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Ravager [v5.1.8] [4MinuteWarning]
Ren'Py   /   VN

Ravager [v5.1.8] [4MinuteWarning]

May 15, 2024F95


We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it’s the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first four acts of the story: from your birth to your assault on the capital. It has a nonlinear plot, with many significant choices to make (and fun to have) along the way.

Thread Updated: 2024-02-05
Release Date: 2024-02-04
Censored: No
Version: 5.1.5
OS: Windows, Linux, Mac, Android
Language: English
Genre:
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2DCG, Fantasy, Male protagonist, Futa/Trans, Oral sex, Vaginal sex, Bestiality, Monster, Monster girl, Big ass, Big tits, Creampie, Graphic violence, Group sex, Handjob, Humiliation, Male domination, Mobile game, Multiple penetration, Rape, RPG, Sleep sex, Titfuck, Transformation, Voiced, Voyeurism, Anal sex, Ahegao, Bukkake, Drugs, Groping, Slave, Stripping, Trap, Furry, Gay, Lactation, BDSM, Mind Control, Virgin, Female Domination, Lesbian, Management, POV, Incest, Twins, Religion, Sexual Harrassment
Installation:
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1. Extract and run.
Changelog:
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v5.1.5
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Version 5.1.5, Indigo & Indignation
A new consort, expanded HR services, and lots of new media.
Dev Notes
This month’s bumper update includes two large additions, both frequently requested. I hope you enjoy them while we continue work on Chapter Two!
Mina and Valzira’s new content will be expanded in the next update. There was too much to squeeze into this one :’)
MVPs of this build are Tosk, Gerd, and Stuke, all of whom have put in tremendous effort to get our new material integrated and tested for you.
Act V Features
Animation: Animated idles for nude Chia (eight variants, Amon Ra).
Music: A new theme for the palace (Exo Spectra).
Sound: Goopy foley has been added to Chia’s snuggles at the end of Chapter One, and Enid’s Act V scenes (GreyScale).
Voice: The dragon’s part in Maelys & Malice’s “Hard Reset” scene (GreyScale).
Voice: Marie-Anne’s palace introduction, and various conversational options (Marina Montague).
Voice: Naho’s dungeon chat about manners (Marina Montague).
Act I-IV Features
Consort: Valzira becomes our latest consort option, if you have broken her (thirteen skits, Dreamweaver choice, collab with DoItToJulia).
Scene: Mina gets damaged in transit (Dreamweaver choice, collab with Mattrex).
Scene: You may celebrate Valzira’s pregnancy announcement together if she is broken.
Dynamic: Mina becomes our newest candidate for Breaker’s HR services (Dreamweaver choice, collab with Mattrex).
Dynamic: New interactions and paizuri scene dialogue for broken Mina.
Art: Maelys’s kobold fate (two variants, six images, Lubbio).
Art: Mina’s breaking (eleven images, Lubbio).
Art: Mina’s infernal fate (six images, Lubbio).
Art: Sabetha & Inej’s mercenary fate (eight images, Lubbio).
Art: Pregnant variants for Valzira’s broken scenes (ten images, Lubbio).
Art: Bound emotes for Mina (nine images, Irrelevant Art).
Art: Broken Mina (Irrelevant Art).
Animation: Happy animated idles for Adeline (three variants, Amon Ra).
Sound: Goopy foley has been added to Chanwe’s infernal fate, Maelys’s kobold fate, Marie-Anne’s mercenary fate, and Sabinej’s mercenary fate (GreyScale and Stuke).
Sound: Foley for claws, chains, hammers, and some extra gorey effects have been added in various places (GreyScale).
Voice: Adeline’s responses to initial name choices (Marina Montague).
Voice: Malice’s part in her experiment with Malagar (all four variants, Nyono).
Voice: Marie-Anne’s consort last night interruption (Marina Montague).
Gallery: Maelys’s kobold fate, Mina’s infernal fate, Mina’s breaking, and Sabinej’s mercenary fate have been added to the gallery (Tosk).
Achievement: The ‘Waifu Pillow, 50% Off’ and ‘Pet Cactus’ achievements have been added (Tosk).
Tweaks
Harem members will more consistently follow the convention of initially appearing on the right of the screen.
Harem members will more consistently move to the centre of the screen immediately prior to fun sexy times.
You may no longer intentionally kill Issa while he is serving as your kobold general.
‘Broken’ Mina will be temporarily treated as ‘happy’ in Act V until proper variations have been created for her.
Visual direction for Mina’s coerced paizuri has been improved.
If Valzira is broken when finding out about her pregnancy, your available options are expanded.
If Valzira is not broken when finding out about her pregnancy, temporary art has been added for the ensuing scenes.
A one-night delay has been added between impregnating an elf and having the results made apparent.
The ‘Mute All’ function also applies to the dragon’s voice, and your volume setting for the dragon’s voice is remembered (HereToHelp).
Fixes
Cooch will actually appear on screen when revisiting her in Act V.
An incorrect voiceline has been fixed in Mina’s bathhouse scene.
Talking with Marie-Anne while she is broken will no longer occasionally drop you into her happy interaction menu.
Mina’s pre-boink negotiations more accurately reflect your history together.
Naho’s scenes will no longer sometimes overflow into one another. Whoops.
