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Chainmail Bikini Squadron [v0.362] [McRibbed_For_Her_Pleasure]

Chainmail Bikini Squadron [v0.362] [McRibbed_For_Her_Pleasure]

July 7, 2026F95


Genevieve was once a proud and righteous paladin, protecting the weak and the fair, she was pious, she was just, until one day a dark figure approached the abbey. He was tall. He was uncomfortably attractive. He carried an aura of lustful despair. This wizard placed a curse upon the fair paladin when she rightly rejected his lustful and downright creepy advances, now every suit of armor she or any of her companions don will transform into impractical, scandalously minimal bikini armor. The only way to break the curse is to climb the evil wizard Fondelmere’s depraved dungeon of debauchery and ascend his castle to defeat him at it’s peak. Though the castle is as depraved as its master and Genevieve is not handling her sexual awakening with the restraint a paladin normally would.

Thread Updated: 2026-07-07
Release Date: 2026-07-07
Censored: No
Version: 0.362
OS: Windows, Linux, Mac
Language: English
Store: Itch.io
Genre:
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2d game, 2dcg, combat, female protagonist, groping, group sex, monster, multiple endings, multiple penetration, multiple protagonist, oral sex, rpg, sexual harassment, tentacles
Installation:
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1. Extract and run for windows and linux.
2. For Mac users
Unzip the download.
Drag Chainmail Bikini Squadron.app to your Applications folder (or
anywhere you like).
Do not double-click it the first time. Instead:
Right-click (or Control-click) the app → select Open.
A dialog will warn you it’s from an unidentified developer. Click
Open again to confirm.
After this first run, you can launch it normally by double-clicking.
If macOS refuses to show the “Open” option at all (Sonoma/Sequoia can be
stricter about this), instead:
Go to System Settings → Privacy & Security.
Scroll down and you’ll see a message that the app was blocked, with an
Open Anyway button. Click it, then confirm.
Changelog:
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V 0.362

Movement

  • Tuned the Bhop behaviour unintentionally put into the last build to be far more reasonable but still give you guys a fun experience using it
  • Changed existing casts jump to better function in the reworked physics engine
  • Removed the double jump bug.
Qwests
  • Fixed a bug where completed quests from Maxim could not be repeated
  • Fixed a bug where the Tentacle and Zombie quests were not tracking defeated enemies correctly
  • Doubled the affection reward for the Satyr radiant quest as I felt it should offer more of a reward considering the enemies are of a higher tier
Performance
  • Changed the enemy sleep/wake AOE to hopefully lead to more hallway encounters.
  • Fixed a shader compilation issue on MacOS which should hopefully make first runs more pleasant.
  • Corrected the map shader using the windowed mode aspect ratio and resolution that resulted in the map being really stretched to the fullscreen so you should now be able to read it regardless of your window size.
v0.361
  • Sensitivity slider tweaks
v0.36
Town
  • Town scene added as a hub between dungeon runs
  • Maxim (bounty keeper) added with full dialogue, per-character variants, and affection tracking
  • Maxim’s intimate scene added for each character, with sound effects
  • Cinnamon (tincture merchant) added with full branching dialogue, per-character variants, affection tracking, and intimate content for both characters at high affection
  • Both NPCs remember whether you’ve met them before and respond accordingly
Economy
  • Silver now banks automatically when returning to town
  • HUD silver display shows banked total in town and run total in dungeon
  • Tinctures available for purchase from Cinnamon – one per run
Buffs
  • Tincture of Vitality – grants one extra life for the run
  • Tincture of Swiftness – +25% movement speed
  • Tincture of Strength – +50% attack damage
  • Buffs clear at end of run on exit or defeat
Quests
  • Maxim offers bounty contracts from a pool – one per town visit
  • Completing bounties rewards silver and affection
  • Offer is deterministic, reloading won’t reroll it
Balance
  • Genevieve’s willpower reduced from 130 to 110 (still survives 2 satyr hits at full)
  • Genevieve gains an additional stamina point to compensate, allowing more scene content per run
Save System
  • Narrative state now persists across sessions (flags, relationships, quests, silver, character selection)
  • Save file is plain text JSON – edit freely if you want to
  • Fullscreen preference now saves and loads correctly
Music
  • Town has its own music track with fade transitions between town and dungeon
Bug Fixes
  • Fixed enemy hitboxes passing through the player
  • Fixed heightmap data spawning on top of tables, causing weird pathfinding
  • Fixed sensitivity slider behaving unreliably
  • General performance tweaks
Known Issues
  • Volume mixing in Cinnamon and Thorne’s scene needs adjustment
  • Some enemy pathfinding can glitch around chests
v0.31B

