Bolo’s Belly Dancing Bar [v0.3.1] [Gummy Zombie]
Bolo’s Belly Dancing Bar is an Adult Management Simulator about Bolo running a bar!
Shantae got in debt and has to pay back 1,000,000$ in rent to keep her light house, so with the help of Bolo she now has to work at his bar to make money so that she doesn’t end up homeless.
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Trust – Trust is now a requirement in order to progress through training events, both Shantae and Sky must be given gifts or must do things around the bar in order to increase trust.
Shop – A new Item has been Added to the shop, must complete Part 2 of VIP Dancing with Shantae to unlock it.
The game now runs on a new engine. v0.3.1 is a ground-up rebuild with new visuals and menus, and it now comes with an Android port.
New girl: Rottytops
Rottytops joins in the second main story event, after you’ve paid the Mayor $8,000 in total.
Dance only: she won’t wait tables, but she’s a natural on stage.
She keeps 40% of the stage tips she brings in. It’s shown as its own line in the night results.
She has her own full-screen dance stage, chats and gift reactions.
Gummy Brains ($350) is her favorite gift, sold at the Bazaar once she’s joined.
Sky: Proper Serving Training
3 new training events, with 2 new CGs.
Trust needed: 10 for the first part, 18 for the second, 28 for the third.
Each star earned: +5% floor tips and 10% less frustration when she’s harassed.
New: Event Guide
New Events button on the hub (or press E).
Every scene for each girl is listed: story events, character events and training lessons.
Each requirement gets a progress bar, plus a “Next Step” hint telling you exactly what to do.
Ready scenes: a star glows on the button when a scene is ready to play.
No spoilers: girls who haven’t joined yet show as ???.
New: Assist Mode
Optional helpers for both minigames, found on the song screen, the Floor Service screen and in Settings. Each option takes a small cut of that minigame’s tips.
Timing Window: a wider hit window.
Gem Speed: gems fall slower.
No-Fail: misses don’t cool the crowd, and your combo only drops a step.
Order Bubbles: orders stay visible longer.
Patience: customers wait longer before walking out.
Free Re-asks: asking for an order again costs nothing.
No-Fail: wrong orders and walkouts never cost reputation.
Gentle Preset: turns on a light version of everything in one click.
Assists never affect story progress, Trust or event unlocks.
Gameplay changes
Sky’s “A Little Show” now also needs Sky to be harassed 3 times while serving, on top of her 5 serving shifts. Her card shows your progress, e.g. “harassed 1/3”.
Pop-ups wait for the end of the night. Trophy and “New at the Bazaar” pop-ups no longer appear during minigames or cover customers’ orders. You’ll see them on the Night Results screen.
Girl-specific gifts (Birdseed, Gummy Brains) only appear in the Bazaar once that girl has joined.
Visuals Lighting Effects
Bloom, scene lighting and color grading throughout.
In the bar: warm ceiling lights and drifting club lights.
On stage: spotlights that pulse to the beat.
Characters, CGs and portraits get soft rim lighting, with smooth, natural highlights that are a little stronger on stage.
Genie Mode: a purple magic glow, and gems keep their own colors
Shantae’s dance stage is now full-screen, like Rottytops’.
UI touches: gold buttons, titles and progress bars get a subtle shine.
v0.2
-Scenes-
New Shantae Dancing Event.
New Sky Serving Event.
Training is Now Available for Shantae, Two Training Events.
Training is Now Available for Sky but No Events Yet.
-Fixes-
Songs Are Now Shorter and last for around 1 Minute instead of 3 Minutes.
In the Preferences Menu there is an inverted Button layout for the Dancing Mini Game that swaps Up and Down.
-Bug Fixes-
– Management screen changes now survive save/load. Ren’Py previously reverted changes made during the current screen interaction when restoring a save.
– Daily requests take account of available staff. A solo worker gets requests for one job plus earnings/reputation, and the opening night’s three requests can all be completed on stage.
With both workers available, the stage/floor request variety remains. Requests are rolled in the morning; solo requests favor that morning’s assigned job (or dancing if resting).
A floor-only team gets floor/earnings requests, and a stage show will not be paired with a tag-team request when there are only two available workers.
– Leaving a dance early no longer overwrites a personal best. Ending a serving shift early no longer awards completed-shift story progress or floor requests. Tips and statistics for orders actually served are retained.
– VIP orders now also count toward tag-team requests and trophies when earned.
– Serving streak labels show the multiplier actually paid. Gameplay controls cannot change trays or customer selections while paused or after closing.
– Serving uses Ren’Py’s random generator and a monotonic clock.
– Sky’s birdseed is offered only to Sky. Energy elixirs can bring exhausted workers back once their energy reaches 50.
– New games have separate event histories and training data. Loading migrates missing shift/training fields and validates saved song/difficulty selections.
– Training lesson states respect their scene unlock, matching portrait status.
– Incense now slows gems by the advertised 25%. Dance pause clears held input; the Genie touch prompt and hit region are corrected.
– Escape/Back returns from the pre-shift screens when cancellation is allowed.
– Staff stat text no longer overlaps. Early-exit results are labeled clearly.
– The opening letter waits for a click, and the short scene pause can be skipped.
v0.1
Initial Release
Win/Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – WORKUPLOAD
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – WORKUPLOAD
Android: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – WORKUPLOAD