Sabetha will put her clothes back on again (boo) after her bathhouse skit.
Several typos have been corrected.
And everything found in playtesting. Thank you, playtesting team!
v5.1.4, Catacombs & Catgirls
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Rogues, remasters, and a heck of a lot of voice acting.
Dev Notes
Our team had a little break over the festive period, but we still have a media-focused build for you to enjoy. And I hope you do!
Work has begun in earnest on Chapter Two, with the intent to release it in the first half of this year.
MVPs of this build are GreyScale, for his herculean efforts to get foley integrated into all of our scenes, and Stuke for testing it all.
Act V Features
Art: Enid tests the hammock’s capabilities (seven images, Lubbio).
Art: Remastered emotes for nude Adeline (nine images, Irrelevant Art).
Art: A nude portrait for Chia (Irrelevant Art).
Art: Nude and messy-nude emotes for Chia (ten images, Irrelevant Art).
Animation: Remastered animated sprites for nude Adeline (nine animations, Amon Ra).
Voice: Adeline sings for you in the palace (Marina Montague).
Voice: Adeline assists in severed Maelys’s damnation (Marina Montague).
Voice: Adeline is introduced to your new pet (Marina Montague).
Voice: Adeline’s part in our court events (Marina Montague).
Voice: Adeline’s response to your choice of betrothed, Adeline/Darja/Bachelor variants (Marina Montague).
Voice: Chia’s conversational options, except her opinions on Adeline (Marina Montague).
Voice: The dragon’s part in the betrothal choices (GreyScale).
Voice: The dragon’s part in the transanguination experiment (GreyScale).
Voice: The dragon’s part in Enid’s new catchup (GreyScale).
Voice: Naho’s unbroken dungeon conversation (Marina Montague).
Act I-IV Features
Fate: Sabetha and Inej’s mercenary fate followup (collab with HereToHelp and DoItToJulia).
Dynamic: Sabetha and Inej pay a visit to the bathhouse (collab with Garoompahfah and DoItToJulia).
Art: Chanwe’s infernal fate (six images, Lubbio).
Art: An additional ‘aftermath’ image for Chanwe’s wolfman fate (Lubbio).
Art: Heloise’s mercenary fate (three images, Lubbio).
Art: Laughing emotes for Adeline (three variants, Irrelevant Art).
Art: Remastered emotes for Adeline (nine images, Irrelevant Art).
Art: Remastered emotes for captive Adeline (nine images, Irrelevant Art).
Art: Gagged emotes for Mina (nine images, Irrelevant Art).
Animation: Remastered animated sprites for Adeline (nine animations, Amon Ra).
Animation: Remastered animated sprites for captive Adeline (nine animations, Amon Ra).
Voice: Maelys’s part in The Dragon’s Handmaiden (Catkit).
Voice: Malagar’s part in Malice’s visitation, dragon-blood experiment variant (Robin Peakway).
Voice: Naho’s abashed return, during her consort arc (Marina Montague).
Voice: Naho’s pleading for a substitute, during her consort arc (Marina Montague).
Voice: Rain’s part in the convent conquest, Breaker variant (Emery Aylar).
Voice: Rain’s part in the convent conquest, Issa variant (Emery Aylar).
Sound: Liquid foley effects have been added to literally all of our scenes, up to v512 (GreyScale).
Gallery: Chanwe’s infernal fate has been added to the Gallery (Tosk).
Gallery: Heloise’s mercenary fate has been added to the Gallery (Tosk).
Tweaks
The gallery version of Never Gets Any Easier will allow you to choose your route through the scene.
Text has been italicised in several places throughout the script.
Fixes
Chia is more expressive when she has all of her clothes on, and nothing else covering her.
The ‘Towering Inferno’ achievement can now be triggered by all infernal sacrifices.
And everything caught during playtesting. Thank you, Stuke!
Version 5.1.3, Lore & Law
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Breaker, the herald, and the maid.
Dev Notes
It has been a difficult and hectic month for us, but we have ploughed on regardless! There is lots to enjoy for the setting aficionados amongst you.
We are running a new and expanded schedule of events for our supporters on our Discord server. Come along and tune in if you would like to see our artists working live, our voice talent playing games together, and other delights besides.
MVP of this release is Mokkel, who has cleaned and cut an extraordinary amount of VA for you all.
Act V Features
Scene: Chia chias you up (collab with Mattrex).
Dynamic: If you go to bed alone at the end of Chapter One, you might receive a surprise visitor (collab with Mattrex).
Dynamic: The court herald is now available to discuss the intricacies of the Realm and its history (collab with Mattrex).
Art: Chia gets a raise (four images, Lubbio).
Art: Enid gets caught between a wall and a hard place (six images, Lubbio).
Voice: Adeline’s Chapter One wakeup interactions (Marina Montague).
Voice: Adeline’s discussion about the present (Marina Montague).
Voice: The introduction to Chia’s Chapter One wakeup interactions (Marina Montague).
Voice: The dragon’s part in the Flag and Omen court events (GreyScale).
Voice: The dragon’s part in Malagar’s catchup (GreyScale).
Voice: The dragon’s part in Hector’s catchup (GreyScale).
Voice: The dragon’s part in Rhyll’s catchup (GreyScale).
