Sombionic [v0.3.5] [Sombionic]
Shoot monsters and have sex with them during combat! In Sombionic you play as a female scientist fighting monsters and genetically engineered humans, harvesting their rare genes and organs for your own inventory. Once pristine habitats are now overrun by genetically enhanced species, their presence transforming these landscapes into biopunk arenas of rivalry.
Thread Updated: 2024-12-14
Release Date: 2024-12-14
Censored: No
Version: 0.3.5
OS: Windows
Language: English
Genre:
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3d game, Anal sex, Female protagonist, Monster, Oral sex, Vaginal sex, Sandbox, Adventure, Combat, Horror, Shooter, Sci-fi, Character creation, Animated,
Installation:
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1. Extract and run.
Changelog:
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v0.3.5
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✨Highlights:
- Character Creator: Big breasts, Small breasts, Big butt, Wide hips, Big arms, Thin eyebrows, Long nails, Stomach bulges.
- New H-Animation.
- Emote System: Express yourself during gameplay with a variety of emotes, from yoga poses to dances and more.
- Tentacle Enemy: Introducing the first trap enemy type. The Tentacle lies hidden until you get too close, then it strikes swiftly before retreating back into hiding.
- Stun Enemies: When you shoot enemies, they glow, play a unique stun animation, and enter a hit state loop, enhancing the gunplay experience and making combat more dynamic.
- Skin wetness.
- New organs.
And more…
- Photo System: This allows you to control the camera’s rotation and movement, giving you the ability to closely view the animations while the player controller is active. The feature is used for the Emote System.
- New effects: Enhanced the gunplay experience with the following effects:
-Tracer: A yellow line that appears with each shot.
-Impact Effect: A small yellow explosion upon bullet impact. For organic targets, like enemies, this mixes with blood, while shots that hit non-organic surfaces show a standard effect.
-Bullet Holes: I’ve refined the effect for bullet impacts on non-organic surfaces for added realism. - Smart parasite target detection: Your parasite ability will now target enemies in front of it at first and if none are found after 1 second, it will increase it’s sensors to 360 degrees, therefore targeting enemies behind it. In prior builds, you might have noticed that sometimes the parasite will start chasing targets behind you when you want to throw it on those in the front.
- Boss War Cinematic: Short into cinematic with a few dialogue lines to explain to you what to do during the boss war game mode when you enter it for a first time (could also be seen on the image above).
- Maw: In the Boss War game mode, the Maw creature now has its own model and animations that activate during feeding.
- Hair Physics
- Organ upgrade – Brain: The brain organ will increase your weapon’s damage, from 24 to:
-Tier 1(Common) – 36 damage
-Tier 2 (Rare) – 48 damage
-Tier 3 (Legendary) – 72 Damage - New organ – Adrenal Gland: This organ will take the task of the brain prior to this update – making your gun shoot bullets faster, but also it will stun enemies, based on the tier of that organ. The adrenal glands, located on top of each kidney, play a key role in regulating the production and release of adrenaline.
- Stunning enemies: Added a “light hit state” for enemies, triggering a brief hit animation when struck. During this state, enemies will temporarily stop moving or attacking. These hit animations can be chained multiple times before a cooldown kicks in. The more “Adrenal Gland” items you carry in your inventory, the higher the chance of triggering the stun effect. Additionally, the cooldown between chains will shorten, allowing more consecutive hits to land before the enemy can recover.
- Inventory Restrictions: Added a system to limit the number of specific items that can be added to the inventory. For example, the torso allows equipping a maximum of two adrenal glands to prevent the player from becoming too overpowered. At the moment, this is the only organ with such a restriction.
- Improved UI for when you hover over organs: Now it can show pretty long descriptions now and soon the item stats will be visible as well.
- Better & more optimized enemy spawner: During the Boss War, where waves of enemies are spawned and after awhile it got a bit complex, so I had to rewrite some parts of that system and now it gives me more flexibility to start and stop waves as well as kill all the enemies of the current wave.
- Item Descriptions: Added missing item descriptions for hair, shirt, shorts, boots, and glasses.
- The character customization system has been integrated with the NPC customization system, allowing for shared use and the ability to customize every material property, including color, wetness, metallic effect, and more.
- Audio issues fixed: When you start the first level of the campaign, you can hear a loud noise of enemies spawning, this has been fixed.
v0.3
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✨Highlights:
- Boss War – New Game Mode +1 new map.
- New adult animation scene with Melany x Kryth and Melany x Artilor.
- Buff system – more info below.
- Hotbar update – Pick up consumables from the ground and see them displayed above your health bar. Items like syringes and pills will help you heal.
- Scoreboard to show your and enemy stats.
- Updated the parasite ability of Melany to deal additional damage on impact and spawn a damage zone for 5 seconds, which will hurt enemies nearby.
- Better spawn effects to all enemy characters
- More customization options for Melany like transparent clothes.
And more…
New achievements.
- Adult animations now support props (like chair, bed etc).
- Added medkits that drop from enemies.
- Myrmidalus added to the database (ESC – Dataset) of enemies.
- Consumables picked up from the ground will now go directly into the Hotbar instead of the main inventory, eliminating the need to manually move them.
- Buff system: You can pickup buffs that last a certain duration and could change anything from player stats to visuals like applying VFX. Currently, you will see that during the Boss War game mode when you pickup the yellow buff, your gun will glow yellow and your damage will increase while attacking the enemy boss for a certain duration.
