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StationMaster 2 [v0.11.3] [StationmasterDev]

StationMaster 2 [v0.11.3] [StationmasterDev]

June 24, 2025F95


Build your own area with slaves and brothels.

Thread Updated: 2025-06-24
Release Date: 2025-06-24
Developer: StationmasterDev PatreonDiscord
Censored: No
Version: 0.11.3
OS: Windows, Mac, Linux
Language: English
Other Games:
Genre:
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3d Game, Big Tits, Big Ass, Point & Click, Vaginal Sex, Male Protagonist, Slave
Installation:
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1. Extract and run.
Changelog:
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v0.11.3
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Growth Vats:
  • Growth vats rapidly age people born on your station to adulthood. You can turn them on and off in the Policies window, as well as set the training focus of the simulated life.
    • Chaotic allows the vat to do strange experiments (like simulating a life in a fantasy universe where magic works), but is unlikely to produce instant devotion.
    • Orderly produces regimented devotion when the mind is suited to it, but just as often veers off into mindbreak or insanity.
  • You can now access a family tree on the inspection screen.
Concubines:
Concubines can now be moved to the general population, and treated like anyone else (when their training is complete). This includes everything from regular assignments to pregnancy. You can also move most of them back to their old posts through the inspection screen, if you change your mind.
Rules Assistant:
  • Added new actions to free, kill, or favorite.
  • Added new preconditions for breast/butt size, favorite, and vat-born.
Other changes:
  • Split the corporate mall into separate markets.
  • Earrings and similar are now accessories, so they can be applied with crowns and similar.
  • Clothing now deforms around pregnant bellies.
  • Added keyboard shortcuts to decks.
  • Improved lighting on most decks.
  • Improved water effects.
  • Added reputation/influence changes to furniture tooltips.
  • Nerf strip mining by 5x
  • Reduced number of tributes gained automatically.
  • You now get influence for paying to educate children born on your station.
  • Pregnant people now have new dialog in several areas.
  • New events focused on pregnancy.
  • Pregnancies with many babies can be fatal if the mother’s constitution isn’t high enough.
  • You can now apply contraceptives without the surgery center.
  • Removed strange camera motion when using the panels on the inspection screen.
  • The orgy bed now triggers sex with everyone in it, not just one participant.
  • Hostile Biomachinery and other fixed upgrades no longer block other upgrades from showing in the holdings list.
  • Major performance optimizations to lots of systems.
  • Obedient characters are no longer excluded from any structures.
  • Policies screen is now scrollable.
  • Reduced volume of revivalists theme.
  • Buffed orbital factories.
Bug fixes:
  • Fixed a bug that caused money to behave strangely over around 10m.
  • Evie can’t get pregnant when she’s still working at the bar.
  • The finishing school now draws in the correct location
  • Made Evie’s options clearer on the repeat event.
  • Prestige no longer undercounted in value description.
  • Fixed Volkov’s spite implant, and associated events.
  • Mystery implant now blocks pregnancy.
  • Various minor tooltip/display fixes.
  • A ton of minor event and image fixes.
  • Fixed a bug that caused a click to play sometimes when hitting a line with no text.
  • Pillory now has a description.
  • Reduced range and volume of pool sound effect.
  • More pathing improvements.
  • Reduced lag when pathing is impossible.
  • Kinscourge’s captives improved.
  • Blowing up the base in the “Security Breach” event now properly kills everyone.
  • The brief info panel that shows up on some events no longer sticks if you skip the event.
  • Katarina Sola and Zed now properly show as prestigious.
  • Fixed a bug that stopped you from bulldozing some structures.
  • Pressing numbers when in menus no longer changes game speed.
v0.10.3
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Pregnancy:
  • Characters can now get pregnant, if they have sex without a sterilization implant (or have a factory implant).
  • Infants born can do one of two things, configurable in the policies menu:
    • You can instantly sell them for a tidy profit.
    • Or make them citizens, which costs a small amount of money, but does nothing else for now.
    • This can be set separately for your offspring.
  • Added new implants to adjust the parameters, ranging from sterilization to the broodmother implant.