Gallery: Chia’s ‘Getting A Raise’ scene has been added to the Gallery (Tosk).
Gallery: Enid’s ‘Never Gets Any Easier’ scene has been added to the Gallery (Tosk).
Act I-IV Features
Dynamic: Breaker gets a revised intro, and a full interaction menu (collab with Mattrex).
Art: Issa’s wolfman fate (three images, Lubbio).
Art: Sabetha and Inej’s kobold fate (four images, Lubbio).
Animation: Chanwe’s second theology lesson, animated (thirteen animations, Amon Ra).
Voice: Chia’s cameo in the Pale Rock assault (Marina Montague).
Voice: Malagar’s experiment with Malice and a kobold (Jim Peakway).
Voice: Naho’s part in her scene with Cooch (Marina Montague).
Voice: Naho’s heat scene, dragon and Eburon variants (Marina Montague).
Voice: Naho’s induction into, and graduation from, Breaker’s HR services (Marina Montague).
Voice: Naho’s promotion to consort, wild and broken variants (Marina Montague).
Voice: Naho’s failure of will in her first night as a broken consort (Marina Montague).
Voice: Naho’s restlessness in the wake of her first night, and receiving a reward (Marina Montague).
Gallery: Issa’s other kobold punishment has been added to the Gallery (Tosk).
Gallery: Issa’s wolfman fate has been added to the Gallery (Tosk).
Gallery: Sabetha and Inej’s kobold fate has been added to the Gallery (Tosk).
Tweaks
Breaker will appear on the right side of the screen, rather than the left, during his chamber interactions.
Chanwe’s second theology lesson will leave her suitably messy for a short period afterwards.
Chia’s first interaction with you in Act V will make her name clear. Existing playthroughs will have it set before Chapter One ends.
Mina’s kobold fate art has been slightly retouched, to improve its appearance.
Valzira’s broken scenes use the same background, whether they happen in Breaker’s chamber or her own cell.
Valzira’s birth scene, when accessed by the Gallery, will ask you about the intended state of her limbs.
Wherever we have recorded voice lines for the dragon, we have distributed them throughout the code to all matching lines of speech (thank you, HereToHelp and Tosk!).
Kobold voice lines and sound effects have also been distributed out more broadly, where they are appropriate.
You will need to see the court briefing in Act V before generals become available to visit.
New playthroughs will track how much Treasure the dragon had left over at the end of Act IV, before it is merged into the treasury.
Game credits have been updated.
Fixes
The Bad Dragon achievement hint shows the correct number of different Wounds required to achieve it.
The Fourth Time’s The Charm achievement can now trigger when visiting your kobold horde in act V, instead of just the court event.
Enid’s Never Gets Any Easier scene has the correct outro if you pick the wall variant on second (or subsequent) viewing.
Enid’s clothes will not be constantly ripped if she is pregnant.
Enid fixes her clothes between visits.
Rhyll will no longer reappear as a loyal general in Act V after being killed by you in Act IV. Nice try, Rhyll.
A handful of typos have been corrected.
And everything found during playtesting. Thank you, playtesters!
Version 5.1.2, Fates & Fatalities
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Enid, animated Chanwe, and a variety of delicious bad ends
Dev Notes
I’m back! I had an unfortunate innings with the ‘rona this month, so this update isn’t quite as big or as prompt as it would otherwise be. Sorry! It’s looking healthier than I am, though, and I hope you enjoy it.
Nyono joins us as the newest member of the voice cast. Welcome, Nyono!
MVP of this build is DoItToJulia, for her extensive work recruiting, guiding, and supporting our new flock of writers.
Act V Features
Scene: Enid finds out whether bearing children ever gets any easier (Dreamweaver choice, two variants, collab with Mattrex).
Dynamic: Enid and her spawn can now be found amongst the kobolds (two variants, collab with Mattrex).
Art: A ripped dress sprite for pregnant Enid (Irrelevant Art).
Voice: Sun-prophet Chanwe’s introduction to the temple (Midnight Iris).
Voice: Sun-prophet Chanwe’s pregnancy talk (Midnight Iris).
Voice: Sun-prophet Chanwe’s history lesson (Midnight Iris).
Voice: Issa’s account of his activities (MayaFae).
Voice: Issa’s thoughts on the Cataclysm (MayaFae).
Achievements: The ‘It Never Gets Any Easier’ achievement has been added (Tosk).
Act I-IV Features
Scene: You can give Chanwe a lay she’ll remember for the rest of her life (collab with Mattrex).
Fate: Chanwe’s infernal fate (collab with Slashmarks and DoItToJulia).
Fate: A followup scene between Chanwe and the infernals (collab with Slashmarks and DoItToJulia).
Fate: A followup scene between Heloise and the mercenaries (collab with Mattrex).
Fate: Maelys’s kobold fate (two variants, collab with Mattrex).
Fate: A followup scene between Maelys and the kobolds (two variants, collab with Mattrex).
Fate: Maelys’s mercenary fate (severed variant, collab with Demi Goggles and DoItToJulia).
Fate: A followup scene between Marie-Anne and the mercenaries (collab with Mattrex).
Fate: Mina’s infernal fate (collab with Foxbiscuit and DoItToJulia).
Dynamic: A new dream, featuring Darja and Mina (Dreamweaver choice, collab with Garoompahfah and DoItToJulia).
