Lewd Maze [v0.7.244a] [Shanbahak]

Lewd Maze [v0.7.244a] [Shanbahak]

January 17, 2024F95

Lewd Maze (formerly Corrupted Dungeon) is an Isometric dungeon crawler with turnbased pixel fighting part, with some nice in-battle sex. You have two main characters for now, tanned neko and elf girl. And some cute NPCs~ Some of them will have their own H-scenes and will be able to temporarily join you party in battle, as story will progress.

Dungeon itself is constantly changing, unstable structure. (randomly generated, yes) It was filled by only dust and old bones for hundred of years, but now tis suddenly exploded with life, filling with awesome treasures – and swarming with various perverted creatures, corrupting minds and setting in heat anyone who dare to set foot inside. It is classic isometric with cute sprites and various awesome objects to explore and to plunder.

Thread Updated: 2023-10-05
Release Date: 2023-10-01
Developer/Publisher: Shanbahak Discordassc0bar
Censorship: No
Version: 0.7.244a
OS: Win, Linux
Language: English
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dungeon crawler, monstergirl, futanari,  mind control, corruption
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1- Extract to desired location.
2- Click on “launcher.exe” to start playing.
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-Added 2-3 stage and Ant queen boss.
-Added Catgirl x Ant Queen gameover CG
-Added Elf x Ant Queen gameover CG
-Added kaeryn x Ant Queen gameover CG
-Added Kaeryn x Ant Queen battle H main loop
Also Ant queen missing most important part which is grapple mechanics and animations, but we’ll add that soon~
-Finished Catgirl x Alraune animation, main and cum, colored and shaded, done
-Fixed few bugs with Minotaur and Kaeryn and gameover not showing. Should work fine now~
-Added voice acting to traps, most traps now should have cute catgirl voice
-Added voices to Cat x Ant, duo
-Added audio for Cat x Mino, duo. Lemme me know if using two girls at same time (for character and for mob) sounds good.
-Fixed few bugs where game would freeze while using Vanish skill
-Finished Catgirl x Alraune main loop, now its all shiny and shaded
-Added gameover CG for Dullahan x Slug miniboss. May be a bit hard to get this one, but it looks really cool.
-New type of skills added, now they can interact with isometric world, objects, monsters is various ways
-Added True Sight racial skill for Catgirls – for constant MP drain, she will highlight traps and some other active objects (such as NPCs or Bosses)
-Added Vanish racial skill for Elves – for constant MP drain, she will cut mobs aggro range to 1 block around mob, and slightly larger for moving mob vs moving character. This will slow down your movement and will make world look a bit darker, but should allow to grab loot freely, and will make sneaking around looking for staircases easier.
-Added Cat x Mushroom Alraune finish loop (colored, needs shading).
-Added Dullahan x Redcap finish animation, colored and shaded, done
-Added Mushroom Alraune x Elf animation main loop. Probably would still need some tweaks around.
-Guild lady received complete rework. She will also get her own scenes eventually (merc option? we’ll see)
-Added Dullahan x Ant finish animation, colored and shaded, done
-Added Mushroom Alraune miniboss and 2-2 substage.
-Added Gameover CG for Elf vs Alraune
-Added Gameover CG for Cat vs Alraune
-Added Dullahan x Redcap finish animation, colored and shaded, done
-Added Mushroom Alraune x Elf animation main loop. Probably would still need some tweaks around.
-Guild lady received complete rework. She will also get her own scenes eventually (merc option? we’ll see).
-Couple minor bugfixes.
Still workin on final touches for dullahan (vs Slug gameover, quest line to hire her needs rework with win-lose scenes maybe?).
-Added dullahan x Yellowcap full animation, finish included, shaded and colored
-Added Maid in player mansion and events for her (spoiler – she has scene for each character and each debuff, and likes shiny things like diamonds)
-Fixed couple minor bugs like issue with bone armor crafting, should be working now
Couldn’t reproduce bug with mana potions, if anyone gets that again, please provide step by step and save file.
-Added Dullahan x Redcap main loop, colored ans shaded.
