LOK: Rebirth [v0.1.8.0 Test] [The Tribe Devs]
In LOK: Rebirth you play as a young female lieutenant, fighter pilot of the Federation. You are sent on a mission on an unexplored planet, where nothing will go as planned. How will you fare on this hostile world? How will the natives welcome you? Will you survive the… particular flora and fauna? In this adventure full of dangers you will also find trustworthy companions, friends, and perhaps even lovers. But don’t let your guard down, this planet has terrible secrets, and will affect you way beyond what you could imagine.
Thread Updated: 2024-01-16
Release Date: 2024-01-09
Censored: No
Version: 0.1.8.0 Test
OS: Windows, Mac
Language: English
Previous Game: Legend of Krystal: Rebirth
Genre:
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2D Game, 2DCG, Adventure, Animated, Female Protagonist, Handjob, Lesbian, Monster, Oral Sex, Sci-fi, Side-scroller
Installation:
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1. Extract and run.
Changelog:
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v0.1.8.0 Test
N/A
v0.1.7.2
N/A
v0.1.7.1
Additions
- Added Kay Train scene to Memories
- Added Kay x Pilot CG Scene to Memories
- Added Waitressing Minigame
- Added Drink Mixing to Waitressing Minigame
- Added Tavern Interior Area
- Added Tavern Exterior to the Hub
- Added Guards diagonal view in game
- Added Guard in front of the Chieftain’s Tent preventing the Player from Entering without talking to him.
- Added Cauldrons next to the Chieftain’s Throne
- Added way to differentiate footsteps with and without shoes
- Added new bgm to absolution ship (after officer quarters)
- Added bgm for the Tavern Interior
- Added Liveliness to the Hub area such as Characters and Objects (more to come though)
- Added Ability to see through Trees when Character is behind them in the Hub
- Added dialogue for Nesi in and out of Tavern
- Added some dialogue for Jaakul
- Added dialogue for Guard outside of Jaakul’s tent
- Added Settings option for either toggling or holding the sprint button
- Added dialogue barks to marines in the Hangar
Fixes and Modifications
- Improved fading in/out (especially between different scenes)
- Fixed version number in the top right covering the menu button
- Fixed typo in Cassandra’s dialogue
- Fixed character idles not playing after starting a dialogue
- Fixed tanning minigame scenes not working
- Fixed marines in the hangar all spawning in the same location after reentering the hangar multiple times
- Fixed Kay’s ship saying “Cook” when you can interact with it
- Fixed trouble interacting with Kay’s ship
- Fixed sign in the Officer’s elevator area appearing in front of the player in some spots
- Fixed UI looking off in some resolutions (also temporarily removed support for ultra wide screens)
- Switched color scheme of terminal messages
- Fixed naming of terminal in Maeve’s room
- Fixed campfire collision in the Hub
- Fixed player visual movement bug when constantly clicking to move
- Fixed clicking to move causing stamina to drain faster while sprinting or increase faster while not sprinting with each click
- Fixed bugs in quest progression
- Fixed bugs in quest log UI
- Put characters throughout the game in more unique idle animations
- Replaced placeholder light switch with new art in Kay and Maeve’s rooms on the absolution
- Removed text from X button in terminal alert messages
- Fixed wall collision in Vanlen’s tent
- Fixed player not walking onto an exit trigger when it’s clicked
- Fixed music getting louder when in dialogue
- Removed music getting quieter when opening in-game menus
- Fixed bug where Vanlen gave infinite repaired bracelets for Meiri’s bracelet quest
- Fixed being unable to give Mieri her repaired bracelet
- Fixed quests ending on the last objective before you’ve completed it
- Fixed sprint regeneration bug
- Fixed bark system, so guards in the Razorclaw village will use barks again
v0.1.6.0
N/A
v0.1.5.0
All Coding/Unity Work
- Reworked Character Controller System – Involving all Characters Movement, Player Input, Actions, and Interactions with Objects.