Dynamic: Chanwe is no longer immortal, if you do not wish her to be (three variants, collab with Mattrex).
Dynamic: If you have already killed the proteans’ intended priestess when you meet them, you will have an opportunity to explore the ramifications (collab with Mattrex).
Art: Chanwe’s wolfman fate (four images, Lubbio).
Art: Cooch’s kobold fate (four images, Lubbio).
Art: Issa’s kobold punishment (seven images, Lubbio).
Art: Adeline’s character models have been retouched (three images, Irrelevant Art).
Art: Chia’s character model and side portraits have been retouched (ten images, Irrelevant Art).
Art: Sad emotes for Chia (two images, Irrelevant Art).
Art: Enid’s ripped dress sprite has been retouched (Irrelevant Art).
Animation: Chanwe’s first lesson, animated (seven clips, Amon Ra).
Voice: Sun-prophet Chanwe’s new testament (Midnight Iris).
Voice: Malice learns that stealing is wrong, maybe (Nyono).
Voice: Malice learns that stealing people is wrong, also maybe (Nyono).
Voice: Malice has story time with Uncle Eburon (Nyono).
Voice: Malice has some rough and tumble with the mercenaries (Nyono).
Voice: Malice spends quality time with her faerie godmother (Nyono).
Voice: The nuns’ part in the kobolds’ conquest of the abbey (Emery Aylar).
Sound: The protean suite now also includes a choral variant (Midnight Iris).
Translation: A Traditional Chinese translation has been added for Act I and the interfaces (秋天想念刀魚 [Autumn Miss Saury] and Soulphase).
Gallery: Chanwe’s wolfman fate has been added to the Gallery (Tosk).
Gallery: Cooch’s kobold fate has been added to the Gallery (Tosk).
Gallery: Issa’s new punishment has been added to the Gallery (Tosk).
Tweaks
Game credits have been updated with contemporary links for our VAs, where available.
In-game text now uses true italics.
The mercenaries have a prioritised randomisation mechanic for fate followup scenes, in line with other hordes.
Fixes
Mercenary expressions will appear as intended.
Naho will learn to use her teeth better when being trained as a pet in the palace.
Valzira will not rise to her feet when visiting her in Act V if she does not have any.
Plus everything found in playtesting. Thank you, playtesters!
Version 5.1.1, Infinity & Consanguinity
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4MinuteWarning is finishing up their holiday, but the rest of the team has been busy! Please enjoy some of the fruits of our labours.
Act V Features
Art: Malice’s post-betrothal celebration (six images, Lubbio).
Voice: The dragon’s part in choosing the Realm’s faith (Greyscale).
Voice: The dragon’s part in the kobold catchup (Greyscale).
Voice: The rest of Rhyll’s part in his own catchup (Greyscale).
Act I-IV Features
Art: Chanwe’s mercenary fate (five images, Lubbio).
Art: Malice’s punishment, remastered (six images, Lubbio).
Art: The second phase of Marie-Anne’s experiment with Malagar (three images, Lubbio).
Voice: Mother’s response to receiving gifts (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in Cooch’s fate (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in Darja’s fate (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in Heloise’s fate (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in Maelys’s fate (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in Marie-Anne’s fate (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in Mina’s fate (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in the followup to Naho’s fate (Midnight Iris, Demi Goggles, Greyscale).
Voice: Mother’s part in the followup to Sabetha & Inej’s fate (Midnight Iris, Demi Goggles, Greyscale).
Translation: the German translation has been restored and remastered (Soulphase).
Translation: the Spanish translation has been restored and remastered (Soulphase).
Translation: the Turkish translation has been added up to the end of Act 1 (Gtoktas, Fluidastronaut, Bastion, and Soulphase).
Fixes
The ‘Daughters Of The Goddess’ scene can no longer be accessed if Maelys has been severed.
Mina considers her existing responsibilities before accepting a position as chancellor.
The generic wolfwoman glimpsed in conquest sequences will not reflect whatever changes you have inflicted on Naho.
The Status screen will show the drakesgard’s Morale as their own, legally distinct from that of the mercenaries.
Many typos and voice misalignments have been fixed.
Version 5.1.0
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Loyalty & Royalty
Faith, Betrothal, and a possible Omen.
It’s here! Version 5.1 completes the main storyline for the first Chapter of our final Act.
In the process of doing so, we’ve cleanly sailed above one million words of dialogue and narration – that’s two Lord Of The Rings trilogies, plus change. Congratulations to my fellow writers, editors, and codesetters!
The astute amongst you will note that a handful of our faction leaders and minor characters don’t have Act V content yet. These are in progress, and will be added before Chapter Two commences. Maybe keep a save behind?
With all this done, I am going on an extremely-needed holiday. Work on patch builds and our next update will continue in my absence, but let’s call September a quiet month.
Act V Features
Plot: the main storyline has been progressed to the conclusion of Chapter One.
Court: Choosing a flag for your kingdom (collab with Mattrex).
Court: Handling public perceptions of the apocalypse (collab with Mattrex).
Court: Deciding on your kingdom’s official religion (many variants, collab with Mattrex).
Court: Choosing your betrothed (many variants, collab with Mattrex).
Scene: Malice celebrates a very important occasion (collab with Mattrex).