-Added Dullahan x Leeches gameover CG
-Fixed few bugs with missing animations, fixed dullahan skills a bit and merged few sprite files together to decrease loading time, should be a bit faster now.
-Added skills and skill animations to dullahan both subclasses, now its done
-Added Dullahan Hire quest sequence, be careful its currently one-time thing.
Also, she has good CG scene for winning, but there is no Escape / Merchant scenes yet.
Finished mushroom alraune basic animations, probably will add some on Patreon for people to check 🙂
-Finished dullahan x leeches finish loop, now properly shaded and completed
-Added Minotaur capture quest, currently its NOT limited to Kaeryn quest line, only to guild rank – for test purpose (you need 2nd rank and 300+ points)
-Added Mino capture CG sequence, yay cow gets more group scenes~
Working on finishing dullahan and upcoming Alraune.
-Added dullahan x leeches finish loop, still needs some shading but you can spoil yourselves already 🙂
-Added dullahan ranged class with whip. CUrrently both have no active skills, will add them soon~
-Fixed crash bug with potions
-Still trying to repeat bug with missing sprites from game start. If anyone can get a correlation, lemme know.
-Finished Ant x Dullahan main loop, shaded and colored
-Finished Leeches x Dullahan main loop, shaded and colored
-Fixed drop rate for diamonds for Imp maid scenes. Now they should drop close to same as other jewels in 1st Segment dungeon levels
-Fixed couple issues with crafting (stuff like monster bone armor is now craftable etc)
-Added couple small QoL features for future, like changable images transparency and palettes
QoL update
-Added chat function and small amount of dialogues for mobs Currently its mostly short jokes or tiny bits of useful info, we’ll expand it later on~
In fact, open for suggestions for idle chat in battle!
-Finished Perlin type dungeon generation and added 2-2 substage with stronger mobs. Search ladder on 2-1 substage to get on new map. Its currently a bit overloaded with stuff and a bit too large, but it makes good demonstration. Will reduce size and play around with decor / new objects later on.
-A bit of new items for mansion crafting, slight optimization in auto-pathing delay.
-Removed couple weird crashes in older dungeon gen and other stuff like crash from dungeon selection room.
-Added more CGs / variations to 2nd rankup quest, Weregirl capture, now its done and looks great. Slightly nerfed weregirl too, fight still hard but not super hard.
-Added few fixes to standalone versions packed with Java, should fix msot crashes.
-Reworked archers skills a bit, now they apply some good debuffs depending on class.
-Finished Elf x Weregirl face cut-in and couple minor details, now its done
-Added Imp merchant tent in normal dungeon, instead of recovery fountain. Tent allows you to Save your dungeon progress – items collected, exp and other things, so you wont lose stuff if you lose. Later on she will also have extra cool scenes.
-Added 2nd rankup quest, Weregirl capture. You need to be Adventurer and have 200+ guild points to take it.
This quest has currently omly 1 awesome threesome CG scene, but we’ll add couple variations soon. Had to slightly balance Weregirl parameters, since she was too OP. Now this fight is actually winnable, but you need good equip.
-Added a bit more items to craft, yay. Now you have more options to spend items dropped from succubi.
-Added Kaeryn NPC for town and added secondary meeting scene with CGs in tavern. You need to be Rank2 adventurer and meet her in dungeon/do her quest first. This event will be prerequisite to wrapping final boss in 1-3 dungeon.
-Added health and mana potion crafting for player mansion and a bit of extra highlights for crafting process.
-Edited couple town events and quests to cleanup some bugs.
Still working on battle part for Minotaur and Kaeryn~
-Finally added consumable with working skills and spells attached. Now you can craft some cool scrolls – for healing, buffing / debuffing, some damage.
And ofc, now you can craft working self-debuff potions to grab dem sweet lewds 24/7.
No more waiting for enemy to randomly fire debuff spell, just chug some potions down and get all the loving you want.
-Added lvls and lvl restrictions to skills, now we should be able to make proper progress with characters leveling up and opening more skills for player. Still, need to think carefully about corrent lvl route to open them, because this stuff can throw last bits of class balance away.