- Added Hangar Background artwork, setup collision, setup exits, and setup navmesh
- Added Vanlen Sex scene “Spanking 2” and made it trigger from the tanning minigame
- Added Vanlen Sex scene “Spanking 3” and made it trigger from the tanning minigame
- Added Armory Background artwork, setup collision, setup exits, and setup navmesh
- Added Wall Signs in hallways to guide the player
- Added caution tape in hallways to block off doorways and extra hallway with nothing currently in it
- Added the Dropship and Kay’s ship to the hangar and setup collision for them
- Added Kay and Maeve Shower scene and the dialogue for it
- Added floor decal Compound made for door to Hangar from Armory
- Added black background to doorways that didn’t have one before (you could see through them)
Fixes And Modifications
- Fixed animation layering in Kay and Maeve Shower scene
- Made Kay’s dropship interactable to get off the Absolution
- Fixed dragging the pilot suit from Kay’s dresser breaking the tutorial
- Fixed bug where occasionally Kay couldn’t move after she got out of bed and the tutorial started
- Made it so the player discovers Commander Amara when the Briefing Room dialogue starts
- Fixed a bug where deleting an object in the Scene editor tool deleted all objects of the same type
- Fixed camera bounds in the hallway after exiting Kay’s Room
- Fixed elevator door artwork dithering/z-fighting causing it to blink and the player to see through the seams
- Fixed missing guard in the scene where you enter the razorclaw village for the first time, because he was turned off during night time
- Fixed equipping/unequipping outfits for scenes causing it to carry over when the scene ends
- Setup animation for door in the Armory
- Renamed most sex scenes in character rigs for better animation workflow
- Updated lighting to remove green tint during a certain time of day
- Removed day/night cycle from all areas within the Absolution
- Fixed animation layering issues in Vanlen’s Handjob scene
- Fixed animation layering issues in Vanlen’s Fondling scene
- Made it always night time when the player wakes up in the village after crashing
- Automatically equipped Kay with her pilot outfit during the tutorial and when you skip it, if you did
- Enabled Hangar option in the elevator
If you didn’t play Build 0.1.4.1, here’s some additional fixes done during this dev cycle.
- Fixed leaving and returning to the briefing room, after playing the dialogue scene, will play it again
- Fixed some doorways don’t let people enter them after opening it
- Fixed characters misaligned in the briefing room scene
- Fixed some user’s tutorial don’t progress after the shower scene
- Fixed shower particles
Finally we also made steady progress for the future combat system.
- Created Faction Manager to handle friendliness between factions and individual characters
- Created a skill system to handle all skills we will add to the game
- Added a window in our database tool for skills, so when we add them they’re easily referenced and assigned to characters.
- Created a queue system so the player can queue up multiple skills at once which will be used in the order they’re queued while in combat.
- Made multiple instances of combat possible at the same time (this will mainly be used for determining when a character is out of combat)
v0.1.4.1.
- Fixed leaving and returning to the briefing room, after playing the dialogue scene, will cause it to play again
- Fixed some doorways that don’t allow people to enter them after opening
- Fixed characters misaligned in the briefing room scene
- Fixed issues with user’s tutorials not progressing after the shower scene
- Fixed water particles not coming from the shower head in the shower scene
v0.1.3.0
The following is this update’s changelog – we hope you enjoy it, and as always, thank you for your support! Here’s what’s new:
– Added Kay’s Shower Scene.
– Added Kay and Keakrix CG scene.
– Interacting with the bathroom door in Kay’s room.
– Added a light switch in Kay’s room.
– Added a popup to let people know the end of the current game progress Fixes & Modifications.
– Modified the tanning minigame to scale with the player’s selected difficulty and have less stages.
– The bathroom door in Kay’s room is now click to open/interact rather than motion detection. It still uses motion detection to close the door though.
– Removed the day/night cycle affecting the absolution ship (we now have light switches).
– Fixed Kay waking up on the floor
– Improved lighting in Kay’s room
– Switched Terminal button text from Skip Absolution to Skip Ahead to Village
In the next update, we intend to add sound effects to CG scenes, dialogue, a few new environments/backgrounds(finally!), at least one more CG scene and at least a bunch of the Absolution characters and their respective outfits and dialogues. Stay tuned!