Dynamic: Malagar has an opportunity to attempt transanguination (collab with Mattrex).
Dynamic: Retiring to bed with your choice of betrothed (four variants; collab with DoItToJulia, Garoompahfah, and Mattrex).
Art: The Omen’s reveal (Undoodle).
Art: Maelys’s post-restoration scenes (eight images, Lubbio).
Art: Character art for Darja, post-transanguination (two variants,Irrelevant Art).
Art: Emote portraits for Darja, post-transanguination (twenty-two images, Irrelevant Art).
Art: Emote portraits for the Omen (eight images, Irrelevant Art).
Uncloaked variants are now available.
Art: Emote portraits for the Omen’s mother (three images, Irrelevant Art).
Art: Flags for the Realm (two images, Irrelevant Art).
Animation: Animated idles for Darja, post-transanguination (two variants, thirty clips, Amon Ra).
Voice: The dragon’s part in the court briefings (GreyScale).
Voice: The dragon’s part in the lowlands dispute (GreyScale).
Voice: Issa’s introductory lines when returning to visit him (Maya Fae).
Voice: The first half of Rhyll’s catchup (GreyScale).
Gallery: Maelys’s Restoration and Meat-Cute scenes have been added to the Gallery (Tosk).
Achievements: The ‘Identity Thief’ achievement has been added (Tosk).
Act I-IV Features
Fate: Alternate routes to gift Sabetha and Inej to the kobolds (two variants, collab with Garoompahfah and DoItToJulia).
Fate: A followup to Sabetha and Inej’s kobold fate (collab with Garoompahfah and DoItToJulia).
Dynamic: An opportunity to enjoy a bath-beer with Cooch (Dreamweaver choice, collab with Garoompahfah and DoItToJulia).
Art: Maelys’s scene with Darja has been retouched, and a pregnant-Darja variation has been added (twelve images, Lubbio).
Art: The first stage of Marie-Anne’s experiment with Malagar (three images, Lubbio).
Art: External climax variants for Valzira’s nuggie scenes (two images, Lubbio).
Art: Enhanced ‘before’ images for Valzira’s nuggie scenes (two images, Lubbio).
Art: Darja’s existing sprites have been retouched to improve alignment and small details (one hundred and ten images, Irrelevant Art).
Animation: Animated idles for various mercenaries (twelve clips, Amon Ra).
Animation: Remastered idle animations for Malice, in all her incarnations (twenty-six clips, Amon Ra).
Voice: Chanwe’s final theology lesson, all variants (Midnight Iris).
Voice: Chanwe’s kobold fate (Midnight Iris).
Voice: Chanwe’s wolfman fate (Midnight Iris).
Voice: Enid’s happier lines in Brood Mother (Demi Goggles).
Voice: Enid’s unhappier action lines in Brood Mother (Demi Goggles).
Voice: Mother’s lair dialogue (Midnight Iris & Demi Goggles).
Voice: Rhyll’s part in Heloise’s mercenary fate (GreyScale).
Voice: Rhyll’s part in Marie-Anne’s mercenary fate (GreyScale).
Gallery: Heloise’s kobold fate has been added to the Gallery (Tosk).
Tweaks
Darja will only express concern about the logistics of bellyful boinking once per playthrough.
Forcibly undressing Enid has a better sound effect, and smoother transition.
Malagar will not be available in Act V if Darja has been permanently glomped by your daughter.
Malagar’s Act V ambience loops more smoothly.
Fixes
Doing a number on Issa’s drapes during return visits in Act V will no longer cause narrative irregularities.
Mother’s dream will no longer hide the day counter afterwards.
Voice acting has been harmonised with text in many places.
And the many, many, many issues found during playtesting. Thank you to our ‘tester monkeys, and especially to Stuke and Garoompahfah!
Version 5.0.8a Fixed
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Runes & Ruination (Fixed)
Now with cheevies working again!
Dev Notes
  • A full release gives us the chance to gather much more feedback than our (heroic, but small) playtesting team can provide alone! So we’ve put together a mini-update to share all the tweaks and fixes we’ve made over the last week.
  • MVP of this build is Tosk, for making all of these changes so quickly off the back of v508.
Version 508a Changes
  • The achievements screen is now properly available in all builds.
  • Issues getting Steam to recognise newly-acquired achievements have been resolved.
  • A couple of Balthorne’s voice lines that are pending retakes have been temporarily disabled.
  • Chanwe will correctly remove her clothes during her initial encounter.
  • Chanwe will correctly replace her clothes during capture.
  • Chanwe’s butt-virginity will be tracked properly, and suitably referenced, in new playthroughs.
  • Cooch’s scene with Valzira can play in Act III, or if Valzira is pregnant.
  • Your first time with Darja is no longer so exciting that you will hear your heartbeat throughout your ensuing dreams.
  • Heloise’s character portrait will no longer interrupt your first time with her.
  • The aftermath of your second time with Heloise will no longer have its animations interrupted by static art.
  • Maelys’s new scene art with Malice now has a climax variant.
  • Maelys’s darkened scenes will feature less-dark scene art.
  • Malice’s side portrait will no longer make a cameo while you are sticking it in Naho’s mutt hole.
  • If eliminated prior to birth, Malice will no longer take revenge in the form of an infinite event loop when you attack Pale Rock.
