Loading
Nekotto Island [v1.38] [mukkun.App]

Nekotto Island [v1.38] [mukkun.App]

January 28, 2025F95


Cat-like alien Nekott, while nearing a certain planet during space travel, crashes on a maritime island due to an accident. At the time of the crash, spaceship parts scatter across the island. The player gathers spaceship parts while hunting animals for biofuel, engaging in battles with locals, and ultimately escaping the planet.

Thread Updated: 2025-01-28
Release Date: 2025-01-25
Original Title: ネコットアイランド
Developer: mukkun.App DLsiteCi-en
Censored: No (Patch)
Version: 1.38
OS: Windows
Language: English, Chinese, Japanese, Korean
Voices: Japanese
Store: DLsite
Genre:
See More
3D Game, Adventure, Animated, Big Ass, Big Tits, Cheating, Combat, Creampie, Exhibitionism, Fantasy, Furry, Groping, Harem, Humiliation, Japanese Game, Male Domination, Male Protagonist, Netorare, Rape, RPG, Sandbox, Sci-fi, Teasing, Vaginal Sex, Voiced
Installation:
See More
1. Extract and run.
Changelog:
See More
v1.38
  • Added a function to display the face of female characters.
  • Changed so that the command will switch to follow or charge after 30 seconds after the unit returns to the base by return command.
  • Fixed an issue where the command would switch from Return to Follow when generating a raid plan.
  • Fixed an issue where a unit’s movement would be managed twice if the destination of the unit’s movement changed during the movement.
  • Changed so that the unit becomes invincible for 5 seconds after dismounting from the Rover.
  • Fixed an issue where the Rover would not collide with invincible units.
  • Fixed an issue where a female crew member would not wear shoes even if the “Take off shoes” option was disabled after taking off her shoes and the “All naked” option was switched on.
  • Removed several isolated nav meshes.
  • Adjusted the distance from the leader when a unit roams.
  • Fixed an issue where enemy units would not recognize the Rover as an enemy when all friendly units were on the Rover.
  • Fixed an issue where a unit would repeatedly carry a downed unit on its back and put it down.
  • Fixed an issue where a unit would prioritize following the leader over other actions if the leader was far away immediately after carrying a downed unit on its back.
  • Fixed an issue where if the time it takes for a unit to revive when the game is restarted is 6 seconds or less, the unit’s action function becomes ineffective after revival, causing the unit’s behavior to become unstable.
  • Fixed a bug where a unit would move while performing a get-up motion.
  • Fixed an issue where the drool of a female unit that was mating at the start of the final event would remain displayed.
v1.37
See More
  • Fixed a bug that animals would gradually stop spawning when repeatedly despawning animals that were far away from each other.
  • Fixed a bug that caused animal corpses to despawn at a distance.
  • Fixed a bug that caused multiple units to keep moving toward the same point.
  • Fixed a bug where enemy units would return to their base when impacted by a rover or explosion when not attacking.
  • Fixed a problem where female units’ cheek tints would not lighten too much at night.
  • Fixed a bug that caused the player’s camera to penetrate the walls of the locals’ dwellings.
v1.36
See More
  • Fixed a bug that caused the vehicle to momentarily warp to the last saved location when exiting the rover.
  • Fixed a bug that caused the initial spawn location to warp momentarily when exiting a rover.
  • Fixed a bug that caused the animal spawning system to stop midway.
  • Fixed a bug that caused animals to spawn in excess of the world limit of 40.
  • Fixed a bug that prevented animals from spawning during thunderstorms and heavy rain.
  • Fixed a problem in which animals would regain all of their HP when hit with a rover.
  • Units ordered to assault will not sleep at night, but will stay awake for a while.
  • Fixed a problem in which units ordered to assault would not disembark from the rover even if there was meat on the ground around them.
  • Fixed a bug where units ordered to assault would target loaded animals.
  • Fixed a bug that prevented enemy units from attacking units ordered to return.
  • Fixed a problem in which ordering a unit to return near a base would cause the unit to remain ordered to return.