2021-02-27
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+ Switched game to 2D
+ New In-Game Map to allow transitions to Planet, Federation Ship, and Level overview
+ Federation Ship Map Menu
+ Razorclaw Map Menu Icons
+ New Loading Screen
+ Memories
+ 4 adult scenes from the tech build included in Memories
+ 2 new non-adult scenes included
+ Razorclaw Village with 3 Levels
+ Day/Night system
+ New Level Management system to keep track of the 50+ planned game levels
+ New Data-Tool system for managing all different aspects of the game data
+ Meiri
+ Vanlen
+ Sek all angles
+ Keakrix all angles
+ Razorclaw Guards
+ Improvements to the Level and Skills
+ Hunger/Health system more or less finalized
+ Lust mechanic setup
+ Difficulties and other menus have been rewritten
+ Bandaged Clothing
+ Federation Outfit
+ K’s Federation Outfit
+ Cheetah Outfit
+ Sek’s Outfit
+ Minigame system
+ Cooking Minigame
+ Cooking art and FX
+ Cooking items and ingredients
+ System to generate brand new items in real-time based on existing items and applying changes to them (Ingredients having unique uses counts and cooked food having unique effects).
+ Added Flipped variation for non-symmetrical characters (Keakrix’s flipped hair on one side)
+ Character customization
+ Character recolorization
+ Custom user icons
+ General UI Improvements
+ Control improvements
+ More Companion options
+ Character Day/Night cycles
+ Dynamic Post-Processing saturation based on Time of Day
+ New Game State Controller to handle the game state and transitions
+ Audio reaplcements and improvements
+ Audio in new game mechanics/UI
+ Lootable containers
+ Custom Content Manager tool for game content
+ Torches based on Time of Day
+ New Beginnings Quest
+ Authentication Manager to manage reward checks and get authentication information from the Launcher
+ Overhauled scenes system to operate with Bolt, Unity’s Visual Scripting Language
+ Character spawner with custom configurations for speech
+ Character spawner can interact with Bolt events
+ Generic Character support currently used for guards.
+ Replaced old hand-made Actionables system with Bolt events
+ Overhauled Triton to work with Bolt and provide a better user-experience
+ Talking animation for females
+ Emotes system currently used to power Sek’s reading/anviling
+ Dragable items
+ Merchants UI updated
+ Overhauled Dialogue display and functionality
+ Dialogue Barks
+ Gatherable objects that give items after the user gathers for long enough on it
+ More things we’re probably forgetting. General Bugs, UI, Animation, Writing, and Game Feel updates.
+ Added ESC text to looting and sleeping menu
+ Character unlock indicates if the character is a companion
+ Added Item tooltip to companion equipment overview in Companion Manager menu
+ Added Item Category filtering to the item log
+ Added Item Outline depending on the category, and category icon
+ Added Item Background tint depending on the armor type if the item is an equippable item
+ Added Raw Variation for cookable items
+ Replaced Raw Eggs with a Bird Egg
+ Added toggle to dialogue to determine if dialogue should be animated or not
+ Added delay to end of speech
+ Added delay to commas, periods, hyphens, and ellipsis
+ Added coming soon text to memories save selection
+ Added Appius and life-cycle to be briefly in three different levels in a day
~ Adjusted game speed
~ Adjusted stamina
~ Adjusted hunger
~ Changed how the dialogue determines custom character entries
~ Fixed item tooltip saying ‘Cooked Bonuses’ if no cooked bonuses were available
~ Fixed issue where dialogue would cancel twice and pause the game occassionally
~ Fixed exiting to menu and loading save doesn’t unload your game and reload to the new one.
