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Claire’s Quest [v0.27.3] [Dystopian Project]

Claire’s Quest [v0.27.3] [Dystopian Project]

December 18, 2024F95


Claire’s Quest a highly-interactive, non-linear adult RPG, set in a dark fantasy setting inspired by the early Renaissance and made using RPGMaker MV. Unlike the majority of RPGMaker games out there, however, this game is totally devoid of any form of combat or grinding. What separates an adult game from simple porn is the player input. Yet, if you’ve ever played any kind of adult game, you might sometimes feel like no matter what your input, the game progressed exactly the same anyway.

Thread Updated: 2024-12-18
Release Date: 2024-12-17
Developer: Dystopian Project PatreonSteam
Censored: No
Version: 0.27.3
OS: Windows, Linux, Mac
Language: English
Other Game: Overgrown: Genesis
Genre:
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RPG Maker, RPG, 2DCG, Female Protagonist, Rape, Slavery, Prostitution, Monster, Bestiality, Vaginal Sex, Anal Sex, Oral Sex, Handjob, Paranormal, Group Sex, Lesbian, Multiple Penetration, Spanking
Installation:
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1- Extract to desired location.
2- Click on “Game.exe” to start playing.
Changelog:
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v0.27.3
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-NEW SCENES IN 0.27.3: Panch Rangers (Cuma Eostre): Claire, Elsie, Roxanne, Misc Rangers, optionally also Talin and Maude. Features group sex, monster sex, beast, and optionally rough sex.
-Ranch (Beth’s Oral Training): Claire x Beth x Gale. Features group sex and beast.
-Sleep CG variations.
THIS IS THE FINAL UPDATE FOR THE 0.27 SERIES!
0.27.2
N/A
0.27.1
Additions
  • New quest, “Censorial Conspiracies” (part of the Main Questline), can now be completed!
  • New scene, featuring satyrs, now available as part of the “Censorial Conspiracies” quest! Unlocks in Gallery automatically after quest completion.
  • New quest, “A Clash Of Faiths” (part of the Sisters/Temple Questline), can now be completed!
  • New scene, featuring Claire x Mia x Possessed Clerics (optionally), now available as part of “A Clash Of Faiths”! Has variations depending on whether Claire or Mia is the futa. Unlocks in Gallery automatically after quest completion.
  • Evelyn and Brutus can now be recruited as part of the Breeding Ranch!
  • New scene, featuring Evelyn and Brutus, now available. It triggers when recruiting them for the Breeding Ranch. Unlocks in Gallery automatically after quest completion.
  • Added a detailed ‘overworld’ map to the fast travel map points in Valos
Fixes
  • Fixed a bug with part of the warehouse not being accessible during the Thieves Questline.
  • Fixed a bug where you could enter Beth’s new home in Chemont before you should be able to from the back entrance
  • Fixed a glitch with the stash system that creates an equal amount of items to the previous item stashed when not selecting an amount
  • Fixed some invisible ‘walls’ across parts of the game, mostly Badlands
  • Fixed not being able to rest in the Meat Pit if your Max Energy is not divisible by 25
0.26.3
•  New quest, “Under The Table” (part of the Baker Family questline), can now be completed! This is the finale for the Baker Family questline!
•  A huge amount of new scenes added for the “Under The Table” quest, including potential mid-quest scenes with Bellevue and Charlotte (if the Bellevue/Corruption route is being pursued), as well as scenes for each of the eight different endings to the Baker Family questline, which are either semi-unique or entirely unique. However, as long as you unlock any non-vanilla ending, the others will all be available under the same entry in the Gallery (except ‘All In The Family’ ending, which is a standalone entry in the Gallery).
•  A ‘sleeping’ CG still has been added across the board whenever Claire sleeps at an inn
•  A new ‘Relationships’ category has been added to the Quest Journal, which tracks characters with whom Claire has maxed out relationships with and is able to visit for food and lodging
•  High Sister Rose’s portrait has been tweaked to try and better match how she looks in her scenes
•  Fixed the issue with the new throwing system causing the throwing rangefinder to appear permanently as long as a throwing item is equipped. After hitting ‘E’, there is now a 1-second load-up that causes the rangefinder to show up before Claire throws an item. As long as ‘E’ is not held down, the rangefinder doesn’t appear.
•  Fixed a bug where Bellevue’s bath scene was not cut off after taking Leon’s route
•  The Valos rainstorm event was mistakenly removed; the conditions for it to trigger should have been added back
•  Fixed a bug where High Sister Rose’s path could not be taken in ‘Taming The Shrew’ because where she was standing was blocked off unless you took a certain path to entering the Sisters of Fertility. Fixed by changing her placement to one of the baths.
•  Fixed a bug with Mia lingering around the Stone Oak and not being removed after the quest is done
•  Fixed a bug where two rangers were mistakenly blocking the road before ‘These Old Bones’ starts
•  Added a skip option to the roaming pigmen encounter in Fallwater Forest
•  A skip option has been added to the Brothel in Rathpike
0.26.2c (Hotfix)
• Fixed the ‘disappearing Claire’ issue when you left click on Claire’s sprite
• Added the option to generate a Valosian baby in the Gallery for anyone whose baby went missing somehow due to faulty save transition
0.26.2b (Hotfix)
• Fixed a critical bug affecting any area with hostile enemies which shows as <Cannot read property ‘_isDead’>. Issue was a code tag that allowed the goblin-specific ‘takedown’ indicator to appear and would crash the game as most enemies excepting goblins don’t have death animations. Code tag has been removed across the board, but if anymore takedown indicators appear on anything except goblins please report in the bugs channel.
• Added failure variations to the Brabannois Gold Floor/Human Furniture scene in the Gallery, as per popular request.
• Fixed the Gallery not showing ‘Naptime’ and ‘Taming The Shrew (Rose route)’
• Added another little tutorial at the start of the stealth tutorial after escaping Claire’s home in the beginning of the game.
• Added throwable ‘Stone’ items, especially for Occupied Rivermont
0.26.2
• New major quest, “These Old Bones” (part of the Rangers Questline). Can now be completed. Comes with the sinn-sìth scene.
• New scene added featuring the sinn-sìth. Automatically available in the Gallery after completion of “These Old Bones”.
• On popular request, scene CG has been altered for the after-quest bonus for the Temple/Sisters of Fertility quest, “Taming The Shrew” (Rose’s route). Features a generic futa nun NPC rather than a generic male NPC.
• Fixed a glitch where the new pathfinding system disabled the use of the left mouse click for interaction
• Syntax errors in the Quest Journal for “Death In The Water”, “Belly Of The Beast”, and “The Inside Job” should now be fixed.
• Floating ‘travel’ markers have been added across the game to better indicate fast travel points as well as merchants who offer travel services.
0.26.1
• New major quest, “Settling In”, part of the Main/Claire’s Questline. Can now be completed. Comes with a SFW/ecchi scene. Available in Gallery (Valos).
• New scenes added for “Settling In”, featuring Mother and Claire (optionally Marie) paying respects, and then a sweet little napping scene after. Also features – gasp – handholding. Sacrilege, I know…!
• New major quest, “Taming The Shrew”, part of the Temple/Sisters of Fertility Questline. Can now be completed. Comes with two very different methods of completion, depending on whether you choose to ask High Sister Lily or High Sister Rose for help.
• New scenes added as part of “Taming The Shrew (Rose’s Approach)” – features femdom, group sex, pegging, and cuckolding. Available in Gallery (Valos). Scene also ends in two different ways, either ‘cuckolded Corentin’, or else ‘Corentin becomes Corentina’.
• New scenes added as part of “Taming The Shrew (Lily’s Approach)” – features maledom, group sex, and cuckqueening. Available in Gallery (Valos).
• Fixed several critical issues due to the introduction improved AI/pathfinding system. Many enemies were not set to use the new functions, which caused the game to crash when running the new script. Or, their original placement combined with their improved pathfinding made it impossible to escape them if they chased the player. Thus, all enemies were completely overhauled with the new script and given new placements or patrol paths if necessary. Additionally, most now use common events to make things easier for our bugfinders. Also, since the pathfinding affects players who move by holding down the mouse key, this also caused unexpected crashes in that area, which have been hopefully remedied as well.
• Additional stealth areas added across the board, such as tall grass in the Rumbling Pass, or large crates inside the interiors of Occupied Rivermont buildings.
• Fixed the Mercenary Questline being broken due to the stealth system controls being overhauled and going wonky. Body Bags now function as intended. Additionally, all stealth interactions are now tied to the ‘Q’ key (backstabbing gobbos, hiding them in bags, etc – just hold down ‘Q’ for everything).
• A fully-fledged projectile system has been added in-game; it replaces Ranger Bombs (now Ranger Grenades) and Monster Repellents (now Stink Bombs). Instead of having to wait for a monster or something to come up to Claire and attack in order to trigger the event where they are used, these ‘equip’ type items can now be equipped on Claire, and then thrown with the ‘E’ key. On contact, they will stun most roaming enemies, allowing Claire to run away. Ranger Grenades stun for 5 seconds, while Stink Bombs stun for 10 seconds. They do not, however, work on undead enemies (ie. Ghosts).
• Anti-monster items now need at least 5 Defiance to proc automatically. This is now also reflected in the skill tree for Defiance. Additionally, all anti-monster items have Energy requirements, but not meeting the Energy requirement will not mean they are not useable, it simply means Claire will retreat out of the map rather than stay in place after use. Additionally, the Leather Guard has been renamed Padded Buckler.
• The second trimester pregnancy event proc now requires 999 steps instead of only 10 steps.
• Sickness is now automatically removed after 500 steps instead of 1000 steps.
• The pregnancy trigger has been added to the pauper encounter during the rainstorm event in Valos, as well as to the repeat instances of working at the Cup and Trotter (instead of only the initial event).
• Fixed a bug where attempting to strong-arm your way into the Fairfelt Manor during the “A Priceless Book” quest simply causes the dialogue to abruptly end if your Defiance is under 5.
• Fixed a gamebreaking ‘Quest Journal syntax error’ bug due to missing items in the Quest Journal that ironically weren’t carried over during the last round of bugfixing. Affected quests that are now fixed include: “Trouble In Paradise”, “Boar and Bramble”, “A Tree of Stone”, and “The Breeding Game”.
• Added some missing transfer points in Hookton Village’s Hilltop Inn, and the Brothel in Rathpike West.
• Fixed a bug with the revamped inventory system not allowing some items that were actually meant to be sellable to be sold.
• On popular request, BGM tempo for the Ranch has been slowed down.
v0.25.3a
  • IMPORTANT! A gamebreaking bug has been found in previous versions that affects the Quest Journal. This bug occurs only if you are on the dominant path of the Sisters of Fertility questline, during or after the Harvest Festival, and if you have also started the quest for the Brabannois Club. If you have started those two together, your Quest Journal is glitched and will crash the game whenever you open it! To fix this, DO NOT open the Quest Journal, go straight to the Gallery, and speak to the Updater (Karland’s sprite/the NPC writing at a desk). This will resolve the gamebreaking bug and you will be able to use the Quest Journal again; you may need to restart the Brabannois Club, but the Sisters of Fertility progression should be unaffected.
  • New minor quest – “Renovations” – part of the Baker Family’s questline. This is a branching quest that can have Claire either give Bellevue more leverage over Charlotte, or have Claire step in herself and gain more affection from Charlotte.