  • Fixed a bug that prevented animals from spawning around the unit that took the leadership position.
  • Fixed a bug that caused the unit that became the leader to follow nearby allies.
  • Fixed a bug that caused the unit that became the leader to roam toward the nearest animal within 280 meters.
  • Fixed a bug that prevented a unit from giving a piggyback ride to the leader if the leader was in the middle of an attacking action when the unit moved to the leader.
  • The distance at which a unit becomes lost has been adjusted (from 400m to 800m). (From 400m to 800m)
  • Added an icon to indicate that a unit is a leader.
  • Fixed a problem in which the unit selection UI did not update the instruction display when a unit went down.
  • The color of the icon indicating the camera’s view of the map has been adjusted to make it easier to see.
v1.35
See More
– Fixed a bug where private parts were not displayed when viewed through a transparent player.
– Fixed a bug where animals’ front legs would sink into the ground on very steep slopes.
– Fixed a bug where an animal’s attack mode would not deactivate even after its target was downed.
– Changed the voice used upon a female unit’s climax for the second time onwards.
– Fixed a bug where, after placing a downed unit on the rover and boarding then dismounting immediately, the player would move on top of the rover in rover view.
– Fixed a bug where the player would momentarily warp back to their position before boarding the rover when dismounting the rover.
– Fixed an issue where units would stop moving if combat mode was canceled while turning.
– Removed the “guard” command and changed the system so that when a unit’s HP is below half, their action distance and action time are automatically reduced.
– When the “charge” command is set, units will now automatically dismantle and collect meat from animals.
– When the “charge” command is set and the maximum amount of meat is reached, units will automatically deliver the meat to the rover or resupply the spaceship.
– When the “charge” command is set and a unit boards the rover, the command switches to “follow.”
– When the “charge” command is set, returning enemy units will no longer be targeted.
– When the “charge” command is set, the wandering distance is increased to 25m.
– When the “charge” command is set, leaders other than the player have their wandering and detection distances increased by a further 1.4 times.
– When the “charge” command is set, leaders other than the player will return to base if 300 seconds have passed and they are more than 600m away from the base.
– When a unit set to “follow” the player returns to a leader other than the player, if that leader has the “charge” command, the unit command switches to “charge.”
– When returning to base using the “return” command, the command now switches to either “follow” or “charge.”
– Changed so that if a unit is following a leader, it will carry downed units on its back.
– Adjusted the distance for locals to check if other units are nearby before starting mating (from 5m to 2m).
– Removed the rocky floor inside local dwellings.
– Fixed a bug where if meat fell into areas within local dwellings that units could not reach, the units would keep moving indefinitely.
– Fixed a bug where units’ attacks would cease near the spaceship.
– Changed so that a unit chasing a fleeing enemy for a certain amount of time will switch to a ranged weapon.
– Fixed a bug where melee attacks could not hit very close small animals.
– Fixed a bug where attacking crocodiles with melee weapons would not correctly initiate the attack.
– Added animal spawn locations around leaders other than the player in addition to around the player.
– Changed so that animals do not despawn if there are non-animal units within a 20m radius of them.
– Fixed a bug where units could get stuck on fallen trees or stumps and stop moving.
– Changed so that purged clothing or equipment no longer collides with the rover.
– Modified so that unit names are displayed even when riding the rover.
– Removed the feature that automatically activated the rover’s boost when detecting it was not moving.
– Adjusted so that socks no longer sit on top of shoes.
– Fixed a bug where Karin’s and Rusk’s tears turned black.
v1.34
See More
– Added an option to toggle vertical sync on or off.
– Changed so that the mouse cursor disappears after a certain period of inactivity on screens where the cursor is displayed.
– Changed so that shields deactivate when used during rain or at the water’s edge.
– Adjusted dome shields to consume twice as much energy when deployed during rain.
– Fixed a bug where the player would stand on top of the rover after dismounting within a dome shield.
– Fixed an issue where the menu option to deactivate dome shields on the control panel was unclickable.