~ Updated Conversation Log data
~ Fixed issue where intro conversation didn’t appear in log properly ~ Fixed typo in Planet Map faction, missing r in Urzukai
~ Fixed Torcs and Respect being flipped in the Merchant UI
~ Fixed deformity in Razorclaw Village west around the Female Communal Tent
~ Changed cooking input to left click to flip and right click to take
~ Changed cooking instructions to display at start
~ Fixed post processing flickering occasionally
~ Fixed Character Leveling title typo tooltip in game guide
~ Fixed starting off with 5 attribute points by default for main character
~ Fixed being unable to crouch if in forced sprint mode
~ Fixed saturation/post processing not applying in dialogue and cooking
~ Fixed locked companions from spawning then despawning
~ Fixed Add to Party button not updating companion manager
~ Fixed party status in the in-game UI
~ Fixed the game from randomly taking over movement when using hold to move functionality
~ Fixed Merchant and Looting menus from displaying undiscovered items
~ Fixed emotes not being applied on load
~ Fixed being able to trade on undiscovered characters
~ Fixed notifications from stopping when in a menu
~ Quest Entry in Log menu displays ‘Complete’ if complete
~ Fixed visual glitches on Cooking Rock ~ Fixed character tooltip saying ‘Disocver this Item’…
~ Fixed Item Entry in Log menu displaying items discovered on day 0, time 0:0
~ Fixed public build from accessing console
~ Fixed Keakrix ~ Fixed skin coloring issues
~ Fixed Meiri’s bed from being locked while you’re in the level, following the intro sequence
~ Fixed sleeping moans still playing after loading a new save.
~ Fixed Authentication Manager attempting to delete file from windows temp path.
~ Fixed Sleep moans from replaying after getting up
Other Notes:
– All tents and tent interiors are in the works.
– Character quests with the Chieftain and Galdryn are not available in this release.
– Backgrounds and minor details are still being tweaked/being worked on.
– Background 2D lighting/Day-Night Cycle is still being tweaked/worked on.
– Interactive items are still being worked on.
– Guards and guards diversity/outfit diversity.
– Lizardfolk diversity (Skin/Scale coloration, markings, hairstyles and outfits).
– More characters and Backgrounds/Areas will be added soon/through next patches.
2020-07-03
- v0.0.0 Tech Demo ~ LoK: Rebirth Remake
- Items (0-24)
Characters (0-3)
Sex scenes 1 and 4
Main Menu
Attributes
Levels 0-1
Debugging System
Leveling and XP system
Equipping and Unequipping
In-Game UI and Functionality
Tons of icons and UI art
Quest System
Interaction System
Regions System
Data Management System
Companion System
Dialogue System
Questing and events System
Logic Action System
A whole bunch of other things
Guide to Tech Demo & Launcher:
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V1.0.1 has no plot after exiting the tent. We’re missing Galdryn and the Chieftain but they’re coming in the next release. Please take a look at the levels and try out Cooking, Gathering, Looting, Customization, Memories, Dialogue, and Companions mechanics.
We welcome any feedback and have created a Trello dedicated to game bugs where we’ve been piling them in since Monday and closing as much as we can. Please check the Trello and feel free to provide feedback within Trello on cards or contact us to report more issues you may find: https://trello.com/b/6z07HoKz/build-test.
Controls:
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Controller is minimally supported, we will be looking into controller support again in the near future.
Movement
– W – Left Stick Up
– A – Left Stick Left
– S – Left Stick Down
– D – Left Stick Right
– Left click
Dialogue Camera Movement
– Right Mouse and Drag – Right Analog Stick
– Mouse Scroll wheel – Left/Right triggers
Interact
– E – Y on Xbox Controller
Crouch
– Ctrl – B on Xbox Controller
Sprint
– Shift – Left Stick Down
Attack
– Left Click – Right Trigger
Jump
– Space – A on controller
Companion Selection
– Right Click – Left Trigger
Item Bar Preset
– T – Up Arrow on controller
Item Bar Select
– 1,2,3,4,5 – Left/Right/A on Controller
Interact with UI and level objects
– Left Click – A on controller
Menu (Default to Inventory)
– Tab – X on controller
Main Menu
– Esc – Menu on controller
DOWNLOAD
Win: MEDIAFIRE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN
Linux (v0.1.3.1): MEGA – MIXDROP – WORKUPLOAD
Mac (v0.1.3.1): MEGA – MIXDROP – WORKUPLOAD
Win: MEDIAFIRE – MEGA – MIXDROP – PIXELDRAIN – UPLOADHAVEN
Linux (v0.1.3.1): MEGA – MIXDROP – WORKUPLOAD
Mac (v0.1.3.1): MEGA – MIXDROP – WORKUPLOAD
D4n0w4r thanks for the link