  • New minor quest – “In Hot Water” – part of the Baker Family’s questline. This is a branching quest that can have Claire either pursue/progress a romance with Leon, or, if Bellevue’s corruption of Charlotte is maxed out, allows her to get corrupted by Bellevue instead. Alternatively, neither route needs to be pursued.
  • New scene – Charlotte going for a ‘ride’ on Claire – part of the new “Renovations” quest. Features romantic yuri/lesbian sex. In Gallery under Valos section.
  • New scene – Charlotte going for a ‘ride’ on Bellevue – part of the new “Renovations” quest. Features male domination, corruption, and penetrative sex. In Gallery under Valos section.
  • New scene – Leon and Claire having sex in a bath – part of the new “In Hot Water” quest. Features romantic oral and penetrative sex, tinged with femdom. In Gallery under Valos section.
  • New scene – Bellevue and Claire having sex in a bath – part of the new “In Hot Water” quest. Features male domination, corruption, rimming, penetrative sex (with anal), tinged with prostitution play. In Gallery under Valos section.
  • The three scenes from Nicole Emmelaine (Mum’s) PoV from the “A Mother’s Pain” quest – Fall of Rivermont, Pigman Imprisonment, and Marie x Pigboss – have been added to the Gallery under Valos section.
  • In response to player feedback, an alternate route added to ‘Silent Cargo’ minor quest, it can now be resolved non-violently, with stealth/lockpicking.
  • In response to player feedback, the Houndmaster in Chemont Town can be revisited after the final scene is unlocked (instead of stonewalling it while waiting for future content).
  • Fixed transfer bug that froze players when entering the building to start the Thieves Questline, rendering the Thieves Questline unplayable
  • Fixed “A Mother’s Pain” quest from freezing in a loop due to switch not flipping if Glitterday did not feel threatened by Claire during dialogue (if ‘Fine Wine’ was requested as an item for the quest)
  • Removed the possibility of interacting with the Stone Oak before the relevant SoF quest triggers the scene with Mia
  • Fixed the blocked pathway to the well in Rivermont where an attribute-giving townsperson is located
  • Gave Glitterday’s butterfly form sprite a unique colour scheme.
  • Various typos and duplicate texts have been addressed here and there – special thanks to theliddtin, as well as Looners (as always!).
0.25.2
• The Rivermont route of the Prologue has now been finalized – failing to complete this route will cause the gameover event to trigger after the third day in Rivermont.
• New scene – the Fall of Rivermont (Claire PoV), part of the Main Questline if you go through the Rivermont route in the Prologue. This is a gameover scene that is automatically unlocked once you complete the Prologue (any route).
• Quest Journal has been updated with descriptions for all Rivermont sidequests.
• New major quest – “A Mother’s Pain” – part of the Main Questline if you did not go through the Rivermont route in the Prologue. Otherwise, this quest will be skipped
• New scene – the Nightmare – part of the new “A Mother’s Pain” quest. This is a gameover scene that is also unlockable in the Menagerie part of the Gallery
• New “Mother’s PoV” version of three scenes – Fall of Rivermont, Pigman Imprisonment, and Marie x Pigboss – all part of the “A Mother’s Pain” Main Quest. Not yet in Gallery.
• Lore change – the Noirwoods have been retconned out of the Five Families, replaced by the Twyne family (which will feature in the upcoming Sisters of Fertility quest, “Taming The Shrew”). Existing CG will be reskinned and reused later.
• Lore change – the events leading to the fall of Black Rock Pass as told by Lord Bertrand have been edited slightly to make more sequential sense since we are now going back to tell the Continent’s/Kingdom’s story.
• Lore change – Rathpike’s history and general Isles history as well as world history overview slightly altered to make more sense for how the Isles developed into their current states
• Large Gemstones from the Thieves Questline now working as intended with proper lockpicking blockers; Large Emerald back-added to the Lighthouse of Valos.
• Answering Lion’s initial queries in the start of the Mercenary Questline will now add attribute rewards.
• The bugged map leading out of the Rocks has been removed.
0.25.1
• New major quest! “Monkey Business”, part of the Rangers Questline, is now available. To begin, talk to Talin outside of the lodge, in the gardens.
• New scene: Roxanne’s Tiger Taming, part of the new “Monkey Business” quest, unlocked automatically in Gallery after quest completion.
• New scene: Monkey Trap, part of the new “Monkey Business” quest, unlocked automatically in the Gallery after quest completion.
• New major quest! “A Tree Of Stone”, part of the Temple Questline, is now available. To begin, go to the Temple and talk to Mia, who will be waiting at the entryway.
• New scene: Claire x Mia Double Dipping, part of the new “A Tree Of Stone” quest, unlocked automatically in the Gallery after completion.
• The Oubliette scene for the Temple Questline has been significantly rewritten with greater, -throbbing- detail ( ͡° ͜ʖ ͡°) – will also now unlock automatically in Gallery after you start “A Tree Of Stone”
• Lawrence’s oral training scene with Claire as part of the Fairfelt minor questline now has it’s own all-new CG set that replaces the old placeholder sets. The placeholder sets will now be used as intended as part of another minor questline in coming updates, involving a new character, Isander, which takes place in Rathpike!
• Claire’s in-game “dialogue” portraits have been completely redrawn and revamped, to better fit-in with the majority of the CG scenes drawn in Pigutao’s style!
• The way the “Sickness” State has been changed. Instead of deducting Energy per every step (which leads to some gamebreaking situations), it instead now temporarily cuts Claire’s Maximum Energy to half as long as she is Sick.
• Graphical change in Valos – the guardsmen in Valos now use morion-style helmets and halberds, in order to look visually distinct from Continent guardsmen.
• Fixed the old chibi graphics still being used in the Lighthouse of Valos.
• Fixed the glitch with getting stuck in Vane Mansion during “Let Them Eat Fruit!”
• High Sister Peony now has her new, recolored sprites and portraits, replacing her hasty placeholder.
• Natalie and Sally have had their sprites and portraits recolored, as part of our overhaul to convert all ‘unnatural’ hair colors to ‘regular’ hair colors for human characters.
• Sally’s CG scene has been accordingly recolored as well.
• Hairstyle inconsistency fixed in Maude’s portraits
• Aster’s portrait and sprite inconsistency fixed.
v0.24.1b
• Fixed the critical input bug that caused “H”, “M”, etc. keys to not work; should now function as intended.
• Fixed the Sisters of Fertility questline breaking the quest journal after “Meet Your Maker”
• Added refugee girl variation for Hookton blowjob scene to the Gallery
v0.24.1
• New quest for the Thieves Questline, “Inside Job”, can now be completed. Includes one new scene, a double-penetration gangbang, which occurs if caught while trying to escape at the end (also auto-unlocks in Gallery just by clearing the quest).
• New quest for the Sisters of Fertility Questline, “Meet Your Maker”, can now be completed. Includes TWO new scenes, a makeout session with Mia at the start of the quest, and the Oubliette bondage orgy scene at the end of the quest.
• Fixed plugin/Javascript issues with action button (“P”) not working and default to previous action button (“A”) instead. In general, minimap, stealth system, and controls, should all have been properly integrated now.
• Fixed the error with fail conditions activating for “Far From Home” quest in Rivermont even if you completed the quest correctly.
• Fixed consistency issues with meeting Charlotte in Valos from Rivermont instead of Hookton; she should now properly acknowledge that you came from Rivermont together.
v0.23.4
•  Progression in Rivermont is now done! You should be able to progress the entire Rivermont storyline and end up in Valos after completion. Took awhile to untangle and find various story clashes (due to characters and stories appearing at the same place from different timelines) but should work now! However if you find any continuity errors do let me know. No penalty is in place for late-rescuing mother (yet) but the rest of the Rivermont section is ready!
•  New scene: Marie x Pigboss. This only occurs if you infiltrate Castle Rainier too long (day 3 and onward in Rivermont), which will remove the ability to rescue Marie and leave her at the mercy of the pigboss instead. This scene is also viewable in the Gallery after completing any Prologue section!
•  I wasn’t very satisfied with the Castle Rainier Pigman Deepthroat scene and have completely rewritten and overhauled it! Alongside the “Rivermont Pigman” and “Fallwater Pigman”, the “Castle Rainier Pigman” is now it’s own scene, featuring the initial deepthroat + a special ‘slutty pigslave’ ending if you are gameover’d from that part of Rivermont. All pigman scenes are viewable in the Menagerie.
•  Big overhaul to the stealth system; enemy’s detection AI should now function properly, and they will be able to pick you up correctly if you are in their line of sight as well as their peripheral vision. So no more silly stealthy Claire walking right beside a Swogg who somehow can’t see her.
•  Fixed a bug where Stella is not unlocked in the Gallery if you unlock the Prologue section.
•  Broadened the interiors for Rivermont so that the pigman patrol routes are no longer impossible to pass through and the key items can be collected
•  Fixed lighting issue in the Hazy Clearing
•  Fixed Camping Kit item not being consumed after use
•  Fixed continuity writing with the pigman ending for Rivermont (colour palette swap on the pigmen was not a mistake, just mistaken writing)
•  Skip option added for gameover scenes for Swogg and Rivermont Pigman due to popular demand
v0.23.3
• Added in progression for Rivermont; you can now trigger and complete all the sidequests and main quests up until rescuing your mother and taking her back to Rivermont, for the “Early Rescue” segment. This will eventually be limited to a rescue by Day 2 in Rivermont. However, at the moment the timed day system is not active while we continue testing and development in the area. Note that Rivermont playthroughs still cannot be completed, and also that you need to start a new game to make it work properly so keep a save slot just for repeating Rivermont (alternatively if you just want to see Rivermont scenes use Gallery + Menagerie).
• Added in Route A for Rivermont.
• Added in Stella’s scene, which occurs after the bridge quest is done. Has High Seduction (>3) and low Seduction versions if you choose to take things further.
• The Pigman scene in Rivermont is now unique and different to the one in Fallwater. Both Pigman scenes have two parts; the initial attack part, which is the same, and then the ‘captive’ part, which are different between the two – Added in the unique captive part for Rivermont, which is a new scene!
• Stealth zones coverage lessened in Rivermont, enemy detection and difficulty improved somewhat as per player feedback.
• Rewrote the ‘old’ Pigman scene for Fallwater and corrected the sequential artwork order.
• Fixed tile glitch with the Occult ornaments
v0.23.2
• Hotfixed the progression-breaking bug with the Prioress at the very beginning of Rivermont!
• Fixed the pigmen not responding/chasing in the opening stealth intro.
• Added in Castle Rainier! You can now rescue mummy via Route B and see the “Early Rescue” results.
v0.23.1
• We are now the introduction of, and beginning beta-testing for, the Rivermont section of the updated Prologue! This area is still heavily under development, but players can now enter Rivermont (via the opening part of the game; you can skip right to this by starting a new game) and experience the atmosphere as well as take part in several new scenes! Would love to hear feedback on the area and the characters and if we should go darker/tone down a bit! As usual, once we clear each area of bugs we will push forward to the next one in rapid order. The current incarnation of Rivermont cannot be completed and players can simply play around with the opening part of it + experiment with Route B and the Curious Pigman/Washtubbers route to getting into the castle grounds.
• Updated save/load system that now not only shows you playtime + saved location, but also the current attribute distribution of that save (ie. How much Defiance, how much Intrigue, so on so forth).
• The opening section of the game now has an introductory stealth stage! (No gameover, will automatically teleport Claire out even if it fails).
• Fixed the WASD key introduction killing the “It’s Goblins” quest progression by changing the “A” action key to a “P” key.
• Various story angles now edited – Bertrand’s dialogue in Valos changed heavily, and Claire gets a lot more added depth and personality to her past as she moves around in the Prologue area.