Procedurally generated dungeons

  • Dungeon layout generated fresh every run from a seed
  • No two runs are identical
New NPC – Beckett the Cartographer
  • Spawns at the centre of the dungeon each run
  • Gives you a map of the current layout on first interaction per run
Enemy overhaul
  • All enemies have acceleration – they build to speed rather than instantly rushing
  • Enemies sleep when you’re far away, significantly improving performance
  • Detection areas changed from spheres to cubes, better suited to multi-floor layouts
  • 5-second cooldown on detection sounds
  • Zombie behaviour reworked to feel like a stun rather than knockback
  • Zombies wander further from spawn for more hallway encounters
  • Satyr Huntress attack windup increased, knockback resistance reduced, tuned for group encounters
  • Tentacles now need to latch on to deal damage, can be confused by knockback, damage reduced from 30 to 20
Combat and player
  • Blocking animation speed increased 50%
  • Shield softlock fixed – no longer possible to get stuck in the block animation
  • Breast expansion trap movement debuff reduced from 50% to 20%
  • Added two relief scenes, one per character, accessed by holding K while you have a debuff
  • END added as alternate key for relief scenes
Visuals and environment
  • Dungeon lighting completely overhauled to be darker and more atmospheric
  • External environment added, Aurora lighting bleeds in where appropriate
  • Player torches added for both characters
  • Snow near exterior walls as environmental signposting
  • Fire VFX overhauled – more performant, behaves correctly
  • Corridor ceiling height increased
  • Tile seams resolved
Loot
  • Silver drops from enemies and certain chests
  • Potion spawning made rarer overall
  • Potion hitbox increased 5%
  • Chests physically eject potions toward the player
  • Chest spawn weighting adjusted – dangerous rooms more likely to have chests
Map and UI
  • Lever locations have always-visible map markers
  • Player marker updated with radial strobe
  • Lever activation and exit unlock show as HUD indicators
  • Combat log display timing improved
  • Controls UI updated in-game
  • Map removed correctly on run restart
  • Fullscreen preference now saves correctly
Linux support
  • Linux builds now available – report any platform issues to the discord
Bug fixes
  • Fixed softlock from taking damage while map was open
  • Fixed gaps in library room walls
  • Fixed shader compilation hitch on first run
  • Removed the secret Hank Hill bossfight. His AOE attack “Propane Nightmare” did not behave well in a multi floor dungeon and he was frankly too powerful
v0.25
  • Shield blocking angle increased 200%, blocks earlier in animation
  • Sword/shield attack speed +15%, halberd poke +5%
  • Fixed Genevieve’s shield poopwalk animation bug
  • Satyr Huntress damage timing adjusted, 3D light added to attack
  • Enemies stop moving after death
  • Added patron wall, controls menu, Patreon/Discord links
  • OpenGL fallback batch file for compatibility
  • Removed herobrine
v0.20

Major Features

:
  • Right-click weapon attacks – Shield blocking and halberd chops
  • Satyr Huntress enemy – Ambush enemy with 2 scenes per character
  • Breast Expansion Traps – Slow you down, disable offhand, boob your screen
  • Scene SFX – Opened your third eye (the stimuleye) with audio smut
  • Knockback system – Enemies get pushed back when hit
  • No more immunity frames – Enemy groups are actually threatening now
Improvements:
  • Main menu and options (includes Vsync toggle)
  • Weapon and combat SFX pass
  • Visual upgrades for that retro aesthetic
  • Interact prompts (E to interact, B to blow – that ones a joke and you cannot b to blow yet)
  • Fixed weapon clipping through walls (no more greeting Cthulhu with your weapons slipping into the ether)
  • Redrew Genevieve’s zombie scene to current quality standards
v0.132
Initial Release
Developer Notes:
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Chainmail Bikini Squadron is a first-person retro dungeon crawler inspired by classic 90s fantasy RPGs with a satirical, adult twist.
Expect:
Dungeon exploration with combat and light puzzle mechanics
Erotic grapple and defeat scenes for each character and enemies
Absurd magical mishaps and transformations
Comedic worldbuilding and corporate humour
Strong women in extremely questionable armor
Combat drains Willpower instead of health. when your resolve falters, the dungeon takes advantage of ones compromised judgement until your stamina is spent.
Chainmail Bikini Squadron is actively in development.
New enemies, mechanics, struggle systems, and additional scenes are planned as the dungeon expands.
Follow development and updates via the devlog.
Controls:
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WASD to move
LMB to attack and skip text during sex scenes
ESC to quit
E to interact
H to hide text (when relevant)
Tab / M to open map
K / END to remove debuffs
DOWNLOAD
Win: DATANODESKRAKENFILESMEGAGOFILEPIXELDRAIN
Linux: DATANODESKRAKENFILESMEGAGOFILEPIXELDRAIN
Mac: DATANODESKRAKENFILESMEGAGOFILEPIXELDRAIN

Extras: Cheat table*


*This unofficial port/version is not released by the developer, download/use at your own risk.

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    Chainmail Bikini Squadron [v0.362] [McRibbed_For_Her_Pleasure]