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Lugdunia: The Rift [v0.0.4] [MystikoGames]
Abandoned   /   Unity

Lugdunia: The Rift [v0.0.4] [MystikoGames]

July 8, 2024F95


You’re a young adult female born in the town of Arbora. While life has been generally been normal, things in town are starting to change. Dead bodies are popping up out of nowhere and although no one recognizes these bodies, you feel like an even bigger event might happen soon…

Thread Updated: 2021-08-08
Release Date: 2021-08-08
Developer: Mystiko Games PatreonTrelloTwitter
Censored: No
Version: 0.0.4
OS: Windows
Language: English
Genre:
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2DCG, Female Protagonist, Futa/Trans, Groping, Ahegao, Oral sex, Masturbation, Adventure, Fantasy, RPG, Groping, Vaginal Sex, Anal Sex
Installation:
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1. Extract and run.
Changelog:
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V0.0.4
Additional notes: 0.0.4 Is a technical release (see changelog below), content update within 1-2 weeks.
Changelog (Compared to 0.0.3):
-Increased fontsize (Due to feedback from users)
-Different quest groups (Main // side)
-Multiple bug fixes
-Update to 64 Bit game for more RAM usage (Fixes the crash that would occur when leaving the cave for example as the terrain needed more RAM to load)
This means it’s no longer available on 32bit systems!
-2 New locations (content to be added in 0.0.4.1) WItch camp + orc camp
-New enemy spawners, should be far more efficient in terms of CPU usage.
-Quest updated sounds
-Addition of a radar (Will receive tag changers (E.g. symbol will change from question mark to exclamation mark when there’s a new available quest in 0.0.4.1)
-Many, many LOD improvements and culling improvements
-Average FPS on my 8 year old PC now reaches average of 80-110 FPS! (Up from 40-60)
-Working save system!
Known Issues
-Arrows duplicate when loading save + Equipping bow (Issue related to the bow); Low priority fix considering bow is the only available method of combat at the moment anyway so I don’t mind the player stacking some arrows (for now)
-NPCs sometimes still have the wrong animations (Will fix in 0.0.5)
V0.0.3
Everything new in 0.0.3
What you can expect in 0.0.3 compared to 0.0.2
-Very  basic ranged combat
This includes the ability to kill foxes, rabbits and goblins.
-Very basic AI, the AI isn’t great, will be improved over time. (I just wanted to get the basics done)
-Wildlife that uses spawners (Better, more efficient spawners will be included in the next patch)
-Varied NPC colour schemes. Previously the GPU instanced NPC’s were limited to a single colour scheme, now they can actually be varied while keeping the same performance.
-The ability to open chests
-A health bar for the player
-Usable health potions
-Potions to increase your run speed.
-Ability to headshot goblins for extra damage.
-A working quest log
-Day indicator (To tell you what day it is, considering that some events only happen on certain days)
-A small amount of voice acting for some NPCs
-Multiple fixes for issues that were in 0.0.2.1/0.0.2.9
-Multiple new small interactions with NPCs
-Ability to change scenes while keeping your items etc.
Performance went down slightly compared to 0.0.2, will bring it back up in a future patch. (Will go down and up as I add new content and increase the performance of it later)
V0.0.2 (compared to 0.0.1)
-Ability to change video options
-A potion that allows you to teleport back to bed
-Ability to continue dialog by pressing space
-Fixed multiple bugs (E.g. being able to phase through roofs/walls, getting stuck in trees, getting stuck in some scenes)
-A LOT of performance improvements, nearly doubling the FPS (and in some cases even higher)
-Day/Night support (Although currently there’s not too much to do at night, but the groundwork is laid)
-Worldstreaming, meaning that terrains load/unload depending on where you are, increasing terrain performance.
-Laid most of the groundwork for a working saving system (Should be fully working in 0.0.3)
-Fast travel groundwork laid, you can currently teleport in town using benches that have godrays
-Addition of big questionmarks hovering above important buildings (mainly teaching you somewhat where the important stuff is
-Ability to craft potions/some items (Doesn’t do too much aside from two small quests, but the groundwork is laid!)
-Redone the entire visuals of the town and terrain… and HEAVILY increased terrain size. This was done so I can start planning all towns etc; 0.0.1 was mainly just a test-test version.
-Two new CGs. One involving Alys, another involving a civilian.
Most of my time this month went into optimization, mainly so most of the groundwork is laid. (I know I keep bringing up “groundwork” but really, when the basics are done, that means that in the future I can work MUCH faster!) But I do think I did a great considerable amount of work if I say so myself :p
V0.0.1.7
-Fixed the inn doors that got broken in 0.0.1.6
-Added a potion to the player’s inventory that allows the player to teleport back to the bed in their house in case they are stuck
-Gave the player the ability to press “Space” during conversations so players can choose between pressing space or continue to skip text.
V0.0.1.6
-Added different colliders to trees, it shouldn’t be as easy to get stuck in a tree.
-Added a lot of terrain to prepare for 0.0.2
Note: World streaming isn’t activated in 0.0.1.6 yet thus performance might be worse than 0.0.1.5
v0.0.1 – v0.0.1.5