• The Pigboss encounter in Fallwater has had its map changed and the encounter changed to a stray Swogg. Fallwater itself has also been changed, with the addition of stealth zones.
• Swoggs added to the game! Scenes available for unlock in Menagerie. They are gameover encounters in one part of Fallwater, as well as the Occupied Rivermont area (exterior/outside).
• Little non-NSFW introduction CG scene with Stella and Claire when she chooses to go into Rivermont. Same CG applied when meeting Bertrand in Valos without going to Rivermont at the beginning.
• The Lecherous Townsperson, the brother of the Lecherous Refugee, added to the game! Along with his ass groping scene in Rivermont.
• Pigman Deepthroat scene added to the game (not in Gallery yet, still finalizing writing) – this is encountered only when taking Washtubber’s Route B into the castle grounds, and running into patrolling pigmen while making your way to the castle itself.
• Changed Gilly’s pigboss encounter – the end now shows her with a sprite sex animation.
v0.22.5
• The opening quest of the Showgirls Questline, “The Tenants”, can now be completed after meeting Farrow and Travers.
• “The Good Doctor” minor quest can now be fully completed, along with the option to turn in Genevieve to the Revilliers instead of siding with her. This will additionally lead onto the “The Breeding Game” quest, a placeholder for future content revolving around Genevieve creating more chimeras; this is contingent upon Claire owning the Chemont Breeding Ranch however. Comes with the new Genevieve x Jillian x Chimera scene.
• Added a new scene/quest, the Manticore Tail Experiment, in Aiyana’s Lab as part of the Alchemist Questline.
• Upon popular request, added the WASD movement system which works to move the character alongside arrow keys and mouse clicks.
• Added a Stash system to complement the new weighted inventory system! Stashes can be found at any inn, as well as at any home or building that Claire owns. They have global effect, and allow players to drop off items so they don’t walk around over-encumbered or get forced to throw away items to reduce weight.
• Fixed a bug with the Sisters of Fertility “Harvest Festival” quest, where the quest-starter would remain behind at the Bullpen in Chemont, allowing the event to re-fire pointlessly.
• FINALLY fixed the bug porting Claire into the sea out of the Salty Slattern, FOR GOOD this time, fingers crossed.
• Fixed Jillian and Albe’s sprites remaining in the Valos Garrison building even if you side with Genevieve in “The Good Doctor”.
• Minor typos and text consistency issues fixed, too many minor ones to list individually.
v0.22.4
• The start of the Showgirls Questline can be begun in Valos City Slums by buying it from the Landlord. [COMPLETE/GOLD EDITION ONLY].
• New quest, “The Good Doctor”, can be started by accessing the new building, the Clinic, in Valos Inner City. Comes with the accompanying Claire x Genevieve x Chimera scene. Route to side with the Revilliers not yet included.
• The pregnancy system has been added in, along with the first “basic Valos pregnancy” event. If you turn on pregnancy as an option in menu, this can be triggered from most human encounters where they cum inside of Claire vaginally (1 in 5 chance). Alternatively you can force it to happen just by using the new Status Adder NPC in the Gallery.
• Supply merchant in Rathpike now sells anti-monster gear but at a premium markup compared to mercenary suppliers.
• Fixed the new inventory weight system glitching beyond 5-count.
• Added in the ability to dump non-key items from the inventory, from the menu.
• Fixed the Wayside Inn glitching and not letting you leave after you finish the Harvest Festival as part of the Sisters of Fertility questline.
• During the rainstorm event and all future bad weather events, taking more than 50 steps to find shelter will result in Claire getting the Sick status, which can only be purged via Medicine or by finding a clinic.
• Stopped the ability to “run” from weather events after they have triggered.
• Fixed the bug in the Thieves Questline when returning from the quest ported you into the sea rather than outside the Salty Slattern
V.022.3
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• Added new quest, “Blessing The Harvest”, which introduces Mia, your apprentice in the Sisters of Fertility, as well as a scene for her! Mia is dom/sub depending on what path Claire is on, so if Claire is dom, Mia is sub, and vice versa.
• Added new quest, “In Cahoots”, which advances the Thieves Questline and adds in a new scene for this mission, which occurs if you try to climb through a Defiance-based hole-in-the-wall approach and get stuck. If Claire’s Defiance is over 9 she will succeed in climbing through. Alternatively, she can sneak past enemies, or use an Intrigue over 9 check to listen through the walls. If she triggers the scene, Depravity being over 9 will boost Depravity +2 and lower Defiance by -2 and she enjoys it, whereas if Depravity is under 9 it will only boost Depravity by +1 and lower Defiance by -1, and deduct all Energy from the trauma.
• The Status menu is now opened using the “J” key instead of the “S” key as WASD players need the S key for their navigation.
• Rewrote the “Good Smith, Bad Smith” narrative as the Thieves are basically being modeled into a Pliny vs Lecter situation while Zeon has his own thing going on as the Mercenaries.
• New title page with stylized title!
• An experimental weight system has been attached to the player inventory. Defiance score affects weight-carrying capacity (see details in ‘Skills’).
• Fixed a bug with Talin being interactable and invisible before she’s meant to be in the Lake in the Woods, which kills the progression for Rangers into “Death In The Water”.
• Fixed flawed placement of the Energy requirement to enter the Milk Shed in the “Milk Gone Sour” quest.
• Fixed the gamebreaking lock in Valos Slums when approaching the Urchin base due to missing event graphics.
• Solved a very sneaky mistake I made due to a duplicate copy of the “Body Bag” item being sold by Mercenary vendors not registering as the ‘main’ Body Bag item that is recognized by the script. Duplicate highlighted as deleted item.
• Fixed the Meat Pit unable to progress properly due to flawed Energy restoration at the beginning.
0.22.2
• Added new quest, “Brats, Mischief, & Cruel Things” for Urchin Questline, which is located n Valos Slums City. Comes with a huge multi-variant scene! The Urchins will have their way with Claire unless she has over 6 Defiance and Intrigue. You will unlock this in Gallery even without taking the ‘bad’ path to it.
• Kennels transfer point bug has been fixed.
• Roxanne’s room being invisi-blocked (cutting off Ranger quest progression from the beginning) has been fixed.
• Fixed Dreadly Alchemy Jar randomly moving around.
• Several minor typos across new scenes found and fixed.
• Fixed multiple ‘chest’-type graphic errors due to new sprite sheet.
• Fixed the missing ME folder export.
v0.22.1
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• Five brand-new CG sets and one remake! (see below for details)
• New minor quest featuring Charlotte, “Hiring Conditions”, where you help Charlotte land a job at the Hotel Bellevue. You can complete this via the ‘Corruption’ route (CG set where Charlotte sucks off the hotelier for a job with some slavish foodplay) or the ‘Romantic’ route (CG set where Claire and Charlotte engage in a lesbian tryst with plenty of making out and carpet munching sapphic madness!)
• New quest, “Milk Gone Sour”, in the Sisters of Fertility questline, where Claire has to deal with a bunch of rambunctious fairies, featuring two CG sets depending on whether you’re on the sub or dom path; submissive Claire gets a CG set where she is milked and toyed with, while dominant Claire gets a CG set where she uses them as handy cocksleeves and force-feeds the fairies a new kind of creamy ‘milk’!
• New quest, “Death In The Water”, in the Rangers questline, where the conflict between poachers and rangers escalates! Claire must seek the help of an ancient lizard called La Guivre, and in exchange for his help she can get a CG set where she dons a Lizard-Girl Outfit for a taste of some dino-dicking!
• Leon’s set back in Hookton Village (breastsucking + handjob) has been completely redrawn, and Leon’s scenes and dialogue rewritten to reflect his new teenager look!
• UI overhauled for the addition of the new “Status” bar!
• Brand-new Status bar added into the game to better reflect and explain various statuses that can afflict Claire – press “S” to open!
• Changed Aiyana’s ingame portrait completely to better represent her CG appearance.
• The “Virility” and “Greater Virility” abilities are now unlockable via skill tree progression.
• More backstory added to Claire’s family, can be seen via Prologue interaction in her house, and with Lord Bertrand’s reaction to her when they first meet. Notably, her family name is now defined clearly as ‘Emmelaine’, with her full name being ‘Claire Emmelaine’.
v0.21.2
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•  New alchemy experiment available for the Dreadfly Stinger. Comes with a new lesbian scene. Requires 6 Defiance to avoid.
•  Isobelle’s “anal prep” scene where she plays with a horsecock dildo has been given CG, and is now its own scene. Can be viewed in the Gallery if you already fully trained Isobelle and went past that part.
•  Added new mechanic where if you pass the stat check for alchemy experiments, you can still opt to purposely do nothing and encounter the ‘fail’ scene.
•  Fixed a ‘soft lock’ when assassinating the goblins; unless you had 5 Defiance you couldn’t do it. This requirement has been removed.
•  Minor bug fixed with the Sisters of Fertility nymph scene’s dom/sub versions having swapped signs in the Gallery.
•  Gravekeeper using the wrong sprite was fixed.
•  UI graphic error where “Legacy” is still in place of “Skills” when viewing Inventory was fixed.
•  Fixed a major bug where it wasn’t possible to go back to Beth’s place to recruit her for the Ranch once you left the house (if you left without hiring her).
0.21.1b
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•  Bug fixed where letting the Omega Worm stay results in Claire being stuck in the cave.
•  Fixed Robbing Robbers not completing if you bought the necklace off Hamley.
•  Fixed the bug where you could “run†from the rainstorm event in Outer Valos, which will cause the game to glitch
•  You can no longer visit The Lookout with Slayer during “It’s Goblinsâ€
•  A number of minor graphical glitches due to Abbey tiles as well as text inconsistencies have been fixed
•  Bodybag and Cursor1 SEs not being ported has been fixed.
0.21.1
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•  Added the Omega Sandworm scene (unlocked in Menagerie, not Gallery). Related to this, the “Perilous Bouquet” minor quest can now be completed, with a number of different outcomes. You need at least 14 Defiance or Intrigue (and a shovel, which can be found in the Forsaken Mines exterior) to perform sabotage to survive the Omega encounter. The Omega can be chased away or allowed to stay, with a number of different outcomes; conversing with the Omega gives one-time boosts and decreases. You can also willingly breed with the Omega if Depravity is over 14; but breeding with Omega with Defiance less than 14 will lead to a gameover.
•  You can now meet up with Beth once she’s rescued + the refugees are moved to Chemont. Following this, if Claire’s Breeding Ranch is owned, you can spy on Beth in her new home with Gale, unlocking a new voyeur scene.
•  Beth can be recruited with Gale to the Ranch. If she was rescued in the Prologue, she will join for free. If not, she will cost 1,000 silvers; she has no Ranch scenes yet, so no need to rush to recruit her.
•  You can now reunite with Charlotte and Leon in Valos, provided the housekeeping job in Hookton Village was advanced up until the dinner scene. Charlotte will be found working at the Cup and Trotter. Related to this, there is a new molesting scene involving Charlotte. Depending on Claire’s actions during the encounter, Charlotte will be steered down a different path (+1 to Corruption route if Charlotte is allowed to be molested; +1 to Lesbian route if Claire saves Charlotte). Claire needs at least 6 Defiance or 6 Intrigue to save Charlotte. Also, the housekeeping job itself, if Leon is pursued romantically, will +1 to Leon’s romantic route. This encounter starts  the “Good Charlotte” quest, but this quest has no further content yet.
