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Doghouse [v1.2.9c Light] [Mama Bunny]
Abandoned   /   RPGM

Doghouse [v1.2.9c Light] [Mama Bunny]

February 6, 2024F95


A detective who is searching for his family ends up in a small town and discovers the real reason why his family was there.
An ordinary family’s camping trip is interrupted by strange events, and a young boy discovers secrets that will bring his dark side to life.

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Secret Village, the town they came to, will live with them.
The secrets of the town and what it hides will reveal the real reason why it disappeared over ten years earlier.

When the siren wails again, all the residents will respond.
The day will become a nightmare and the night a torture.

To survive, the boy and the detective will have to face their dark sides.
Their only weapon will be time, which will turn out to be an illusion.
However, they will not meet, but they will definitely know about each other.

But they won’t escape… Secret Village will not allow them to do so.

Welcome to Secret Village!
Welcome to Doghouse!

Thread Updated: 2022-12-29
Release Date: 2022-12-29
Developer: Mama Bunny PatreonSubscribeStarDiscordTwitterPixivItch.io
Censored: No
Version: 1.2.9c Light
OS: Windows
Language: English
Genre:
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3DCG, 2D game, Multiple protagonist, Male protagonist, Corruption, Big tits, Horror, Lolicon, Incest, Penetration, Blowjob, Pregnant, Mind Control, Netori, NTR (optional),
Installation:
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– Extract all files to new folder [not only .exe file]
– Run Doghouse.exe
Changelog:
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1.2.9 C-fix:
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– added some random interactions with characters at home
– added support for controllers (partial)
  [Note – Gamepad support tested on DualSense. The compatibility of other gamepads is unknown.]
  + added ability to map gamepad buttons
  + added ability to map keyboard buttons
– added Bathroom / wall hole (difficulty level: Doghouse) [placeholder for future updates]
– added Storage room / wall hole (difficulty level: Normal, Hard) [placeholder for future updates]
– cleared main menu / options moved to “The Book of Perversions” (at MC bedside):
  + Taboo modes
  + Bloodline
  + Exclusive Keys 2.0
– solved bugs:
  + food disappear too fast
  + the zombies couldn’t kill
  + stress bar doesn’t show change in stress level (the problem may still occur)
– added new sound effects
– the Doghouse theme license was purchased thanks to backers on Patreon
– sleep and nap options have been added + third day (ReZombies)
– meeting with Mrs. Tamara possible only in the morning
  + added option to skip meeting with Ms. Tamara
– added the ability to take screenshots with F11
– the game will generate a file that can be sent to the developer, if an error occurs
– time of day removed: afternoon + all home events with Tina and Bella on afternoon
– improved day and night system
– tutorial removed from the menu
– improved economy and probability of finding resources
– improved game saving and loading
– removed several scenes because they were embarrassing (in my opinion) – [d-fix] will add deleted scenes created anew
– added unnecessary but nice transitions 🙂
+ Affection levels (version 1.2.9c):
  – Madame Rysa: 1
  – Beatrice: 0
  – Amanda: 1
  – Lola: 1
  – Scarlett: 1
  – Mrs. Tamara: 2
  – Caroline: 2
  – Bella: 2
  – Tina: 1
  – (Supporters) Amelia: 1
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1.2.9 B-fix:
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– fixed minor bugs with HUD
– added 2 new animations
– Luc-Y attack revised (need more time until the next attack occurs)
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1.2.9 A-fix:
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– 2 new phone backgrounds
– Amanda’s introduction changed
– Dante’s Emporio introduction changed
– re-converted animations (few) for better performance
– minor changes made to Bella’s introduction
– major gameplay fixes
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1.2.9:
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#Orbs to collect:
  90 [Detective] – 18x OrbBoxes
  25 [Boy] – 5x MiniOrbBoxes
#SYSTEM & TECH
– added the ability to move in 8 directions
– added Bloodline activation in-game menu
– added Taboo modes menu [will be changed soon for easier selection]
– added Detectives Skill Tree [W.I.P.]
– added in-game tutorial for each map that requires it
– added multiple details in the world for immersion [documents, etc.]
– added mini-menu at start of game [art style + difficulty level]
– added progression system for each character + interaction menu
– added stress system + HUD
– added HUD = times of day
– added continuous pursuit system [Luc-Y]
– added crafting system
– added visualization of injuries
– added information about additional content in the start menu
– 5 new maps + 16 interiors
– added improved search system for resources / racks / dumpsters / backpacks / zombie bodies
#CONTENT & THE REST
– visually enhanced all in-game pictures [animations may still differ]
– 5 new [orb] pictures
– 1 new McKenzie file
– 6 new characters
– 15+ new scenes / animations
#UPDATED / CHANGED
– Boy Intro [bug fixes]
– Detective mini-tutorial
– Detective Intro [minor changes]
– added introduction of each character
– added option to skip the chase scene
#ADDITIONAL CONTENT FOR PROJECT SUPPORTERS ONLY
-opportunity to visit future update locations [monastery][not changed since 1.2.7]
– additional dialog option with Tina
– new character in the town
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1.2.7b:
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New key mapping:
+ Hide text box
  – While talking to characters – [RIGHT MOUSE BUTTON].
  – While interacting with the environment – [SPACEBAR].
[SHIFT] is no longer used to hide text!
#SYSTEM & TECH
– (none)
#CONTENT & THE REST (random order)
– All scenes have been updated (“Young Betty” scene removed!!)
– Added [Exclusive Keys 2.0] – works now #finally
Bugfix:
– Hide [text box] with Spacebar (Fixed a bug with key mapping)
– Animations should work now ++++
– Fixed dark screen after animated scenes
– Preloader performance fixed
Known bugs:
– There is a slight clipping when changing animated scenes. This problem will be solved in version 1.2.9
Version 1.2.7a:
#SYSTEM & TECH
– downgraded nw.js framework (+ stability & performance)
#CONTENT & THE REST (random order)
– All scenes have been updated
– Added some images
– Added [Exclusive Keys 2.0]
Bugfix:
– Animations should work now (Video plugin changed)
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1.2.7:
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#SYSTEM & TECH
– the game files have been updated
– the game engine has been updated (last time – I promise!)
– nw.js framework has been updated
– “save game script” has been updated
– added script to improve animation performance + /play /skip /etc.
– added command for synching the FPS of monitors with higher FPS rates (default ON)
– Added updated preload script
– etc. (definitely something I forgot to mention)
#CONTENT & THE REST (random order)
– Each character receives (attention!!!) 20 batteries at the start of the game
– boy’s path unlocked
– boy’s story introduction added
– added computer mechanics
– updated (side) characters appearance
– updated bonuses (detective)
– added bonuses (boy)
– added x7-H animations (boy & detective)
– all scenes have been updated (boy & detective)
– the first meeting with Betty has been updated and new scenes have been added
– boy’s entire beginning has been updated
– x7 bonus images added (boy)
– updated (hard-update) boy’s mom appearance
– added the ability to explore after completing the 1.2.7 update (boy & detective) (supporters only!)
– so many things have been added and changed that I don’t want to type this (she is lazy)
– new map added (boy)
– New McKenzie video to find (detective)
– etc. (definitely something I forgot to mention)
#UPDATED / CHANGED
– added “skip” on “the beggining screen”
– the warning screens were rearranged and their appearance was unified
– Improved main game screen
– added a choice of game art styles 2D or 3D (it’s a placeholder for now, but the script works)
– updated the character selection screen
– added the ability to skip character’s introduction
– etc. (definitely something I forgot to mention)
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1.2.5 (Patreon Preview):
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+ Many changes in game mechanics
+ Revised gameplay design
+ Extended intro for Detective
+ Preview of last available version with 3d images
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1.0.1 (completed):
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+ Short story beginning for the Detective
+ Fixed several bugs
+ New [se]
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1.0.1 (early):
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+ Added exit button to [Adult warning];
+ Changed continue button and added exit button to [Sensitive content];
+ Added additional information screen;
+ Added character selection [Boy only available for supporters up to version 1.0.2];
+ Added Pre-intro for both MC’s;  + Added full intro [Boy];
+ Changed intro [Detective (some improvements)];
+ Added story beginning [Detective (open world introduction]];
+ Changed main menu [simple];
+ More sound effects;
+ Added a simple shooting system;
+ Added a life bar;
+ Added [Continue] button to main menu;
+ Added simple crafting system / resource box / bag capacity;
+ Added ability to save the game;
+ Added HUD [works in real time];
   *battery [shows status];
   *flashlight [on/off];
+ Added fog [test];
+ Characters that were created from scratch [you will meet them in game]:
  (detective path)
  + Detective
  + Detective’s Daughter
  + Detective’s Wife
  + Stranger Woman
  (boy’s path)
  + Boy
  + The boy’s father
  + The boy’s sister
  + Boy’s mom
  + Nun
  + Lost woman
  + New animation method implemented
Images: +250
Animations: +8
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Demo:
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– Playable teaser
+ First release
A note for beginners:
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Mama Bunny will not create any tutorial to guide you through the game.
You’ll have to rely on yourself or people who have managed to survive.
Remember:
– You are playing a challenging game. No one will hold your hand.
– If you’re looking for slideshows without too much commitment – do not play this game!
Dev notes:
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DOWNLOAD
Win: MEDIAFIRE  – PIXELDRAINANONFILEGOFILEMEGAMIXDROPWORKUPLOAD
OTHERS: COMPRESSED*

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    Doghouse [v1.2.9c Light] [Mama Bunny]