Futariuum’s Gate [v0.60] [GloomyWasher]
Maya feels her life has hit its low point, with her long-standing social anxiety worsening and her college studies suffering, leaving her locked in a cycle of constant, unproductive masturbation. But at least it can’t get any worse, right? That is, until the fates that be call upon her and inform her of her true destiny: To take up arms as an agent of Heaven and fight against the demons of Hell, who threaten to invade the human world. With her colossal futa cock as her instrument of magic, of course! Join Maya on her journey of mental health, self-discovery and supercharged sexual encounters, and meet many interesting faces along the way!
- New full story intro added: We’ve expanded the story, which now wraps up the linear storyline so far—including Maya’s meeting with a new and also last main character from Maya’s circle—before unlocking free exploration.
- Added a new character: Brianna (including a variety of facial expressions).
- Added 7 new CGs: 3 “Maya Defeated” CGs and 4 lewd “events” CGs.
- Added a new “Maya Defeated” scene.
- Added 2 new cards: “Shardfrost” and “Lara Soft” (lewd card).
- Added 2 new locations: “Mother Base” and the “Library”.
- Introduced the new Random Events System, which appears in the new dungeons.
- Added 5 new random “Events” containing erotic illustrations.
- Added the new Relic System featuring 4 unique relics. Maya can equip up to 4 relics in her inventory to aid in battles, and they have a small chance to drop exclusively from bosses.
- Introduced a new card element: Ice.
- Added a new dungeon selection screen.
- Added the “reputation” mechanic.
- Added the “Choose Your Experience” screen: Players will be able to either play through it or skip directly to the open gameplay experience.
- Added the “Recap Screen”: If the option to skip the introduction is picked, you can check out a quick recap of the story so far.
- The gameplay loop has been defined and improved, which ties together the existing introduction, sphere scenes, main story continuation, side-quests, and dungeon battles into one seamless experience.
- Refined the “Quests” screen with clearer objectives, improved guidance, and requirement displays (where applicable).
- A new dungeon system has been implemented supporting both current runs and past Story runs.
- Added new tutorial screens for relics, events, dungeon runs, fast travel and more.
- The new script adds around 5,000 words of written content.
- Belial’s scene has been reworked, improving dialogue flow and pacing to make it more engaging and polished.
- Brianna has been added to Maya’s Sphere.
- Updated Inventory and Combat screens with clearer Maya stat displays.
- Completely overhauled the Vigor system to enable future mechanics with cards, relics, and more.
- Added new icons to the fast travel screen: Library and Mother Base.
- Added Summary Icon for the Dungeon Selection screen, which helps players easily identify each room type.
- The Hallway background in Maya’s House received a revision, now featuring an interactable element that allows players to access the Mother Base directly.
- The Art Pack DLC has been updated with new CGs and character portrait.
- Added 6 Steam Achievements.
- Added the “Vibrator” icon to Maya’s Inventory.
- Repeatable dungeons will now only reset under three circumstances: When Maya dies, when a dungeon is cleared or when the in-game day changes.
- Updated the Death System to now also remove all relics from Maya’s inventory upon death.
- Some Steam achievements related to dungeons were removed/changed following the new changes in the dungeon system.
- Fixed Eurydice’s offering error: ‘Obtain a random exclusive card, but your deck is shuffled’ and now cards are chosen according to rarity probabilities instead of being fully random.
- Fixed Laura’s Sphere image button error.
- Resolved an issue in the Changelog menu where new logs were not displaying correctly when loading an older save.
- Several minor bug fixes.
- Added 3 new complete Sphere Scenes for Aubrey, Violet, and Laura.
- Added 1 new Side-Quest for Dr. Amanda.
- Added a new bonus CG that can be unlocked in the dungeons.
- In total, we’ve added 24 new CGs (most of them unique, plus variants and a bonus CG).
- Revamped the CG gallery and made it more intuitive with the Multi-Touch Zoom Gallery: pinch-zoom or double-tap/click to zoom, swipe or drag with smooth inertia to navigate, rotate images in 90-degree increments, tap to toggle UI or switch variants, and support for any game size.
- Added a new bonus outfit for Maya to be used during combat.
- Added 8 new Steam achievements.
- Aubrey and Violet have been added to the Sphere and Phone Menus.
- Maya now heals some HP when sleeping or taking a nap.
- The Venomous Fume card now costs 0 vigor instead of 1 to match its image.
- Removed outdated ending version dialogues.
- Fixed several minor issues.
- Introduced the “Mysterious Trader”, a new trader character to spice up the dungeon exploration.
- Introduced the Maya Defeated Scene.
- Added 3 new animations to existing scenes for extra flair.
- Introduced the new highly requested and fully animated “Maya Defeated” scene, complete with 6 variant animations and audio.
- Added 9 new cards, including 6 steamy erotic cards.
- Exclusive cards are now available in the Mysterious Trader’s shop.
- Added new cards that are unlocked after a player’s death.
- Chime’s shop now stocks exclusive cards too.
- Added two repeatable snow dungeons to explore.
- Implemented a trading system with the Mysterious Trader.
- Unlock 13 unique trading options with the Mysterious Trader.
- Added a dungeon variety system to ensure each repeatable dungeon feels fresh by avoiding back-to-back repeats of the same layout.
- Added Maya’s “Bunny Girl” outfit, an Easter-themed special that grants a unique combat effect.