•  A skill tree has been added to the game. This is a visible representation of Claire’s four attributes, their distribution, and the kinds of benefits they unlock. Only a number of skills are currently unlockable: Happy Camper, Wild At Heart, Open Doors, Hello Sailor, and Lockpicking.
•  Gate tolls have been added to both Rathpike and Valos. Fast travel also includes tolls. Open Doors (from Seduction skilltree) will waive this permanently.
•  A blessing system is now in-game. You will be able to get blessings from shrines scattered throughout the game. These provide temporary boosts to your attributes for a limited number of steps before wearing off. There are two kinds of shrines at the moment:  those devoted to the Temple of Fertility, and those devoted to the Triune, the dominant faith of the Continent. Related to this, new buildings, Abbeys of the Triune, are now available in Valos and Rathpike, though empty save for their shrines at the moment. Note that blessings are not registered as ‘permanent’ and so tutors won’t factor blessing-boosted stats into account when tutoring attributes.
•  “Hole In The Ground” quest has been fixed: a blood splatter was blocking the path by mistake. Also, encountering the debtor thugs in the Undercity accidentally cut off progression when it wasn’t supposed to.
•  Credits Room via the Gallery has been revamped.
•  Chests temporarily removed, pending re-insertion once we finish our new changes to make them “refresh”.
•  Sandworms now drop Sandworm Blooms, which will feature later as an important alchemical component.
0.20.1
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•  The follow-up quest to “Let Them Eat Fruit!”, the “Curse of Chemont”, is now available. This is a major quest that is part of the newly-restructured main questline, “Claire’s Quest”
•  A new scene featuring the werewolf is now available! Completing the Curse of Chemont, regardless of what way you do it, will unlock this scene in the Gallery.
•  Experimental weather system added, currently confined to Outer Valos for early testing. Outer Valos now has a 20% chance of getting a rainstorm event, which will spawn hostile characters that will attempt to attack Claire.
•  New scene involving roaming hostiles who only appear in the rain event mentioned above. Encountering them in any way will add them to the Gallery. Future plans for weather are to include a ‘sickness’ system as an added threat (currently not ingame) which will lead to a series of nurse/hospital minor quests.
•  Valos’s “poor area” completely reworked; instead of sewers, which makes it too similar to Rathpike’s Undercity areas, I decided to remake it into a little confined “slums” quarter inspired by the Putrid Grove in Witcher 3. This City Slums area is accessible from Outer Valos, by going straight north.
•  Urchins moved to the City Slums.
•  Experimental stealth system added to the game. Currently only limited to the Badlands and White Hart Grove (werewolf area). Being in stealth areas like tall grass will stop monsters detecting you, allowing you to sneak by. However, dashing will break stealth, so if your dash/run is set to auto, make sure to hold down SHIFT to slow Claire down to a walk.
•  The Grateful Youth (from the Prologue) can reappear in Outer Valos if you saved him and inspired him to continue living.
•  You can now give Piercings to Isobelle; these are purely cosmetic, changing her portrait and CG sets to feature Piercings. You can take them off at any time if you so please.
•  Fixed a series of flow/progression bugs with the “Contemplation” quest as it leads onto Karland and Bertrand’s quests. A new game may be necessary to make it all register properly in the Quest Journal. If you don’t mind a wonky Quest Journal though, you can play from your saved games.
•  Goblin-related quest is still being worked on; however, their new scene is available for viewing in the Gallery if you want to view it ahead of the quest itself!
•  Added the Adelaide Inn to Chemont Town so Chemont has an inn + food vendor. This is actually a little cameo by another adult game of the same name. Stay tuned for future very raunchy content!
•  Fixed the Beastwife Outfit being sellable by mistake.
•  New NPC types added – Female Plutocrat, Pauper, and Bard.
•  New custom sprite for Gravekeeper.
0.19.1
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CLAIRE’S QUEST VERSION 0.19.1 CHANGELOG
* “A Red Proposal” quest for the Shieldmaiden Questline can now be completed.
* New scene – Aslaug’s “kabedon” with Claire. Ecchi and SFW.
* “Grapes of Wrath” quest now available for both sides of the Sisters of Fertility questline.
* Forest nymph scene added to the game; comes in two different flavours depending on which Sister playthrough you get it on.
* Anal Penetration scene now available with Isobelle. Lubricant conditions not added yet.
* Fixed a bug where the Blacksteel Forge lets you in without completing By Blood & Sweat Both quest first.
* Big oversight – no food in Dargan. Added food to Tibor’s menu.
* Cave of Penance auto-triggers text without being on the related quest; fixed.
* Fixed a bug whre you can re-trigger the Merc Ambush scene even after escaping.
* Restored alchemy function, which got disabled due to new plugin intereference.
* Fixed a potentially gamebreaking entrance glitch with the arrows lending accessibility from right side of the third outpost’s door in the “Lights Out” quest.
* Added “Oasis Town” past Badlands in Rathpike, and Valosian “Outer City Sewers” and “Inner City Sewers” maps.
* Fast travel added to Narfu – Corsair’s Coast.
* Lockpick requirement removed from SIlent Cargo.
* Fixed up confusion with Beth/Enslaved Refugee where the game doesn’t correctly check Beth’s status and mixes up who should be encountered.
* Missing tint screen when transitoning from Possessed Boy scene in Chemont, only if your Depravity is high
* Defiance being too high (over 10) in Brabannois causing failure of quest removed, swapped out for increasing Depravity checks of 10 and 12
* Bertrand’s backstory retconned
* Retconned some quests into a new “Claire’s Quest” category as the ‘main’ questline
* Mystery Note in Silent Cargo lists the wrong colour house roof. Fixed.
* Default “boy” portrait and sprite changed
* Added a hide textbox option with H key
* Added a bit of blush to Claire’s “happy” expression
* Urchins Questline has been moved to Valos
* Suspicious Man who teaches lockpicking in Hookton now won’t talk to Claire unless she has at least 1 gold
* Reward for acquiring high purity blacksteel for the Valosian acquirer changed from 500 to 1,000. Purchase cost also removed.
* Tahlia the Trapper added to Alchemy Questline; she will be responsible for selling monster parts. The parts available depends on which recipes are unlocked.
* Leon and Charlotte (the Bakerwoman and the Baker’s Son from Hookton) are now unique characters and will have future potential quests dedicated to them.
* Added some training condition checks for Claire’s Breeding Ranch. Still doesn’t fix overall problem though. System currently is ‘broken’ because with high enough Libido (via items) you can skip over the natural progression of scenes, like being experienced in Anal but a newb at Blowjobs, which doesn’t make sense. Need to think about how to fix this. Some added features to Ranch postponed while I puzzle it out.
v0.18.4
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* “Lights Out”, the mercenary quest following “Something’s Fishy…” is now available. This quest is initiated by talking to Belisaros after resolving the kraken and getting the mercenary armour.
* New areas introduced: Corsair’s Coast, and the Lookout, both related to the mercenaries; additionally, all of Dargan Town has been brought back to the game.
* “By Blood & Sweat Both”, the first Shieldmaiden quest, now available.
* “Tribute to Fertility”, a submissive Sister of Fertility quest with Rose in the bathhouse, now available – with a nifty gangbang scene to boot!
* The mercenary double-penetration and ambush scene is now available. This is scene can be skipped entirely during the “Blood & Sweat Both” quest depending on your choices. During the scene itself, if Defiance <10, it is an auto gameover. If over 10, it goes into a miniquest with a repeat scene where Claire can escape, prison break style. However, if during the imprisonment, her Defiance drops under 9, it’s auto gameover.
* Dreadflies have been added to the game. These insect monsters are found in the Lookout (north of Narfu), and Whores’ End (down the stairs from the Meat Pit). Their scenes are pretty interesting, as they come in two different outfits and backgrounds. The repeat scene is available in the Menagerie.
* Added attribute trainers to the game! These specialist NPCs basically raise your stats for money. The higher your existing stat, the more their services cost. Defiance Trainer is Gallis (Merc HQ), Seduction Trainer is Madame Mox (Brothel), Depravity Trainer is Roxanne (Ranger HQ), and Intrigue Trainer is the Beneficient Librarian (Valos Library 2F).
* Added an option to “empty” the Herb Pouch from Inventory, in case you need it emptied to pick up something else, rather than having to go find the relevant buyer.
* Big ships have been added to the game – a welcome cosmetic for me, personally! They come in several variations too, from pirate vessels to viking longships!
* Changed all of Isobelle’s portraits to reflect her ingame appearance better!
* Sally’s encounter should give +10 Energy and Hunger as intended now
* Fixed the Widow’s Hovel encounter subtracting Depravity rather than Defiance with “Console Her” option
* Dyrios as a prisoner mistakenly shows up before the relevant Thieves quest is resolved
* In the Bondage Room with Rose (SoF), during the final training, if Defiance is over 10, Claire gets +5 Dep -5 Def, If Defiance is under 10 Claire instead gets +9 Dep and -9 Def
* Fixed a Breeding Ranch bug, whereby [Work] and then [Exit] causes Fatigue without actually doing anything. Also addressed Fatigue status not stopping you from sending the breeder to work.
* Reworked Nachali encounter with poisoned status effects and Bezoar mistaken text. You need to consume the Black-Blood potion then face Nachali. You cannot consume Bezoar without facing Nachali.
* Music mistake for Manticore after fighgting them off in Badlands. Also Leather Guard should now activate first over Monster Repellent, fixed
* Cautious Gypsy now sells additional leather guards after giving you the first one free; this is necessary as using up the leather guard to do Aiyana instead of Merc quest will lock you out of Mercs, and vice versa; also, to get around Defiance requirement for using leather guard to get Manticore Tail, added one Manticore Tail stuck in dead merc’s body in the Badlands; a bit of juking around the Manticores and you should be able to get it
* Merc escort to Dargan results in missing weather effects and outfit problems; fixed
* Fixed Kraken Cove accessibility bugs
* Fixed Beth’s portrait showing up by mistake even if she wasn’t imprisoned during Silent Cargo. Gale shows up in the Valosian Refugee Camp.
* Peeping Tom scene in gallery gives 30 silvers by mistake; fixed Gallery variation to only show the willing one (Defiant option sends you back to Hookton)
* Drunken Plutocrat scene in Gallery accidentally teleports you back to the Cup and Trotter. Fixed.
* Lady Esther sprite replaced by Vanessa Vane in Gallery by mistake in Fairfelt Climax. Fixed.
* The Debtor’s agreement now prevents merc escort services out of Rathpike
* Added missing fadein in Bubba Bear’s scene for Gallery
* Drunk effect will now wear off automatically after 50 steps are taken
* Defiance requirement for initial blowjob scene with the random Sister from the mushroom-collecting quest dropped from 14 to 8.
* Spidercrawl BGS added to Nachali Temple
* Enslavement BGS added to Meat Pit and other similar environments
* Fixed shading/coloring in Isobelle’s first ranch scene CG
* Trevor should now leave the Salty Slattern as intended once you get the Kraken Egg
* Various minor typos found and addressed, too many to list individually
0.18.3
• The house with the black roof in Narfu can now be entered to conclude the “Silent Cargo” minor quest.
• Spending the night with Sally can send you into the sea or into the shadow realm (off-map). Lesbian sex can be treacherous. Fixed.
• You can go into the Nordling Camp without the right progression – fixed.
• Added in the “Prologue Ending” scenes where Claire arrives on the Isles in different states. Not in Gallery.
• The Spider Temple stage has a serious bug where consuming the Black-Blood Potion instantly kills Claire. Added in a hotfix which should resolve the problem temporarily while I figure out what caused the issue.
