Bondage Arena [v4.5 Premium] [Captive DreamDev]
Bondage Arena is an erotic action-adventure game that combines thrilling battles with strategic gameplay. Players navigate a variety of challenges while exploring the dark and seductive world of bondage. The game features stunning visuals, interactive storylines, and diverse characters.
Thread Updated: 2024-11-24
Release Date: 2024-11-18
Censored: no
Version: 4.5
OS: Windows
Language: English
Genre:
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3D Game, Female Protagonist, BDSM, Combat, Fantasy, Turn-Based Combat, Puzzle, Strategy, Erotic, Adventure, Supernatural
Installation:
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1. Extract and run.
Changelog:
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Prototype 4.5:
Key Updates:
New Fire Modes:
Five special shot types have been added, designed specifically for fully restrained captives. They are intended for use in punishment mode or post-battle scenarios, but you may find them useful during combat too. The rope-shot from the previous version is now one of the fire modes. New additions include:
Levitation (2 types): Gravity will no longer affect the captive, causing her to float in the air for a time. Two variations are available: simple levitation and magnetic levitation.
Magnetic Shot: Shoot a captive, then shoot any solid surface to magnetically attach her to it for a period of time.
Electroshock: Causes the body to writhe, not inflicting pain but inducing a strong reaction.
Orgasm Shot (premium version only): Give your captive unforgettable pleasure, leaving her unable to resist.
All these fire modes integrate with ragdoll physics. Electroshock and orgasm shots can be combined with each other or other shots, stacking their effects. Feel free to experiment.
Captive AI will also use these abilities on each other and on you.
Prototype 4.1:
- Team names. Each team now has a team name. AI get random names, for your team you can write your own.
- In the main menu added songs with lyrics. When there will be a section with settings (I think soon), it will be possible to enable/disable any song for the main menu or during the battle, as well as customize the probability.
- Other small fixes.
Prototype 4.0:
1. Punishment Mode
This will likely become a fan favorite. After a battle, the winning team can punish the defeated girls on a specially designed punishment map. The map is filled with bondage furniture and flying drones that can suspend and transport bound girls. And this is just the beginning! Over time, more features will be added to this mode, but it’s already playable. Punishments can be done solo or with your team. But be careful—if you lose, you’ll be the one getting punished.
2. Tournament Mode
Battles no longer end after the first round. You can now set the number of rounds, and the winning team is determined by the overall score. Afterward, the punishment begins!
3. Girls Now Have Names
You can name your own girl. During battles, you’ll see who tied up whom, and a scoreboard will be displayed at the end of the fight. A player leaderboard and round-end animations have also been added.
4. New Action Menu
Hold Tab to bring up the menu and select the desired action.
5. Leashes
You now have multiple ways to move your captives.
o A classic leash can be attached to a bound girl, making her follow you.
o You can tether her to furniture or let her go.
o Your weapon can shoot a grappling leash to drag a captive along.
o And the most exciting addition: drones! Control two types of drones via terminals. They can pick up bound girls using tethers or magnets, suspend them, and carry them through the air.
Premium Version Exclusive Features:
- Full undressing option for all girls (standard version only allows down to underwear).
- “Wizard’s Tower” Map with effects and experimental lighting.
- High-tech bondage equipment, including gags, blindfolds, cuffs, and body restraints.
- Three exclusive bondage furniture models: a horse, a roosting cage, and a “spit” device.
- Three exclusive outfit sets for the teams.
Prototype 3.0:
- New bondage furniture with unique animations.
- Improved AI and ragdoll physics.
- Combat traps and better interactions.
- More restraint types (leather, metal, hi-tech).
- Enhanced leash & physics mechanics for dragging captives.
Prototype 2.0:
- New Features: Addition of new game mechanics, characters, or special abilities to enhance gameplay.
- Balance Changes: Tweaks to the stats or abilities of characters, including nerfs and buffs, aiming to refine the play experience and keep things balanced.
- Bug Fixes and Stability: Addressing known issues such as crashes, glitches, or exploits to ensure a smoother experience.
- Quality of Life Improvements: Updates to improve UI/UX, adding helpful features or streamlining processes to make the game more user-friendly.
- Content Updates: New levels, skins, or in-game events that keep the player base engaged.
Prototype 1.0 – Initial Release:
- Gameplay Mechanics: Introduced core gameplay features such as combat, strategic bindings, and puzzle-solving.
- Character Controls: Basic character movement and interaction systems for both protagonists.
- Initial Restraints: Early versions of restraint devices, including ropes and basic bondage mechanics.
- AI Behavior: Basic AI for enemy interactions and challenges, with some level of difficulty scaling.
- Visuals & Animations: Launched with initial character models, environments, and basic animations for binding and combat.
- Menus & UI: First iteration of user interface with action menus and basic gameplay options.
- Bug Fixes & Stability: Initial fixes for common crashes and performance issues.