– Fixed a bug where units would continue moving if meat or clothing was located in an unreachable area.
– Fixed an issue where occasionally the carry state would not end when a carried unit recovered from a downed state.
– Changed so that the rover automatically activates its boost when stuck against an obstacle and unable to move.
– Fixed a bug where animals’ front legs would occasionally sink into the ground on slopes.
v1.33
See More
– Fixed an issue where all animals would stop moving.
– Fixed a bug causing ragdoll physics to act erratically with large animals.
– Corrected unnatural appearances in some positions.
– Adjusted blushing to prevent it from becoming too bright.
– Fixed an issue where toggling the sunburn display option would not immediately reflect the change.
– Updated the version display on the title screen.
v1.32
See More
– Adjusted the range at which sound effects like eating meat and footsteps are audible.
– Fixed an issue where piggybacked units on a rover would not release the piggyback posture when revived simultaneously.
– Fixed an issue where the player would not return to the surface after falling through the ground.
– Fixed an issue where rovers would now return to the ground after falling through it.
– Adjusted rovers and characters to respawn on land when they move into the sea.
– Fixed an issue where enemies returning from raids would attack again if the game was closed and reopened.
– Ensured that at least one base participates in every native raid cycle.
– Fixed an issue where units near the spaceship would fall through the ground when their positions were saved.
– Players can no longer interact with the control panel while standing on top of it.
– Fixed an issue where players would equip melee weapons after using a control panel or accessing the pause screen.
– Made the player invincible when unable to move during game start or mission explanations.
– Fixed an issue where natives would climax while escaping.
– Fixed an issue where natives would go down while mating.
– Corrected an issue where natives would act while mating with females.
– Fixed an issue where turned female units would reset their revival timer to around 300 seconds after a second canceled mating session following a climax.
– Fixed an issue where units equipped weapons upon recovering from a downed state.
– Enabled rover collisions and explosions to cancel mating states.
– Adjusted the time between issuing and actual rover explosions (0.5 seconds → 0.1 seconds).
– Changed the UI to display unit names when selected units exit the rover during driving.
– Fixed an issue where downed characters on a rover would become ragdolls and fall to the ground when the game resumes.
– Adjusted beam gun aiming for certain positions.
– Fixed an issue where the pause button couldn’t be pressed during additional missions.
– Fixed an issue where mission titles wouldn’t display in additional missions.
– Fixed an issue where units and costumes on the ground would remain after the ending.
– Sliders for volume adjustments now get selected when clicked.
– The player name input field is now selected upon clicking.
– Fixed an issue where pressing left or right arrow keys in the player name input field would select other buttons.
– Fixed an issue where rankings loaded from the title menu would not display correctly after clearing the game.
– Adjusted cursor movement when selecting your own record in the rankings.- Fixed an issue where the ranking list could scroll while the ranking details screen was displayed.
– Corrected a bug where scrolling the ranking list quickly would make the cursor disappear.
– Removed some tears from Lime and Chiffon.
– Fixed an issue where the eyelids of Lime and Chiffon wouldn’t sunburn.
– Fixed an issue where female crew members wouldn’t sunburn for 10 seconds after game resumption.
– Adjusted skin shadow boundaries to appear smoother.
– Fixed an issue where female units’ blushing became dark at night.
– Fixed an issue where mosaics would disappear when viewed through shields. (Sorry!)
v1.31
See More
– Added an option to disable the sunburn effect.
– Added an option to prevent sunburn recovery.
– Added an option to keep female crew members from removing their shoes.
– Added an option screen for game options.
– Enabled switching game options with function keys.
– Fixed the text color of selected buttons on the options screen.
– Corrected translation errors on the product tab of the options screen.
– Fixed an issue where tabs wouldn’t select correctly when reopening the options screen.
– Non-player characters will now eat roasted meat when low on HP.
– Added the ability to deploy dome shields from the control panel.
– Disabled player movement and attacks when 200m away from the camera.
– Adjusted the turning speed of rovers (50 → 125).
– Modified native raids to start only after producing the first rover and defeating at least one native.
