy spawn
  • Updated loot spawn
  • Added an infection system
    • The better you play the stronger your enemies, loot spawn changes, events start to occur.
  • Returned FSR
  • Reconfigured DLSS
  • Global illumination
  • Added animations for armored symbiont:
    •   5 oral
    •   1 vaginal
    •   5 anal
    •   3 etc
    •   6 mmf
(I left tentacles for later because I was burnt out with animation)
  • Updated several shaders
  • Updated face settings (still wip)
  • Added the ability to change the color of the skin on the face and feet
  • Returned the possibility of customizing the vagina
  • Added creases on the soles of the feet at the bend of the toes
  • Added hair on arms, legs, tights, pussy (still wip)
  • Added a new item that can be found, a rag that cleans the body and armor from mud, blood and sperm
  • Added ability to make enemies transparent
  • Added ability to hide tactical belt in the gameplay settings
Cheat menu updated
See More
v0.3.86a (standalone) (not patch)
Changelog:
Redesigned tentacles
+18 new animations
Updated customizer
+ big breasts + possibility to add your tattoos (use any images with white background)
Updated armor mechanics
+ new armor
2 quests to unlock armor in story mode
Added new armor to the arena mode (unlock by clearing waves)
A couple of new skills related to armor in the branches of aggression, composure, engineering and survivability
Appearance of the symbiote and zomboid has been updated
Updated enemy behavior system (still wip)
Updated UI (still wip)
Optimization and bugfixes and more other stuff I forgot to mention as this update toke ages to be done.
See More
Version 0.3.68
Changelog:
>   I’ve reached level 100 in Path of Exile
>   Brought back Judy’s old pants in an updated form.
>   Arena options update
>   Vincent quest line update
>   Merchant added to the arena
>   Integrated a weapon customizer into the arena and story mode.
>   Character progression system has been reworked
>   Experience can be earned by performing successful dodges, taking damage and debuffs (For survival tree)
>   Cold-Blooded Skill Tree (Killing with ranged weapons) and the Survival Tree have been reworked. Most of the skills have been reworked
>   Aggression Skill Tree (Mantis blade combat) has also been updated, like the other skill trees. Most of the skills have been reworked
>   Boss for the story mode and bunch of H-animations for the boss – 10 completely new animations.
>   Crafting system has been completely overhauled
>   Now you don’t need to wait for hours for something to be crafted
>   There’s an option to dismantle cartridges, create empty magazines
>   All cartridges are now stored in the workbench and you can retrieve them at any time when needed.
>   The ability to Unload and Load a clip with the press of a button
>   The inventory now has no weight limit but has a certain number of slots.
>   Reloading has two types and become more advanced
>   Judy has a tactical belt where all the clips are stored.
>   All consumables are stored on the belt and have quantity limitations.
>   Shotgun ammunition is also displayed on the belt
>   Pouch indicates the available space so you don’t have to constantly check the inventory to see how much space is left
>   Two small mini-quests related to blueprints
>   Weapon blueprints in the story mode, and something like a shop that refreshes when you bring the blueprints
>   A slight update to the HUD.
>   Stamina consumption and display on the character have been updated.
>   The lamp is now also on the belt and shines like the sun
>   Added a boss for level 10 of the arena
>   Replaced old assets with new ones that are more thematic for the project.
>   Enemies can no longer see you through walls but are more acute to the sounds you make. (Without shoes, Judy walks and runs more quietly.)
>   Updated the AI for all enemies and slightly modified their behavior and balance.
And many other things I’ve forgot to mention.
Patch v0.3.68.002 (2024-03-12)
Changelog:
> Optimization
> Shaders
> Loading order
> FSR removed
> DLSS added
> Bugfixes
Patch 0.3.44 (31.12.2023)
Changelog:
>   Christmas Tree
>   The opportunity to ride a deer !
DirectX 12 implemented (may boost performance as it can lower it down (in the last case launch with 11dx))
>   Atmospheric fog setting
>   Semen effects on the body
>   Semen effects settings
>   Ability to change key assignments for mini games
>   Drooling during BJ
>   Dirty dicks may stain Judi just by touch
>   Abdominal swelling 3x maximum size
>   X-Ray on Judi status check
>   Debuff system (8 normal debuffs 2 sex debuffs)
>   Updated the UI
>   Now your anus can get sore.
>   4 MMMF animations for abomination
Cosmetics(clothes)(Wardrobe can be found in the bedroom):
>   10 panties
>   6 socks
>   3 pieces of top
>   Clothes can be torn by enemies and become dirty.
Other stuff:
>   The map has been slightly updated in some places
>   bug fixes (not all that I know of)
>   For the cheat menu: change the time of day, weather.
See More
Be cautious Version 0.3.04 is NOT a patch ! No previous files required ! Old saves should work fine !
Version 0.3.04 (2023-11-29)
ADDED
  • New arena map
  • New enemy: Tentacle (yet without animations)
  • New character Jackie
  • New locations Warehouse, Cave
  • New shaders for some environment models
  • A couple of new graphics settings
