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Hunt and Snare [r33c] [Rufflenecks]

Hunt and Snare [r33c] [Rufflenecks]

May 25, 2024F95


You lost your duties as a butler due to the incident at The Dragon’s Castle, but now that you own a ship and can explore the Sky Realm unhinged, you have decided to become a hunter. You’ve heard that various islands of the Sky Realm have mysterious species that are highly priced as companions, professionals, and show pieces.”
Description one liner:A third person view game where you explore, sneak, hunt, and sexplore with your sky ship crew.

Thread Updated: 2024-05-24
Release Date: 2024-04-12
Developer: Rufflenecks PatreonWiki
Censored: No
Version: r33c
OS: Windows, Mac, Linux
Language: English
Genre:
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Furry, Oral sex, Anal, F/M, M/M, F/F, Futa F/M, Futa F/F, 3d game, Male protagonist, Female protagonist, Character creation, Futa/trans protagonist, RPG, Simulator, Lesbian, Slave
Installation:
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1- Extract to desired location.
2- Open “Game.exe” to start playing the game.
Changelog:
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r33c
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  • NEW Feature – Hireable NPCs – Each island now has randomly spawning NPCs that you can speak to and hire for Guild Drakes. By default the hireable NPCs are procedurally generated like Wild Bred are, but in the Gameplay section of options menu you can change the behavior to pick from your playable characters list as well.  They will persist until hired unless you indicate you aren’t interested.
  • NEW Feature – Ammo usage – The Stinger rifle now requires ammunition to fire, and the type of ammo now matters depending on the species being cured; optimal ammo type should only take one injection, but otherwise two – though the one will slow them. You must use ammo to perform a cure (no longer can sneak up to cure). Various ammo prices and amounts have changed to accommodate this. More stores also stock ammo, although Timathi by far has the biggest inventory.
  • NEW Feature – Random sailing loot – The passage of time on and off the sailing map now will cause random flotsam that can be looted throughout the map. The loot will persist where it spawned until collected.
  • NEW Major NPC Act – MxF act with Cabinpaw Juin. (r33b) Tweaks and polish to dialogue and act triggers.
  • NEW Additional Act – FxF act with Nikka on Iskaai.
  • NEW Additional Act – MxF act with Annya on Iskaai.
  • NEW NPCs – Skiia – Makana, Artist Kence, Huntress Jesaira, Farmer Mikkel, and Farmer Janz.
  • NEW NPCs – Iskaai – Playwright Sophox, Rower Pemba, and Lookout Rika.
  • NEW NPCs – Kizan – Apprentice Phix, Explorer Layatt, Val, and Artist Eya.
  • Ship – Ship cargo bays are now usable for storage.
  • Ship – Ship bed is now actually usable for sleeping.
  • Lootables – Lootables now generally disable the firefly effect and switch to opened graphics when looted.
  • Sailing – Sailing marker now changes color if it targets something that will be interacted with (e.g. a shipwreck or dock).
  • Sailing – When sailing the ship will now blurb out messages depending on position to something or what the marker targets.
  • Map markers – Iskaai now has discoverable location markers.
  • Added fallback behavior (forcing act end) whenever a conversation ends during an act improperly.
  • Added dialogue for Bosun, Juin, and Pinch when on Iskaai.
  • (r33b) Fixed inaccessible jewel box in Dancing Ferns on Kizan.
  • (r33b) Fixed minor loot collider and interaction problems on Iskaai.
  • (r33b) Fixed minor stair problems on Skiia.
  • (r33b) Fixed floating rock on Kizan.
  • (r33b) Fixed Bosun having wrong dialogue start node on Iskaai.
  • (r33b) Fixed Selis, Fenry, and Debyrrah having wrong start node on Iskaai.
  • Fixed an issue where a crew or follower could pass out mid conversation.
  • Fixed Pinch missing Iskaai specific dialogue start.
  • Fixed an inaccessible jewel box on Iskaai.
  • Fixed various logic and spelling errors in almost all conversation files.
  • Fixed accessing the equipment on crew sometimes not showing the correct crewmember when swapped via crew manager in logbook.
  • Fixed filter text fields hiding/closing interfaces when typing a key that is a hotkey.
  • Fixed flycam in acts disabling your crosshair after the act.
  • Fixed an inaccessible box inside a broken barrel on a Skiia beach.
  • Fixed Heev neck model.
  • Fixed color picker show and hide logic in the character creator.
  • Fixed missing tooltips in the character creator and showroom.
  • Fixed prey sometimes spawning with horns again.
  • Fixed default equipment button for hired crew.
  • Fixed crew that don’t spawn correctly preventing the crew manager logbook page from setting up.
  • Fixed problems caused by entering flycam during a firing animation.
  • Fixed the stinger getting stuck in its open position if unequipped at specific points of animations.
  • Fixed various navmesh issues on all islands including follower jump points on Iskaai dock.
  • Fixed Ribbons dialogue mentioning a bottle when actually giving a book.
  • Fixed various conversation typos.
  • (r33b) Adjusted colliders on swamp house and fixed som eplank LODs on Kizan.
  • (r33b) Adjusted colliders on ramps up to lighthouse on Kizan.
  • Tweaked save files: Game version information is now stored in the save file and extraneous data stored for collected inventories is deleted.
  • Tweaked how the orbit camera handles indoors to better handle occlusion culling if pushed against a floor or ceiling.
  • Tweaked the main menu character picker to clear its text filter when closed.
  • Tweaked the character picker interfaces (generally wider with larger text, but also changes font sizes to fit names better).
  • Tweaked default equipment option to default off if the gameplay clothing option is disabled when they are recruited (otherwise they’d suddenly start wearing clothing when recruited)
  • Tweaked walking speed of crew/follower to more smoothly animate depending on distance to their destination. They also will nudge themselves if they get stuck along a path.
  • Tweaked Herlstead tavern windows to be transparent.
  • Tweaked how NPCs spawn indoors to better spawn on the correct floor.
  • Crew can now automatically wake up if they happen to be tranquilized (not just via interaction).
  • MODDING – Added a black outline to modding tool text in game.
  • MODDING – Overriding a NPC conversation now leaves the spawn time as is when left unspecified (rather than forced to Anytime).
  • MODDING – Fixed dynamicSpawn prey spawners ignoring the radius setting.
  • MODDING – Fixed prey spawners not spawning any built in characters if overridden.