– Changed native raid intervals from a fixed 10 minutes to a range of 8 to 15 minutes.
– Raid bases are now randomly chosen from bases that did not participate in the previous raid.
– Fixed an issue where natives who became inactive during raids did not rejoin until reactivated.
– Fixed an issue where natives in sleep, rest, or mating states wouldn’t join raids.
– Corrected an issue where turned female crew members would participate in native raids.
– Fixed an issue where ally units were ordered to retreat upon recovering from downed status.
– Fixed an issue where native females would retreat after climaxing.
– Corrected an issue where enemy units with retreat orders wouldn’t attack during the final event.
– Fixed an issue where natives would not attack if they mistakenly became inactive during mating in the final event.
– Revised unit behavior transitions to correctly cancel piggybacking.
– Fixed an issue where Lime’s neck wouldn’t sunburn.
– Adjusted the time for female crew members to remove shoes from 10–60 seconds to 10–30 seconds.
– Fixed an issue where female arms would move over nearby objects during some mating positions.
– Adjusted floor height at native residence entrances.
– Fixed an issue where meat in native residences wouldn’t drop at night.
– Adjusted the display width of player names on the ranking details screen.
v1.30
See More
– Added a feature where locals periodically attack the player and allied units.
– Added an option for all characters to always be naked.
– Added a feature for spaceship crew to put on and take off their shoes.
– Added a feature where defected crew members gradually tan over time.
– When issuing a follow command to a unit already following, it will stay near the player for 10 seconds.
– Fixed an issue where locals would remain active near the spaceship.
– Fixed a bug where the player’s movement during mating would not work properly.
– Adjusted all positions.
– Fixed a bug where chicken corpses could not be grabbed.
– Removed time restrictions (7 AM to 4 PM) for meat drops near campfires and inside dwellings.
– Adjusted to place local dwellings on flat ground as much as possible.
– Adjusted the floor height of local dwellings.
– Adjusted the mating range inside local dwellings from 50m to 75m.
– Fixed a bug where the camera could penetrate the walls of local dwellings.
– Fixed a bug where Lime’s and Chiffon’s chests would appear flattened.
– Adjusted the size of Chiffon’s chest and nipples.
– Fixed a bug where the rover’s boost would stay active if stopped while boosting.
– Adjusted the rotation speed of the rover’s camera to one-fourth.
– Fixed a bug where the resurrection timer of inactive locals would reset to around 300 seconds when activated with a timer of 0.
– Fixed a bug where inactive locals with a resurrection timer of 0 would not activate in the final event.
– Fixed a bug where inactive locals would save their position at the center of the map.
– Fixed a bug in the process determining if units could reach their destination.
– Corrected an error in the end credits regarding 3D animal models.
– Adjusted the size of crocodiles to 1.5 times and doubled the meat yield.
– Fixed a bug where the rarity of animals would sometimes not display.
– Fixed a bug where closing the pause screen would return the camera to the player when viewing defected units during mating.
– Fixed a bug where zoom in/out buttons would flash when pressing specific buttons while viewing defected units during mating.
– Fixed a bug where locals facing the direction of the attacker during mating.
– Fixed a bug where downed locals would start mating.
– Fixed a bug where locals would become unresponsive and stay in attack mode while invincible during mating.
– Fixed a bug where hunting locals would change clothes near hunting points.
– Adjusted defected units so they don’t change clothes near their affiliated base.
– Added a recovery process for when a player in a carrying state revives but the carry state does not end.
– Adjusted so purged weapons like spears and shields drop at a distance.
– Fixed a bug where certain characters’ blush colors would appear prominent near lights.
– Fixed a bug where toggling the speed line option would toggle the FPS display.
– Fixed a bug where sound effects wouldn’t play when toggling the speed line option.
– Fixed a bug where conversation messages would display on the center button when skipping event messages halfway through.
v1.24
See More
– Fixed a bug where the lingering state of the male local was not cleared if the female did not defect after climaxing.
– Fixed an issue where the weapon change icon would become inactive when weapon changes were not possible.