  • During her capture, kobolds will only comment on Mina’s body art if she had it applied by the mercenaries earlier.
  • Changing into her new dress will not also change the background art behind Mina.
  • Naho’s mercenary substitution scene will unlock in the Gallery as intended.
  • Naho will not incorporate Eburon into her threats if you have told her that he is dead.
  • The boundaries of the countryside in the territory map have been tweaked.
  • A mismatched mercenary side portrait has been corrected.
  • Conquering the swamp with demons will not affect mercenary or protean Morale.
  • Text has been tweaked to match voice acting in numerous places.
  • Various typos have been corrected.
  • Game credits have been updated.
Version 5.0.8
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Hunters and daughters, mutts and butts.
Dev Notes
  • This is our final interim release on the approach to major update v5.1.0 – currently on course to be completed at the end of this month.
  • Darja is the latest beneficiary of Amon Ra’s animation magic. Now you can go spelunking down that dragon hole in glorious full motion, across three different variations!
  • MVP of this build is our codesetter, GerdGenus, who has produced an extraordinary amount of work for both this build and our coming major update. Thanks, also, to Mokkel and Stuke, whose tireless sound engineering has allowed us to add ever-more voice acting to the game.
Act V Features
  • Faction: Petruk, or his replacement, is now eligible for visitation in Act V (collab with Mattrex).
  • Harem: Maelys can be visited in the palace after receiving Malice’s ministrations (Dreamweaver choice, collab with Mattrex).
  • Scene: If Maelys has been severed, she will receive a visit from Malice (Dreamweaver choice, two scenes, collab with Mattrex).
  • Scene: Maelys is available to be enjoyed in the palace (Dreamweaver choice, collab with Mattrex).
  • Scene: A new angle of approach for broken Naho, in the dungeons (two variants, collab with DoItToJulia).
  • Scene: A new angle of approach for pet Naho, in the palace (three variants, collab with DoItToJulia).
  • Dynamic: Malice checks up on how you’re enjoying your gift (Dreamweaver choice, collab with Mattrex).
  • Art: Undressing Heloise during your first time with her in the palace (five images, Lubbio).
  • Art: Malice and Maelys recreate a formative memory (Lubbio).
  • Art: Maelys’s post-restoration main sprite (Irrelevant Art).
  • Art: Maelys’s post-restoration emotes (twenty-four variants, Irrelevant Art).
  • Art: Another path for Naho’s broken scenes (four images, Lubbio).
  • Art: Another path for Naho’s palace scenes (eight images, Lubbio).
  • Animation: Darja’s preggo dragon hole scenes, animated (six clips, Amon Ra).
  • Animation: Animated idles for post-restoration Maelys (twelve variants, Amon Ra).
  • Voice: The dragon’s part in Adeline’s wakeup interactions (GreyScale).
  • Voice: The dragon’s part in Chia’s wakeup interactions (GreyScale).
  • Voice: The dragon’s part in Issa’s catchup (GreyScale).
  • Voice: The dragon’s part in Valzira’s catchup (GreyScale).
  • Voice: The approach and return to Issa’s catchup (Maya Fae).
  • BG: A background for the palace storerooms.
  • Gallery: One of Maelys and Malice’s new scenes has been added to the Gallery (Tosk).
  • Achievements: ‘Fourth Time’s The Charm’ has been added, and can unlock in all playthroughs (Tosk).
  • Achievements: ‘Hard Reset’ has been added, and can unlock in all playthroughs (Tosk).
  • Achievements: ‘Mutt Stuff’ has been added, and will be available to unlock in new playthroughs (Tosk).
Act I-IV Features
  • Dynamic: Valzira can be made pregnant after being broken.
  • Art: Naho’s consort daycare with the mercenaries (four images, Lubbio)
  • Art: Valzira’s egg-laying scene, remastered (fifteen images, Lubbio).
  • Art: Valzira’s egg-laying scene, spicy nugget edition (fifteen images, Lubbio).
  • Art: Naho’s statuesque incarnations (three versions, Irrelevant Art).
  • Art: A sceptical emote for Naho (Irrelevant Art).
  • Art: A pregnant sprite for broken Valzira (two variants, Irrelevant Art).
  • A messy pregnant sprite is now available.
  • Art: A messy sprite for broken Valzira (Irrelevant Art).
  • Animation: Darja’s dragon hole scenes, animated (twelve clips across two variants, Amon Ra).
  • Animation: Animated pregnant sprites for Broken Valzira (fourteen variants, Amon Ra).
  • Voice: The first half of Chanwe’s final theology lesson (Midnight Iris).
  • Voice: The dragon’s part in Darja’s new interactions with Maelys (GreyScale).
  • Voice: The dragon’s part in Heloise’s consort arc (GreyScale).
  • Voice: The dragon’s part in Marie-Anne’s consort arc (GreyScale).
  • Voice: The dragon’s part in Marie-Anne’s interactions with Boof (GreyScale).
  • Voice: The dragon’s part in Enid’s captive interactions (GreyScale).
  • Voice: The dragon’s part in Valzira’s breaking (GreyScale).
  • Voice: The first half of Enid’s Broodmother interactions, happy variant (Demi Goggles).
  • Voice: The first half of Enid’s Broodmother interactions, unhappy variant (Demi Goggles).
