Heads Will Roll [v1.5c] [1917 Studios]
Heads Will Roll lets the player to take a role of an ordinary medieval soldier who finds himself in the middle of the legendary Hundred Years War between the kings of England and France. You start your way as a simple footman, whose sole ambition is to survive, but with proper skill and cunning or through blood and preservation, you might soon see yourself becoming one of the most famous knights of your time.
Thread Updated: 2022-01-07
Release Date: 2022-01-07
Developer: 1917 Studios – Steam
Censored: No
Version: v1.5c
OS: Windows
Language: English
Remake: Heads Will Roll: Reforged
Genre:
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2dcg, combat, male protagonist, sandbox, management, groping, fantasy, adventure, big tits, dating sim, romance
Installation:
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1. Extract and run.
Changelog:
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Update 1.5c
-fixed a bug when player was not able to equip posion after using it once
-fixed a bug when the game would crash if you open the description of ‘Dressed to kill’ quest
Update 1.5
1. Antidote rework – it now can apply a ‘Poison Shield’ effect that negates incoming poison damage. It also can be comsumed before battle.
2. New weapon type – throwing daggers.
3. New attacks (including some unique ones) for Justice Sword, Executioner’s Axe, Estoc, Noble sword, Warhammer, Great Warhammer, Bastard sword, Mercenary’s companion.
4. Shield can be dropped in battle. You can pick it back up during looting phase (some of the shot crossbow bolts and thrown daggers will also spawn there so you can pick them back up).
5. Scaling penalty for passivity in battle.
6. New character – Blacksmith. Player can use his services to repair armor, helmets and shields.
7. Posion rework – it can be now applied to your weapon in inventory menu or in battle (from trinket slot).
8. One bottle of poison can now be used to poison up to 3 boltsdaggers, losing 1 charge after each use. These partly-used bottles can still be applied to your weapon (giving it 1, 2 or 3 poison charges respecfully).
9. Enemies now can spawn with and use various trinkets.
10. Sheriff now drops proper loot (exactly the weapon that he had when you killed him).
11. Shop rework – overall number of available items was increased. Shop now spawns less crafting items, less duplicates and more armorweaponstrinketsequipment.
12. Some slight reworks to crossbows (the way they interact with armor). Also quarrelheads and arrows will now be a lot cheaper.
13. Massive update for Scavenge – a lot of new events and interactions (including running into traders or having battles with unique enemies and even some animals).
14. Bleed resistance effect (from Coagulant or trinkets) now has a proper visual icon. Coagulant can be consumed in camp to remove Bloodloss and Light Bloodloss.
15. Various new items.
16. A couple of new craftable items. Changes to some of the recipes.
17. Improved loot pools – enemies should no longer drop dirt cheap items like cloth or leather or quarrelheads and will more often drop more expensive items.
18. Several new unique quests and interactions for Bartholomew (including an ability to trade with him for some uncommon items). Also rework of his visual model.
19. In-game descriptions for unique abilities of bosses (Shield Wall, Warden etc.).
20. Fatigue icons of player and enemies can now be hovered over with mouse to see a pop-up window with information (you now longer have to open any menus to see the numbers).
21. New patterns of behaviour for AI (for example. enemies with two-handed axes will try ro actively break your armor until their friends have enough damage to reliably punch through it).
Final
1.3
Update 1.3 is live!
Our biggest patch yet.
Hello guys!
We’re glad to announce that update 1.3 is finally live. It is a little bit late but hopefully, it will be worth the wait.
So, what’s new?
1. Steam achievements.
2. Top scores board and proper score calculation at the end of each playthrough.
3. Strength is now responsible for inventory size.
4. Poison rework. Poison now can be applied to your weapon before combat. It can also be taken into combat without activation and then applied to your weapon at any moment. After it was applied an indicator above player’s weapon will show what type of poison has been used and how long will it last.