  • MODDING – Added various additional checks and warnings including invalid/misspelled entries in the pail file.
  • MODDING – Any mod that produces an error or warning during loading will now cause a prompt when the game is started.
  • MODDING – Fixed prey spawners not using the Any locale setting correctly.
  • MODDING – Modded character entries for prey can now specify no biome so they can be exclusive to forceCharacters spawners (prior to this they could potentially spawn in any biome).
  • MODDING – The yarn command SpawnNPC now can now manually unhide a hidden NPC (much like the command DespawnNPC could force an immediate effect to hide them)
  • MODDING – Added support for yarn variable {inserts} for papers.
  • MODDING – A $ that often indicates a variable can now optionally be included in {$inserts} rather than being treated like $$someVariable.
  • MODDING – Conversations are now identified in game as modified per node rather than only checking if the start node was modified.
  • MODDING – Added additional yarn variables for rarity, pronoun, whether an island has been visited, and information required for hireables.
  • MODDING – Fixed crew data not updating any changes to default equipment.
  • MODDING – Fixed an error if accessing the isInBase variable for a NPC that isn’t crew.
  • MODDING – NPC spawners can now have a randomized facing via the randomFacing properly and can be rotated freely via the allAxisRotation property.
r32c hotfix
  • Fixed flycam positioning wrong for some full acts.
  • Fixed flycam vibrating when exiting a full act.
  • Fixed exiting to menu mid conversation allowing weird variable states. Conversations now do not autosave until the conversation is ended.
  • Fixed date loading incorrectly on the sailing scene resulting in either massive changes in date (causing lots of restocks the first time) or preventing restocks (any subsequent time).
  • MODDING: Fixed modded reserved characters breaking conversation interaction if the yarnNode was unspecified. Now the yarnNode will not be modified if left unspecified.
  • MODDING: Fixed cloned crew when they had missing mod items in their default equipment. Cloned crew now retain the data for any modded items in their original equipment so it will restore when the mod that added an item is restored.
r32b
  • NEW Feature – Overworld Sailing – First pass of sailing added where you now sail between islands. All three islands are accessible by sailing and there is some loot around the sailing map, but no interactables yet. The map is blocked by darkness until more areas are added <3 The map shows common sailing routes by default, but it can be disabled in the options menu if wanted.
  • NEW Feature – Logbook Crew Manager – Now you can recruit a full crew on The Unnamed (…well, okay, only a few dozens of crew) and can control who is in your landing party versus who are “inactive” (on ship).
  • NEW Feature – Free camera – A drone (dragon?) camera usable in acts and in adventure mode. Also allows pausing the game while in free camera, so besides some other cool things, it also makes virtual photography easier and more fun.
  • NEW Feature – Save system rework – Added automatic grouping of saves based on character, and added the ability to delete saves. Added back button to save menu. Saves now also include location and playtime information.
  • NEW Feature – Context menu first pass – This means Dyes! All the dyes! So much dyes now! Even emissive dyes! Also a bunch of additional features for future passes <3 One book is also readable now as a test (good luck finding it tho!). One very loud object is also interactable now. This also allows you to destroy items.
  • NEW Content – NPCs and decorations pass on Iskaai – 6 NPCs to meet, places to see, loot to find, etc, around the place. Including decoration pass for Herlstead. Note: No unique loot at least not yet.
  • Added center map button to map.
  • Added swim idle, swim slow, and swim getting out of water audio.
  • Added water footstep audio.
  • Added TAA as an antialiasing option (greatly reduces edge pixel shifting when sailing).
  • Added H(ide) key detection for Showroom/Character Creator to toggle windows.
  • Added island act controls to use silver colored text for current camera mode.
  • Improved Showroom POV camera offsets based on species.
  • Improved narration of when it’s too early to sleep or the player is not tired enough yet.
  • Improved map icon positioning of icons on Skiia and Kizan.
  • Improved camera collisions with ceilings when indoors.
  • Improved POV camera clipping to reduce shadow flickering and clipping (still clips inside actors in some oral acts).
  • Changed cursor to stay active when dragging items in inventory (fixes steam’s controller action state handling).
  • Changed river water splash entry to non-deep variant.
  • Changed map position tracking to track player instead of camera.
  • Changed starting actor pooling size from 6 to 15 (helps alleviate a stutter ever the actor count exceeds what is pooled).
  • Changed act camera icons.
  • Tweaked waterfall particles on Kizan.
  • Tweaked splash particle effect starting sizes and alphas.
  • Tweaked swimming audio volumes.
  • Tweaked footstep audio volumes.
  • Tweaked weather audio volume (halved).
  • Tweaked collision settings for weather systems.
  • Tweaked how to play font sizes to be bigger and more readable.
  • Tweaked auto saving behavior (namely preventing saving while still loading).
  • Fixed missing weather interior zone from abandoned Skiia mining camp building.
  • Fixed camp collisions to reduce likelihood of players getting pushed through the world.
  • Fixed map labels occasionally vibrating by subpixels.
  • Fixed map locations unlocking before the player reaches the map location (Prey were able to set it xD).
  • Fixed default map position on Iskaai again.
  • Fixed missing rock collider on Kizan (coords -319, 332, 599).
  • Fixed missing colliders on abandoned mining ramps on Skiia.
  • Fixed too steep collider on abandoned mining camp ramp (prevented climbing).
  • Fixed water triggers for extra pools of water on Skiia and Kizan.
  • Fixed water footsteps remaining active longer than intended.
  • Fixed swimming mode ending too early.
  • Fixed map location variable name problems with spaces (allows mods to access locations with spaces by using underscore).
  • Fixed inconsistent background darkening in the save menu.
  • Fixed inconsistent scrolling in the save menu.
  • Fixed modded character save file filtering.
  • Fixed shiphead not bobbing with the ship in the menu.
  • Fixed npc interact overlay showing when opening the map and logbook.
  • Fixed map and logbook being open-able during trading.
  • Fixed controller input states with pressed vs active state being incorrect.
  • Fixed Unity’s lossy scale on spawned actors (think Vector3(1.0f, 0.99999999f, 1.0f)).
  • Fixed various item and item color name displays.
  • Fixed spelling on various item descriptions.
  • Fixed Showroom look at target and head rotation ignoring timescale.
  • Fixed terrain not reflecting correctly on Iskaai.
  • Fixed Horveek and his guards referring to some players incorrectly as if they had sex with Horveek.