- Effects can be applied to the camera to create dramatic moments, such as making the camera shake when a boss lands a hit during combat.-Random music is picked during adult scenes.
- Updated the rhythm game and it’s UI during animation scene.
- Improved target selection for enemies: When an enemy attacks, it will choose the nearest available target point. Melee AI will prioritize positions in front of you to stay directly in your path, while ranged enemies will select target points on your sides to maintain distance.
- Characters can be made to look in different directions, which is primarily useful for point-of-view (POV) cameras during animations or cutscenes.
- Victory and Defeat screens
- Loot rewards screen when you finish a level
- Helpful notifications when you first enter an animation scene, introducing you to the UI.
- Target Selection System: Currently in the early stages, with full implementation planned for v0.4. The AI will be able to select targets based on an interest rating, which can increase depending on factors like the amount of damage the target has inflicted on the AI or other variables, such as prioritizing the player or specific enemies.
- Improvements to the animation system include assigning a unique ID to each character based on their animation. This will be particularly helpful when managing animations with multiple characters of the same type, allowing me to identify which character is playing a specific animation—such as assigning them a different look-at target.
- Better loop drops system with item min / max amount, drop percentage and more customization.
v0.2
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Highlights:
• New H-Scene
• Enemies can romance you during combat [read more about in the Steam’s community hub]
• Customize your character’s equipment – equip and unequip individual items: hair, glasses, gloves etc etc.. [read more about in the Steam’s community hub]
• New Character type – Mutant.
• New Character type – Slime.
• Navigation System – Compass Points of Interest.
And much more…
Week 1:
• Skippable prologue (while playing it and from the menu).
• Checkpoints are now working correctly.
• Hold ‘E’ is converted to just Press ‘E’ in most of the cases, where it’s still hold, you will see a UI popup letting you know you should hold.
• The shooting range tutorial has only 1 task, which is a combination of the static & dynamic targets.
• The shooting targets count for the tutorial is reduced from 30 to 10 (but its repeatable if you wish).
• Enemy difficulty is toned down during the first level.
• If you break the collision in the cave level you won’t fall down, but be teleported inside the cave again.
• Saving your progress after the level has been completed is fully working.
• Fixed full screen and windowed mode not switching.
• Small localization errors were fixed.
• Fixed small bugs in the UI.
Week 2 + 3:
• A new AI that stays in place and attacks – it will be used for tentacles and tanky characters that are optional to kill, but drop a decent loot.
• A new AI with low health, low movement speed, and a small target detection radius – Oh, am I making this guy weak on purpose? Exactly! This will be used as a pretty much lvl 1 creep that you can easily kill to heal yourself and it won’t be required to be eliminated in order to progress the level. I thought this could be much better than just spawning a lot of health packs you can freely pick.
• Added a default inventory when you first start the game – Melany’s Pigtails + Lab Girl’s outfit + M4 Rifle (+ A UI Update) – This will prepare it for v0.3 when you will be able to customize each individual item from your inventory and take it off.
• Pressing the “I” key opens the inventory rather than pressing ESC and then opening it manually.
• Updated the controller’s physics to be more consistent – should solve some going through walls issues while dashing.
•Changes to the romance scenes ability UI.
Week 4:
• Enemies can drop items that heal you upon interaction.
• Limit the amount of enemies and enemies of the same type that can attack you concurrently.
• Default crosshair, which is always visible even if you don’t aim with a gun. You can turn it off from the game settings, if you don’t want to see it.
• The player camera was moved to the right to give you a better view and going from non-ADS to ADS mode easier.
• Changes to lvl 1 in the Campaign’s combat during quest ‘Find the Lead’ – added health pickups, decreased the amount of enemies on wave 3 and spawned more lower health creeps that drop health pickups when killed.
v0.1c
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- Skippable prologue (while playing it and from the menu).
- Checkpoints are now working correctly.
- Hold ‘E’ is converted to just Press ‘E’ in most of the cases, where it’s still hold, you will see a UI popup letting you know you should hold.
- The shooting range tutorial has only 1 task, which is a combination of the static & dynamic targets.
- The shooting targets count for the tutorial is reduced from 30 to 10 (but its repeatable if you wish).
- Enemy difficulty is toned down during the first level.
- If you break the collision in the cave level you won’t fall down, but be teleported inside the cave again.
v0.1a
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-You can now skip the prologue or jump right into level 1
-Shooting range practice is much easier to compelte
Known issues: Tasks don’t properly save on a check point and working on a fix.
-Shooting range practice is much easier to compelte
Known issues: Tasks don’t properly save on a check point and working on a fix.
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v0.1
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Initial Release
Developer Notes:
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Wishlist to get notified when the free beta is available on Steam since the entry spots will be limited!
The current version contains:
~ 30 mins of gameplay
- Sex Combat + Mini Games (1 hand or no hands support)
- Campaign Prologue
- Boss War Game Mode
- Character Creator (Early stage)
- Inventory + Organ system
- AAA Third person controller
- Dialogues & Quests
- Spawners
- Save/Load
- Score Management
- Ui core modules (v0.1)
What’s coming?
- Roleplay mode
- Internal sex view
- More adult animations
- New characters
- Skimpy outfits
- Liquid system
- Advanced cloth system (damage will tear your outfits)
- New organs for the inventory
- More environments & levels
- Bad encounters