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NurTale Nesche [v1.0.4.12b] [Chikuatta]
Completed   /   Unity

NurTale Nesche [v1.0.4.12b] [Chikuatta]

December 15, 2025F95


You play as Nesche, a girl captured by monsters who is trying to escape from the dungeon where she’s held captive.

Sidescrolling RoR stealth game that appears to be heavily inspired by Unholy Jail. Very much like that game, you have to navigate the dungeon while avoiding being discovered by enemies. The game ends if your health bar runs out or if you’re capture while on low health. While exploring the dungeon you’ll find useful items that will help you in your escape (potions, keys, food, etc.). A lot of emphasis is put on sound; running or using certain items will create noise that will alert nearby enemies and you can understand that an enemy is nearby by hearing their footsteps.

Thread Updated: 2025-12-14
Release Date: 2025-12-13
Original Title: ナーテイル・ネーシェ
Developer: Chikuatta DLsiteCi-en
Censored: No? (Its Pixelart)
Version: 1.0.4.12b
OS: Windows
Language: English, Japanese
Store: DLSiteItch.io
Genre:
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2D game, Female Protagonist, Censored, Rape, Monster, Puzzle, Japanese Game, Side-scroller, Slave, Groping, Creampie, Adventure, Rpg, Animated, Vaginal sex, Slave, Groping, Creampie, Anal sex, Sex toys, Group sex, Multiple penetration, Tentacles, Multiple endings,
Installation:
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1. Extract and run.
Changelog:
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v1.0.4.12b