  • Fixed Lyvfolk spawning without horns (existing prey that were actually Lyvfolk should grow their horns back).
  • Fixed actor spawners potentially having Lyvfolk as a possible candidate in unintended locales.
  • Fixed some actor spawners never reactivating if rolling 0 spawns.
  • Fixed some actor spawners with a chance of 0 spawns being super aggressive in respawning.
  • Fixed inconsistencies in NPC expression triggering.
  • Fixed various conversation double spaces and spacing / tabbing issues.
  • Fixed various conversation genitalia tests.
  • Fixed Heev missing automatic repair when loading a broken/old actor.
  • Fixed inventory toggling not correctly saving cursor state.
  • Fixed numpad +/- keys not respecting current speed for the orbit camera.
  • Fixed wind interactions with some jiggle components (namely map markers).
  • Fixed playlist controller handling where sometimes it would not end the ambient song.
  • Fixed equipment on crew unequipping incorrectly when recycled.
  • Fixed cloned crew not unequipping default items correctly.
  • Fixed loot tables not allowing multiple spawns of an item if the item is unstackable.
  • MODDING – NEW – Moddable dyes: It is now possible to add custom dyes into game.
  • MODDING – NEW – Item combining: It is now possible to create item combinations to create new items (paper + ink = pink, the adventure game logic thingie)
  • MODDING – NEW – Item conversations and papers: It is now also possible to create objects you can “talk” with (use yarn with), and create papers that display raw text.
  • MODDING: Added forcedCharacters property to mod spawners.
  • MODDING: Added currentLocation display to debugging display.
  • MODDING: Fixed mod spawners not being able to assign heev subspecies.
  • MODDING: Fixed mod spawners not getting subspecies assigned.
  • MODDING: Fixed modded characters spawning on vanilla spawners with custom entries.
  • MODDING: Fixed debugging display listening to inputs while not visible.
  • MODDING: Fixed mod loader potentially using wrong encoding when reading yarn files.
  • MODDING: Fixed handling of mixed slashes and backslashes depending on the operating system.
  • MODDING: Fixed mod spawners ignoring island setting. Would always spawn on the current island.
  • MODDING: Fixed mod spawners defaulting to 2 if minimum was unset, now defaulting to count as in docs.
  • MODDING: Fixed modded character bytes not registering properly.
  • MODDING: Fixed the spawn_unaltered setting not skipping palette changes for prey.
  • MODDING: Changed logging of how mod replaces vanilla yarn files. It is now an error if the node fails to compile.
  • MODDING: Changed some item color masks to support the vanilla dye system (some modded item colors may be changed not how you want them).
r31c:
  • NEW Species – Heev – You can now make new hare characters with unique set of 10 patterns and 7 tails <3
  • NEW Island – Iskaai First Pass – The wild hare island, colder and further north than Skiia. The first pass of Iskaai only includes huntable Heev. Further updates will add more things to do and see on the island <3
  • NEW Act – Anal from Gweneviewe – Gwen, the amazing piercing merchant on Skiia, now has a full act and expanded dialogue <3
  • Added additional dialogue to NPCs around the townsquare for Gwen act.
  • (r31c) Fixed unequipping weapon not working when weapon is out.
  • (r31c) Fixed Iskaai map not focused on Iskaai while on Iskaai (because I forgot to save the changes the last time xD)
  • (r31c) Fixed Gold Quest not taking gold bar as it should.
  • (r31c) Fixed inconsistencies in Navmeshes.
  • (r31b) Fixed inconsistent softbody application between body areas.
  • (r31b) Fixed certain Girda and Gwen conversation options repeating.
  • (r31b) Fixed extra Bosun floating around on Iskaai.
  • (r31b) Fixed Map and Logbook being openable while dragging items.
  • (r31b) Fixed mismatched rumor markers for Cartographer.
  • (r31b) Fixed vanishing Cartographer markers.
  • (r31b) Fixed two inaccessible jewelry boxes on Skiia.
  • (r31b) Fixed two inactive map locations on Kizan.
  • (r31b) Fixed missing navmesh jump off links for Ship and on Kizan for prey/crew.
  • (r31b) Fixed Iskaai water mesh overlapping ship while under the deck.
  • (r31b) Fixed Iskaai map default view to focus on Iskaai while on Iskaai.
  • (r31b) Fixed Iskaai icon missing from Ship’s decorative world map.
  • (r31b) Fixed Juin and Cook missing from Iskaai (note they still don’t have unique blurbs, just so that you can find them there too!)
  • (r31b) Fixed flying rope on Skiia.
  • (r31b) Fixed missing colliders on Tubby cave.
  • (r31b) Fixed cart overwhelmed by dirt on Skiia.
  • (r31b) Fixed player being left in the Ful Goddess realm even though narration claims you were yeeted out.
  • (r31b) Fixed missing mine stairs collider on Skiia.
  • (r31b) Fixed some holes in the Skiia mountain.
  • (r31b) Fixed some very flipped out ropes on Scraven camp on Skiia.
  • Fixed Kort misgendering player in edge cases and adds flirt option if player missed act trigger earlier.
  • Fixed butt softbody issues with underwear.
  • Fixed occasionally spazzy grass due to wind changes.
  • Fixed Spirit having non-genital penis details.
  • Fixed golden prey/crew losing shiny fur materials.
  • Fixed ear jiggle twitching.
  • Fixed player lantern causing nullref errors with shadow optimizer.
  • Fixed camera trying to evade rifle casings.
  • Fixed unerect penis piercing tracking.
  • Fixed Ribbons rumor not having completion tags.
  • + secret
  • (r31b) MODDING: Fixed Iskaai support for modding.
  • MODDING: Fixed clonedCrewRestore not restoring NPCs properly.
  • MODDING: Updated cloneAsCrew command to assume .Start node if unspecified.
r30:
  • NEW – Hare Species Preview – You can meet a hare captain (species preview) on Kizan. She is located somewhere at the beach here for the first encounter;
  • NEW Additional Acts – Captain Bimmy acts; 1 for player with vagina, and 2 for player with penis.
  • Added additional dialogue for Captain Bimmy’s bosun Wellers and Kess regarding new Bimmy’s AAs and Ash-Tongue.
  • Changed logbook, map, and inventory to allow toggling each other.
  • Changed default controller mapping for Follow to button 2 (same as reload) instead of shoulder button.
  • Changed autorun input on controller from left stick to dpad down.
  • Changed autorun to not cancel when movement is detected.