  • Modular armor (Can be customized in story mode) (to demonstrate the concept and get feedback, so far it’s just an undeveloped example)
  • Ziplines in some places
  • Radio and 4 radio broadcasts
  • Ability to disable the sex mini-game in the settings
  • Ability to make a presets in the customizer
  • Ability to use workbench near the Hunt quest
  • Ability to crush lockers for loot, turn on lamps and sit on a chair
  • Ambient and a couple of new sounds
  • Compass with markers (WIP)
  • Dynamic weather, rain, sun, fog, storm
  • 18 H-animations for abomination
  • 6 MMF for abomination
  • Teeth shader
IMPROVED
  • Quests update
  • Optimization
  • Updated the effects of hitting the enemy
  • Updated the cycle of day and night
  • Effect of disappearing enemies
  • All consumables and craft items have models
  • Updated the interaction HUD
  • Updated global settings
  • Updated the user interface (WIP)
  • Hair shader and the ability to paint in three colors
  • Many technical improvements
  • Environment improvments
  • Updated Abomination, a minor enemy
  • Smooth random playback speed of sex animations so they don’t seem too stuck
  • Changed the lighting of all objects
  • The game archive is no longer compressed
  • Separate groups of LODs and subloads
  • Symbiont balance
  • Hit-boxes and weak spots of enemies
  • Some sex interactions
  • Remade Judy’s eyes and fixed the fact that they could fall out of orbit
FIXES
  • Bugfixes
  • Fixed blurred textures for super cool video cards that haven’t met the minimum requirements (should be no 1990s graphics on Epic textures)
See More
ADDED:
•  Gore system (Enemies can lose their limbs and even heads)
•  H-interaction tutorial
•  Disabled enemies have disabled abilities
•  Revamped damage and defense system for enemies
•  Each symbiont has weak body part
•  The spit leaves a stain on the ground that explodes if you stand on it, the spit does not pass through the walls
•  Changed the behavior of the Armored symbiont, added an attack with a  medium range that inflicts area damage
•  Integrated Body Sperm Fill Indicator (WIP)
•  Added emotions during sex varies on skill level (WIP)
•  Added two new skills, Free roll (quickly press the roll button twice) and free carrying of the AR when you switch to a pistol
• Group sex for 2 enemies at the same time (6 animations) (there is a button that connects to the right side group extermination)
• Bukkake if enemies masturbate for long enough
• Enemies do not disappear after sex they go to sleep
• Spawn of enemies in different regions on the map(Story Mode)
• New type of enemy (small symbiont without sex animations
• Loading screen
• New camera system for cinematic H-mode (saves desired angles)
• Temporary cum effects
• 2 repetitive quests (1 with Clape after completing all the initial side quests with her) 1 – with Vincent, available after taking the quest with the generator (Story Mode)
• 3 – side quest (1 with Sofi after the generator quest) (1 with Vincent, which is available after taking the generator quest) (1 in the area with the generator, you need to find a note in one of the rooms) (Story Mode)
• Saving the location of the character (Only in safe places)
• The size of the map increased by 3 times(Story Mode)
IMPROVED:
• Improved quest system (Story Mode)
• Improved dialog system (Story Mode)
• Focus camera
• Spawn optimization (Story Mode)
• Time of day optimization (Story Mode)
• The quest with the generator is expanded (Story Mode)
• Temporary foliage optimization (very strongly indented drawing)
• Vagina color naturalized
FIXES:
• Animation of the pistol sight, now the left hand and body move when aiming
• Loading of stats in Story Mode
• Display of items in the inventory (sometimes they were not shown)
• Loading traits(sometimes learned trait was not displayed)
• Fixed the game could freeze when killing an enemy
• Fixed HP and Endurance not loading together with stats
• Mantis attack speed could go to default after death
• Disappearing of outfit after death
• Improper loading measure that could cause the game to crash after playing for a long time
• RAM was not freed from unnecessary classes
• The camera could rotate during sex if it was rotated 180 degrees in Z-axis direction
TEMPORARY DECISIONS:
• I temporarily took the quest with russian pigs, because it is very easy for them
• The Pilgrim quest will be extended by several hours
• The symbiotes jerk off on Judy during sex
• Judy can runs in 360 degrees direction (I’m thinking about leaving it or not)
Gameplay
• Updated the crafting system
• Added new resources
• Edited a couple of craft recipes
• Replaced widgets for resources
• The Engineering tree(still WIP)
• I added three new spawns for resources
Settings:
• Added FSR option
• Took away a strong blur
• Turned up the quality of the shadows
• Added the control/key setting for you to assign it how you like
• TAB no longer provides info
Customization:
• Added the eyebrow sculpting option in Appearance menu (Demo feature just to check whether I will do it on the whole face)
• Reworked eyelashes
• Added the ability to change the color of eyelashes
• Added the ability to change the color of perineum, labia,
• Added the ability to customize vagina
Bug Fixes:
• Disappearing of physics on character