Bug fixes

– When an enemy uses a breast milk potion machine, they press the button again before picking up the potion to be dropped
・A problem where arrows hit multiple enemies
– When an enemy is holding multiple slaves, the problem is that only one slave can wear the restraint item they picked up
・(1.0.4.10b) A bug that causes an error within the game when an arrow hits an enemy
– (1.0.4.12b) The location of checkpoints in the area is not set correctly, causing enemies to leak out of the area
Changes
・Breast milk potion making machine changes enemy sexual arousal level from 15 to 30
・Added a line to fix an error in the location of a checkpoint in a region that occurred in 1.0.4.11b
1.0.4.12b can read save files up to 1.0.4.2b ~ 1.0.4.10b.
Once I can confirm that this version is stable, I will apply for the full version.
V1.0.4.12
Action scheduler on all humanoid enemies is overhauled, it can be said it’s completely new.
Enemy will now do more various things, which they recognize multiple captive girls / items / and even other enemies (trading between enemies will be implemented in the future).
Friendly slave girls will now show up from stage 6.
Slave girls will wander around the dungeon as another girl like Nesche, they will be chased by enemies and put into trap or cell when being caught.
Player can rescue a captured girl who is trapped or caught in cell (Self-escaping actions on slave girls will be in the future version).
If player clear a stage and unlock the exit door, slave girls will wander the new regions too.
Stage 7~ will get attached into stage 6, which means stage 6 will get bigger in the future.
Nesche and also slave girls and enemy will now have sexual heat.
If sexual heat reaches to peak, girls will play orgasm.
Enemies will do different behavior depending on their sexual heat.
If it’s high, they will tend to use trapped girl, and will be emptied after satisfaction.
Some potion and restraints on player and slave girls will increase their sexual heat.
Several restraints will now have health. Player’s lock pick use will decrease it’s health and will be able to takeoff if it hits zero.
Lockpick will not gonna break if the restraint’s level is 1. But if it’s any higher, they will be break for a chance for 1/4 for every use.
In some chance, some restraint items will get dropped as an item if they get removed. Player or Enemy will be able to loot it and use it (Player can use it into other friendly slave girls).
Some restraint’s max level is increased from 2 to 99.
Restraint’s health will get higher with the level.
Some restraint and trap point is added in stage 6.
Enemies and slave girls will now say something with their action, which will be displayed on their head.
New log UI is added, player’s item loot and use, other near enemies grumbling will be displayed in this UI.
Also, stage 6 clear event is changed.
v1.0.3.7
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N/A
v1.0.3.3
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Bug Fixes
– Fixed slave merchant and bodyguard engage event in stage 6 replaying after save/load (not properly fixed on 1.0.3.2).
v1.0.3.2
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A new UI feature is added.
Bug Fixes
– Fixed slave merchant and bodyguard engage event in stage 6 replaying after save/load.
– Fixed stage5 goblin that appears with masked orc dose not drop the wheel key.
– Fixed some traps the player cannot fit properly.
– Fixed Nesche able to move slightly during the enemy fitting her to a trap.
– Fixed camera jumping to an unusual location when trapped by an enemy.
– Fixed player becoming invisible when sent to prison by enemy.
– Fixed kabesiri(stuck on a wall) encounter event played improperly.
– Fixed an issue player cannot reach to lez-sex game-over scene.
– Fixed bandit not moving after playing bandit-pizuri erotic scene.
Changes
– Increased rate of enemies coming to player when she is bound in a prison or trap.
– Slightly decrease rate of enemies collecting the player from a trap.
– Slave girl’s bondage magic is now reducing player’s health. (for easy collect lez-sex game over scene).
– When player is on full-body bondage, enemy will now check immediately.
– Full-body bondage will now dress player arm binder.
– Now orc can use kabesiri trap in stage3 and stage6.
– Kabeshiri trapped players’ resistance will now generate sounds and lure near enemies.
– If a player is returned to prison or any trap by an enemy, the enemy will not gonna collect player immediately.
New Features
Some restraint states or status effects are now newly displayed in the UI
– Chain collar lead
-Prison arm cuff
– Prison mouthpiece bondage
– Stamina up
– Shadow creature grab
– Small wall tentacle grab
– Large tentacle monster grab
– Kabesiri(back)
– Kabesiri(front)
– Breast milk potion machine
– Masked orc rope bondage hang
– Slime grab
– Full-body bondage
– Goblin’s throwing net
– Guillotine
– Bandit sack
Now restraint UI shakes when the player’s action is interrupted by some restraint.
v1.0.3.0
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Stage 6 implementation
v1.0.2.13
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Bug Fixes
Bug Fix: Minimap does not save/load properly.
■Changed
On Normal and Hard difficulty levels, the player’s energy drain while walking/running stops just before depletion.
The fat goblin will now always block arrows from the frontal fire for the first time and every 5 seconds.
Stage 6 Story
Stage 6, which is still under construction, will feature enemies such as the Nun merchants, Nun girls, bandits, etc. All of them are human!
They are all human!
There will be new traps, magic circles, restraints, and goddess statues, but we want to make sure that the enemies will be more aggressive with the traps.
For example, if we catch a player, we can take him to the trap and make him hang from it forcibly.
Stage 6 will probably be implemented at the beginning of next year.
Also, since we are working on the dots in batches rather than individually, it will be a little more difficult to upload the pictures on a weekly basis as we have been doing in the past.
Still, we will post the results as soon as something is completed!
v1.0.2.12
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Bug Fixes
Bug Fix: Event cache data was not refreshed when starting the game with the stage selection function.
Bug Fix: In-game pornographic animations of orcs/goblins/golems continue to play and output SFX even after skipping the animation.
Changes
The ingame menu can now be closed with a right mouse click.
v1.0.2.11
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Add stage selection function and invincibility mode function, 10 bug fixes
v1.0.2.10
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Bug fixes
v1.0.2.9
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Bug fixes
v1.0.2.6
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Bug fixes
v1.0.2.5
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Implementation of stage 5
v1.0.2.4
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Two bug fixes
v1.0.2.3
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It’s been two days since we announced this, but Unity version 2022 LTS (Ver 1.0.2.3) was uploaded the day before yesterday.
In addition, we have applied to replace the same version today with the following bug fixes/changes.
Bug fixes
– When a portcullis trap is closed, no enemies may come to check it.
– When you save/load while trapped in a portcullis trap, the enemies who come to check the trap will leave halfway through (return to normal patrol behavior).
Additional fixes (2024.03.10)
– A bug where the VFX continues to play even after the enemy dies.
Changes
– When a portcullis trap is closed, it is set to automatically open after 15 seconds.
(If you saved while already trapped with data from a previous version, it will not open even if you load it with this version.)
Additional changes (2024.03.10)
– Changed the maximum number of bats spawned in Stage 1 from 2 to 1.
v1.0.1
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Completed game
v0.1.3
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Initial F95 Trial version release
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    NurTale Nesche [v1.0.4.12b] [Chikuatta]