  • Fixed Horveek’s Guards being a bit too busy with rumors about sexing Horveek (when player actually didn’t sex Horveek)
  • Fixed Ship containers having identical IDs.
  • Fixed aiming toggling sprint.
  • Fixed Ful statue conversations appearing visited for older characters.
  • MODDING; NEW – <<cloneAsCrew>> command to turn an NPC into a follower with ability to set conversation node override with <<cloneAsCrew charactername.nodename>>. Releasing from the crew will allow the NPC to respawn in its normal locator.
  • MODDING; Added variables to get names, genitals, etc, from either current follower OR currently talked to NPC.
  • MODDING; Added minCount and Time options to spawners.
  • MODDING; Added {currentLocation} to read where the player is at in conversations. It is based on existing map locations.
  • MODDING; Fixed spawning Spirit bytes as crew issues.
r28d:
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r28 out !
Changelist:
  • NEW – Kizan full decoration pass Map is now populated with locations to explore and find loot in + one special chest.
  • NEW – Kizan Dewseed Tribe The kizan tribe’s small village can now be found in the jungle. There’s a new FxTF full act with one of the tribe members, and one of the tribe members is a trader with a small and quickly rotating stock of kizan clothes.
  • NEW – Kizan clothes set and loot Added 4 kizan upper clothes, and 4 kizan lower clothes, and dozens of kizan (island or species) specific random loot you can find from chests around Kizan.
  • NEW – Skiia additional decorations pass More things to see, more things to find on Skiia, and more decorations in Kirhaal, and also more chests to find.
  • NEW – Camping system A simple camping system that allows you to sleep at various locations around the two islands as long as you have rations with you (certain traders have their stocks updated to include the item).
  • NEW – Additional Acts This is a new option in the options menu, enabled by default, which adds new written acts for NPCs with reused animations. In this build K’nali has a M/FxM Additional Act, with unique writing but reusing Timathi’s unique act, Spirit also has an FxM Additional Act (r28b), and Inalya has an FxM Additional Act (r28b). In future it will be expanded to basically cover NPCs that normally would not get an act or to add additional acts to some NPCs who already have an unique act (e.g. characters like Spirit who has been a favorite of people).
  • NEW – MODDING – Custom Character Materials –  It’s now possible to make custom character materials, with full support for smoothness/metalness/emission and such (this is how full character materials are done). It is also possible to make “detail” layers on existing materials (this is how Spirit and Horveek are done for example). Note: This currently cannot be used in character creator, but rather on existing or new NPCs/playable characters.
  • NEW – MODDING – Custom Traders – It’s now possible to make a trader definition with mods for an NPC and add custom stock they’re selling.
  • NEW – MODDING – Custom Spawners – It’s now possible to make custom spawners and add them into the world.
  • NEW – MODDING – Custom Items – It’s now possible to create new custom items with custom art (inventory items), and also to define new custom colors for existing clothes (e.g. to create pink captain’s jacket).
  • (r28b) Improved some reward options for Inalya based on other skills of player.
  • (r28b) Improved bug reporting tool to also submit error log at the same time.
  • Improved information conveyed to player about certain clothing types blocking other types of clothing (namely kizan clothes blocking full upper body clothes, but still allowing upper chest clothes like bras)
  • Improved wording on exit to give more detail to player on autosaving.
  • Improved wording on Kess’ Howler rumor to guide player towards the right thing instead of the doggos to hunt.
  • Improved wording on Bosun to suggest player about shore “teleporters”.
  • Improved Kizan grass by batching them into groups like on Skiia.
  • Improved resolution of grass textures to make them sharper.
  • Improved effect of Yule mask.
  • (r28b) Fixed problem with inverted nipples (primarily on engineer upper cloth) after loading game with clothes on and removing them.
  • (r28b) Fixed some Kess’ reactions to player’s breasts triggering wrong.
  • Fixed prey items disappearing after reloading the game.
  • Fixed Wikk’s pad description talking about Taev’s pad.
  • Fixed Skiir’s Wrath effect’s performance.
  • Fixed some softbody areas influencing other areas (e.g. breast softbody areas influencing stomach softbody that was disabled)
  • Fixed head clothing not working properly for followers in acts.
  • Fixed builtin character saves not appearing properly.
  • Fixed some furs allowed with sailor pants.
  • Fixed jingle object sound batching and sensitivity.
  • Fixed floating collar on Skiia.
  • Fixed LOD culling issues with Lone Rise ramp fences, bridges, and rocks.
  • Fixed portals not working coherently when exiting and re-entering game.
  • Fixed act locators on Kizan not appearing reliably.
  • Fixed various clothing clipping problems with softbody.
  • Modding – <<moveTo>> can be used on a location without conversation or interaction definition
  • Modding – Fixed issue when swapping modded characters in character creator.
  • Modding – Fixed mismatching materials for custom bits in acts.
  • Modding – Fixed follower and crew items cached wrong.
r5.27:
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  • NEW – Island – Kizan – A new jungle island players can explore and hunt Kizan on. DO NOTE THIS IS THE FIRST PASS OF THE ISLAND, and mainly contains NPCs on the upper part of the island, while the lower part of the island is only for hunting! There’s also two new music tracks for Kizan. Visit Juin after talking to Selis and Horveek to get started on ship quest! (Also don’t forget to talk to Kort, he can help you travel up and down the island later!)
  • NEW – NPCs with full acts – Pherris (MxF, short ful), Kort (MxM, kizan), and Alizeth (FxF, tall davh) on Kizan (upper part).
  • NEW – Steamworks mod support – Mods can now be uploaded and downloaded via Steamworks too, instead of just manually. (NOTE: The page is not enabled prior full release of the build, but uploader does work!)
  • NEW – Ful subspecies for Davh – A tribal fox subspecies of davh native to Skiia. Has a unique fox head morpher, 6 unique ful skins + 1 generic fox skin shared from Davh, and 4 tail variations. The wild ful on Skiia are replaces with the actual ful subspecies; Old captures are not updated as they’re technically just davh with fox skins!
  • NEW – Advanced Fur – New fur system on characters with improved visuals and generally better performance. This requires DX11 GPUs, but older hair shells system is available for non-DX11 GPUs. Has options menu option added to furs.
  • NEW – Species specific vaginas – Added unique and more detailed vagina meshes for each species.