– Fixed a bug where waves appeared in the foreground of the screen when the sun and moon lights switched.
– Adjusted the energy discharge time and damage of the rover’s beam weapon.
– Fixed a bug where distant units would float up and down repeatedly when downed.
– Adjusted the HP recovery after a unit revives from being downed to approximately 30-40%.
– Adjusted the time it takes for sleeping units to wake up when detecting enemies.
– Fixed a bug where units attempting to move into a local dwelling would move toward the wall instead.
– Fixed the floor of local dwellings to make it flat.
– Fixed a bug where attacks occasionally did not hit locals during mating and other activities.
– Fixed a bug where units would move to the surrounding terrain instead of sitting in the seat when placed on the rover after climaxing.
– Fixed a bug where attempting to place a unit on the rover just before they got up after climaxing would occasionally allow the player to control both the player and the rover simultaneously.
– Fixed a bug where the player or unit would become unresponsive when mating with the same female again after being downed during climax.
– Fixed a bug where players would no longer take damage from campfires.
– Fixed a bug where enemies would remain standing and not act when allies were wiped out in the final event.
– Fixed a bug where inactive enemies would not move toward the player during the final event.
– Adjusted the distance of the player’s rolling action.
– Fixed a bug where Lime’s chest would occasionally clip through to her back.
– Adjusted Chiffon’s chest to have a bouncing effect.
– Changed the climax count displayed on the results screen from the player’s climax count to the female Nekotto’s climax count.
– Added a display of the version number during score registration on the results screen.
v1.23
See More
– Fixed a bug where infinite meat could be obtained from a turtle defeated in the tutorial.
– Fixed an issue where pleasure levels were halved at the start of mating.
– Adjusted the drop rate of cooked meat obtained from campfires.
– Adjusted the amount of meat dropped by elephants.
– Changed the behavior so that locals prioritize mating over carrying on their backs.
– Changed it so that units can become aroused and mate even while being carried on the back.
– Changed it so that units can become aroused and mate even while sleeping.
– Fixed an issue where the recovery time was not changed to 10 seconds when female allies climaxed during mating with locals but did not defect.
– Fixed an issue where female allies could continue mating if they climaxed during mating with locals but did not defect.
– Adjusted the mating ground detection for locals to include the terrain under the target unit’s feet.
– Fixed a bug where local dwellings were not selected as mating locations.
– Fixed an issue where other units could move directly above players or units that were mating.
– Added a “Return to Title” option in the pause menu.
– Added an option to toggle speed lines on and off.
– Reduced the number of trees and grass on the map.
– Reconstructed the movement permission areas on the map to reduce dead ends.
– Fixed a bug where units being dragged by the player would warp to the nearest allowed movement area.
– Reduced the time it takes for units to transition from a melee attack to the next action.
– Changed the behavior so that male locals prioritize attacking female units with less than half HP.
– Changed it so that the charge command is canceled when locals rest or mate.
– Fixed an issue where the charge command could not be set when locals were resting or sleeping.
– Changed the time it takes for locals to be ready for mating again after climaxing, varying from 0.5 to 20 seconds depending on their maximum HP.
– In the final event, changed the behavior so that enemies mate or rest around the player when all allies are defeated.
– Fixed an issue where the lost icon was displayed on enemies during the final event.
– Fixed a bug where active locals around defected units did not move toward the player in the final event.
– Fixed a bug where units did not move correctly when traveling long distances.
– Fixed an issue where units would take evasive actions when they couldn’t move due to obstacles.
– Increased the number of units performing movement actions simultaneously from 10 to 20.
– Fixed a bug where units were not released from movement management when dying, boarding, being carried on the back, or mating.
– Adjusted the wait time before units start wandering from idle state.
– Fixed a bug where locals would not aggressively attack nearby units when far from the player.
– Fixed an issue where downed enemy units could not be targeted by the player’s attacks.
– Fixed a bug where the player remained connected to the female unit after climaxing while being downed during mating.
– Adjusted the climbable slope angle for the player and units from 45 degrees to 60 degrees.