• The weight of items in the inventory was not displayed correctly after they are moved to the crafting table
• Resources could sink underground after appearing
• The bug with the door to the shower, after the relaxation quest was closed
• Softlock on main menu for newcomers
• And others…
H-scenes
• Added 4 MMMF animations work in the same way as MMF(Patreon only)
• 6 MMF animations (simb-zomboid)
• 5 oral animations for Spitter,
• 5 Vaginal animations for Spitter,
• 3 ETC animations for Spitter
• A small effect of sweat during sex
• 1 MMMMF animation (Patreon)
Visual:
•  Improved textures and appearance, zombies, symbionts, white symbionts, armored symbionts, spitter
•  Revamped all blood effects
•  Revamped Splitter’s spit effects
•  Revamped Bomber blast effect, blast radius
•  Vincent appearance updated
Reworked Pistol:
•  Animation of running with a pistol
•  Sight animations
•  Firing animations
•  Weapon animations
• Optimization
• Bug fixes
See More
patch0.0.86fix.c
Fixed:
some low graphics texture issues
issue with low distance of view custom appearance
gallery mode issues
v21.05(Core)
READ DEV’S NOTES PLS !
Removed:
  • Gangrape and self-control are disabled due to rework in progress (will be back in next update)
New stuff:
  •   4 new types of weapons
  •   New type of ammo
  •   Minor update on music and sounds
  •   When Judy moans, she opens her mouth
  •   Also works when she is exhausted
  •   Ammo drops are highlighted now
  •   Ammunition and some consumables inside of bag pack are now can be seen on Judі
  •   8 new melee skills
  •   10 new ranged skills
  •   Global illumination settings option
  •   Focus camera(H-combat)
  •   Ability to change poses(H-combat)
  •   Several face animations (test)
  •   Patches support
Updated:
  •   Bullet speed
  •   Damage of different weapons
  •   Movement responsiveness of MC
  •   Skill HUD
  •   Captures and evades
  •   Melee combat rework
Reworked:
  • MC model
  • Character customization
Animations:
  •   1 Vaginal for the symbiont
  •   5 Oral for the white symbiont
  •   2 Vaginal for a white symbiont
  •   4 new unique vaginal animations for the armored symbiont (the one with respirator)
Optimization and Arena:
  •   Optimization of the arena
  •   LOD system for shadows and lighting updated
  •   Small update of the arena map
  •   Spawn of ammunition on the arena
Some other stuff:
  •   Symbiots can now interrupt their attack to move away and charge at Judі
  •   Added this crap where cum is displayed and bloating from cum inside feature.
  •   Probably some more things I forgot to mention.
  •   Audio settings update.
  Bug fixes
See More
Added:
  • Respirators x4
  • 32 visual body damage effects
  • Bullet’s Ballistics
  • Cum stains effect for the body
  • Sex stats and experience
  • 28 two-stage sex positions for battlefuck
  • Grenades
  • New enemy type
  • Visual damage to enemies
Gameplay:
  • 4 zones for registering damage to enemies with different levels of protection
  • Increase protection upon repeated hits in the same zone
  • Changed snap radius for mantisblade for jump and regular attack
  • Shooting while running enabled
  • During capture, the player now pushes the enemy instead of killing them
  • Sex experience level affects damage and variety of animations during sex
  • Enemies have preferences in sex
Reworked:
  • Arena and story modes environments.
  • Placeholders for 3 enemies models
  • Placeholders for 32 animations of player and enemies
  • Camera position and camera collision
  • Graphics improvements for post-processing
  • Behavior of white symbionts
  • Legs model
  • Shooting
A lot of other stuff which were included in RAW NY version of the game.
See More
Only in Arena!!!(for now)
Bug  fixed:
-Audio issue fixed
-Some animation interruptions fixed
-Capture issues fixed
-Battle-fuck issues fixed
-Door into the abyss closed
-Customizator UI minor fixes
and other minor bugs fixed
Added:
-1 armor
-4 pants
-4 shoes
(apart from the old armor)
-Armor widget update
-Visual armor damage
-Armor hit effects
-Armor shop
-Arena points to buy armor
-Damage system reworked
-New hairstyle
-New scar for face
-New pair eyebrows
-Hair physics (activated in settings)
-Depth of field (activated in settings)
-New Defense stat – reduces damage taken
-New stat that increases the amount of experience gained for sex
-New stat that increases the resistance of consciousness during gang rape
-Gang rape animation for 1-4 symbionts
-Navel on Judy’s body
-Background for inventory
See More
Main changes(in short):
  • Added customizer
  • Added H-combat mechanics
  • Skill tree expanded and UI upgraded
Customizer:
-Multiple hair types
-2 variations of armpit hair
-6 variations of pubic hair
-Customization of vagina and anus
-14 types of eyebrows
-21 types of makeup
-Add/remove the scar on the face
-Add/remove scars on body
-Add/remove Yuna-Port on your neck
-5 teeth types
-10 iris types
-8 eye shapes and advanced pupil customization
-9 variations of basic nose shapes with advanced tuning
-4 ear shapes
-4 variations of amputated fingers on the left hand
-Nails and toes lengths
-Customization of lip shape
-8 nipple types
-Breast size
-Ability to change the color of hair, lips, vagina, skin, makeup, nails
Gameplay settings added:
-Camera FOV
-Smoothing when rotating the camera
-Mouse Inversion X , Y
-Mouse Intensity X , Y
-Intensity setting
Game mechanics added:
-Passive skill “Taste of Blood” – increases blade damage depending on how much Judi is covered in blood of her enemies
-Passive skill “Practice” – Judi draws a clip directly from inventory
-Passive skill “No Time” – picking up items while moving, without stopping
-Passive skill “Hard Surface” – restores 35% of stamina when gripped (if it was less than 50% by the time of the gripping)
-Passive skill “Flexibility” – shortens the time until the next hit during grip
-Active skill “Creativity” – RMB + Q Judi blows up a capsule in a blade, pushing enemies away(uses 1 charge)
-Close Combat attacks now cover her body with blood
-Mantis Blade does not use capsule to attack (active skills “Predator” and “Creativity” require a charge)
4 separate stats:
-“Aggressiveness”, which includes сlose сombat skills
-“Composure”, which includes long-range сombat skills
-“Old school” which includes gripping skills
-“Lust,” which includes H-stats
-Killing in close combat gives experience to the Aggressiveness
-Killing in long range combat gives experience to the Composure
-Escaping from a grip gives experience to the Old School
-Sex, rape, and other fetishistic content adds experience to the Lust
-1 temporary active skill (V) that allows to be captured and raped
-Gripping system: an opponent can grip a character from one of two sides (Q) to fight back
Added H-combat scenes:
-3 variants of oral rape
-5 variants of vaginal rape
-1 variant of anal rape
-Gang rape from 2-3 enemies (later there will be 2-6 enemies)
-Added self-control feature
-Added consciousness feature
AI behavior changed:
-Zomboids now surround Judi
-Symbionts now attack Judi depending on distance: short-range attack or mid-range attack
-Symbiont always runs away from Judy after an attack
-Spitter now looks for a better position to attack Judy, can attack while moving or run away in close combat
-All enemies now surround Judy during rape
-All enemies will take turns raping Judy (gangbang) if her self-control drops to 0
-Improved pathfinding for enemies
General change:
-Expanded Arena
-Interactable environment terrain objects
-Ability to rotate Judi in the inventory
-Changed blood effects
-Changed camera shake when firing a gun
-Loading screen
-Improved Breast Physics
Optimizing:
-All the textures are 1024 except for Judi’s body.
-The visual detail level of all materials depends on the distance of the camera: the farther away, the lower the quality of the textures
-Changed compression type for heavy textures
-Light textures without strong compression
-Changed caching of sound data
-Slight changes in the amount of cast dynamic shadows
-Added additional lods
-Changed quality and intensity of reflections
-Improved quality of bloom
-Baked shadows do not exceed 1024 size
-Enemy genital physics disabled and hair physics removed (maybe forever)
Bug Fix
-Black screen and inability to start the project
-Other minor fixes
Known issues:
-possible sound issues
See More
Optimized – assets and textures to make them weight less
Added – new arena mode
Reworked – running animations
Reworked – mantis animations
Reworked – inventory menu
Added – visual effects of blood
Added – some sound effects
Added – settings
  • (fog)
  • (fixed reflections)
  • (Sight range)
  • (Camera range)
  • (how often MC speaks)
  • (auto turn into direction you are looking)
Added – new characteristics:
  • Mantis damage
  • Number of chargers
  • Attack speed of mantis
  • Recharge speed
  • Luck (drop rate)
  • Adaptation (exp gain)
Added – perks/skills
Some code fixes
Some balance changes
There is much more, but it won’t be in this version.
See More
Added – +4.2gb to download
Removed – side-scroller POV
Added – third-person POV
Removed – Arena Mode
Added – New Story Mode
Added – Marcus Quest Line
Removed – Shop
Removed – HUD (everything u need located on MC)
Removed – all previous scenes
Added – 3 new H-scenes
*Added – 1 GOR and 2 story line scenes.
Added – collectible Pin Ups (Curently 2)
Removed – literally every location
*Added – whole new locations
*Added – Long Hallway
*Added – Passage
*Added – Abandoned Werehouse
*Added – Swampy Woods
Removed – Retriary
Removed – Infernal
Removed – Lucian
Removed – Nicole
*Added – Sofia
*Added – and Marcus instead
*Added – Zombie
*Added – Drowner
Added – new items
*Added – Inhalator (restores energy)
*Added – Lust Mushroom
*Added – Air Capsule
*Added – Bullets (you can pick up bullets of any kind to load them inside of not fully charged mag)
Reworked – Dialog System (UI sux I know)
Reworked/Revamped – Simb (now takes crit dmg on heart instead of head)
Reworked/Revamped – Tentacle (now can’t move)
Reworked – Mantis blade (Has 4 charges, restores 4 charges with 1 consumable )
Reworked – Aim system (Now allows aiming in all 3 dimentions !!!)
Reworked – Movement system (Same as aiming, and now u can prevent them from flanking you)
Reworked – Inventory system (UI still sux thou)
Reworked – Gun system (reloading as well, now you drop magz with unused bullets so you can pick them up)
Remade – all animations from scratch (The old ones didn’t survived invasion, current animations will be revamped)
Remade – Option menu (Now must save everything properly)
Remade – Save system (Saving on checkpoint by pressing E, must save everything but doesn’t saves exp to lvl up progres)
See More
New eyes shader
New skin shader
New hair shader