  • You can abort pregnancies in the surgery center or rules assistant (and you can disable this whole feature with a rule that aborts all pregnancies all the time).
  • The rules assistant can now filter by pregnancy.
  • There’s a fun little “ding” sound when you impregnate someone in a dialog or event.
Colonies List:
You can now manage your holdings properly. I was putting this off because it was annoying to wire, but it’s done now.
  • The new colonies list allows you to manage colonies in bulk, with the same filtering/selection setup as the slave list.
  • You can apply civilian and military upgrades easily in bulk through there.
  • It will also show you how many tributes each colony will send you.
Tribute Rework:
  • Your colonies (and more modest holdings, like Sleepy Pines) will automatically send tributes to your station.
  • You can combine that with the rules assistant to create vast fully-automated training setups.
  • The Holdings list has a field to set the maximum population.
  • If you have more than that many slaves already, you won’t miss out. It will just sell them automatically.
Balance Changes:
  • Most playstyles have gotten significant adjustments, almost all of them buffs. That includes:
  • The Dairy now makes serious money when fully stocked.
  • Same for the arcade.
  • The bar, casino, and nightclub also make useful money now.
  • Stat training now happens faster, and has more of an impact on value (both in the market and in the brothel).
  • Buffed taxes, and made them scale more reasonably with population and prosperity.
  • Most buildings are more expensive, but pay for themselves.
  • Midrange hotels now hold 50 guests. Changes to the model to make them visible and plausible will come later (probably with the research update, which will be structure-focused).
Other Changes:
  • You can now see a full breakdown of value on the inspection screen.
  • Made drop-downs taller so you don’t have to scroll them.
  • A new round of optimizations, particularly when there are a lot of people around.
  • Slightly brightened everything.
  • Body parts now have friendly names in the surgery center.
  • Added a new cutscene when you conquer your first system.
  • The starting system no longer has planets, taxes, or tributes. Just your station (new games only).
  • Palace breeding assignment is now separate from the palace decoration assignment.
Bug fixes:
  • Events no longer have bad framerates when there is a lot going on in your station.
  • Rules in the rules assistant that modify outfits now save/load correctly.
  • Rules assistant summary now shows when a rule removes clothing items.
  • Several bug fixes around solar system stats (they now update correctly with upgrades, and have an appropriate impact on tax revenue)
  • Removed request to transfer to nonexistent porn studio.
  • Conquering the galaxy before triggering the “Ascension” event now shows the priest images correctly.
  • Surgery center no longer shows body types that are incompatible with the character’s stats.
  • Added direction indicator to cage and sybian horse.
  • Milk Run and Dishonored clan can no longer show up if you’ve already captured Kinscourge.
  • Using palace furniture now updates the “times had sex” counter, if appropriate.
  • Sharing a spa with someone no longer counts as losing your virginity to them.
  • Priestess outfit no longer clips with large breasts when half-removed.
  • Reduced (but did not eliminate) pathfinding jank.
v2 0.10.1
N/A
v2 0.9.8 Public
Quality of life:
– Painkillers no longer reduce obedience over time.
– Breast size is now visible in the station view.
– Made the slave list easier to read.
– The slave list now shows devoted, mindbroken, or insane.
– Tweaked the thresholds for the same being applied.
– Space now unpauses the game if it’s already paused.
– Repeating a keyboard shortcut for a menu now closes the menu.
– Autosave slots now restricted to 5, and will purge old autosaves.
– Improved framerates slightly with lots of people on screen.
– Low-priority events now get bumped off to make room for others rather than stacking endlessly.
– Slave list checkboxes are no longer bizarrely ugly.
– Added obedience and fear training effects to tooltips.
– Added user counts to tooltips.
– Made descriptions for assignments consistent across game.
– Ship construction is a bit quieter.
– Buttons on the markets no longer bounce around.
Balance
– Buffed training structures.
– Slave value now depends much more heavily on stats, making training more worthwhile.
– Brothel income is now more weighted on the same.
– All money sources have been reworked to balance progression.
– Taking stars now destroys their shipyards.
– Reworked supply in general.
– Late game story events now come later.
– Off-station factories are smaller and more expensive.
– Pharmaceutical fabricator now costs 2 million credits.