Released first version of the game and fixed a couple of bugs & added graphics settings
Developer Notes:
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For now (will be adjustable in the future):
Movement: WASD
Jump: Space
Crouch: Left ctrl/C
Interact: E/F
Aim: Mouse
F1: Open inventory
Escape: Enables mouse so you can click the on-screen GUI to access options/inventory/equipment (no equipment for now)
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Animated sex scenes. (Both image -> to anim conversions and pixel art animation (I never liked 3D porn)
Main protagonist: Female
Possible temporary protag (in the future): Futanari
Main focuses:
-Futanari x female
-Female x female
-Male x female
List of very likely kinks with no particular frequency (I’ll make sure to not over saturate a kink. E.g. have one in every scene):
-Corruption
-Monster girls
-Muscles
-Tentacles
-Inflation
-Furry
-Futa/trans (Considering this is the main focus, you’ll likely see this in at least 50% of the scenes)
-Impregnation (May add an option to turn this off)
-Exhibitionism
-Group sex
-Bukkake
-Femdom/futadom
-Cock worship
-Clothed sex (Specific costumes)
-Body modification
-Anal
-Public sex
-Hidden sex
-Teasing
-NTR/Cheating
-MAYBE traps
Absolutely will NOT be included:
-Guro
-Ryona
-Snuff
-Scat
-Urination
Current list of planned races/creatures (with no particular order of release):
-Humans
-Elves
-Orcs
-Goblins
-Golems
-Slimes
-Centaurs
-Trolls
-Knolls
-Fairies/faes
-Werewolves/lycanthropes
-Vampires
-Ogres
-Mermaids
-Dryads
-Satyrs
-Ghosts
-Ghouls
-Undead
-Dwarves
-Giants
-Pigmen
-Demons
Some of these are more rare than others. For example, some will have towns or camps and some will be unique. E.g. a rare occurrence.
List may change/grow/shrink in the future.
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Graphics
Graphics settings currently default to normal quality. Make sure to enable ultra quality if you think your PC can handle it! =)
Current gameplay
0.0.3 is a fairly barebones and rough around the edges.
Basic combat has been made, although I still use some inefficient scripts and a bit too basic of an AI. But I can build upon this in the next patches.
The story is still very incomplete, which I’d like to work on in the next couple of patches.
Things that hint at a story are very incomplete, mainly because I focused on laying the groundwork for future updates instead. Personally I could make the choice between a very refined intro or laying the groundwork for future updates… I chose for the future updates as that increases the speed of my development and I don’t like showing something high quality.. only for it to suddenly have very slow updates and not as high quality simply because I only cared about catching your interest right away. I realize catching your interest is important however, thus I hope you can see the potential the game has.
Scene quality is dependent on importance of a scene. Art is done by multiple artists as I’ve got a limited wallet on my own. (I make sure the actual sex scenes are up there in regards to quality.. in my opinion)
Story
The story is currently fairly non-existent. Conversations were rushed, not everything makes sense.
This will change over the course of 0.0.2 and 0.0.3 as I will have more mechanics introduced into the game. This includes Morning/day/night cycles, combat etc. For example, there was no point in showing an important event that would otherwise have happened at night by creating a quick night mock-up that wouldn’t be related to the eventual system I’d implement. Creating this mock-up just to show a higher quality start of the game would indeed give this game more traction, but personally I don’t like investing time in something that would undermine the speed of the development. With my current way of developing, everything can be fairly fast while everything gets refined along the way.
Current issues
Save/load currently does not work. (Didn’t want to spend too much time on it yet as there’s not THAT much content etc, I preferred working on laying extra groundwork for content so I could work on that for the next update better.)
Gallery does not include all the scenes (I didn’t think there were enough for me to really work on the gallery as of right now.) Will be done in 0.0.3
I’ve chosen to make the first three versions of the game public (0.0.1, 0.0.2 and 0.0.3) as in my opinion the currently available content is not refined enough to force people to support me in order to access them.
You may ask yourself, why would my character want to learn how to use a bow? Including other questions like those; these will all be added to the game on the next updates.
There may be a couple of bugs, let me know if you run into any of them and I’ll fix them ASAP
Thank you
NOTE: ALMOST EVERYTHING YOU SEE IN THIS VERSION OF THE GAME WILL CHANGE.
This includes conversations, events, terrain etc.
Make sure to look at the Trello to stay up to date! https://trello.com/b/mHyv1mAs/lugdunia-the-rift
Currently available: 5 adult scenes – 2 work animations (adult) – 1 adult non-sexual scene.
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All in all, I hope you can see the ton of work that went into 0.0.4 and the previous versions, even though there isn’t that much content yet.
0.0.4 May still have a couple of bugs, which I will hot-fix if necessary.
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Win10 64-Bit: ANONFILEMEGAMIXDROPNOPY

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    Lugdunia: The Rift [v0.0.4] [MystikoGames]