Returned – Body customization.
More options for customization. (above all: public hair and the huge 0 breasts size)
(Customization affects only H-Scene model, as it’s new and not implemented for battle action, for now)

New Simb model
New Retriary model

New enemy Tentacle
Bomber will now spawn tentacles

Added NPC Nicole
The system of dialogues is indicative (It’s simple, just for demonstration)
Moved Armor shop – now at NPC Nicole
Added scene with Nicole

Added H-Attacks(MC must be naked, enemies can brake your armor):

  • 2 poses for Simbs
  • 2 poses for Retriaries
  • 2 poses for Tentacles
Primitive ejaculation effect

Added new location (non-battle rest area)
Added Judy’s bedroom (with Customization menu and Wardrobe)
Added shower scene

Reworked Mantis blade attack (Now cleaves, can kill up to 3 enemies with one hit)

Simbs now react to hits
Retriary charge can be interrupted with a shotgun.

Balance adjusted.
Fixed some bugs.
Minor arena landscape changes.

And some other things that I may have forgotten.

Game intended to be hardcore, but the difficulty is lowered as there is no rewards for it now.
Developer’s Notes:
See More
See More
This is not a complete product.
Read system requirements. For any assistance visit Discord Server.
War never changes, but it changed my game.
System requirements:
See More
Minimal:
GPU GTX 970-980, 1060 3gb, 1650 4gb, RX 570 4gb
CPU somewhere around i3-8100
RAM 8gb – not crucial
With bugs and issues or other technical stuff please move to discord server!
Read dev notes for more info.

Regarding the Crack

DOWNLOAD
Win
: DATANODESMIXDROPPIXELDRAINUPLOADHAVENVIKINGFILE

Previous versions

See More
Win (v0.4.1.1091a Patreon): BUZZHEAVIERDATANODESGOFILEPIXELDRAINVIKINGFILE
Win (v0.3.86a Patreon): DROPMEFILESFILESFMGOFILETERMINAL

Old Build (Sidescroller  v0.1.0.99)
Win: BUNKRISEKAIEXPRESSMIXDROPTERMINALWDHO

NestleWander294 thanks for the links

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