– Deck sections now cost at least 1 million credits each.
– Shipyards and supply are much more balanced now.
– Buffed dairy significantly.
– Tutorial now recommends that you build a brothel instead of an arcade.
Bug Fixes
– Fixed several bugs in the rules assistant, mostly around the new filters.
– Fixed a bug that caused the RA assignment lists to get clogged with duplicates.
– Fixed a bug that could cause buildings to get “stuck” until a reload if their user left the station.
– “Inspect new” on the slave list no longer includes tourists, citizens, and the player character.
– Fixed a bug that caused some slave tags to be lost on save/load.
– Fixed a bug that caused system upgrade panel to fail to load under certain circumstances.
– Fixed a possible cause of the combat hang glitch.
– Planet population no longer reaches absurd extremes when certain system upgrades are enabled.
– You can now click on slaves in the spa.
– Counts on slave list now properly update when a filter is changed.
– Virginity is now properly lost in the brothel, for a small extra payout.
– Fixed a bug that caused flickering people above the Ministry of Freedom and palace stairs.
– Factory system upgrades are now correctly described.
– Slaves with both the “Virgin” and “Devoted” tag now correctly show both.
– Slave list filter text boxes now clear on reload.
– The cutscene for conquering a quarter of Ivy’s territory while not at war with Christine now executes correctly.
– Removed unused “Universal Healthcare” upgrade from systems.
– Tweaked dialog choice for Sister Mind event to make it clearer what you’re saying.
– Male citizens no longer have missing bodies.
– Fixed string for “Remov” in rules assistant.
– Slight improvement to face randomizer (There are much bigger issues, but it’s getting replaced soon anyway).
– Ships no longer appear sideways when the shipyard is rotated.
– Fixed another bug in the “Shattered” event that caused strange character engine glitches.
– The min/max sex skill fields on the rules assistant now work properly.
v0.8.2 Hotfix
Changes:
  • Added a new storyline and concubine.
  • The concubine button should no longer glow for repeated events.
  • Fixed a bug that caused the rules assistant to give drugs to everyone (It wasn’t supposed to apply drugs at all, and I have confiscated its stash).
  • Fixed a bug that could cause the game to half-crash on load (it now cleans up the bad files and kicks you back to the main menu instead).
  • Fixed a texture issue on the marble fountain. It now spews water instead of pink squares
  • Fixed a bug that prevented the honorific from changing (though I’ve since seen reports that it may or may not work in events).
v0.8.2 Patreon
New Character Engine
All characters are now rendered and animated with a completely new AI-based system. They look better (IMHO), and are much more expressive than before.
Inspection Screen
  • Now has dialog with whoever you’re talking to.
  • Added an introduction scene on first inspection, which varies based on the character’s background and training status.
  • Added a full sex interface, with positions, locations, and dialog.
  • People will sometimes want to have conversations when you inspect them (asking you for different assignments, chatting about philosophy, or whatever else).
  • Inspection now has a “Next” button for queues of people.
  • Added “Assign All” button when there is a queue.
  • The inspection screen now shows clearly when someone is devoted, mindbroken, or insane.
Writing
  • All characters now have personal backgrounds, which have an impact on how they act in your service.
  • Added about half a novel’s worth of events for on-station people, completely replacing the ones left over from SM1.
  • Redid all non-diplomatic events to be cinematic like the faction dates, and remade most of their graphics.
  • Edited a bunch of diplomatic events. Ivy Sun, Dr. Volkov, and Isona are now smarter. Christine is a richer flavor of crazy.
  • A bunch of brand new events, including some diversions and some related to factions.
  • Added a bunch of new sounds and music tracks for the new and rewritten events.
  • Dr. Volkov now sounds different when she’s angry.
  • Some implants now trigger dialog when added through the inspection screen.
  • On-station events won’t repeat as much.
Other
  • AI art from events now matches acquisitions (more or less)
  • Insane, devoted, and mindbroken statuses can now be added by training.
  • Added new Policies page, which allows you to dictate some of the laws of your station (like numbers of tourists and citizens, or what people should call you).
  • The assignment dropdown now shows the number of assigned/available slots for each option.
  • Added explanatory text on how to conquer to the galaxy map.
  • Added creampie / defloration / tears.