0.18.2
• Sally’s quest can now be concluded, and if you’re lucky, you might… well… Get lucky. Managing to court Sally after her quest ends will net you a permanent +10 boost to Energy and Hunger.
• Fixed a pan-100 error (sound only plays on left side) in the Badlands BGM.
• Fixed Nachali spawning before you talk to Aiyana in the Spider Temple, which basically makes game unwinnable
• Added missing WorldMap image for travel system
0.18.1
• Major new gameplay area and mechanic: the Ranch. The ranch can be purchased after completing all breeder-related jobs in Chemont, and you can hire girls to work there as your breeders. Of course, you’ll need to train them up to be up to par!
• You can now hire Isobelle and Thunder to work at the Ranch in Chemont (once you buy it). Once hired, they will move into the ranch permanently. New gameplay mechanics revolving around Libido and Fatigue, which are explained further in-game. Please note, beastslut outfit is not available yet, and the ranch scenes are not in the Gallery yet.
• New scene – Thunder x Isobelle BJ/HJ with Untrained/Trained variations
• New scene – Thunder x Isobelle Penetration with Untrained/Trained variations
• Music swapped for wilderness areas of Rathpike and urban settlement areas.
• The Meat Pit now saps -1 Defiance every night you stay there
• A nude UI portrait added. Comes into effect in Meat Pit and Fairfelt Manor (as prisoner) at the moment.
• Maid outfit added to cleaning job.
• Quest categories restructured as follows: Continental, Rangers, Five Families, The Temple, Refugees, Thieves, Mercenary, Shieldmaiden, then Minor Quests and Job Quests.
• Gallery and Menagerie structure completely overhauled after popular feedback. Now there is a signboard next to each scene in the Gallery telling you what scene it is so you don’t have to trigger it without knowing.
• Lore behind demons and monsters rewritten, specifically verifying Andumas and the Spider Goddess (Nachali)’s roles.
• Bubba can now be re-encountered in the Brugginwood after his specific Ranger quest for… head pats.
• Intrigue route added to Cockthulu’s scene (the Gypsy quest in the Rocks, Valos). Previously there was only a Defiance route and tonnes of people got stuck there. Hopefully this makes it more open-ended.
• Exclamation Mark Indicators/Quest Markers now added to more parts of the game.
• Testing out a “skip” option for jobs with repeating scenes, such as the Hookton blowjob, or the bar gangbang in Valos.
• Option to revisit Emily after the relevant Temple quest now available. Will be fleshed out more in the future.
• Narfu Village back in, mercenary quest advances up to the Kraken, who has been brought back. New Kraken scene also available. Also, the mercenary outfit + UI portrait becomes available from Mercenary Questline (but stops there for 0.18.1).
• Karland’s third quest, the journey to the Badlands, added into the game in its entirety. This is a massive quest, and probably one of the hardest in-game. Unfortunately Nachali/Spider Goddess chase mechanic is kind of shit (sigh) and the poison mechanics are wonky but the quest can be finished nonetheless. This quest introduces Aiyana, the Alchemist, and also adds in a new scene with the Spider Goddess (hint: the gameover scene changes based off Depravity)
• Aiyana the Alchemist comes into the game (after you finish the 3rd Karland quest)! This tsundere gypsy girl is your gateway into the world of alchemy. You can visit her in her lab after you finish the 3rd Karland quest and start the Alchemy questline.
• New scene – Manticore Alchemy / Gypsy Gangbang, available during the first alchemy experiment with a Manticore Tail.
• Dargan Town back in game, but nothing to do there yet. You can explore if you want. The next couple of patches will fill this in.
• Basically all pre-overhaul areas are back in-game, and will be fully fleshed out and patched back in by the time 0.18 is done.
• Mercenary escort services are back
• Zayana mistakenly shows up in Fat Jack’s pre-rescue. Fixed and removed.
0.17.5
* Added the Rumbling Pass area. No access to Narfu yet.
* You can now complete “The Iron Trade”, the first Mercenary quest. It has been rewritten a bit to symbolize how Claire could envision joining them.
* Added the Rockbeast, a monster roaming the Rumbling Pass. Comes with a brand-new scene!
* Updated the Menagerie with Manticore and Rockbeast.
* Entering Fat Jack’s Seaside Cottage post-Thieves quest results in you getting stuck in a dead-end dev zone. Fixed!
* After the Meat Pit rescue, an additional quest, “New Beginnings”, becomes available. It is dormant until the post-Fat Jack’s quest (Thieves), at which point Natalie will inform you that the Seaside Cottage has been appropriated for use as a shelter for the rescued girls (and Aster). Quest stops there but I decided to put it in there early because of the previous mentioned bug.
* Added Gale to Beth’s backstory.
* “Hole in the Ground” quest now correctly shuts down the thugs fleecing you in Undercity East. They also disappear automatically with any other route into the Meat Pit. It also concludes properly once Natalie is rescued via Quest Log.
* Minor detail – Fat Jack’s imprisonment should work as intended now. He was in there too early before.
* Monsters able to move in for an attack while Claire is caught in a dialogue box. Fixed by freezing them in place until dialogue ends (ie. when picking up Tigerlily).
* Tigerlily actually fixed from 0.17.4 onwards; however, if you tried the quest in 0.17.3, it flipped a now-nonexistent switch which derails quest progression completely. I tried to fix this in 0.17.5, see if it works; if not, you’ll need to restart to get the quest to work right. It’s not an important quest so, big no consequence for just skipping it.
* Pissplay scene not playing if Seduction check fails in the Rusty Shield’s basement. Fixed.
* Fixed the completely fucked-up quest progression in “Good Smith, Bad Smith”; the Quest Log indicators were -1 behind the actual progression.
* Removed an exploit where you can escape on rowboat in “Insuring Justice” without finding Aster first.
* Missing fadein added to the thugs in Fat Jack’s (when using Defiance check).
* Added missing tint in Fat Jack’s house when hiding in the basement
* New music added to “wilderness” areas in Rathpike.
* Manticore sprite orientation fixed (left and right were switched).
* Cheats to add money raised to 5 digits.
0.17.4
* Basically just forgot to mention this last patch, but experimental new Gallery system where you can pay for a mass unlock for a given’s areas scenes. Using as a placeholder for a later full unlock system for now. Now works as intended from 0.17.3 after removing coin deduction error and count error.
* No option to sell Tigerlily to Soft-Spoken Gypsy; also, Tigerlily is not checked, but rather, the Permit from Fort Amberley, for antidote. Fixed both issues.
* Fat Jack’s old sprite in jail during thief progression. Fixed.
* Forbidden Knowledge quest does not update when speaking to Old Bailey innkeeper if you’ve unlocked the anal scene. Fixed.
* Several more pathing issues found and fixed in Prologue.
* WorldMap image missing, thus disabling the travel system. Fixed.
0.17.3
* Added the Badlands area, along with the Gypsy Camp there. Aiyana’s Lab can be visited, but nothing to see yet.
* Manticores are now back in the Badlands region along with their gameover scene.
* Added Seaside Cottage, which advances the Thieves Questline to the Fat Jack mission.
* A new scene is available, the thug choking encounter, which occurs if Claire is caught while trying to escape the thug patrols in the Seaside Cottage.
* Fixed the exclamation marker/quest indicator showing up in the CG overlay when scenes are occurring.
* Added specific names/factions to the main questlines in the Quest Log for better grouping.
* Added the “Legacy” menu tab with Skill/Achievement categories; just a placeholder for now, but will be adding to it in the future.
* Fixed a major bug where the Shady Sailor’s route leads to the game freezing
* Travel map is now locked until a destination is picked, stopping some continuation errors
* Fixed the mercenary pissplay scene in the basement still engages after talking your way out
* The dog in Rylar’s new smithy in Valos still drops previously-assigned itemslots for feathers as thanks; fixed to now give attribute-specific gifts
* The post-Fairfelt scene with an imprisoned Lawrence uses Sleeping Powder rather than Aphrodisiac. Fixed.
* Stimulants added into the game, available from supply merchants. No penalty for using now, but added a warning as a placeholder for future consequence.
* Fixed the possibility of getting trapped in Hamley’s store, when setting fire to store after buying refugee’s necklace. Returning refugee’s necklace now stops you from setting fire to the store.
* The Cup and Trotter slimes were missing a slime extract drop; fixed.
* Various map/tile pathing issues in Hookton addressed
* The item that Lady Vane’s servant gives is changed to Pie over Cake
* Hilltop Inn groping scene disappears from Gallery if viewed there; fixed.
* Bear’s Motley not deducted when made into the Bear-Girl Outfit by Roxanne; fixed.
* One of Pliny’s dialogue options deducts Seduction instead of adding it; fixed.
* Alternate non-sexual/Pit route of rescuing Pit Girls via Secret Passageway (visible when Intrigue >9) in Undercity West. This route is disabled and Natalie potentially dies from the Pit if you advance past Fat Jack’s storyline without rescuing and without coming out of the Pit.
* Updated the New Beginnings questline involving Natalie, Pit Girls, and the rescue victim from Fat Jack’s.
0.17.2
* Bullpen added to Chemont Town; there is also a Job Quest linking Stables to Bullpen, but it won’t activate for saved games. The entire thing is still doable, but it just won’t register on the journal if you’re using a saved game.
* New “milking” scene available in Bullpen.
* New “mating” scene available in Bullpen.
* Kennels job can now be advanced slightly, provided you completed Wolves At The Door (Rangers) and did the regular dog-walking job before.
* Evie added to Chemont Town, with Bullpen encounter
* Isobelle added to Chemont Town, with post-Stables encounter
* New dog sprite added
* New ghost sprite added
* Leftover BGS when learning lockpicking fixed
* Tile issues in Fallwater fixed
* Mouse-hovering issue in interactive travel map fixed
* Marker doesn’t disappear for Concerned Kin quest when entering the refugee camp in Hookton – fixed
* Quest progression and Prologue master switch missing when leaving Prologue – fixed
* Thieves introduction quest refers to Chad without introduction – fixed
* Missing an erase event in the pub basement pissplay scene – fixed
* Street whoring sends you to rooftop by accident with certain instances – fixed
0.17.1
* The city of Rathpike has been fully overhauled, and is now in-game. This includes portraits, maps, sprites, and much, much more kudos to Ars. Most areas, old scenes, and quests are present. Old scenes that are now back and accessible include the two brothel scenes, the anal scene in the inn, the three Meat Pit scenes, and the stalker attack on a drunken Claire leaving the pub.
* New scene added to the warehouse (part of Thieves questline) – handjob can be given to the foreman.
* New scene and mini-faction added to the Undercity, the Urchins who can be encountered in Undercity West.
* New pissplay scene in the pub basement (Rusty Shield).
* Anal scene from the inn made easier to unlock; now only continued temptation (x3 times during the cleaning job) is required to trigger.
* Quest indicator system experimentally added to the Prologue area for player testing. They simply denote where quests are with a floating exclamation marker, and disappear as soon as player activates the quest.
* UI has been integrated with outfits; the UI portrait now changes depending on if Claire is wearing a specific outfit.
* Interactive map added to the world travel system. Travel between Valos and Rathpike now possible.
* Prologue routes have been changed, quite extensively; Grey can now drop you at either Rathpike or Valos as a free woman; Shady Sailor’s actions now send you to the Meat Pit or lead you to Rathpike as a free woman.
* Item iconset has been changed extensively, featuring a new high-quality set, with many custom ones done just for Claire’s Quest by Nikki. Many redundant items (ie. Lingerie, which only appears once and never gets used again) also removed, replaced with new items.