– Further doubled the charging speed of the rover’s beam weapon.
– Fixed an issue where Milk’s tears turned black.
v1.22
See More
– Adjusted so that removed clothing falls slightly off-center.
– Fixed a bug where enemy units would board rovers when returning to base if a rover was nearby.
– Fixed a bug where enemy units would search for flat ground around the player to mate.
– Fixed a bug where locals would stop moving while trying to mate with a female unit.
– Fixed a bug where locals would not aggressively attack when moving away from bases or hunting points.
v1.21
See More
– Fixed a bug that prevented switching to drone view when all ally units had defected.
– Changed the unit selection UI to hide commands when all ally units have defected.
– Fixed an issue where commands could not be selected during drone view.
– Fixed a bug where the icon colors indicating friend or foe in the unit selection UI did not change immediately after a unit defected in drone view.
– Fixed an issue where it was not possible to switch to drone view with the first button press immediately after the player was revived from being downed.
– Fixed a bug where the invincibility period after the player was revived would not end if mating started during that time.
– Fixed an issue where the player’s legs appeared to be floating above the ground when transitioning from off-camera to on-camera.
– Fixed a bug where the mission label would appear and allow saving the game if the player was downed immediately after resuming the game.
– Fixed a bug where the game did not resume correctly when the player’s HP was zero.
– Fixed a bug where female units would resume mating with distant locals after climaxing.
– Fixed an issue where male units would repeat the mating initiation motion when female units climaxed simultaneously with the start of mating.
– Fixed a bug where units would rapidly holster and draw their weapons when the player was in an unreachable location.
– Unified the body positions on slopes into three types.
– Changed the behavior so that locals return to base and disengage the charge command when they move a certain distance away from the base.
– Fixed a bug where a lost icon would appear on enemies when the player moved away from them.
– Fixed a bug where female units’ hair and tails would stretch upwards when in ragdoll state.
– Fixed a bug where objects around local dwellings were destroyed when hit by removed clothing.
v1.2
See More
– Added the female ally character Chiffon and related cutscenes.
– Drone view camera now only tracks crew members.
– Fixed an issue where mating positions could not be changed during drone view.
– Removed the red screen effect upon death when switching to drone view.
– Adjusted the camera position when the target unit is resting or sleeping in drone view.
– Fixed the issue allowing locals’ positions to be changed when the player is resting or sleeping in drone view.
– Changed to display estrus effects for the enemy side when a defected female unit is selected in drone view.
– Added the ability for local males and defected female units to mate.
– Enemies around crew members will no longer become inactive.
– Fixed a bug where characters and animals could not recover after colliding with the invisible walls surrounding the island.
– Added Level of Detail (LOD) to characters, animals, ship parts, and meat.
– Changed the chicken 3D model to one with fewer polygons.
– Fixed an issue where characters were generated tilted diagonally upon game restart.
– Doubled the turning speed of characters.
– Adjusted the audible range of character voices from 500m to 100m.
– Adjusted the audible range of piston sounds from 500m to 100m.
– Fixed locals and defected female units not to sleep during the day.
– Fixed the bug where characters could change clothes while being carried on the back.
– Fixed the rover boarding process to prioritize carrying a downed ally on the back.
– Adjusted the movement of characters not playing the player to reach the rear of the rover or in front of the control panel when leading animals.
– Adjusted animal corpses to disappear in half a day instead of one day.
– Fresh meat now disappears after 5 minutes instead of 10 minutes post-generation.
– Removed animal footstep sounds.
– Fixed a bug where animals became meat while alive in the supply menu of the control panel.
– Set a maximum limit to the number of animal corpses generated around local habitats (maximum 40).
– Installed ramps at the entrances of local dwellings.
– Removed some trees from the map.
– Fixed an issue where bodies would sink into slopes during mating.
– Fixed a bug where characters would always run if enemies were within the search range.
– Made it easier for locals in combat to transition to mating.
– Fixed a bug where local males would glitch out when downed while climaxing.