  • Hovering over someone’s model on your station now shows their face and stats.
  • Exiting the market can now take you to inspect your purchases, if you made any.
  • Events about a character now show a short description of them.
  • The markets have been redesigned to make better use of space.
  • Added button to inspect all new acquisitions.
  • Add name, assignment, and stats to top of events that center around an individual.
  • Events that add people now go to their inspection afterwards.
  • Remote implant now lets disobedient people do obedient assignments.
  • Removed chrono chamber for now (will add it back in when there’s a point to it).
  • You can now delete rules.
  • More optimizations.
  • Improved implant UI.
Bug Fixes
  • Training using furniture and hormones now works.
  • Fixed a bug that would sometimes prevent you from constructing military upgrades.
  • The player character no longer uses both nicknames and actual names in dialog.
  • Scrolling infrastructure window no longer scrolls the galaxy map.
  • Sister Life’s “Sky God” repeated event now correctly gives spoils when you choose to take them.
  • Fixed a possible source of an intermittent bug that would cause the game to essentially “stop” until reloaded, but I still haven’t been able to replicate it.
  • Fixed a bug that caused the radar chart to be rotated by 1 position.
  • Time now properly stops when you’re in the markets.
Alpha v0.7.3 Public
It adds the new factions, a ton of quality-of-life features, and, possibly most importantly, makes huge improvements to performance (It’s now playable with the entire galaxy conquered and 2000 people on the station).
Alpha v0.6
Galaxy Map:
The Galaxy map is now fully operational, with a tutorial and everything. You can conquer the galaxy by building and dragging ships from star to star. I’m not going to list all of the changes that needed to happen for that here (there was a lot of rewriting and saying not-nice things about my past self).
Other Stuff:
Fixed another bug that caused contamination in the rules assistant. I’m pretty sure that was the last one, but let me know if you see another one.
A few other minor bug fixes across the game.
Special Thanks to RPT:
RPT modeled a replacement for the previously inadequate rich hotel room, and it looks much better now. Huge shout out for that.
Alpha v0.4:
N/A
Alpha 0.2:
New features:
  • There is now clear floor indicator on the wall of the station.
Bugfixes:
  • The economy now works. I would like to chalk this one up to coding drunk, but the reality is a little bit more depressing.
  • The camera no longer freezes when time is paused.
  • Bulldozing furniture now properly refunds the money.
  • The first slave you purchase is now obedient, which fixes an interment bug in the tutorial.
  • There are now fewer tourists and citizens at the start of the game.
  • Fixed a bug that caused the economic report to show incorrect values for tourist accommodations.
  • Fixed a few graphical issues with pathing.
  • Artifacts now persist when you save and load a game.
  • You can now place artifacts.
  • Bulldozing now works on floors other than the first.
  • Tourists can no longer use arcade stations with no one stationed inside of them.
  • Slaves can no longer leave their assignments mid-coitus.
  • Hair now shows correctly on the station view.
  • Fixed a bug that could cause the economic engine to crash.
  • Fixed a few incorrect references to old factions in events.
  • Fixed a bug that caused hair to disappear with certain camera angles.
  • Fixed a bug in the “Available Assignments” section of the economic report.
  • Fixed a bug that caused NPC AI to crash if you bulldozed a structure they were using.
  • Reputation and influence can now be gained properly.
  • Improved the default angle for the event camera.
  • Fixed a bug that caused furniture to move the Level 1 when the game was loaded.
  • Artifacts can now be placed.
  • Fixed a bug that caused the economic report to show test data when no income had yet been gained.
  • Game speed now properly changes the speed of the galaxy map.
  • Fixed a bug that caused slaves to stop showing in the station view after the game was saved/loaded.
  • Added speed controls to the galaxy map.
  • Fixed a bug that caused the floor indicator in the UI to show the wrong number if the game was saved and loaded on a floor other than 1.
  • Fixed several bugs in fleet movement.
Alpha 0.1
First Release
DOWNLOAD
Win: BUZZHEAVIERDATANODESGOFILEMEGAVIKINGFILE
Mac
(Alpha v0.6): MEGA MIXDROPPIXELDRAINUPLOADHAVEN
Linux
(Alpha v0.6): MEGA MIXDROPPIXELDRAINUPLOADHAVEN

Patches:

Extreme Content*
*This unofficial port/version is not released by developer, download at your own risk.

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    StationMaster 2 [v0.11.3] [StationmasterDev]