- Introduced tutorial screens for dungeons, portals, the Mysterious Trader, wardrobe, and death rewards to guide players better.
- Enhanced visual effects across the game, including the main menu and dungeons, for a richer experience.
- Revamped Blaze and Geo’s location with a bold new color scheme and striking visual effects.
- Added a new app on Maya’s phone linking to our upcoming game’s page—stay tuned!
- Included new sound effects for dungeons and the Mysterious Trader’s menu.
- Gave the Cumblaster card a sleek visual upgrade and correctly classified it as a Cursed card.
- Updated all DLCs to match the current game version for seamless compatibility.
- Removed the namebox during thoughts or narration when no dialogue is present.
- Added page numbers to gallery screens for easier navigation.
- Improved UI scrolling with drag, mouse wheel, and arrow key support.
- Ensured Armor effects display correctly at the start of battles.
- Adjusted Maya’s positioning on the wardrobe screen for better visuals.
- Fixed a dungeon bug that teleported Maya to a random dungeon when clicking the home button.
- Resolved a progression-blocking bug after defeating lesser demons in the first side quest.
- Tweaked the Chaos Breaker card to apply 1 Vulnerable stack (down from 2), as intended.
- Replaced the vibrator prop in the “White Object” side quest with a higher-quality model—no more pixelation!
- Overhauled the changelog menu to better showcase game updates.
- Restored missing audio in Chime’s store.
- Squashed various minor bugs for a smoother experience.
- Fixed an issue with the Mysterious Trader where only the Rare Card appeared as a reward; the missing
- Greed Card is now included.
- Resolved display issues with the new textbox on Android devices.
- Updated the credits screen.
- Added new content to the art pack.
- Resolved an issue where the deck was not appearing in the inventory in older game saves.
- A brand-new card battle system, with deck building and exciting turn-based battles! 20 cards are included in this release, ranging wildly in power and effects!
- Also completely new, dungeon exploration gameplay! We’ve included three dungeons in this first release and we intend to add many more!
- 2 new demons to fight in the dungeons, with their own new sex scenes and CGs!
- New plot progression, including the introduction of 3 new characters that will become very important to the story from here on out!
- New world events with additional spicy CGs!
- A new side quest with, you guessed it, a juicy CG scene at the end!
- And much more!
- The combat system has been totally rebuilt from the ground-up, now featuring a card battle roguelike RPG experience.
- Added the new card battle system.
- Added 12 attack and defend cards.
- Added 3 potion cards.
- Added Belial’s weapon card – Sanguination – as a boss reward.
- Added player and enemy buffs, debuffs and actions (21 non-elemental and 11 elemental effects).
- Added combat action animations and transitions.
- Added the combat tutorial.
- Added the potions resource system
- Added the rewards system (money, cards & potions).
- Added the level/XP progression system.
- Added the new card battle system.
- New bad ending, including 2 new CGS.
- Reworked the card transitions and added more transitions to all card related screens.
- Most of the UI elements have been reworked and improved for a more cohesive style.
- Added the complete interface for the new combat system (deck, discard deck, etc.)
- The map has been completely redesigned with new buttons, info and mission hints boxes and improved navigation.
- Added the inventory UI with 4 item categories + stats screen, showing Maya’s current stats and level.
- Added functions to Maya’s PC that are now working as intended.
- Added new apps for Maya’s phone: Cheats, Skill Tree and Bestiary (not functional yet).
- The game’s preferences/options menu has been completely reworked.
- Added 10 new CGs with variants (Maya Sleeps in Bed and Bad Ending CGs).
- Some of the old CGs have been reworked.
- Added bonus variant for the first Laura’s CGs (for the Gatekeeper Edition).
- Maya’s expressions of older versions have been edited to match the dialogue displayed.
- Several visual and bug fixes have been done throughout the entire code, as well as the removal of obsolete or outdated code and images.
- Fixed minor card details and inconsistencies in the game’s art.
- Added Maya’s energy as a stat. Maya now needs to sleep or nap to recover energy and otherwise won’t be able to perform many actions if she has insufficient energy.
- The main text font has been replaced by a new one that more closely matches the game’s art style. The original dyslexia-friendly font is still selectable in the game’s options menu.
- You can download the latest build at: https://gloomywasher.itch.io/futariuums-gate
- You can get the latest build before it goes public at: https://www.patreon.com/GloomyWasher or https://www.subscribestar.com/gloomywasher
- No. As our game title suggests, our game is mainly focused on futanari.
- Preferably, use our bug-reporting Discord channel, so we can keep track of all players’ reports.
- The game project takes priority. Where there is free time, an opportunity, motivation and other factors, Nethuum may produce other images outside of the game’s content. As a rule, though, the game comes first.
- No! All art assets are hand-drawn, with characters, backgrounds, CGs and UI assets being illustrated by Nethuum. TeraWatt is writing the script without any AI-written sections or any other AI assistance. Sounds are either free or licensed.
- Yes. TeraWatt’s inbox is open for commission requests, though there is no guarantee on rate or timeframe for these yet. These will be determined when TeraWatt opens commissions formally in the future.
DOWNLOAD
Win/Linux/Mac: DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Android: DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
v0.50 + DLCs
Android: MEGA – BUZZHEAVIER – MIXDROP – PIXELDRAIN – VIKINGFILE

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