  • Voice: Marie-Anne’s consort bathing scene (Marina Montague).
  • Voice: Marie-Anne’s consort cooking scene (Marina Montague)
  • Voice: Mina’s consort last night (Marina Montague).
  • Voice: Mina’s consort last night, naga edition (Marina Montague).
  • Voice: Valzira’s induction to Breaker’s chambers (Jezebeth).
  • Voice: Valzira’s complications and continuations in Breaker’s chambers (Jezebeth).
  • Voice: Valzira’s downsizing and graduation from Breaker’s chambers (Jezebeth).
  • Voice: Valzira’s captive dialogue in her new broken state (Jezebeth).
  • Voice: Valzira’s modified scenes in her new broken state (Jezebeth).
  • UI: A fancy new Achievements screen is now available for non-Steam builds (HereToHelp and Tosk).
  • Gallery: Naho’s Substitute – Mercs scene is added to the Gallery.
Tweaks
  • Darja’s scene with Maelys can be accessed in Act V, although we currently lack dedicated art for if Darja is pregnant during it.
  • Maelys’s cell will be more consistently dark if she is despairing or severed.
  • Maelys’s history of threesomes will be remembered as they happen, to reference in future events.
  • Tormenting severed Maelys will be remembered, and referenced in other dialogue.
  • Naho’s statue, if you have one, is now proudly on display in the Act V palace hallways.
  • Sabetha and Inej’s arrival events are now in the main lair event queue as well as the sleep queue. This will make them trigger more reliably, and they can now do so during Act IV.
  • Valzira’s pregnant scenes will mark where dedicated art is expected to arrive soon.
  • Scene direction for Valzira’s egg-laying scene has been improved to make best use of the greater variety of CGs available.
  • The proteans will be clearer about who they want as their priestess when you first meet them.
  • The Realm map is more saturated when you mouse over a territory, to help you identify targets.
  • The Gallery entry for Heloise’s palace scene will feature her additional new image set.
  • The Gallery entries for Naho’s Act V scenes will allow you to take the new routes within those scenes.
  • The Gallery entry for Valzira’s egg-laying scene uses the new art for its thumbnail.
  • The Gallery entry for Valzira’s egg-laying scene will ask you whether you would like to see the normal or nuggie edition.
  • Returning to your lair’s main menu will fade out all voices and goopy sound effects currently in progress.
  • The ‘Bring Your Daughter To Work Day’ achievement now has unique art.
Fixes
  • Attacking Pale Rock immediately in Act IV will not prevent your daughter from being born.
  • A miscoded voice line in Adeline’s Act V dialogue has been corrected.
  • Being honest to Darja will no longer cause sex sounds in her Handmaiden scene to continue indefinitely.
  • Hector will not turn invisible after swearing his oath of allegiance.
  • Seeing Heloise’s dream will not reset the dreams you have seen previously.
  • Visiting Maelys in her despairing or severed state will not cause repeated transitions to occur.
  • Malagar should be correctly inaccessible in Act V if you load an old save in which you have not empowered him.
  • Mother failing to conquer the swamp will not cause the Hundred Companies to lose Morale in sympathy.
  • Valzira should actually be available to visit in Act V, now, if you have broken her.
  • Valzira’s pregnant broken captive scene will display a cleaner floor in its first image.
  • Valzira’s pained and smug emotes for her broken state are appearing correctly.
  • Mokkel appears in the game credits again, as they (very) deservedly should. Sorry, Mokkel!
2023-07-11
Added Android v5.0.5
v5.0.7a
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Dev Notes
This is a quick post-release patch to fix some obscure but very annoying bugs that slipped through into last weekend’s release.
v507a Fixes
  • Hector will no longer be inaccessible in Act V if you are using an old save with Malagar recruited.
  • Malice will now have a name if born to Valzira when you have custom names disabled.
  • The giant white box has been removed from one of the new mercenary sprites.
v507 Act V Features
  • Faction: Hector is now eligible for visitation in Act V (collab with Mattrex).
  • Faction: Rhyll is now eligible for visitation in Act V (collab with Mattrex).
  • Scene: Indulging Heloise’s dirty little vice in the palace (collab with DoItToJulia).
  • Art: Another path for Heloise’s palace scenes (three images, Lubbio).
  • Art: A non-pregnant variant for Marie-Anne’s palace doggystyle scene (four images, Lubbio).
  • BG: A background for flight during the eclipse.
  • Voice: Mina’s many conversations in the palace (Marina Montague).
  • Voice: Mina’s negotiation and new scene in the palace (Marina Montague).
  • Voice: Mina’s conversations in the dungeon (Marina Montague).
v507 Act I-IV Features
  • Fate: A followup scene between Heloise and the kobolds (collab with DoItToJulia and external writer).
  • Art: A hand-illustrated map of the Realm (three variants, Undoodle).
  • Art: Darja volunteers as Maelys’s surrogate (eight images, Lubbio).
  • Art: Sabetha & Inej’s initial captive scene, remastered (six images, Lubbio).
  • Art: Valzira meets her fate with the wolfmen (five images, Lubbio).
  • Art: Remastered character portraits for the mercenaries (three images, Irrelevant Art).
  • Art; Remastered emotes for the mercenaries (twelve images, Irrelevant Art).