-Added some minor tweaks and details to VN part in town, like for example in latest Kaeryn male NPC now has shadow shape and even his own gestures. Still working on battle sprites, mino needs mage class attack and KO frame etc. But we’re also doing like 3-4 lewds at same time and dullahan merc. A bit slow since we’re trying to do everything at once, i quess.
-Added feature to invite friends (mercs with completed quests) to brothel, and added Smith brothel animation main loop with futa / male partners
-Added couple traps to 2 stage with animations, no specific stage gameover yet
-Added few new objects and loot to 2nd stage, not completed yet, but should give you an idea of how it will go.
Needs balancing and separating loot for mobs, currently only objects and chests drop new crafting mats.
-Added few more crafting recipes, make sure you have highest adventurer rank. Note currently only cat barbarian and elf priest have new weapons.
New stuff like berry jelly consumables added, recovers in percentage. It may need additional balancing as it feels too OP, i think?
-Added 1-3 Substage and minotaur boss fight. Find suspicios chalice in one of rooms, ir should start fight with minotaur mage.
-Added lewds for mino mage and gameover CG and some moans for X elf scene. Still needs a lot of balance and may be buggy, some animations may be missing.
You may notice Kaeryn in group gameover, thats because she is supposed to join you for this fight as merc, we’ll add her next update.
-Added new timer mechanics to game, one of chalice objects in 1-3 should trigger countdown during mino fight.
Its currently just a test, but it should be implemented for some quests and fights soon.
-Added no-money rest scene for Imp merchant tent. Someone has to move in with her, for start it should be elf
Weregirl fight added, 1-2 substage added.
-Weregirl x Catgirl loop second part done. Its now finished~
-Added a bit of sounds to Weregirl x Catgirl
-Added second scene and level 2 debuff with CGs for Nurse doing some “debuff cure” work for Catgirl
-Added summon mechanics and skill to weregirl, she now summoning allies to help her in fight
-A bit of bugfixing for 1-2, hopefully running away wont throw you into town anymore
-Added lingering debuff mechanics. As an example, now Imps and Succubi have 15% chance to cast lingering debuff which needs to be lifted by Nurse in town
-Added scene with CGs for Nurse doing some “debuff cure” work for Catgirl
-Added dungeon level structure save mechanics.
For example, if you go from 1-1 to 1-2, you will be able to come back to exactly same 1-1 stage, but 1-2 will be each time generated again
It kinda allows to generate more “favorable” 1-2 and serves as core for other interesting features
-Added Weregirl iso sprites, no more fighting banana statues
-Fixed couple town bugs with Smith building and quests
-Weregirl x Catgirl loop second part done. Its now has that good fluid effect and stomach action finished~
-Added some sounds to Weregirl x Catgirl
-Added second scene and level 2 debuff with CGs for Nurse doing some “debuff cure” work for Catgirl. Now you can get that status from mushrooms~
-Added new mechanics for summon, took a bit too long to manage. Weregirl now has summon ally skill to help her in fight. Similar mechanics will be applied to 1-3 boss, probably.
-A bit of bugfixing, town events and for 1-2, hopefully running away wont throw you into town anymore
-Added Elf x Leeches cum animation WIP loop, its colored but not completely shaded yet, we decided to include it regardless~
-Added Catgirl x Centaur, Catgirl x Yellowcap sounds, yay. More moans.
-Added traps animations for 1st stage (maiden, ground, extra chest mimic). Traps are using simplified style because triggered in Isometric, outside of battles~
-Added couple more skills for archers and for rogues
-Improved loading time for battle, now it should load much faster.
-Added Elf x Leeches main animation loop
-Added Catgirl x Yellowcap cum animation
-Added a bit more voice action (imp x cat etc)
Preparing triggers for battle. Aside of “normal” stuff like vampiric weapons or some nasty on-hit / on-struck effects, its final step before adding crafting.
So far, we’re really close to finishing 2nd stage (only need liiike, finish animation for Elf?).
We’re still missing some voice acting, but overall its also doing pretty great and should be done soon~
Soooo, after wrapping 2nd stage, we’ll be focusing a bit on transferring it to main dungeon, adding craftign system, workin on substages – and meanwhile, adding content to some town events and finishing missing lewd things 🙂
-Added Slug lady AoE debuff attack
-Added Leech Swarm to battle
-Added Leech x Catgirl H animation main loop
-Added Leech x Catgirl gameover CG
-Added Slug lady x Elf animation cum loop
-Added Ant x Catgirl gameover CG
-Added OpenJDK version for Windows, it should fix some old errors with Java graphic crash.
Also it means no need to install anything, you can run it As Is without installing Java.
-Added Slug lady x Elf animation main loop
-Fixed few bugs with battle crashes. Hopefully.
-Preparing some grounds for OpenJDK integration.
Hopefully, with next release we will solve most issues with Java errors.
-Added AntGirl x Catgirl cum animation, now its complete.
-Added couple minor sprite fixes like Slug girl KO sprite
-Added a bit more skills and AI options, now for example Centaur should have AoE slash.
She should be using it only at 50% hp, but i haven’t tested it properly, so let me know if it works~
-Fixed few bugs with AoE skills and some console errors. Hopefully now area spells and skills log properly.
-Added Slug Lady x Catgirl gameover CG with variation
-Added couple minor cosmetic changes to Kaeryn quest (smoke puff on sprite, extra portraits for succubi and so on)
-Added new AI mechanics, its changed completely so it CAN be buggy.
Currently added in test mode for Slimes. Currently, Slime girls should be able to heal their teammates or themselves, for around 70% chance.
Having Debuffed character on field will still override AI, so they will join mating regardless.
Basically, monsters now will be able to monitor battle, using characters / allies parameters.
We can now add interesting skills, like provoke or extra debuffs, or damage cover.
A lot of cool possibilities. I will start adding them soon after we make sure i didnt break anything~
0.7.112a to 0.7.114a
-Added Catgirl x Redcap full loop with cum animation
-Added Yellowcap sprite and spawn points to Iso map, they will rarely spawn alone
-Fixed Alchemist quest, now it shouldn’t crash, at least
0.7.110a to 0.7.112a
-Added Catgirl x Redcap main H loop (finished)
-Added Yellowcap to battle.
-Added both CGs for Yellowcap
-Added Yellowcap x Elf H animation + cum
-Added default / Canon names to characters – Nia and Celeste
0.7.106a to 0.7.110a
-Added WIP H animation for Catgirl x Redcap to battle (flat colors)
-Added new interface to more dialogue, not Bar should be working properly on new system. Hopefully.
-Fixed Skip button, now it works as intended.
Overall interface should be much closer to standart VN type, so we’ll need a writer soon, i quess?
-Fixed couple bugs with Alchemy shop, now you can ignore event if you want to buy something.
Added Yellowcap to battle for Iso test level. Jiggle jiggle. Currently she is added to SOME redcap squads, they have bigger aggression range – so just look for mushrooms who will aggro on you 🙂
-Added both gameover CGs for Yellowcap, elf and catgirl
-Added Yellowcap x Elf H animation + cum finish
-Added Catgirl x Redcap main H loop (now its properly shaded).
Still lacks cum animation (need transition to be done) but we’ll add it soon, in week or so.
-Added default / Canon names to characters – Nia and Celeste.
-Added guild quest system, with new interface and stuff
-Added few different quests witt various rewards like extra sketches and fan 4koma.
-Added Centaur capture quest. Yay horse bondage.
Atm its ONE-TIME event you can take at 100+ guild points and starting rank.
If you complete it, you will gain new rank and reset your guild points.
Later we’ll add player mansion where you will be able to repeat capture quests.
Centaur event is proper 3 stage variation CG scene.
-Some bugfixing and new code part for quest lines.
-Added very nice Gameover CG for 1st stage traps :p
(its basically collage for traps / characters, has 2 versions – with and without Dwarf, depending on your team)
-Added Dwarf x Slime animation cum scene
-Added ground traps (still WIP), and added damage to all traps in game.
-Fixed couple bugs with Brothel
-Fixed couple bugs with traps and object spawn
-Added Catgirl Brothel cum scene. Also looped it properly, yay
-Fixed issue with some animations pixel artifacts (blinking pixels and stuff)
-Fixed couple shop bugs. We’ll be changing UI for shop soon, so hopefully we wrapped all possible bugs before that.
-Finally updating our shitty UI.
Updated New Game / character creation.
It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully.
-Added first Trap H animation. Large 2×2 chest is not working as mimic example.
We’re trying different style animations for Iso traps.
Different from big battle animation, because there is no fighting involved~
They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them.
Is this looks good? I think it is.
EroWolf will be helping with some of them, guy is doing good job so far.
-Clock in town now looks like proper picture, not my shitty paint madskillz
-Added Night / Dark town. Yep now it should be dark after 20-00.
Now we can start adding some interesting interactions and events for NPCs :p
-Fixed couple OpenJDK error for Linux.
-Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs.
-Added Dwarf x Goblins Gameover CG
-Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon)
-Added couple more sound effects for testing. Seems fine so far.
-Minor bug fixes
-Software changes for next update
-Dwarf x Imp trader event H animation is done. Will add cum stage for it later. Also yes Imp trader will look different from normal Imp girls~
-SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely. For test – Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay 🙂
-Fixed bug with mouse pathing in dungeon
-Fixed bug with brothel screen glitch
-Fixed couple minor issues with dungeon block texture missing
Changelog from 0.4.50 to 0.5.53
-Neko x Centaur reworked animation. Celebrating sprite rework goal, yay-
-Full mouse control in dungeon. Correct pathing and tracing, opening chests with mouse, etc etc. Finally its working, and we will try to improve it even more. Mobs are slightly smarter in their pathing too.
-Texture compression update. NO MORE missing animations, for weak videocards, for integrated videocards, whatever, issue should be fixed.
-Some edits here and there. Like, Centaur x Dwarf animations is finally 1280, twice bigger. Previously it was really small in-game, now it is proper Large size. It is one of our glorious 1280 animations after all.
-Mana pots
-Couple minor less noticable bug fixes.
Dwarf now has some H. Added succubus animation and Imp gameover~
People asked for more team members – and so, now Dwarf basic update is out!
She now can be hired (Smith NPC).
You need to complete her quest line first.
She has 2 classes instead of 4, ranged and melee – so if you want a choice, make sure you have space in team.
For now, she has only wip placeholders for H scenes – sketches and concept art. We’ll be adding proper animations and CGs soon~
But at least this update should give an idea of how she looks.
She will have all possible partners from 1st dungeon stage, including another centaur scene – Charmed version, different from her quest event.
As before, please feel free to leave feedback and report any bugs, we’ll polish them and will begin to add her hentai scenes on mid month update.
-Hide button for gameover CGs interface.
-Skip button for battle H-animations.
-Console for battle.
-Interface fixes, now most stuff working on double-click, instead of extra buttons
-Starting steps are a bit more easy to understand, hopefully
-Few minor bugs fixed
-Brothel is working, yay.
-Goblins have proper CGs, finally.
-Added Deer alchemist event. Its random encounter with 50% chance (dont take her quest to get this event)
-Added cum stage for Elf brothel scenes
-Some new equip in Smith shop and minor equip stats changes.
Overall it should be better, faster, a bit more easy for interface interactions, and has more content!
-mobs now have KO pictures
-some scenes cumming stage added~
-now game starts faster, like, MUCH faster.
-eats less memory
-working window resize, yay
-full win10 / win8 support now, shouldn’t have problems
-may run even on 32 bit version Java (not 100% sure, needs more testing)
-Linux support
-some bugfixes
Demo should be out soon (about 3-4 days, i think?).
It will have 1 stage with few randomized rooms, 5 mobs composed in few squads.
Each mob with H-scene per race (1 for elf, 1 for neko), and one event / quest H-animation. 11 in total.
Alpha 0.01 demo will be obviously missing a lot of cosmetic stuff and lacking in some areas, like good sounds, or animation/particle effects for spells and buffs, or most character except mages missing active skills – i was funding whole project myself :p
But, at least it should give you some grasp for “what is this project about”.
If you like it, please support us and help to put everything in completely awesome shape~
Note: The 64-bit version of Java is required to run this game. The game will prompt you to download Java but open the 32-bit download page. Manually download the 64-bit version here.


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    Lewd Maze [v0.7.244a] [Shanbahak]