– Adjusted female units to more easily enter estrus during rest.
– Allowed female units to mate during breaks.
– Adjusted female units to appear slightly open-eyed when downed and mating.
– Adjusted blushing expressions for characters Karin and Milk.
– Fixed an issue where Lime’s tears would pop out.
– Adjusted some mating positions for players and female units.
– Fixed a bug where action buttons were displayed when closing the pause screen during mating.
– Fixed a bug where the pause screen would open simultaneously with the end of the tutorial.
– Fixed ship parts moving out of the map due to glitches to regenerate on the map.
– Fixed the issue where ship parts’ positions were not saved.
– Doubled the towing distance of ship parts on the rover.
– Adjusted the range within which ship parts can be grasped (from 0.7m to 1.0m).
– Fixed a bug where bonfires did not spawn near bases even when locals were allied.
– Fixed an issue where the player’s position would warp on steep slopes.
– Adjusted animals loaded on rovers not to become ragdolls.
– Made rovers invulnerable for 0.5 seconds when they hit obstacles and take damage.
– Doubled the charge speed of the rover’s beam weapons.
– Fixed an issue where the rover would occasionally not explode.
– Fixed the issue where attacks from defected female units did not hit the rover.
– Adjusted the distance at which ally units call for help when attacked by enemies.
– Fixed an issue where targets would not disengage even when the targeted unit was downed by an enemy’s melee attack.
– Stopped cloth simulation on clothing at certain distances from the camera.
– In the final event, made animals disappear from the map.
– In the final event, ensured that defeated enemies and their equipment disappear after 10 seconds.
– Fixed a bug where locals continued to move towards a downed player in the final event.
– In the final event, adjusted resting or sleeping locals to return to active status at night.
– Fixed a bug where the game could be saved when closing the settings screen in the final event.
– Changed the narration for the event of searching for crew members.
– Fixed an issue where some UI elements remained visible during the ending cutscene.
– Fixed the weather not to turn to rain during cutscenes.
– Fixed a bug where FPS was displayed for a few seconds upon game launch.
v1.11
See More
– Fixed an issue where players could not move in the demo version.
– Changed to allow the use of the enlarged map in the demo version.
– Fixed a bug where the mating position could not be changed in the drone view.
– Fixed a bug where the mating position could not be changed from the sitting position in the drone view.
– Fixed a bug in the drone view where the local people and the target unit were partially out of frame during mating.
– Adjusted the camera distance in the drone view when the target unit is down.
– Changed the controller button for player revival to the Menu key.
– Fixed a bug where the countdown number momentarily displayed as 30 when the player revived.
– Fixed a bug where the cancel guide remained displayed when the player carried another unit and then went down.
– Changed the flat ground determination to a slope of 10 or less.
– Fixed an issue where mating could not be interrupted when the target unit was climaxing.
– Fixed an issue where the player would properly return to the ground when falling through it.
– Fixed an issue so that enemies no longer drop fresh meat in the final event.
v1.1
See More
– Added window mode.
– Fixed the display name issue of the store link.
– Added an enlarged map (available after collecting 10 hull parts).
– Fixed an issue where guides wouldn’t hide during interactions when guide hiding was enabled.
– Added a drone view that follows allies.
– Added the ability to change positions when viewing allies mating with natives via drone view.
– Adjusted allies’ head movements to be more vigorous when mating with natives.
– Made cooked meat appear in the homes of natives.
– Fixed an issue where meat would roll to unreachable locations in the sea.
– Adjusted map icons to scale with the size of animals.
– Increased the maximum number of animals in a scene from 20 to 40.
– Adjusted the distance at which animals disappear from a scene from 1000m to 650m.
– Adjusted the amount of meat animals drop.
– Fixed issues with player movement.
– Fixed movement animation issues for Lime.
– Reduced instances of allied units not following the player.
– Changed it so that players and units wear clothes upon returning to the base.
– Changed it so that icons are displayed on undressed clothes.
– Removed the two-person limit for natives during mating.
– Fixed an issue where female units would clip into the ground when mating with natives.