* Meat Pit encounter can now occur in the Undercity (East), provided this route is not activated via Shady Sailor. This is linked to a new “debt” questline in Rathpike can occur, barring Claire from travel out of the city until repaid; this debt can be defiantly rejected, which results in Claire being sent to the Meat Pit instead.
* Restaurant in Valos sells a full hunger restore meal on the spot rather than selling an item dish.
* Costume room added to the Gallery; the costumes are cosmetic only, for players who requested being able to change their outfits on whim. They do not affect gameplay directly.
* Patreon link added to title screen.
* Temporary Tigerlily in the Wash area, to be removed after Badlands returns.
* Increased speed when in Gallery so it’s easier to run to scenes you want to see. Speed decreases back to normal upon leaving Gallery.
* After Meat Pit ends, it no longer leads to a potential questline in Sorraine.
* “Life Is A Cabaret” questline fixed up, should no longer block progression and complete as intended.
* New BGM tracks added, but not widely propagated yet; one in Brabannois Club, one in the Casino.
* Fixed erroneous description for Dog Walker quest.
0.16.6b
* ?
0.16.6
* Brabannois Club now accessible in Valos Inner City. A quest has been added, toying with the costume-changing system with multiple variations based off the CG scenes.
* Kennels and accompanying scene moved over to Chemont Town from Rathpike alongside Stables, to match with the ranching theme. Breeding Papers progression now added to Stables, in anticipation for future ranch content. Chemont Town accordingly expanded.
* Gypsy Elder now sells attribute-raising feathers.
* Bugged access into Fort Amberley from Hookton removed.
0.16.5
* Added the fourth quest in the Ranger line, “Hunt Or Be Hunted”, with new scene and accompanying CG.
* Status effects edited. Having 0 Energy now stops Claire from dashing rather than slowing her down. Will re-enable as soon as Energy goes above 0.
* Moved Mountain Lions to the Deep.
* Added the Deep to Brugginwood mapset. Currently Brugginwood -> Neck -> Thick -> Deep.
* Fixed issue with wolves not erasing after encounters.
* Aphrodisiac not consumed in Fairfelt endgame.
* Haunted house tint isn’t removed upon leaving; fixed
* Cockthulu’s cave tint isn’t removed upon leaving; fixed
* Vane quest not marking as complete on conclusion fixed
* Servant of Phantasm missing Hunger/Morale boost added
0.16.4b
* Added a fast travel system to Valos to address complaints that the map is too hard to navigate.
* Credits room added back to the Gallery.
* Disabled the new drunk and exhausted update due to complaints the slow speed makes it unplayable. Going to tweak the script a bit.
* Fixed the Broken Stone Tablet not being usable from the Menu (Call Of The Deep quest).
* Some tile access issues in Fallwater corrected
0.16.4
* Temple/Sisters of Fertility questline added to the overhaul and to the journal. There are two branching and very different questlines, one based off a dominant futa, and one based off a submissive (to be banged by futas). They’ll eventually come together near the end as the questline progresses, but it is recommended to save at the Room of Dreams so you can access both questlines. Dominant up till “Gift of Fertility” and submissive up till “Servant of Phantasm” for now.
* New plugin implemented where if Claire gets drunk you’ll receive notification + UI portrait change + the screen will start shaking to simulate a drunken stumble until the “Drunk” state wears off (100 steps).
* If Claire’s energy drops to 0, her movement speed automatically becomes x2 times slower. Remedied instantly by restoring energy above 0.
* Stables and accompanying scenes added to Chemont to match with the ranching town theme (moved from original location in Rathpike).
* Deciphering Rowena’s Diary doesn’t give intended Intrigue. Fixed.
* Robbing Clingy Plutocrat doesn’t give intended attributes. Fixed.
* Wrong switch activating at Fairfelt Manor making event at Chemont run for Rangers removed.
* Lone wolves not using up a Ranger Bomb when you use it on them fixed.
0.16.3d
* Added Karland Ross’s questline to the journal.
* Added Vanessa Vane / Bertrand questline to the journal.
* Possessed Boy questline clock not interactable due to priority event being blank fixed.
* Lawrence’s Key not removing after questline ends fixed.
* Several graphical glitches fixed, especially around Fairfelt Manor.
0.16.3c
* A storage room added to Roxanne’s Laboratory so you can take off/put on the animal outfits (in case you want to use Ranger Bombs over them)
* Fixed wolves and mountains lions being able to chain-bang Claire due to event not stopping when running.
* Fixed wolves and mountain lion events not erasing after outfit-based encounter.
* Added event stoppage during investigation of the site of battle between wolves and lion so the lion can’t rush you while you’re stuck.
* Flower Picking added to the quest journal.
* Fixed Wolf’s Motley not showing up in inventory.
* Item categories corrected.
* Numerous tile issues corrected where possible.
0.16.3b
* Critical UI error when you select items and try to use them when they can’t be used (freezing the game in the process) fixed.
* Esther changing to Vanessa Vane’s sprite by mistake at the end of Fairfelt questline fixed.
* Esther’s book can’t be returned to the Library. Fixed.
0.16.3
* Ranger questline has been added to the overhaul. Goes up to the encounter with the wolves for now! (Boar & Bramble -> For Pride’s Sake -> Wolves At The Door)
* Heatherly quest added to the quest journal, and several progression bugs fixed.
* Hostile, roaming wild animals added to Brugginwood, making it as dangerous as it was originally intended to be. Wolves in the Neck, and Mountain Lions in the Thick.
* Book formatting altered. Book content compressed. Several removed, some new ones added. Content altered as well.
* Added a new UI quirk! Claire getting drunk actively changes the UI portrait and has a text flavour when it triggers and when it wears off.
* Tweaked the UI so that if one or more attributes are equal, it switches to “neutral” Claire, while if one attribute is dominant over others, it switches to that attribute’s portrait.
* Fixed the quest journal failing to register taking the alternate payment option at the checkpoint (40 silvers instead of 50).
* Call Of The Deep quest not marking as complete fixed.
* A Grudge From Beyond quest description being complete after Gravekeeper (by mistake) fixed.
* Fixed Gilly’s Hut still being accessible after (Lunge -> Release Her) route taken.
* Fixed the sidequest notification popping up when Marie’s Ring is found even if the quest is not yet active.
* Fixed the groping scene in the Hilltop Inn not being added to Gallery after encountering.
* Some minor text details corrected in the Refugee Camp groping scene, guards at the checkpoint, etc. Too many small corrections to list out.
* Dialogue changed at customs office if guards were insulted instead of paid off.
* Fixed two more of the Baker’s Boy teleport glitch; should hopefully be fully gone now.
* Fixed bug with second encounter at the stables in Hookton not giving yes/no choice
* Bug where you can both buy the necklace off Hamley and rob it off him has been altered so that you can only do one.
* Wrong job details in “Housekeeping” fixed.
0.16.2
* Blocked path and missing switches for Heatherly questline fixed.
* Missing CG sets added for Andumas/Rowena and Mountain Lion.
* Teleport glitch from Cornucopia Island to Inner City fixed.
* Added missing erase picture to the possessed boy quest in Chemont
* Fixed a teleport glitch that sends you back to introduction in Gilly’s encounter
* Fixed the glitch with Rose’s chair during 2nd encounter with her
* Fixed unintentional low Depravity encounter with Rose’s massage blocking further progress
0.16.1
* The majority of Valos character sprites, character portraits, and tiles/maps have been overhauled and brought over, including Outer City, Inner City, Farmer’s Country, Wine Country, the Brugginwood, and Cornucopia Island (Temple of Fertility).
* Quest journal has been updated with all Prologue quests and most Valos sidequests; major questlines not yet in journal.
* CG artwork added to numerous scenes that were previously without, including barmaid (work scene), clingy plutocrat, bath house massage, etc.
* Brand new scenes + accompanying artwork have been added, including the eldritch encounter in the Gypsy Camp and the possessed boy in Chemont Town.
* New sound effects and text flavour added throughout the game; these included colour-coding for items, colour-coding for different quest progression states, etc.
* Random junk items have been removed as per popular demand.
* Monster Token seller added to the Menagerie.
* Cheat console has been heavily modified to better assist players in exploring, debugging, and basically finding different scene variations where possible. You can now toggle exactly how many attributes to raise or lower, the exact sum of money you want, teleport, etc.
* Fixed the move glitch in Baker’s Boy quest that gets you stuck on the wall.
Overhaul
* Default RMMV tiles completely replaced with our new, customised tiles, made especially for Claire’s Quest. Several maps have been remade, edited, or are simply brand spanking new.
* Default RMMV sprites completely replaced with customised ‘tall’ character sprites.
* Default RMMV portraits completely replaced with hand-drawn, unique portraits. This includes Claire, who uniquely has a series of 8 expressions she alternates between based on her reactions and circumstances.
* Default RMMV chests replaced with unique ones, including environmental niche chests like tree trunks.
* New background sounds to complement the music, as well as new sound effects for various actions like picking up items.
* UI has been completely rebuilt, featuring totally new character screen that interacts with attributes.
* New “Inn Groping” scene in the Hookton Hilltop Inn, complete with CG.
* Hookton Hilltop Inn BJ scene CG sets have been remade. Many additional variants now also available.
* Introduction/Tutorial phase of the game completely reworked.
* New title screen.
* Many, many more minor changes, albeit too many to list individually.
0.15.? Is it 0.15.1 or 0.15.2?
* Karland Ross’s book-gathering questline in Valos added up until the third mission. Through this questline, players who did not take the Prologue branch to get to Fairfelt Manor can play through the Fairfelt questline.
* 3rd Fairfelt scene (where Claire is penetrated by Lawrence while masquerading as Esther) now has accompanying CG.
4th/final Fairfelt scene now has accompanying CG, for both Esther being dominant, and Lawrence being dominant endings.
* Additional bonus scene if Esther is dominant added, where Claire can join a dominant Esther in a threesome with Lawrence. Comes with accompanying CG.
* Manticore scene expanded, and accompanying CG added.
* Added an alternate way to access the Meat Pit if you did not access it via the Prologue path, if the first Thieves quest is concluded via being arrested at the warehouse (new option).
* Scene with thugs at the warehouse removed. Thugs changed to mercenaries in terms of sprites.
* Prologue “master switch” added to Gallery. Available for use after completing the Prologue through any path. Immediately unlocks all scenes from the Prologue for replay in the Gallery regardless of whether you encountered them or not (excludes monster gameovers).
* Temple of Fertility questline’s “Devotee” approach has been added. Temple players who did not previously encounter Rose will do so in this path, and those who previously encountered Rose will be… warmly welcomed back. “Emissary” questline pending future update.
* New scene with accompanying CG – an anal scene with High Sister Rose and Claire, as part of the Devotee questline.
* The Gloom Shroom scene now has accompanying CG.
* Claire in futa state receiving a blowjob from a Sister of Fertility now has accompanying CG.
* Rockbeast added to the Rumbling Pass with accompanying scene. Text only.
* Credits room expanded.
* Multiple map structures altered in preparation for the coming graphical overhaul. Too many to list, but minor enough in overall impact to let slide.
* Several new books and items added.
* Missing Monster Repellent mechanics have been added. They are now auto-deployed to chase away any monster encounters, and have +1 priority over actual monster-slaying items like the Leather Guard, meaning they are always used first even if you have the Leather Guard.
* Looting the treasure in the mines doesn’t give you anything. Fixed, will now +150 silvers.
