Guild of Spicy Adventures [v71] [Hikkeiru]
Unleash your sword and embark on a journey with your beautiful companions to conquer challenges in this harem adventure game.
IMPORTANT CHANGES!
v71 |
Thank you for your support as it would not be possible without you. ❤ |
v68 | The game is now available in the browser! It also brings new story event updates and other changes!
Try the version here: You must be a supporter to play this version fully in the browser. If you are not a supporter you can try it in the browser up to a certain spot or download a delayed version on itch io. You can read the reason why below. This update also contains a new story and other features while I’m only partly up to my usual monthly deadline. I’m putting this version beforehand so people can test the web version. There is also a new benefit! Which will be moved later to tier 2. Meanwhile, another version and a bit more spicy event should arrive close to my usual monthly deadline (about 2 weeks)! Web was one of the features that was requested the most throughout the development. A web version is a revelation for this genre. Why? Games in this genre aka sandbox visual novels with many renders are rare. Most of them are made in renpy. While you can put a game like that on a web browser, it comes with its limitations. ITCH io allows a 500MB total size limit. (GOSA with 2500~ renders is far beyond this limit size) WebGL game memory usage limit is 2GB. Games that are made by default include everything in the build. Game developers don’t seem to have too many choices because of this. One way is to reduce the amount of renders to fit within the required hosting size and total memory size. This means that 99% percent of games that you can play in the browser will be in the style of static character images with few expressions and maybe a few backgrounds only. That’s the usual classic and most popular type of visual novel. The other way is to sacrifice web gl in general. GOSA is not that kind of game and it’s moving past the player-known limit of this genre! I want to focus on delivering a game that’s tight in a story with many interacting events and a render quantity amount. The same goes for feature quality, QOL, and development style. At the end making the game something that I can be proud of. Thankfully a lot of you have been good to me with the support so the game is coming along nicely! ❤ How are you doing this? I’m using custom code and hosting for the renders itself. This unusual solution, allows me to put a web gl build that is way smaller since the renders are being pulled on demand! It also omits the total memory because only the needed renders are kept in memory! Why is web gl a trial version? It’s currently available for supporters because I pay for hosting. I cannot estimate the total cost without trying it out. This is why you can only play in the browser for free up to certain spots in the story. Web-version FAQ:
It may be temporarily turned off. You can ask the developer for info on Discord.
Try chrome or firefox. Another browser may not fully support WebGL technology.
Please describe the problem to the developer on Discord.
Yes. Shift-click the save to download it. It’s recommended to export the save after every playthrough.
Yes. Through the end screen button with web gl trial information during the story or through the usual save load menu from the main menu.
Yes. In Webgl it’s locked for supporters only for experimental reasons.
Refresh page.
This can occur due to a few issues:
Known web issues:
This version general updates notes:
Thank you for your continuous support ❤ |
v67 |
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v66 |
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v65 |
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v64 |
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v63 |
Update ahead of the usual schedule! ✨ Several smaller events open up a few locations!
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v60 | This is a huge story update and with this, the game has now passed 2k renders in total! ✨
This update has 25k words, hentai animations (with visual pregnancy support), an optional punishment route in the hut for people supporting the game (temporarily put for tier 1), and quite a bit of choice, so keep in mind that you can always play the story twice to see some other outcomes. Event requirement:
The event starts automatically when moving through the town. Other things:
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v0.59 |
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v0.58 |
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v0.57 | If you experienced blue animations or were stuck at the kanae h-scene, it is fixed in 0.59. Until then it’s safer to save in the roaming mode for compatibility purposes.
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v0.56 |
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v0.55 |
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v0.54 | Another week another story update. Meanwhile, I’m cooking a way bigger story update. Thank you for your support ❤
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v0.53 | This is another weekly update. Bringing probably the most requested feature. Plus some story.
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v0.52 | This was a quicker update than usual, but acts as a follow-up for the last event. At the same time brings a lot of stuff.
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v0.51 |
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v0.50 | HALLOWEEN UPDATE
Halloween is scheduled, longer and more complex optional story event! This update took over a month to make. For the people who support my work. Thank you for allowing me to continue making this game ❤
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v0.49 |
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v0.48 |
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v0.47 | This update was bigger and took more time.
This update literally doubles the story of the game. Contains 25 new custom animations.
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v0.46 |
For every suggestion on how to improve the game. Thank you. ❤
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v0.45 |
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v0.44 |
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v0.43 |
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v0.42 |
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v0.41 |
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v0.40 |
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v0.39 |
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v0.38 |
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v0.37 | Brings XToys integration. |
v0.36 | XTOYS integration in the testing phase. Meanwhile here are 0.36 update notes.
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v0.35 |
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v0.34 |
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v0.33 |
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v0.32 |
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v0.31 |
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v0.30 |
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v0.29 |
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v0.28 | To ensure the longevity of the game. Internal changes that may be invisible are required.
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v0.27 |
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v0.26 |
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v0.25 | Updated unity version. |
v0.24 |
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v0.23 |
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v0.22 |
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v0.21 | Continuation of the story where you venture with your companion and make a new decision on the journey. This decision leads you to an unknown place where you will need to survive a night filled with unexplained occurrences. |
v0.20 | This update is part of a same-day hotfix for 0.19.
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v0.19 |
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v0.18 |
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v0.17 |
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v0.16 |
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v0.15 |
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v0.14 |
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v0.13 |
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v0.12 Android only |
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v0.11 |
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v0.1 |
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Win: MEGA – GOFILE – MEDIAFIRE
Android : MEGA – GOFILE – MEDIAFIRE
Mac (0.44): GOFILE – MEGA – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
Linux (0.44): GOFILE – MEGA – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
iOS (0.44): GOFILE – MEGA – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD