Loser [v0.10.02] [Night City Productions]

Loser [v0.10.02] [Night City Productions]

January 10, 2024F95

Story Overview: Nathan was sent to jail for cyber crimes his best friend commited, and tried to blame on Nathan. After a year, his best friend was caught, and confessed to everything, allowing Nathan to return home. Welcome home.

Thread Updated: 2023-12-03
Release Date: 2023-12-03
Developer: Night City Productions PatreonFandom
Censored: No
Version: 0.10.02
OS: Windows, Mac, Linux
Language: English
Other Game: SuperPowered
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3dcg, Male protagonist, Dating sim ,Character builder, Incest, Voyeurism, Masturbation, Animated,  Sandbox, Big ass, Big tits, Handjob, Oral sex, Teasing, Vaginal sex, Humor, MILF. Swinging, Sharing, Anal sex, Group sex
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1. Extract and run.
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So, I’ve finally gotten this update more or less finished. I’m gonna give it one more day to cook (bug hunt) But then I’m gonna release it. Here’s a pre-emptive changelog.
What’s New ?
  • New Becky Archtype: Precarious
  • New Gina Archtype: Girlfriend
  • New Diane Archtype Path: Scorned Mother -> Resigned Mother(5 star)
  • New Diane Archtype Path: Resigned Mother(5 star) -> Scorned Mother
  • New Diane Archtype Path: Resigned Mother-> Cosmopolitan Mother(5 star)
  • New Character Feature: Livestreaming
  • New Character Action: Date
  • New Inventory Screen
  • New Wardrobe Screen
  • Improved Item Tooltips
  • New Interaction Functionality
  • New Save Engine
  • New AT Functionality: Delayed Change
  • New Character Stat: Grades
  • New Becky Outfit: Skinsuit
  • New Tags: Oblivious & Bimbo
  • New Functionality: Clothing Auto Change
  • Inventory Access: Nathan’s House
  • Under the hood: Pretty much a whole new engine
What’s it mean?
New Becky Archtype: Precarious (self explanitory)
New Gina Archtype: Girlfriend (self explanitory)
New Diane Archtype Path: Scorned Mother -> Resigned Mother(5 star)

New Diane Archtype Path: Resigned Mother(5 star) -> Scorned Mother

New Diane Archtype Path: Resigned Mother-> Cosmopolitan Mother(5 star)

  You can now transform Diane back to Resigned Mother, though as a 5 star version, it’s now a bit different. You can also transform from Resigned(5 star) back to Scorned. You can Transform Diane from Resigned(5 star) to Cosmopolitan(5 star), however currently this is a one way trip until version 0.11.00, so just be aware.
New Character Feature: Livestreaming  Some characters may decide to start livestreaming. If they do, You’ll now be able to watch thier livestream when they are active. You can find this option in the characters social media screen (currently only Becky).
New Character Action: Date There’s a new system available for Diane’s Resigned 5 star and Cosmopolitan 5 star Archtypes. You take them on an official date, and are locked into that date for the duration.
Dates Replace your standard stat pools, with date stats. The stats are Fun, Excitement, Romance, Sexy, Boredom, and Anger. Depending on those stats different actions can become available, as can different Endings to date…If you’re boring all night, the person you’re dating may sudden come down with a headache…on the other hand, if you get them all hot and bothered…fun could be had.
During dates, a characters bans and interests play a major role in affecting the Dates stats as every action you take has 5 tags and interested tags may add to the date stats, while banned tags may piss them off. This includes secondary interests, so you can play with a person’s secondary interests just to see if you get different outcomes or possibley different options. The tooltip even gives you hints, if you’ve got the appropriate skills to see those modifiers.
In the tooltip, you’ll see different glows to represent the different stat changes, such as a red glow coming the bottom middle of the tooltip represents anger. You can also look at the pools to see which interest is causing the change in date stat.
New Inventory Screen The inventory screen has been completely rebuilt from the ground up to allow for drag and drop, and as such all the old buttons are gone. Now if you want to add a topic to your hotbar, you only have to drag it into the hotbar slot.
In order to ponder or trash an item now, you just need to drag the item onto the appropriate area. There is also a toggle at the bottom of the screen. When turned on, you can use the slider to set a minimum amount you’d like to keep. So in the example to the left, if you dragged a stack of 5 topics onto the ponder area, while the toggle was set to 3, you’d ponder two of the topics, and keep three. If the toggle is turned off, then you only ponder or trash a single topic at a time.
With the removal of the Query button, I created a filter system so that you can filter visible topics as needed. By clicking on the different tag filters, you can cycle that tag between Visible (yellow), Hidden (blue), and Forced Visible (Red).
Topics with Visible tags will show so long as those topics do not have any Tags that are hidden. Topics with Forced Visible tags will show regardless of if there is a hidden tag.
There is also two buttons above the filters that can set all tag filters to visible, or all tag filters to hidden.
I’ve also changed the Interest helper to operate with the tag filters. So one simple way to see all the topics that will benefit a certain character is to hide all tags, Press F1 to open the Interest helper, and then press the Force Interests button. Then when you press F1 again to hide the Interest helper, you’ll only see topics with tags that your choosen character is interested in.
New Wardrobe Screen  Similar to the Inventory screen, The wardrobe has been updated as well to allow for drag and drop. For the most part the screen still operates the same as the old one, though there are a few minor differences. The magnet button in the stash is the new “Pull” action to draw all the drugs into your stash, though it will ignore any drugs you have on your itembar.
The “Pop Pills” button has been replaced with a drop area similar to trash or ponder inside the stash screen. It’s the area with the Pac-Man icon. The area next to it is the new cut drugs area where you can turn quarterbags into joints, and bottles of pills into individual pills.
Some items have hidden stats that were only ever visible in the shop, or in specific screens. But I’ve updated the system to show the bonuses granted, for example what kind of wardrobe bonus your clothing will grant with the clean yourself up action in the Wardrobe bonus screen.
New Interaction Functionality  I’ve added your Item Bar to the Interaction screen, when you want to discuss topics with a character. This more or less represents your pockets, so you no longer need (or even can) move items into your hotbar.
New Save Engine I was previously using a save system I bought in the Unity Asset store, as I was not that comfortable with coding around persistant data. My first save system was a freakin mess. While the purchased save system is a very strong and versatile save system…it’s slow. While fixing bugs, I kept running into timing issues, and a lot of those issues came from the fact that I had to slow certain parts of the game down, in anticipation of loading a saved game, with the very slow save system.
So, I bit the bullet and got myself much more familiar with creating save files, and the new save engine is very fast, and much better than my first attempt. Your old saves still work, though I have moved them into a back-up folder in your save folder. You can tell the old save files from the new ones by the color of the time stamps. Red timestamps are the old saves, and white timestamps are the new saves. The new saves are standard JSON format so, for all you cheaters out there. Rejoice.
New AT Functionality: Delayed Change Some Archtypes for one reason or another may be locked into place for a while. When that happens, you’ll get a message in the potential AT section of the character screen telling you how long you have to wait. Currently only Girlfriend Gina has this effect, though more will be coming eventually.
New Character Stat: Grades With both Gina and Becky being concerned about the grades, it only makes sense to track em now. Though currently Becky is the only person affected.
New Functionality: Clothing Auto Change You’ll no longer miss out on going to a party with Becky, or going on Date with Diane because you’re wearing the wrong clothing. Now if an action requires a specific style, and you own some clothing with that style, You will automatically switch to that outfit when you push the button.
Inventory Access: Nathan’s House You can now access your inventory from anywhere inside your house. The wardrobe is still limited to your room, as is locations outside your house, but to save on some excessive clicking, I’ve added the Inventory button to all rooms within Nathans home.
Under the hood: Pretty much a whole new engine By building a new inventory system to add in drag and drop capabilities, I ended up uncovering older buggy systems that I had made when I was still learning unity and C#. While fixing those buggy systems, I had to remove some Code snippets I had been using to help me make the game easier to modify on my end…which resulted in me having to rebuild most of the button logic on all buttons in the game. I also had to redo how the scene player was loaded, how characters were stored, how archtypes were stored, how the user interface was loaded, as well as how unity handled transitions between levels (locations), and how all the data in the brand new schedule system I made last update was dispersed.
…So… Locations, Buttons, Scenes, UI, Characters, Archtypes, Inventory, Save engine, and Schedules…that’s pretty much all the major systems my game uses…and I more or less remade about 80% of them in order to deal with bugs, and excessive game delays. That being said…The game runs very smoothly now. It’s much faster, and responsive, and saving no longer makes you think the game just locked up. But…it was a lot of work, and required an immense amount of help from my Discord to help me track down all these bugs.
What was cut?
Gina’s backward compatibility.  Unfortunately I just ran out of time  to render the transform scene for Gina to revert back to B Fucker 5 star.
Diane’s additional 5 star scenes for her older AT’s. With Diane able to return to Cosmopolitan and Resigned Mother as a 5 star. I plan to add some interactions to those AT’s that are only available if you’ve gotten her to 5 stars. I just ran out of time.
Diane’s Transform from Cosmopolitan 5 star -> Resigned 5 star. Diane is intended to be able to switch between Cosmopolitan, Resigned, and Scorned…However I need another Date location created for her transition back to Resigned 5 star, and it takes a fairly large amount of renders to make a Date. So I decided to put that transform option off until next update.
That’s it?
Yes. If that’s not enough, you can die in a fire.
What’s New?
  • New Becky AT
  • New Diane AT
  • Diane Sex Minigame
  • New System: Scaleable Actions
  • New System: Passive Income
  • New System: Social Media Profile
  • New System: Room Upgrades
  • New System: Spy Cams
  • New Scaleable Action: Park Cleanup
  • New Scaleable Action: Profile Hacking
  • New Scaleable Action: Daytrading
  • New Passive Income: Stocks
  • New Passive Income: Video Hosting
  • New Social Media Profile: Becky
  • New Spy Cam Location: Beckys Bedroom
  • Expanded Tech Skill
  • New Skill: Hacking (early WIP)
  • Refactored Schedule Engine
  • Lot’s of New Topics
What’s It Mean?
New Becky AT = Fairly Obvious. Though…This took a lot of time due to the change in hair color. That meant I had to make all new versions of her party scenes with the new hair color.
New Diane AT = Fairly Obvious. This is the end of Diane’s ‘Vanilla Route’. Once I’ve made Backward transitions to get Diane back to Cosmopolitan/Health Nut (next Update) I’ll be holding a vote for what’s next for Diane.
Diane Sex Minigame = As is normal for the end of a Cornerstone AT, a sex minigame is added.
New System: Scaleable Actions = I’ve wanted to add in actions that gave you the ability to transfer topics with common tags, into topics with less common tags for a while, and this is one of the methods I’ve come up with. It’s also a good way to put more time management int he players hands.
New System: Passive Income = Every week (Monday at 0:00) your passive income will be processed (if any). See below for more details.
New System: Social Media Profile = A new button will appear on characters in the character page that will open up that characters Social Media Profile if they have one. Not all characters will have one however.
New System: Room Upgrades = There are now upgrades to rooms that will persist onward, and be needed for specific other systems to work.
New System: Spy Cams = In order to allow dirtbag players to play dirtbag characters, I’ve now add the ability to install spycams as a Room Upgrade.
New Scaleable Action: Park Cleanup = Tired of all those Tidyness and Chores topics clogging up your temporary topic inventory? Now can convert them into conservationist topics for an all new set of tags.
New Scaleable Action: Profile Hacking = If you’d like to get a deeper look into someones Online Profile…such as seeing thier Private Messages, or perhaps tracking down less savory activities of thiers…With the hacking skill, and the correct selection of tags, you can see what else the person is up to online…
New Scaleable Action: Daytrading = If your investments aren’t growing fast enough, one way to increase that growth is spend time day trading.
New Passive Income: Stocks = You can now invest money into a stock account from your computer, and it will generate money every week. How much depends on how much is invested, how long it’s been sitting there, and if you’ve been daytrading to increase it’s value.
New Passive Income: Video Hosting = With the introduction of spycams, it would seem a shame if you didn’t monetize all that content. Well now you can! By visiting OldEgg and buying yourself a Server, you can now upload video’s that you capture.
New Social Media Profile: Becky = As with all new systems. I introduce it with one character, and then expand over time. Since This system requires a lot of back tracking, I’ll have to introduce social media profiles over the next few updates, and with this update being so focused on Becky, she seemed to be a good starting point.
New Spy Cam Location: Beckys Bedroom = For the same reasons above I’ve introduced this system to Becky’s Bedroom first, as I needed to render specific older scenes, from a set camera angle…yada yada yada… more rooms to come over the next few updates.
Expanded Tech Skill = The tech skill will be needed for some of these new systems, and in anticipation, I’ve added a ‘Research Computers’ action to the computer which  will help you gain xp, and topics.
New Skill: Hacking (early WIP) = While it’s been in the game engine as a placeholder for a while, I’m finally starting to build out what the skill actually does. The introduction for this skill comes from either leveling up your Tech high enough, or from some topics you get when researching computers.
Refactored Schedule Engine = I’ve been planning on doing this for a while. As the game get’s bigger, older systems that worked fine for a smaller game, become too clunky to keep using as the game get’s bigger. The old schedule system is a good example of that. I started with a location specific event system. Then made a character specific event system, then made a Archetype specific scheduled system, and the newest iteration is an archtype specific, scheduled event system. Long story even longer… It’s easier for me to make character schedules and to bug hunt/bugfix schedule issues.
Lot’s of New Topics = As is usual…
That’s It?
Yep…Unfortunately…I planned to have a Gina AT this update, along with possibly a Jesse and Jay AT as well, but having the first 3 weeks of the Dev Cycle hindered with a faulty driver release from NVidea, followed by the holidays kinda screwed my schedule up, which is why there’s so much Non AT related content this update. I needed to work on something while I waited for NVidea to unscrew the pooch, so I could render again.
That being said…Next update will have only one refactoring project, which will be me remaking the inventory system to be click & dragable. So that I have plenty of time to make Gina’s next AT + her backtrack path, along with Dianes Backtrack path to Cosmo/Health Nut, and a new Becky AT along with a new Jay AT. Jesse if there’s time.
I fixed many many bugs, and did a major update to the UI.
I’ve changed the primary font.
No more confusion between 1 and 7.
v0.08.00 Public
What’s new?
New AT’s for:
  • Gina
  • Becky
  • Diane
  • Jesse
  • Tilley
Additional scenes for Becky at the friday night party.
New Scrounging Action in Parents Bathroom
New Save Engine
New Inventory Function
What’s it mean?
New AT’s: Self Explanitory
Additional scenes for Becky at the friday night party: If you’ve gotten your hands on different drugs, you can now give them to Becky directly and enjoy/suffer through the consequences.
New Scrounging Action in Parents Bathroom: If you don’t want to embrace unhealthy, but are ok with embracing the lazy lifestyle and want access to certain drugs, you can now raid your parents bathroom, and sometimes find stuff 😮
New Save Engine: This thing was a beast to put together. No lie, I had to tweak and recode numerous sections of code, multiple times through this dev cycle to get the new save engine to work. But it works now, and there are now 10 save slots rather than just three. That will most likely be the cap. Old save will still work, and are now located in the “Backup” folder.
New Inventory Function: I’ve been told repeatedly how annoying it is to have to change screens to see a characters Interests and bans, while trying to setup your hotbar for the day, so I’ve added a screen that you can toggle off and on that shows all Interests, and Bans for each character you’ve unlocked.
That’s it?
Unfortunately yes. I wanted to add in another Becky AT, but had to push that back, because her additional content at the party, and the save engine kinda ate most of my development time. There were numerous other things I wanted to add, but were also delayed due to how long the save engine took to get working properly. All in all without the new save system, (three weeks to develop + numerous bug hunts and tweaks) I could have aded in everything I originally planned, but…People had been asking for more save slots for a while now, and after making the SP2 save engine, I felt confident in making a much better one than what we had initially for Loser. So that’s what I did. Contrary to some claims, I do listen to feedback. 😉
v0.07.02 Public
There’ve been a few bugs that have interfered with saving, as well as a few other ods and ends. These issues should be resolved now.
v0.07.00 Public
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What’s new?
  • 2 New ATs for Diane
  • New AT for Becky
  • New AT for Gina
  • New AT for Jesse
  • New Location: Boutique
  • New Location: Stripclub
  • New Job: Cashier
  • New Function: Temporary Reputation
  • New Function: Mood Modifiers
  • New Feature: Outfits
  • New Topics, Items, and Clothing
  • The intro scene at the beginning of the game
  • A new Animation
  • More Party/After Party Scenes
  • Lot’s of Bugfixes
  • Some UI touchups
What’s it mean?
2 New ATs for Diane – Due to $30 Patron support I was able to add two Diane AT’s this release.
New AT for Becky – Progress toward completion of her vanilla content continues
New AT for Gina – Progress toward completion of her Girlfriend content continues
New AT for Jesse – Progress toward completion of her vanilla content continues
New Location: Boutique – If you meet the requirements, you can now go downtown and pick yourself up something pretty.
New Location: Stripclub – Now if you’ve unlocked Lisa, you can visit her at her other job. Or just go for funsies.
New Job: Cashier – You can choose to work in the Boutique if you are so inclined to get a job in retail.
New Function: Temporary Reputation – Similar to daily maintenance actions with appearance (showering, ironing your clothes, ect) you can now earn temporary reputation modifiers. Some you get from the sex minigame. Some negative ones you might get for vandalism. These modifiers however last 3 days rather than just one. Currently character specific reputation modifiers are unique, but non-character specific modifiers are not. So you accrue a hefty rep penalty if you deal drugs every day, showing Charlie the time of her life will only get you so far.
New Function: Mood Modifiers – There are some actions that can alter the mental state of a character (drugs) in the game now, and those states can last a few hours. These states can affect how some scenes may playout.
New Feature: Outfits – You can now buy outfits for the girls at the Boutique, if your skills are high enough. Gifting these outfits can give you access to variations of scenes.
New Topics, Items, and Clothing – Lot and lots as usual.
The intro scene at the beginning of the game – About damn time!
A new Animation – Only one. Still working on Gina’s mingame animations. sorry 😮
More Party/After Party Scenes – With mood modifiers added, there are some questionable choices you can make, to get some new party content, if you have access to certain pills. More to come 😮
Lot’s of Bugfixes – And probably added some new bugs in the process.
Some UI touchups – nothing huge worth mentioning here.
v0.06.01 Public
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Whats in it?
  • 1 new AT for Gina
  • 3 new Sub AT’s for Gina
  • 1 new AT for Becky
  • 1 new AT for Diane
  • Sally’s first base AT
  • 2  new AT’s for Jesse
  • 1 new Job: Personal Trainer
  • 3 new Locations: Jesse’s Bedroom, Downtown, Gym
  • Dynamic Afterparty Event
  • New Mechanic: Travel Cost
  • New Mechanic: Star Rating
  • Sex Minigame: Gina
  • New Lifestyles: Sexuality , Order/Disorder, Dominance/Submission, Moral/Immoral
  • Lot’s of UI Improvements
  • Bugfixes
What’s it mean?
1 new AT for Gina : Self Explanitory
3 new Sub AT’s for Gina : It is now possible to revert Gina back to earlier AT’s of her, while maintaining any new permissions you may have earned. These Sub AT’s are SWB 4 star, Bartender 3 star, and Bartender 4 star. They operate just like her previous AT’s with those names, except you have more options now.
1 new AT for Becky : Self Explanitory
1 new AT for Diane : Self Explanitory
Sally’s first base AT : Self Explanitory
2  new AT’s for Jesse : Self Explanitory
1 new Job- Personal Trainer : The Fitness and Healthy skills have been updated to unlock this job, and improve your pay with it. Fitness 1 Unlocks the Gym, and Fitness 2 unlocks the job.
3 new Locations- Jesse’s Bedroom, Downtown, Gym : Self Explanitory
Dynamic Afterparty Event : Rather than the Friday night afterparty relying on Becky’s AT, now the results of the Afterparty are determined mostly by what you do during the night. If you spend all night dancing with Morgan, she may drag you off into the closet. The same goes for all the other girls. There’s also some specific content for Jay + Becky if you spread your time between them, and meet the lifestyle requirement.
New Mechanic- Travel Cost : Some places will now have a cost associated with traveling to the location. For Example…The bar takes half an hour to travel there, so to Travel to the bar I charge a little bit of stamina and 1 hour. Traveling home is free. I just make you pay upfront, so that you never get stranded. This also means some places may require Nathan to drive if he can get some keys, or ride the bus.
New Mechanic- Star Rating : This is the system that determines Nathan’s general permissions with a character. This is how You’ll be able to progress Gina to her Latest AT which has 4 stars (sex allowed), and then transform her back to SWB(4star) and still be able to have sex, even though you didn’t have permission to have sex with SWB Gina previously.
Sex Minigame- Gina : Self explanitory
New Lifestyles: Sexuality , Order/Disorder, Dominance/Submission, Moral/Immoral all now have lifestyels that you can find on Nathan’s Skills page. Most of those skills have been updated, modified, and improved as well, with new Actions, Permanant Topics, and Embraced perks.
Lot’s of UI Improvements:
  • Timestamps on Saves,
  • Trashing Full stacks of topics,
  • Pondering full stacks of topics,
  • Filtering Secondary Interests in the characters screen,
  • Item Count added to Hotbar Overlay (TAB)
Bugfixes: Lots of em
v0.05.00 Public
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What’s new?
  • Auto-Refreshing Hotbars
  • Stackable Topics
  • Hotbar Toggle (TAB)
  • New Wardrobe Panel: Stash
  • New Job: Drugdealer
  • New Location: Park
  • New Character: Richard
  • New Richard Archetype: Father
  • New Richard Archetype: Career Father
  • New Diane Archetype: Restrained Mother
  • New Becky Archetype: Clueless Sister
  • New Gina Archetype: Hot and Bothered
  • New Function: Lifestyles
  • New Lifestyle: Tidyness/Laziness
  • New Lifestyle: Healthy/Unhealthy
  • Skill Updates: Healthy, Unhealthy, Tidyness, Laziness
  • New Skill: Sexuality
  • New Skill: Moral
  • New Skill: Immoral
  • New Items
  • New Topics
  • New Animations
  • Lots of UI Tweaks
  • Lots of Backend Work
What’s it mean?
Auto-Refreshing Hotbars – Now whenever you enter a location that gives you access to your inventory, your hotbar will try to pull topics from your inventory are refill your hotbar as is.
Stackable Topics – Your inventory will no longer be so cluttered 😀
Hotbar Toggle (TAB) – By pressing the TAB button, you can look at what you have loaded into your hotbar now.
New Wardrobe Panel: Stash – There’s a new storage panel in your wardrobe if you unlock it with Disorder Rank 2 for storing all your illegal goods in.
New Job: Drugdealer – A new job that requires Disorder rank 2. If you have items in your Stash, you can go and sell those items at a marked up rate. Only available at night in the Park.
New Location: Park – Self explanitory. You can visit the local park, and possibly run into people there…or possibly live a life of crime😮

New Character: Richard –

Nathans Father has finally joined the game.
New Richard Archetype: Father – Richards starting AT.
New Richard Archetype: Career Father – Richards First Transform AT.
New Diane Archetype: Restrained Mother – Diane’s newest AT in her “Vanilla Path”
New Becky Archetype: Clueless Sister – Becky’s newest AT in her “Vanilla Path”
New Gina Archetype: Hot and Bothered – Gina’s newest AT in her “Vanilla Path”
New Function: Lifestyles – Certain skills oppose each other, and now Nathan can embrace one to ignore the benefits, and drawbacks of the other. Each Lifestyle has a 2 week cooldown so don’t try to go all willy nilly with em.
New Lifestyle: Tidyness/Laziness – You can now choose to be a neat freak or slob…or just stay somewhere in between.
New Lifestyle: Healthy/Unhealthy – You can now choose to be a Health Nut or a Wastrel…or stay somewhere in between.
Skill Updates: Healthy, Unhealthy, Tidyness, Laziness – All of these skills have had minor tweaks to fit the new lifestyle system. Noteably Laziness, and Unhealthy have gotten some improvements, but only if you’ve embraced them. Gotta make those drawbacks worth it somehow 😀
New Skill: Sexuality – Currently just a placeholder. I wanted you to be able to gain the xp for this skill, for when the skill is actually fleshed out, but as is, it doesn’t do anything. There will be a lifestyle for this skill added in a near future update.
New Skill: Moral – Currently just a placeholder. I wanted you to be able to gain the xp for this skill, for when the skill is actually fleshed out, but as is, it doesn’t do anything. There will be a lifestyle for this skill added in a near future update.
New Skill: Immoral – Currently it’s mostly just a placeholder. I wanted you to be able to gain the xp for this skill, for when the skill is actually fleshed out, but as is, it doesn’t do much. There will be a lifestyle for this skill added in a near future update.
New Items – New clothes and other items to improve the Drugdealer job, and new perscription drugs that can be purchased from your local Lisa, given your embraced the unhealthy skill and have the correct rank.
New Topics – About 20 new topics all together.
New Animations – Charlie finally got her 4 animations for the sex mini-game, and Diane has got a new animation for her new AT.
Lots of UI Tweaks – Not gonna list em…hopefully you notice em :p
Lots of Backend Work – Always backend work.
What’s new?
  • New/First AT’s for: Diane, Gina, Charlie, Becky, Lisa, Jay, Morgan, Tilley
  • New Locations: Bar / Charlies Bedroom
  • New Functions: Sex Mini-game(Charlie only for now), Query Function in the inventory, Multiple Save Slots, Primary Tags
  • New Topics: Way too many to list…We’re up to 110 transient topics currently
  • New Skills: Concentration, Communication, Demonstration
  • Lot’s of UI improvements
What’s it mean?
-New/First AT’s-
  • Diane’s new AT : Cosmopolitan
  • Gina’s new AT :  with benefits
  • Charlie’s new AT : Casual Fling
  • Becky’s new AT : Influencer
  • Lisa’s first AT : Bar Temptress
  • Tilley’s first AT : Playful Tease
  • Jay’s first AT : Mostly A Girl
  • Morgan’s first AT : Dance Machine
-New Locations-
  • Bar : Can be unlocked by progressing to Over Affectionate Gina or Cosmopolitan Diane
  • Charlies Bedroom : Unlocks when you Transform Charlie to Casual Fling
-New Functions-
  • Sex Mini-game(Charlie only for now): More characters will get this type of scene as an option when thier AT’s allow for it.
  • Query Function in the inventory: You can now fill your empty hotbar with all the topics that have a specific tag with only a few clicks. Just empty your hotbar, and click on a topic to see the new button.
  • Multiple Save Slots: Now you can make bad decisions in three different flavors!
  • Primary Tags: Some tags have been labeled as Primary Tags. They visually look distinctive and are not hard to miss. Primary tags give a minor boost in conversations if the person you’re talking to is interested in that Primary tag. They also add all associated tags to the ban list if the primary tag is listed in a characters ban. So be mindful 🙂
-New Skills-
  • New skilltype (Passive): Passive skills do not gain bonus xp from traits. They only xp up when Nathan is involved in another person gaining xp. (Don’t try to grind…You can’t…just play the game, and they will level over time.)
  • Concentration: Mental focused passive skill that increases how much xp you grant for mental tags in conversations.
  • Communication: Social focused passive skill that increases how much xp you grant for social tags in conversations.
  • Demonstration: Physical focused passive skill that increases how much xp you grant for physical tags in conversations.
-Lot’s of UI improvements-
Also too many to list. Hopefully you’ll notice the difference.
  • 2 new Archetypes for Becky
  • 2 new Archetypes for Gina
  • A new schedule system that tracks character movement.
  • New Skill: Massage
  • Many new research options
  • Dinner scene implimented
  • Party scene
  • New Characters: Lisa, Sally, Morgan, Jay, Jack, London
  • Livestreaming Job
  • New online stores: Sparkles, Dudes Outfitters
  • New Outfit/Style System
  • Loads of new Topics
  • Loads of new items to buy
  • New Mechanic- Intoxication
  • The amount of ArcheTypes in the game has gone from 4 to 11.
  • Number of characters has also increased.
  • New Skill : Photography has been added
  • Tons of new actions
  • A new character
  • 2 new Locations
  • 2 new online shops
  • Tons of new topics & items
  • 3 new animations (with another on the way)
  • New Inventory Mechanic: Wardrobe for stuff you don’t need to carry around with you.
  • Much more…


CG RIPCheat Mod

7493349837893 thanks for the link
*This unofficial port/version is not released by developer, download at your own risk.

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    Loser [v0.10.02] [Night City Productions]