* Patrolling warehouse staff in Rathpike can trap Claire in their patrol route. Fixed.
* Shady Sailor requests 50 silvers for passage when in reality it requires 100 silvers.
* Meat Pit’s finale results in last image stuck on-screen. Can be removed with “Refresh Screen” option via Cheats via Menu.
* If Claire is attacked after working in the Valosian pub, proper BGM doesn’t play, and she doesn’t lose her EP as a consequence. Fixed.
* Repetitive dialogue by slave in the mines fixed.
* Repetitive dialogue by cleaning lady in Thieves questline fixed.
* Fat Jack’s guard dog following Claire around the Gallery fixed.
* Meat Pit girls staying in the Meat Pit even after the Thieves rescue them has been fixed.
KNOWN ISSUES:
* Attributes can go negative, but will not record as such, only staying at “1”, despite actually registering as negative.
* If teleported back to the Valosian countryside from the Brugginwood due to failed beast/monster encounter, Brugginwood BGM continues to play instead of Valosian bagpipe music.
0.14.2
* ?
0.14.1
* A new quest has been added to the Sisters of Fertility questline. Features futa, so be warned if that’s not your thing.
* The final Meat Pit scene, the “Stage”, now has its CG set in place. Text was quite heavily rewritten.
* The Fairfelt questline with Lawrence now has the CG set in place for the fondling session – second in line after the initial enslavement scene.
* The Ghost encounters in Valos now have their accompanying CG sets; these feature non-penetrative scenes as part of our attempt to include more of these.
* Boar now has accompanying CG set, with a variation for Roxanne.
* Temple Gardens mapset added.
* Several typos, pathing issues, and mapping issues, too many and too minor to list individually, have been corrected.
* Major bug that killed the Ranger questline by preventing the Herb Pouch from being emptied after Boar attacks you was fixed.
* Missing effects when walking in and out of the Temple of Fertility corrected.
* Last of the Pigboss repetition lines fixed, hopefully.
* The Mountain Lion in the Ranger questline does not interact after catching Claire; fixed.
0.13.2
* ?
0.13.1
* Baker’s Boy has been rewritten to include a scene, which comes with accompanying CG set.
* CG set has been added to the Meat Pit’s pillory / Meat Pit 2.
* The option to romance Sally has been added, including a scene that comes with the accompanying CG set. Several requirements must be fulfilled to successfully romance her, so saving is recommended. A successful romance will result in being able to use Sally’s place as a free rest stop..
* CG set has been added to the final stable scene for Rathpike.
* A new Thieves mission has been added, which takes you to Valos for a change for scenery. This mission involves a rescue, and has no scenes at the moment.
* A new Ranger mission has been added. Comes with one scene with multiple variants – took us awhile. No CG in 0.13, but included in 0.14 for patrons.
* Ranger essential NPCs have been reworked. You now have the stoic tracker, Dorian and the talkative inventor, Roxanne, as your best buddies, yay! Roxanne in particular is now the one who makes the animal outfits for… reasons.
* Sprites reworked for Manticore and Boar.
* Added small random roaming animal NPCs like crabs for added atmosphere.
* Herb-gathering has been reworked. Specifically, you now need a special Herb Pouch to gather herbs and sell them. You can only grab one herb at a time to prevent money abuse. Gypsy in Rathpike will buy Tigerlilies after her associated quest is complete, and new Mudstained Ranger will buy Bramble Roses for you after the ranger initiation is complete. Both are sold for 50 silvers each time you gather them. The Herb Pouches are given by both NPCs during their related questlines; you cannot take two Herb Pouches, if you already have one, they won’t give you another.
* New option added to the Cheat menu – full restoration.
* Known major bug – the new MV overhaul has screwed over the plugins we use. While I’ve made them workable still, many will not be working or looking as originally intended, like the items system. We will have to wait for MV to resolve this over time.
* Mercenaries no longer ambush Claire for infinity and beyond. Some dialogue addressed
* Stable bug that factored in Defiance instead of Depravity removed.
* Seduction instead of Intrigue factored in for eavesdropping on Thieves in Rathpike West removed.
* Repetition line in Pigboss encounter removed.
* “Ogre” was being used interchangeably with “Pigboss”; all instances of “Ogre” should now be removed.
* Missing switch let you abuse checkpoint guards for infinite Defiance gain. Removed.
* Dogs of War and History of the Known World titles and contents were swapped; switcheroo corrected. Damn librarians swapping book covers.
* Old BGM recurring after the mine escape has been addressed.
* Pathing issues in Rockbeast Lair and several other places, like the Temple of Fertility’s stairs (which allowed you to walk past the event trigger), hopefully corrected. I struggle with pathing on tilesets…
* Typo in Bloody Note corrected (ineligible -> illegible)
* Infinite Depravity gain from Peeping Tom removed.
* Wording used for “Apples” and “Fruits” was interchangeable and somewhat confusing especially for Vanessa Vane and Grateful Youth quests; addressed for everything to be “Fruits”.
* Grateful Youth states he is around Hookton, causing some people to miss the scene; corrected to state he will wait outside the Checkpoint
* Major design flaw corrected – you can bypass the entire Mercenary Questline if you buy escort services into Narfu rather than go through the Sally pre-quest. Escort disabled until Sally is encountered.
* Renamed Leather Chestpiece to Leather Guard.
* Invisible bucket occupies space in Hookton Village after Bakerwoman is talked to by the well
* Intrigue requirement not checking in warehouse with sandbags fixed
* Infinite Fat Jack house indication during Thieves questline fixed
* Knife is not deducted after stabbing Mean Refugee
* Missing fadein if Clingy Plutocrat is left by himself in the bar
* Esther adds +1 wildflower rather than deducting
* Several missing tiles (cutoff tops) addressed
* Sisters do not disappear from pondside Valos after Lily leaves
* Patrolling pirate missing his options in Narfu backroom during Thieves questline
* Lockpick not consumed in some instances of lockpicking addressed, such as stablehouse and Thieves questlines
* Claire can be referred to as a virgin in dialogue in some instances where it is possible not to be, such as in pirate attack post-Prologue; addressed.
0.12.4
* ?
0.12.3
* Changed cheat code increments and reductions to +1/-1 rather than +10/-10
* Corrected bug where the guards being insulted could be repeated twice
* Corrected hilarious glitch where you teleported to the Badlands if you spoke to one of the guards
* Sandstorm color changed to be less glaring
* Hamley’s dialogue corrected
0.12.2
* Added CG for Meat Pit blowjob. Scene added to the Gallery.
* Changed sandstorm weather’s effect colour from green to sand brown.
* Fixed the glitch where you become invisible after surviving the pigboss.
0.12.1
* CG has been added to the Claire blowjob scene with Lawrence; scene added to the Gallery.
* Gilly’s questline now has one ending where she can be not only locked up with the pigboss – but you get to watch as the pigboss wakes up and has his way with her. Comes ready with CG, and has been added to the Gallery.
* While looking for Marie’s Ring, Claire will no longer encounter a hungry ogre, but instead a horny pigboss – no prizes for guessing what happens. Variant of the same scene with Gilly, but with Claire instead. Scene comes with CG and has been added to the Menagerie.
* Since you can actually avoid the pirate scene altogether if you don’t go down the Fort route, I’ve added a repetition of this scene (only if you didn’t unlock it already). Taking any ferry from Rathpike now triggers a pirate attack, resulting in that scene if you don’t have enough Defiance. Only happens once.
* Added a new tool item – camping kits. You can buy these at most general stores and pawnshops. They allow you to basically “sleep” and restore all EP regardless of where you are, negating the need to run around looking for inns all the time. They are, however, more expensive than the inn option. Convenience in exchange for added price!
* Many new maps now added, mostly for background/lore right now, but obviously for quests later in the future. These include Skellas Slumtown in Rathpike, Wine Country and the nearby gypsy camp in Valos, and so on.
* Experimental new “map name” system implemented. Walking into new areas now triggers an interactive map name display. Adds more flavour (and should make writing that walkthrough easier, eh Krieshna?)
* Added some experimental new weather conditions for added map flair. Only some maps have these, not all. These include sandstorms in the outer Rathpike areas, eerie lights in Cornucopia Island, and so on.
* “Drunken” visual effect now triggers after you drink too much.
* Hamley’s questline and his store interactions (burning it, robbing it, etc) should work as intended now. Glitch had to do with a conditional I overlooked. Reworked the whole thing for good measure though.
* Gilly’s questline should be fixed up now.
* You can now sell the Large Sapphire to Savord. Forgot to add it in after I finished the last Thieves quest.
CURRENT KNOWN ISSUES (0.11.4):
* Hamley’s questline is still bugged, the event switches are all over the place now for some reason, trying to fix it.
* New herbalist (Prologue) questline somewhat bugged
* Old music from the default RPG Maker sets may play here and there. If you hear any that are not of the new music tracks, please let me know where and when.
0.11.4
* Escape from Fat Jack’s house no longer makes you stuck.
* Fixed the escape from Fat Jack’s from rowboat not requiring evidence.
* Missing guard dog scene from Fat Jack’s added to Gallery
* Being stuck in the throne room in the Temple has been fixed
0.11.3
* Fixed escape from Fort Amberley freezing the game.
* Sparkle in Bakerwoman’s house out of reach, fixed.
* If all recipes are correctly completed, the chef workline ends up bugged and player can work without EP cost. Fixed.
* Defiance now added by insulting the guardsmen at the Refugee Checkpoint, and will permanently close off the paid road.
* Intrigue and Defiance requirements on the Inn scene lowered to 2 for each.
* Dogs of War book error fixed.
* Old BGMs in the Casino and Mercenary vs. Mine Slaves showdown fixed.
* Narfu quest should be marked as complete after finishing.
* +2 Defiance for successfully beating hired thugs in Valos countryside.
* Should no longer be able to access Rose’s chambers without talking to her first.
0.11.2
* Fixed boars.
* Fixed critical game start error.
0.11.1
* Guard dog scene (single dog variation) with Fat Jack now has CG. Added to Gallery.
* Kennels scene (dual dog variation) now has CG. Added to Gallery.
* The final Prologue branch, the Lawrence/Esther questline in Valos, has now been completed. For now, the only way to access it is by taking the relevant Prologue path (Fort -> No Escape -> No Struggle -> Valos Imprisonment).
* Very first introduction sequence of the Prologue expanded upon, with Mother’s sprite and face reworked as well.
* Stalker scene (when exiting Rathpike West pub while drunk) reworked slightly, and complimented with new CG. Added to Gallery.
* Rose’s follow-up visit now available (wear the lingerie). Ends with the beginning of the Sisters questline. Comes in swinging, with CG already attached! Added to Gallery.
* Many new maps added, including Cornucopia Island and the attached Temple of Fertility, the inn within the Valosian countryside, and much more.
* Additional quest added to the Thieves Questline, taking you to see a (possibly) familiar face and start uncovering a conspiracy against Valos.
* Fat Jack’s quest reworked. Guard dog scene auto-triggers if Depravity over 9. If lower, resistance options become available.
* Hostile/chase enemies like in Fat Jack’s function like stealth game NPCs now, having search paths, being alerted, and dropping their search if Claire goes out of sight or leaves the room they’re in.
* The Sisters of Fertility questline can now be embarked upon, although no quests outright available yet (apart from Rose’s scenes). You can join by interacting with any of the three High Sisters, either Peony, Rose, or Lily. Warning, though. Interacting with any one of them before the others removes the chance to interact with other High Sisters before the questline begins. So if you accept Lily’s invite, Rose’s scenes are locked out for you until the questline begins proper in later updates.