– Fixed an issue where legs would clip into the ground in certain positions at the start of mating.
– Adjusted the pleasure increase rate from natives’ thrusting.
– Adjusted the pleasure increase rate when the player accelerates thrusting.
– Adjusted the system so that units become aroused more easily when nearby units are mating.
– Enhanced the ground flatness detection process.
– Fixed an issue where players wouldn’t face the camera during mating.
– Fixed an issue where players would become fully transparent when set to invisible.
– Fixed issues where hull parts would float in the air or sink into the ground.
– Fixed issues where hull parts would become stuck without a grasping point.
– Fixed issues where hull parts would save in irretrievable locations.
– Fixed issues where hull parts would remain stuck when the rover exploded while connected.
– Adjusted the handle return speed of the rover.
– Fixed an issue where the selected unit’s name would remain missing after disembarking from the rover.
– Fixed an issue where units would freeze in the seated position after disembarking from the rover.
– Adjusted so that the revival countdown continues even when defeated natives are inactive.
– Fixed an issue where the revival countdown wouldn’t display when reactivating defeated natives.
– Fixed an issue where the revival countdown would reset when reactivating defeated natives.
– Adjusted so that the invincibility period upon player revival lasts longer.
– Adjusted so that players can revive by pressing the confirm button after the revival countdown ends.
– Fixed an issue where units wouldn’t move due to pathfinding load when many active units were in a scene.
– Fixed an issue where the barrier would remain active when allies were defeated.
– Fixed an issue where units would attack defeated players and units.
– Adjusted the enemy’s movement speed during the final event.
– Fixed an issue where enemies would become active in unreachable locations after moving while inactive.
– Adjusted so that the result screen is displayed before showing the ranking.
– Fixed scrolling issues on the ranking screen.
– Fixed an issue where the spaceship would appear on the ranking screen when skipping the ending cutscene.
– Fixed an issue where meat dropped by animals would scatter in all directions.
– Changed to display the rarity of animals.
– Added explanations for how to connect hull parts to the rover and how to load animals onto the rover.
v1.0
Initial Release
Developer Notes:
See More
Summary
This game is a sci-fi action game set on a hunting world island.
The player leads ally units as a leader to achieve missions.
Ally units act autonomously, engaging in large-scale battles with enemy units.
As an erotic element, it is possible to copulate with female units, and changing the intimacy level by making them climax will reverse the relationship between enemies and allies.
Game Content
In the game, the time changes from day to night in real time and the weather also changes. You can freely and quickly explore the open world of 2 square kilometers using exploration vehicles. Explore the entire island and find the ship parts! We have a ranking system to compete for the time taken to clear missions!
Animals and ship parts can be carried cooperatively. Animals can also be dismembered into “meat” on the spot. One of the missions is to gather meat to replenish the biofuel of the spaceship.
When exploring the island, you will encounter locals. Use Nekott’s melee or ranged weapons to cooperate and repel them! Animals and meat collected by the locals can be plundered.
When allies go down, they may be forcibly copulated by enemies. If they are made to climax, they will defect to the enemy side. Similarly, by making the enemy’s females climax through copulation, they can be brought over to the ally side. Increase your allies and advance the missions advantageously!
Female allies will periodically enter heat. Feel free to mate with them to deepen camaraderie!
DOWNLOAD
Win
: GOFILEMEGAMIXDROPPIXELDRAINUPLOADHAVEN

Uncensor-Patches

(v1.21): GOFILEMEGAMIXDROPPIXELDRAINWORKUPLOAD
Yuki-x  thanks for cracking
*This mod/version isn’t made nor is endorsed by the dev, download and use at your own risk

3838112 smpl1 | Free Adult Games 3838114 smpl2 | Free Adult Games 3838115 smpl3 | Free Adult Games 3838116 smpl4 | Free Adult Games 3838117 smpl5 | Free Adult Games

Loading
svg Hot Games svg To Top

Quick Navigation

  • 1 svg

    Nekotto Island [v1.38] [mukkun.App]