ZOOCOMIC games [v1.1] [Pararagon]
Two old flash games about pet love.
I found these treasures a long time ago and want to share with you (and preserve them).
Vintage games, the graphics and gameplay are modest, but can be very erotic.
Game 1: A day in the park
Lola goes to the park with her dog Boby to play frisbee.
Lola throws the frisbee, if Boby catches it then something sexy will happen.
Game 2: A day in the field
Lola goes to the field with her horse Popy to practice obstacle jump.
Lola rides Popy and must jump the obstacles, if they do it right then something sexy will happen.
Thread Updated: 2023-05-12
Release Date: Circa 2000
Original Title: Un día en el parque, Un día en el campo.
Developer: Pararagon – ZOOCOMIC
Censored: NO
Version: v1.1
OS: WINDOWS
Language: English, Spanish
Genre:
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2D Game, 2DCG, Animated, Female Protagonist, Bestiality, Point & Click
Installation:
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1. Extract.
2. Open the SWF file with the included Flash Player Standalone.
Developer Notes:
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To advance the story click on the speech balloons.
To aim, hover on the frisbee and move up or down, then click to throw.
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To advance the story click on the speech balloons.
To jump you must click on the speech balloon.
CHANGELOG:
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2023-05-14 v1.1: Fix “A day in the park ” (english only) for the mount scene.
2023-05-12 v1.0: Initial release.
Extras: Guide
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Look at the light pole, it has a white part that starts in the bottom and goes up to certain height on each try.
You must aim the frisbee to the top of the white part.
Boby will catch the frisbee only if you aim correctly.
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When Popy is running, a black number will appear in the bottom right indicating the height of the obstacle.
Then a horseshoe will appear, indicating how far is the obstacle.
If the obstacle height is 5 then you must jump as soon as the horseshoe appears. This indicates that Popy is the farthest of the obstacle so the jump will be the highest.
If the obstacle height is 4, then you must jump when the horseshoe moves 1 time. This indicates that Popy will advance 1 stride more, so the jump will be 1 unit less high.
If the obstacle height is 3, then you must jump when the horseshoe moves 2 times. This indicates that Popy will advance 2 strides more, so the jump will be 2 units less high.
If the obstacle height is 2, then you must jump when the horseshoe moves 3 times. This indicates that Popy will advance 3 strides more, so the jump will be 3 units less high.
If the obstacle height is 1, then you must jump when the horseshoe moves 4 times. This indicates that Popy will advance 4 strides more, so the jump will be 4 units less high.