* Rangers have been added to Valos, and their questline can be started. This includes one joining quest, as well as one quest for the local mad inventor, Rockall.
* An epic new soundtrack has been introduced to the game in all areas (part of a paid asset pack). Slaleky’s compositions are being exclusively used for OG instead.
* Window changed from wooden vines to stone borders.
* Font changed to Times New Roman.
* The herbalist in the Prologue has had her storyline expanded. More to be done with her in the future (… very easy to guess what we’ll be doing with her once you see the scene and the options available!).
* Absolutely massive item overhaul. Various “junk” items and many new utility items have now been added to the game, and can be picked up by interacting with sparkles scattered throughout the world. These junk items come in useful for certain questlines, or can simply be sold for money for the most part, just adding some flavour to the world of CQ. Some items are always fixed, while others are generated randomly. In addition, the inventory system has been reworked to have several categories, making for easier organisation. There is an “All/Inventory” category, as well as “Food Only”, “Tools Only”, “Books Only”, “Junk Only”, and “Quest Only”.
* Sparkles added to several areas in various questlines to make progression easier/clearer after repeated feedback. These include the movable bed in the abandoned Dargan house, as well as the trigger lamp in Fat Jack’s house.
* Brugginwood requires energy to traverse.
* Wild boars added to the Brugginwood (first section). Each subsequent section of the woods, in future updates, will generate stronger and fiercer animals, like bears and wolves.
* Experimental event movement stoppage added in some sections.
* Various signages have been added across the world to make direction-finding easier.
* Menagerie purchases no longer use silvers/currency. Instead, they use special monster tokens which are found in dangerous areas of the world.
* Pigman can be purchased from the Menagerie.
* Credits room expanded to include latest patrons. $30 patrons and up are all included in credits under their patron usernames (picture, sprite, username, and dialogue can all be changed on request). $100 patrons and up are honoured on our front page and in a special section of the credits room for their contributions.
* Several existing maps, such as the Brugginwood, have had exteriors and/or interiors reshuffled and tweaked.
* Entrance added to Fort Amberley from the Hookton side. No questlines triggered from here, just some flavour text/scenic ambience.
* Only one blacksteel shipment buyable after completing the Blacksteel Mines Slavery storyline (as opposed to previously unlimited, but no function for them beyond selling one to the Acquisition Agent in Valos Pawnshop).
* Saltwater resource sites ditched/removed. Too clunky/hassle.
* Many more minor things here and there I worked on not worth mentioning individually, like fire glow effects.
* Fixed the bug where if a monetary reward was accepted, the Runaway Whore questline would not be completed.
* Choosing to pay Captain Grey for passage means the quest to escape Hookton is not removed. Fixed by adding quest completer.
* Path further into the Brugginwood (and hence the House Heatherly Questline) cut off. Fixed by remapping.
* Thugs block the way in the Valosian countryside even after you get rid of them and their employer. Fixed missing off switches.
* Game freezes when opening Gallery due to infinite repetition of Rose’s first scene once unlocked. Corrected by removing the autorun trigger.
* Fisher Joe not being spoken to and going straight to Sally results in questline not completing for Sally. Fixed by forcing player to speak to Fisher Joe before leaving Narfu.
* Super buggy issues with the branching options for Grateful Youth (hopefully) fixed.
0.10.1
* Valos Inner City added.
* Gaelan’s Landing added.
* Chemont Town added.
* Brugginwood maps expanded.
* Library maps added (Valos Outer City).
* Bathhouse added (Valos Inner City).
* Heatherly Manor added (Valos Inner City).
* Armory/Barracks added (Valos Inner City).
* Antediluvian Ruins added (Brugginwood)
* Vane Mansion added (Valos Countryside).
* Horse bestiality scenes in Rathpike stables have been modified to have two stages, one blowjob, and one penetration.
* CG added to the horse blowjob scene.
* CG added to the spanking scene in Valos (Outer City) restaurant.
* Futa deepthroat scene (with new CG!) available in bathhouse.
* Added new pre-game sequence, with new Dystopian Project logo
* New questline: Help the refugees in Valos
* New questline: Find the missing lady of House Heatherly
* Credits room added, now accessible from menu. Shows all staff who contributed + higher-tier patrons.
* Added Menagerie to the Gallery; Slime can be purchased
* Added follow-up consequences to Clingy/Angry Plutocrat questline (first encountered in Pub, Valos Outer City).
* The building for the restaurant in Valos Outer City has been changed (swapped with library)
* New custom borders
* New music track – “Wild Places” – available in all wilderness areas (usually outside the major settlements) where monsters may lurk.
* New music track “Rising Terror” – available in all ‘struggle’ or non-consensual scenes.
* Shuffled around some buildings, decorations, etc; too many minor changes across the game to list them all piecemeal.
* Fixed the lockpick bug in Hookton Stables
* Fixed Thieves Questline bugging up after escaping Fat Jack’s house
* Fixed infinite stat exploit from the maid scene in Rathpike Inn
* Fixed mission not being removed after delivering letter to widow (Mercenary Questline)
0.9.2
* ?
0.9.1
* New city-state of Valos now playable! Maps now available are the Port of Valos/Docks, the Portside Markets, Valos Outer City, Valosian Countryside, and the Brugginwood, along with all relevant NPCs.
* Brother/Sister Questline in Valos expanded slightly to let you get out of the mansion.
* Roaming monsters added to the game! The first monster you’ll encounter, the pigman, is debuting with full CG right off the bat! Your piggy assailant can be found in Prologue’s forest area.
* Additional monster added: Manticore. Using a stand-in sprite for now. Ars drawing up a new one! Will be part of the Mercenary Questline and can be found in the Skittering Desert (wilderness north of Rathpike).
* Another monster – the Ghost – can be found in the Brugginwood, but will only show up if you’ve violated the dead. If provoked, they can be pacified by visiting the Gravekeeper, who lives in a hut in the Brugginwood.
* New job debuting with Valos! You can work as a barmaid in the Outer Valos pub!
* You can also work as a kitchen assistant in the restaurant in Valos!
* Three short sidequests debuting with Valos. To start them, speak to the Clingy Plutocrat (Outer Valos), the Forgetful Sailor (Docks), and the Worried Citizen (Valosian countryside).
* CG and gallery entry added to the brothel’s deepthroat scene.
* Custom BGM track “Into the Darkness” now in the Prologue. Enjoy and leave compliments for Slaleky!
* A few existing maps have been enlarged, such as Sally’s restaurant.
* The cove + coastline maps added to the southeast of Narfu.
* Kraken, a ‘boss’ monster, can be found in the cove. Defeating the kraken resolves x2 quests at once – Sally’s, and the mercenaries.
* Sally’s questline finishes with the possibility of lesbian romance (more to be added on later).
* If you did the Thieves Questline, you’ll find a grateful Rylar in the Outer Valos smithy.
* Mercenary Questline missions now available. Can be started by talking to Gallis in the outskirts right outside of the city after accepting Sally’s mission.
* New item icon graphics added to the game.
* Many many new items added!
* Random item pickups scattered throughout the game (denoted by sparkles), including several books for both lore + possible quest purposes.
* Instead of a Promise Token, Baker’s Boy now gives Gold Ring at the maxing out of affection in the housekeeping job in Hookton.
* Saltwater resource sites now found along seaside beaches. Can be used with empty bottles. Can be used against a certain type of monster in the future.
* “Tools” category has been merged with “Items”. May cause some glitching to saved items.
* Thieves Questline joining requirement changed to Intrigue 5
* Some graphics glitches fixed, like Sally’s restaurant roof
* Prices of many items changed
* Food restoration values changed
* The order of many items reshuffled.
* Fixed the gypsies guarding the gate at the desert wandering off
* Fixed grateful youth’s (if you rescue him by the river) dialogue freezing the game with repetition
0.8.1
* ?
0.7.2
* ?
0.7.1
* ?
0.6.2
* Fixed the missing door in the Rathpike Pub.
* Fixed the mistake where you got fruit instead of bread from the bakerwoman
* Fixed the mistake where you got a point of Seduction rather than Intrigue for eavesdropping on the thieves conversation in Rathpike
* Fixed some of the existing dialogue
* Added stat gains and energy reductions to the rapist in the Rathpike Pub
* Fixed the invisible Fat Jack bug
* Hopefully fixed the bugs with Hamley’s store
* Fixed the blank sparkle in Fat Jack’s house
* Lowered Intrigue requirement for lockpicking in Hookton back to 2
* Changed positions of people in Refugee Camp so you can’t interact with them via the side entrance
* Grateful Youth no longer acts like you come in from the right if you come in from the left
* Fixed the invisible guard in the pub basement
* Added the new Ganassa CG set to the Hookton Inn toilet scene
* Added the option to work as a street whore
* Added the option to work in the Rathpike kennels (warning: bestiality)
* Added the option to work in the Rathpike stables (warning: bestiality)
* Removed most of the deities/statues from the maps. Rewriting them.
Developer Notes:
See More
We wanted to toy with a stereotypical fantasy RPG setting – but instead of the player controlling a hero, or an adventurer, or anyone with any kind of outright power to change the world… we instead put the player in the shoes of the titular Claire – a naive, desperate refugee fleeing a terrible war that has taken everything she has ever known from her. Claire is thrust into a world without innocence, where the very worst of humanity and all its societal evils are on full display. She seems doomed to meet with a dark fate – but you can fight to prove otherwise… or, you can force her to succumb to her base desires. In Claire’s Quest, we really wanted to convey to the player that their choices really do matter. Every decision you make will have consequences – and not just small consequences, either. Your every decision could drastically alters the way your adventure plays out. That beggar you helped way back then on a whim… becomes the difference between success or failure, freedom or enslavement, and even life… or death. Every single playthrough could turn out completely differently. So how will Claire fare in this dystopian world she finds herself in?
With your choices, you’ll decide.
Notes:
See More
The ‘standard’ version of Claire’s Quest, ie. the Patreon Version, or the ‘Black Edition’, includes the Urchins Questline and shotacon content, and related sidequests – but not the Showgirls Questline in Valos.
The Steam-exclusive version, or ‘Gold Edition’, has no Urchins or shotacon content, but in it’s place has the Showgirls Questline sponsored by publishers to make up for it…
Finally, ‘The Collector’s Edition’ of Claire’s Quest includes all of the above content… (not avaliable yet)
IMPORTANT!
If you are using an older save, once you load in, go to the GALLERY, and speak to this guy here.
Steam and pateon (Win)version have different quests, check Notes for more info.

DOWNLOAD
Win: FILESDPGOFILEMIXDROPWDHO
Linux (0.25.1): MEGAMIXDROPPIXELDRAIN
Mac (v0.22.3): MEGAMIXDROPUPLOADHAVEN 

v0.25.2
Win (Steam)
: ANONFILEGOFILEMEDIAFIREMEGAPIXELDRAIN

Extra: SaveWalkthrough
LadyOfWoe thanks for the link
*This unofficial version is not released by the developer, download at your own risk

20181 9562093146424731397 | Free Adult Games 20182 1659725809094581723 | Free Adult Games 121848 pirate 4 | Free Adult Games 20180 Claire and Guardsman BJ 2 | Free Adult Games 121849 djxrbhfxs7wz | Free Adult Games 121850 07y18cyc5syz | Free Adult Games 121852 34f89a8a6fc43e6b915c84266c6a0112 | Free Adult Games

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    Claire’s Quest [v0.27.3] [Dystopian Project]