  • NEW – Added smooth penis and vagina option – It is now possible to switch to “smooth†(undetailed) versions of penis and/or vagina in options menu. The option allows disable or enabling both individually and only on player, on npcs, or on everyone.
  • NEW – Softbody effect – This effect adds some additional “tertiary†motion (if primary is animation, and secondary is jiggles) to softer body parts like breasts, butts, and stomachs. Morphers adjust the softbody effect amount (e.g. small butt wobbles less than big bugg). Has a new options menu option related to it.
  • NEW – Map detail pass – Skiia map is now updated to a more detailed and accurate one, and matched in ratio with Kizan map.
  • NEW – MODDING – Custom NPCs and conversations – Ability to create new written NPCs with ability to use existing animations on modded characters. This feature allows adding custom NPCs with unique dialogue that can reuse sex animations used by other NPCs.
  • NEW – MODDING – Conversation overrides – Ability to override conversation nodes to expand or change conversations of existing NPCs (e.g. reuse existing act to give a sex act to Aruth).
  • NEW – MODDING – Character overrides – Ability to override existing characters ingame, although pre-made NPCs will always keep certain parts to ensure they work in-game.
  • NEW – MODDING – Helper tool – Will print out location information and certain previews to help out setting new NPCs and act locators up.
  • New – Prey special palettes are reworked to be both more colorful but also truer to original colors; Generally it means that there’s one or two bright colors on special palettes instead of a fully muted palette replacing all colors.
  • New – Quality of life “portals†that make some travel actions easier and faster; E.g. Ship hull ladder leading to ship from the sea. Or ladder on Kirhaal dock leads up now, instead of forcing player to jump up. Or ship portals to dock when looking towards right from the ship exits or crew camp when looking left.
  • New – Minor NPCs – Lumbergirls Kara and Rotta on Skiia lumbercamp, and Losch and Droog on Kizan.
  • New – Vision blockers added to tall(est) grass/wheat on Skiia; They block visibility to the player while hiding in the grass, but prey will still spot the player if they get too close.
  • New – Reworked all spawners on Skiia to improve both coverage and availability of certain skins.
  • New – Reworked Skiir’s Wrath pass. It is now event driven as opposed to just barren pass you walk through.
  • Added a toned body material for certain faelain characters (Timathi <3 and some new ones).
  • Added one shot blurbs to some NPCs or locations in-game.
  • Added jiggle performance tweaks to enable and disable jiggles based on distance.
  • Added missing kizan head morphers to character creator.
  • Added fur performance tweaks to enable and disable fur based on distance similarly to jiggle, also culls the fur meshes out completely at distance.
  • Added permanent collars item to followers that can be removed like a normal item when recruited to crew.
  • Added body furs to characters, filtered based on species (e.g. faelain and ful have all body fur, davh has limited, while kizan has none).
  • Added back button to character creator.
  • Added tail randomization to character creator randomizer when species icons are clicked.
  • Dialogue additions to Horveek so that you can talk about his gun more.
  • Dialogue additions to merchants around the market place so that they can be asked more about Horveek.
  • Dialogue is added to the crew on Kizan, and after they’ve met with Juin for the first time.
  • Dialogue additions to Alphron, Aruth, and Rolan to add topics about Horveek and Shiri (and Selis in case of Alphron).
  • Dialogue additions to Bimmy to talk about their sailing a bit more after encountering Pherris on Kizan.
  • Dialogue improvements to the dialogue of Timathi, and Girda.
  • r5.27b: Added backups to actor updates when updating an older actor data to match newer changes.
  • r5.27b: Added toggle to hide ear tip and jaw corner fluffs on faelain in character creator.
  • r5.27b: Increased maximum crew size to 8.
  • r5.27b: Increased maximum stack sizes for piercings.
  • Increased maximum stack sizes for dyes, ammo, and currencies.
  • r5.27b: Improved performance of act ghosts further (removes some additional meshes that are not used.
  • r5.27b: Improved vagina piercing locations as occasionally it looked like the piercings were floating
  • Improved jiggle smoothness dependent on fps by reworking delta time calculations.
  • Improved species/subspecies tool tip texts for character creator.
  • Improved inventory restocking for Tecius to ensure he gets new items too, instead of just slowly draining up.
  • Improved eye shaders to use detail dots to evade soulless looks.
  • Improved load times by switching all textures to streaming.
  • Improved cloud performance with reprojection settings.
  • Improved performance of act ghosts (removes more of the unnecessary effects from them).
  • Improved expose butt character creator animation to show vagina a bit better so that it’s easier to tweak and preview it.
  • Improved head look weights when looking at things (e.g. in main menu)
  • Improved distant visuals of Skiia’s mountain as it was looking a bit too smudgy.
  • Improved rough dirt visuals on Skiia to add a bit more fidelity to it.
  • Improved character body transparency between components by using vertex color cutoff instead of transparency pixel to save a sampler in shader.
  • Improved lantern shadow casting.
  • Improved dynamic placement of random act locators.
  • Improved fur color baking to only bake once and then reuse the baked texture all around the character.
  • Improved conversation raycasts with NPCs to make triggering conversations a bit easier.
  • Improved animation performance by disabling unused solvers (largely in actors not in acts).
  • Improved occlusion culling accurate on Skiia to better block out buildings and such on Kirhaal.
  • Improved reliability of auto save and it is now using back ups while saving for safety’s sake.
  • Improved overlap checks to only check nearest usable act locators.
  • r5.27b: Fixed missing collision in Kizan waterfalls allowing player to enter the void.
  • r5.27b: Fixed issue with abandoned shack locking player in conversation.
  • r5.27b: Fixed modding display showing wrong keys for next and previous.
  • r5.27b: Fixed issue with rope and lumber quests checking player’s wealth wrong.
  • r5.27b: Fixed vagina not getting ghost material properly.
  • r5.27b: Fixed italics issue in ship names in Pherris dialogue.
  • r5.27b: Fixed Ribbon’s participation in rope and lumber quest triggering item options too early.
  • r5.27b: Fixed overly wiggly tail in Character Creator expose butt/tail preview.
  • Fixed grammar in Kess and Shiri’s conversations.
  • Fixed player not being able to sleep at night (always possible, regardless of when the player last slept).
  • Fixed auto saving occurring while in pause mode.
  • Fixed inconsistencies with screen fader speeds.
  • Fixed character code paste not pasting identical character due to detail material color alpha changing.
  • Fixed tiny breasts being overly jiggly.
  • Fixed bug in trading interface where placeholder was preventing item handling.
  • Fixed old shells fur shell count increasing and taking excess memory.
  • Fixed one particle effect on Kirhaal visible throughout the whole island.
  • Fixed jiggle and some animation movement occurring while paused.
  • Fixed collision issues in the showroom.
  • Fixed time progression occasionally triggering hour change twice.
  • Fixed performance for people wanting to click everything to max without reading tooltips by removing supersampling from options xD
  • Fixed conversation progression occurring with ESC menu open.
  • Fixed auto saving issues due to its raycast hitting player collider.
  • Fixed issue with act locators not re-initializing their animations when pooled.
  • Fixed Kirhaal mansion’s chest spawning empty (not really a fix, because it was intentional, but it’s more fun now, thus a fix!)
  • Fixed Spirit quest failing to remove ripe davh drop.
  • Fixed error when unequipping equipment that weren’t equipped.
  • Fixed loading and repairing issues of very old characters.
  • Fixed bug with pronoun and voice not resetting properly when creating characters.
  • Fixed prey spawning in front of the player or right near the player to stop prey respawning instantly.
Have fun! <3
Ruffle
r5.26.1:
  • Changes to basic gunplay; Stinger (default rifle) now obscures less when shot by having more horizontal smoke, improved muzzle flash, added trails to shots and made the bullet position always visible at distance to communicate bullet flight paths better, and changed attack animation shorter to allow faster second shot.
  • Changed autorunning to work while inventory is open.
  • Improved swimming particle effects.
  • Improved “realistic” color grading to improve visibility at night.
  • Improved look at function in menu to include jiggle effects.
  • Fixed rifle fire point switch happening prior each shot instead of after.
  • Fixed interaction names for chests.
  • Fixed ghost fashion not loading for player on older saves.
  • Fixed lantern appearing multiple times in store.
  • Fixed act locator overlapping table in the game room.
  • Fixed problem with capturing and rifle state.
  • Fixed inconsistent camera ceiling checks in Showroom mini room stages.
  • Fixed return items command unequipping items twice.
  • Fixed pooled actors not re-determining their voice in some cases.
  • Fixed pooled actors not clearing fur and cloth masks in some cases.
  • Fixed davh nose piercings reversed slots.
  • Fixed piercings having different scales on subsequent equips.
  • Fixed missing or incorrect noise surfaces on certain objects.
  • Fixed footprints appearing on wrong object types.
  • Fixed censoring breaking on breasts after acts.
  • Fixed Myghan giving repeated rewards.
  • Fixed a hole on terrain.
  • Fixed winter scene tree branch sticking through character’s head.
See More
New in r5.25 Preview build 1:
– Reworked character controller and shooting mechanics (fully third person).
– Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
– There’s a seasonal event which will run until 15th day for a late xmas present <3
– Chests and loot has been added all around the island (note that some items don’t do anything yet, e.g. dyes).
– Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
– You no longer start with gun and you’ll have to go get it from Sterling now.
– New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you’ll have to travel all around the island for it. It’s definitely more work for existing players because it’s the new thing to do, but it’s more balanced for anyone starting a new game and having to travel to places to begin with ^^
– Some new and old NPCs appear only at night while others only at day time.
– There’s 6 new npcs in total, some of which expand the lore.
– NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
– You can access the ship deck through the Bosun, but for now it’s primarily for storage.
Coming in r5.25 Preview build 2 (Some of the planned features, more info later!):
– Proper item information overlays (e.g. hover information to tell you what some items are, expand item lore, and communicate placement better).
– Ship crew members (including MxM act).
– Equipping items (hats and piercings like for player now) for the crew members.
– Certain items will appear in acts also.
r5.24.1
  • Fixed dock and some other static meshes not being blend with the terrain.
  • Fixed misaligned act appearing in the fountain (moved outside of the fountain, and aligned properly).
  • Fixed “hat” not being abandonable in some cases.
  • Fixed some new acts having characters in off positions.
  • Fixed Sterling not agreeing to talk without promising to bang her, and turning her down first.
  • Fixed Showroom genitalia checker not checking genitalia properly.
  • Fixed characters getting assigned to wrong slots in some acts.
  • Fixed filtering in character picker.
  • Fixed “Tasting” not having animated doggy tongue.
  • Added missing sound surface information.
  • Added necessary colliders to support splashing and sfx for ocean, river, and pools near statues.
  • Changed animation handling of Showroom to match Island’s animation handling (which also fixes tongues on Showroom).
  • Changed Showroom to return to default animation when characters are changed to prevent mismatching animations from occurring.
  • Changed act position indicators to have emissive material so that they’re easier to spot at night.
  • Changed eye <-> head weights of random NPCs so that they use more eyes and less head to look at player.
See More
r5.24
  • NEW Kess will finally give female players a reward for rumor hunting!
  • NEW Cabin Paw, the first actual crew member (who’ll come with you on the ship and to other islands, but you’ll get to pick between male and female Juin in later builds, default to female for now). Will potentially be sexable in the long term, but not for now!
  • NEW Minor NPCs: ~20k words across 9 characters that expand the world and lore, but do not have a full act associated with them (we’ll eventually vote and see who should be sexable :3). Minor NPCs are identifiable by “darker” name text.
  • NEW Reworked new game system – You can now start a new game with the same character, and load different save states and autosaves through the Continue game button, and the system streamlines creation and starting of a game with a brand new character.
  • NEW Save states system – You can talk to Cabin Paw to create new saves or load old ones. Do note that prey is not saved until we’ve added proper prey processing and inventory system.
  • NEW Kirhaal has been reworked and is a lot more city -like now.
  • NEW The Cotton Ball and Sterling’s shop are replaced with prettier custom houses.
  • NEW Graphical overhaul to make things prettier in general. Namely new water shader with reflections and prettier waves, and updated and prettier day/night cycle.
  • NEW 14 new acts to spice up the selection on island. Largely pawing and pawjobs and a little bit of anal.
  • Added bunch of different kind of act locators around Kirhaal.
  • Added texture streaming to optimize GPU memory usage.
  • Added an unlockable quick travel path between Kirhaal and other side of the mountain.
  • Fixed acts in Showroom and on island having issues assigning characters to right slots.
  • Fixed shadow cascades being wrong between different quality settings.
  • Fixed advance time used in some conversations advancing minutes instead of hours.
  • Fixed missing Davh tongues (dunno how this made in originally).
  • Fixed alignment of random acts, they’re now a bit more interestingly aligned and better positioned.
  • Fixed conversation variables defaulting to NULL instead of 0 and false which was causing some odd behavior with some conversations.
  • Fixed Spirit being there after act.
  • Fixed time progression taking you out of Spirit conversation.
  • Changed and optimize Kess’ tit lamps because they were a bit too unoptimized and performance heavy.
  • Changed all conversation animations to have some crossfade when played to remove occasional snapping.
  • Changed city lamps to be a bit more optimized.
  • Changed day night cycle to be faster (day 120mins/night 90mins)
  • Changed unenterable houses to have some “light glow” in the closed windows so it looks a bit more lived in.
  • Changed Main menu to match the new Kirhaal.
  • Changed Sterling to be a bit easier to bang.
See More
r5.23
  • NEW Auto-saving system; Saves progress with NPCs, position, and time of day. Captured prey are currently not saved because the system itself is going to change vastly at a later date.
  • NEW and bigger variation of Acts on Island; From temporary ~25 in last build back to original 48 (some of them were disabled in earlier build because Davh was added and there wasn’t enough time to fix all of them) upped by 25 NEW ACTS into total of 73 acts.
  • NEW and reworked Vegetation setup; Prettier, cheaper, better performance, and 99% as good trees as before, just optimized better. Also fades out vegetation with a nicer curve and there’s grass shadows on highest quality settings.
  • NEW and reworked post processing effects stack; Better effects, better performance.
  • Added play guide reminder to the ESC menu on island.
  • Added “toggled” button to Showroom to show better what character you’re changing in list.
  • Improved spawn rate of “Howlers” in Amber forest.
  • Improved navmesh carving by obstances.
  • Improved terrain texture blending.
  • Improved mountain passage (still wip though).
  • Improved texturing and quality of the mountain.
  • Reduced volume of water splashing.
  • Fixed POV camera being inside Davh’s mouth.
  • Fixed age old bug of tongues hanging out and being left in weird positions when switching animations in Showroom.
  • Fixed tongue poking through throat in certain positions (unrelated to bug fix above).
  • Fixed some acts missing sounds.
  • Fixed loading issue with older character tags on characters.
  • Fixed having input device plugged in breaking controls in game (note: This doesn’t fix spinning camera caused by having a controller plugged in).
  • Fixed character tag issue breaking code sharing for missing tag or having Stoic tag.
  • Fixed “Engineers”’s gun state funkiness (note: Player still starts with a gun).
  • Fixed conversation typos or misuse of gender / species (19).
  • Fixed tagging issue on footsteps.
  • Fixed “Sailor” introducing herself twice.
  • Fixed “Barkeep” penis awareness issue.
  • Fixed “Bard” act not progressing properly to the end.
  • Fixed “Dock Clerk” being angry forever, can now be appeased.
  • Fixed zoom not working properly between creating a character and starting a new character.
  • Fixed tooltip spam (not visible in-game, but spammed logs)
  • Fixed “Engineer” getting speared by penis.
  • Fixed penis going through character in Close Comfort act.
  • Fixed eye base color loading issue in acts.
  • Fixed long act name issue in Showroom; Now scales text size better.
  • Changed bug report hotkey to F9 from F12.
  • Changed bug report to load up in Steam overlay for Steam version.
Known issues:
  • Camera minimum distance allows you to look inside actors currently.
  • Currently there are only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping.
  • Weapon equip/unequip is a temporary flip only.
  • If you climb up on a roof of a building, and drop inside, you might get stuck because of autosave saving you inside a building you’re not supposed to go into.
  • Jiggle effects do not work very well on low framerates.
  • Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
  • Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.
See More
v5.22
Changelist:
NEW Species – Davh (Canine).
NEW Character Creator with code sharing and a small set of pre-made characters to get started with.
NEW Character customization options. Current total; 2 races, 10 eyes with 3 colors each, 10 tails, 6 breast options, 8 skin detail masks with 10 color areas each and 2 colors per area, 29 patterns with 3 customizable colors, and 34 body/head morphs in 2 directions each.
NEW NPC – The Bard (MxF).
NEW NPC – The Spirit (MxM).
NEW NPC – The Rumor Monger (no acts) who will give you hints and guide you to various new things in game! Can be found in The Cotton Ball.
NEW First pass of sound effects including GUI sounds, moans, walking, and weapon.
Added male / female voices; Automatically determined for old characters and prey based on body features, and new characters can pick either OR silent.
Added NPC and prey specific skins, color schemes, and facial or body features.
Added ESC menu (it no longer throws you out to Main Menu).
Added Loading screen during transitions to eliminate or minimize unresponsiveness of program while loading the game.
Added system requirement warnings during loading.
Added character footprint decals.
Added hinged doors to current important buildings.
Added large number of variations to Skiia terrain including plants and rocks and other decorations.
Added distance shadows and color for terrain plants.
Added information tooltips (more later)
Added warning messages if running Hunt and Snare on machines that are below minimum requirements.
Adjusted lighting on Skiia.
Adjusted weather effects and clouds.
Reworked jiggle effects to give more motion and fluidity to characters.
Reworked character component edges to remove gaps and lighting errors.
Reworked POV and Default camera switching behavior (to prevent camera position resetting).
Improved fur level of detail consistency and quality.
Improved tree lods and matching of tree billboards with tree meshes.
Improved character visual consistency by removing “furless” ear insides, and faked fur sculpted on faelain heads.
Improved overall uniqueness of Kirhaal’s buildings.
Improved post processing effect quality.
Improved act camera orbit behavior.
Improved fur bake by increasing color intensity (matches body better).
Improved swimming speed and water behavior with camera.
Improved terrain shading and texture blending.
Optimization: Changed Hunt and Snare to use Unity Experimental GPU jobs for slight CPU usage improvement.
Optimization: Improved character loading with texture caching and removed redundant save/load calls.
Optimization: Reduced skin shader requirement from Shader Model 4.6 to 4.0.
Optimization: Changed compression settings for various textures.
Optimization: Rebuilt water shader from ground up to a lot more performant one.
Fixed various typos in conversations.
Fixed Hunt and Snare launching in bright white screen.
Fixed blurry gui in LOW quality settings.
Fixed acts sometimes spawning inside rocks or other environment objects.
Fixed shadow flickering in distance when camera is moving.
Fixed collision issues with davh drops.
Fixed some animation look at targets.
Fixed LOD on fur and animation in conversation acts (namely with Timathi).
Fixed a phantom moon occasionally seen in the sky.
Fixed bugs with screen fader triggering multiple times or not releasing screen.
Updated Unity engine and plugins.
See More
r4.20
Changelist:
  • NEW NPC – The Engineer (FxM)
  • NEW NPC – The Apprentice (FTxM, FTxF)
  • Second secret added. Hint: It watches the sunrise
  • Added ability to do a short climb on railings and shallows
  • Added ability to move camera vertically in acts using SHIFT and scroll wheel
  • Added SSAA (SuperSampling) back in
  • Added ability to change aim and run to toggle
  • Added camera snag when camera can’t move any further, allow player to pivot camera around more
  • Changed distance at which Act locators are displayed for player
  • Changed The Dock Clerk’s color scheme to stand out a bit more
  • Changed shadow detail levels to improve supersampling shadow quality
  • Improved terrain texturing detail levels and tiling in distance
  • Improved garbage collection to clear up some gpu memory over time
  • Improved performance of prey spawning to eliminate some or all lag
  • Improved performance on LOW quality settings by disabling all post processing effects, scaling down render distance, and disabling shadows
  • Improved cloud quality on ULTRA quality setting
  • Improved capture animation syncing and positioning
  • Improved in game quality setting changing performance
  • Improved long grass quality
  • Improved randomization of generic Act locator rotations
  • Improved prey AI ability to position itself properly when following player
  • Increased amount of generic Act locators on island and expanded ruleset to allow acts on beaches
  • Increased number of spawners to ensure actual prey spawning when travelling towards interesting looking terrain features
  • Fixed water issue in POV camera
  • Fixed map background blur not covering the whole screen
  • Fixed Showroom gui show/hide toggle being incorrect initially
  • Fixed hold to interact being unresponsive after a consecutive use
  • Fixed swapping followers resulting in null follower
  • Fixed ability to slide down swallows from to the seabed
See More
r4.19
Changelist:
  • NEW Conversation System – Tag based system mixed with character based opinion and global renown values.
  • NEW NPC – Pail, the Dock Clerk.
  • NEW Island – Bigger, better, eventually more filled with content too.
  • NEW Lighting System with Day / Night.
  • NEW Water System with dynamic waves.
  • NEW Ability: Swimming.
  • NEW Ability: Sleeping (currently you can only pass time at the bed on the starting pier, more bed related functions will be added later on).
  • NEW Prey AI and Noise system: They will now hear you, they will hear you sneaking a lot worse than they’ll hear you run, they’ll hear walking on gravel a lot further than walking on soft grass, they will hear your gun, hear each other, see you, and are a lot more likely to flee from you.
  • NEW Vegetation System: GPU instanced, grass touch reaction, grass / plants “evade” actors messing around on grass.
  • First secret added to new island.
  • Updated map of the island (hold M).
  • Improved performance of fur color baking.
  • Improved FOV camera position and near clip (won’t see through things that easily).
  • Changed capture to set player in crouched mode after capturing.
  • Fixed not being able to shoot prey up close.
  • Fixed not being able to properly interact with tranquilized prey.
  • Fixed act previews sometimes not showing actors in right positions.
See More
vr4.14:
Changelist:
  • NEW: Faelain furry heads
  • NEW: Improved bodies
  • NEW: More breast shapes
  • Small set of skins and animations
  • Full changelist will come with the full release of r4.14
Known issues
  • POV cameras do not work
  • Tail fur partially exposes mesh below and sometimes faces wrong directions
  • Sometimes tongues are left in odd positions  (reloading same animation fixes it though)
See More
older version:
STAGE 1 of Hunting – Stealth – Press CTRL to toggle sneaking. Wild characters will run away in fear if player makes too much noise (no actual sound cues tho, just movement speeds and locations) OR is seen by a wild character. Sneaking upon a character and holding E will “tame them” as a temporary capturing mechanic. Friendly characters wear a collar.
PATREON BUILD: Island of Skiia expanded beyond rapids and with first visit to desert. Multiple act locations added
PATREON BUILD ONLY Animation(s): Pawing animations Velvet(MxF/M) and Pawjob animation: Rocket (MxF/M)
NEW – Island Demo (forest area) added to Public build
NEW – Color grading and lighting improvements (somewhat strongly inspired by Skyrim)
NEW – Ability to filter fetishes/acts/spawner settings for Skiia (note: Certain character combinations, like FxF do not enough very many animations so it’s easy to end up with only one or no animations at all. If that happens, increase the range of fetishes spawned)
NEW – Climbing added, not very optimized yet, but you can climb ladders by facing a ladder and pressing SPACE
NEW – Island is accessible in-game by holding M (temporary, until better solution is decided)
NEW Animation(s): Oral animations Milkman(M/FxF) and Picnic(MxM/F), and Pawjob animation Plucker(M/FxF)
Improved act location animation randomization so that there are less duplicates and larger pool of animations exist in the world
Improved actor follow behavior to take into account which side of player is easier to reach without constantly bumping into player
Improved Showroom lighting to match Skiia’s lighting (eventually will support day and night cycle in both settings)
Fixed act camera’s “moon watching” when pressing Default camera for act
Fixed rectangular screen fader that didn’t cover whole screen on 1440p resolution
Fixed camera going wild in bushes (as it was trying to evade looking from behind a bush)
Fixed regional skins not spawning correctly
Fixed massive sun on Skiia
Fixed character act ghosts displaying wrong genders
Fixed species spawning next to player or in sight of player
Fixed simple reflections on Skiia (though it is most likely not very visible as we didn’t have many reflective surfaces to begin with!)
Instructions:
See More
Controls
Rotate camera with by holding left mouse button
Scroll wheel to zoom in/out
F1-F4 changes quality levels (same as launcher quality settings)
ESC returns to main menu
1,2,0 keys switch between POVs and Default camera
You can customize colors by copy pasting HEX code to the [HASHTAG]#000000[/HASHTAG] slot below color buttons
Island controls:
WASD to move
Hold SHIFT to run
Press CTRL to toggle sneaking on/off
Hold E to interact with characters (follow/unfollow, capture) and locations
Press SPACE to “finish” animations
ESC returns to main menu
Hold M to display map
Press SPACE to climb ladders
In Act: hold RIGHT mouse button to rotate camera
In Act: Scroll wheel zooms in/out
Animations:
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    Hunt and Snare [r33c] [Rufflenecks]