5. New types of attacks for Spears (Feint Strike) and Halberds (Leg Sweep).
6. Enemies now will spawn with and use various consumable items.
7. AI has been improved and should now be more aggressive.
8. Cecilia will now sell player crafting recipes and give some of them for free.
9. Sheriff’s model has been reworked.
10. “Death and taxes” quest has been expanded and now can directly influence your duel with the Sheriff, changing some of the Sheriff’s starting equipment and making the fight either easier or harder.
11. “The Woods and the Goddess” quest has been reworked completely.
12. Two new boss fights with completely new characters have been added.
13. Aventail now has a proper visual model when player puts it on.
14. Some of AI movesets have been changed.
15. Slightly decreased poison spawn chance for a lot of enemies.
16. Fixed a lot of various bugs, typos and minor issues.
1.1f
N/A
N/A
1.1e
We’re glad to announce that Heads Will Roll can now be played on Linux!
Together with Linux update we’ve uploaded a hotfix for patch 1.1 that fixes several minor issues that some players have recently encountered (including bug during crafting canteenswaterskins and bug after second duel with Ruffin in Chapter V).
Stay tuned.
1.1
Update 1.1 is finally live and it’s bringing some huge and long-awaited changes to the game!
1. Game now has 3 difficulty levels, including an Easy mode that allows to save game at any point and makes combat significantly less challenging (increased hit probasbility for the player, lowered hit probability for enemies, more gold, more time etc.).
2. Improved overall combat balance. Some of the enemies have less stats; number of enemies in some fights is decreased (Lindisfarne, London etc.); decreased chances of enemies having poison (and especially level 2 posion).
3. Increased gold bounties that the player receives at the beginning of each chapter.
4. Player now cannot fail Recover action more than 2 times in a row. In case of 2 consequtive fails the 3rd time will always be a success. On Easy difficulty it will always be a success no matter what.
5. Fixed a bug with permanent agility loss after an enemy “Split Shield” attack breaks your sheild.
6. Fixed a bug when you wouldn’t be able to press “Proceed” button in chapter III without completing “For Whom the Bell Tolls pt.2” quest. Now both parts of this questline can be completely skipped.
7. Fixed a bug when a “Pharmacist” quest would endlessly repeat itself after being already completed.
8. Improved UI: shield attacks now have proper descriptions in battle.
9. Numerous other bugfixes (including issues with battle at the end of Chapter I, invisible enemies, enemies skipping their turns, combat interface not disappearing after a battle, some of the trinkets not working properly, issues with Alyssa’s quests not triggering properly and many others).
10. Player’s reputation with soldiers now heavily influences ally’s equipment in battle; the higher the reputation — the better the allies will be armed and equipped (this feature was present in 1.0 but wasn’t working as intended).
11. Added numeric indicators to relationship, reputation and virtue bars.
12. Added another type of training — Sparring (gives you 2 skill points instead of 1 but requires high rep with soldiers).
13. Fixed several localization typos as well as errors with Russian text appearing in English version of the game.
14. Increased item capacity of all belts and pouches by 1.
During the next couple of days we will be monitoring the situation and, if needed, will upload additional minor patches or hotfixes in order to combat bugs or errors.
The next major objective for the team is the release of a complete Russian version which should be coming in a week or two. Most likely it will come together with another balancebugfixminor content patch similar to 1.1.
After that we will post a roadmap for the rest of the year that will detail our plans for future major content updates.
Once again — thank you for being patient and understanind. Hope you enjoy the game!
Stay tuned.
1917 Studios
P.S. The music might be turned off by default so remember to turn it on in the Preferences menu.
Developer Notes:
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This game is a unique blend of RPG, dating sim and survival with turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.
All’s fair in love and war
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.
Loot it all
The game offers more than 150 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.
Face the consequences
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.
Crafting system
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.
Big replayability
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.
Huge arsenal
The game has dozens of weapons grouped into 8 large categories with varying movesets that rely on and make use of different stats & skills (strength, agility etc.), with all of them countering each other in some way.
DOWNLOAD
Win: KRAKENFILES – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
* This unofficial port/version is not released by developer, download at your own risk.
Win: KRAKENFILES – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Extras:
Italian Translation** This unofficial port/version is not released by developer, download at your own risk.