  • Animation: Sabetha & Inej’s initial captive scene animation, now with its new background (Amon Ra).
  • Voice: The dragon’s part in Darja’s consort arc (GreyScale).
  • Voice: The dragon’s part in Eburon’s consort arc (GreyScale).
  • Voice: Enid’s egg laying (Demi Goggles).
  • Voice: Enid’s egg hatching (Demi Goggles).
  • Voice: Marie-Anne’s conversation with Valzira, re-recorded in studio quality (Marina Montague).
  • Voice: Marie-Anne’s promotion to consort status (Marina Montague).
  • Voice: Marie-Anne’s cleaning, cooking, and laundry skits as consort (Marina Montague).
  • Voice: Marie-Anne’s adoption of Boof (Marina Montague).
  • Voice: Mina’s innings as Malagar’s test subject (Marina Montague).
  • Voice: Mina’s many parts in The Other Heist (Marina Montague).
  • Voice: Mina’s promotion to consort (Marina Montague).
  • Voice: Mina’s paizuri dialogue, consort edition (Marina Montague).
  • Sound: Our first suite of liquid foley effects (Raptorous and GreyScale).
  • Sound: Liquid effects have been added to all of Adeline, Chanwe, and Darja’s scenes (GreyScale).
  • Gallery: Darja and Maelys have had their surrogate scene added to the gallery (Tosk).
  • Gallery: Valzira’s wolfman fate has been added to the gallery (Tosk).
  • UI: A ‘Liquid Effects’ slider has been added to the Preferences menu (HereToHelp).
  • Translation: The Polish translation has been restored, and improved in many places (Polish translation team & Soulphase).
v507 Tweaks
  • Heloise will only comment on her physical/spiritual health the first time you sleep with her in the palace.
  • Heloise’s palace scenes will initiate differently if you access them more than once.
  • The Preferences menu is now split between three dedicated tabs (HereToHelp),
  • Achievements van now be unlocked in all versions of the game, and will be converted into Steam achievements when you get a copy (Tosk).
v507 Fixes
  • Mina will once more show up to the palace in Act V when she should, and won’t show up when she shouldn’t. Sorry!
  • Mina’s ‘Extortion II’ scene will more consistently use her pregnant art, where applicable.
  • Cooch’s wolfman fate and Maelys’s infernal fate will show as disabled in the Gallery if you do not have their appropriate content flags enabled.
  • Darja’s wolfman fate is in the Gallery for realsies this time.
  • Naho’s kobold fate scene is now repeatable in-game.
  • And all the bugs found during playtesting. Thank you, playtesters!
v5.0.6
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Dev Notes
  • After taking a quick break, I have spent this month getting a lot of things into position for the Chapter One finale. Darja and Malagar have proper narrative flow, Maelys has a new route to initiate her ‘redemption’ arc, and there is a
    whole lot
    of new media for you to enjoy.
  • MVPs of this build are our sound team (HereToHelp, GerdGenus, Mokkel, Stuke, and GreyScale), who have been absurdly hard-working – as this changelog attests.
Act V Features
  • Dynamic: An alternative court briefing from Malagar, if Darja did not survive your initial encounter (collab with Mattrex).
  • Dynamic: An alternative court briefing from Malagar, if he was never empowered (collab with Mattrex).
  • Art: Marie-Anne getting mounted while pregnant in the palace (four variants, Lubbio).
  • Voice: The dragon’s part in Adeline’s reunion (GreyScale).
  • Voice: The dragon’s part in Maelys’s penitent interactions (GreyScale).
  • Voice: The dragon’s part in Maelys’s recalcitrant interactions (GreyScale).
  • Voice: The dragon’s part in Marie-Anne’s palace interactions (GreyScale).
  • Voice: The dragon’s part in Marie-Anne’s dungeon interactions (GreyScale).
  • Voice: The dragon’s part in Naho’s broken interactions (GreyScale).
  • Voice: The dragon’s part in Naho’s pet interactions (GreyScale).
  • Sound: An ambience for the palace bedrooms (Michael Ghelfi Studios, GreyScale).
  • Sound: An ambience for the eternal twilight (Michael Ghelfi Studios).
  • Gallery: Marie-Anne’s new palace scene has been added to the gallery (Tosk).
  • Gallery: Naho’s new dungeon and palace scenes have been added to the gallery (Tosk).
Act I-IV Features
  • Scene: Darja volunteers as Maelys’s surrogate (collab with DoItToJulia).
  • Scene: You may now choose how to enjoy your delicious spicy nugget (collab with DoItToJulia).
  • Fate: Heloise can be given to the mercenaries (collab with Mattrex).
  • Fate: Marie-Anne can be given to the mercenaries (two variants, collab with Mattrex).
  • Dynamic: Darja makes her way to the spire, mostly under her own steam (collab with Mattrex).
  • Dynamic: Maelys’s redemption path has a new version of initiation, in the wake of her interactions with Darja.
  • Dynamic: Valzira can be interacted with as a captive, after she has been broken.
  • Dynamic: The wolfmen are the latest and last faction to receive a visit from your daughter (Dreamweaver choice, collab with Mattrex).
  • Art: Darja’s wolfman fate (five variants, Lubbio).
  • Art: Valzira’s post-breaking scene (five variants, Lubbio).
  • Art: Additional variants for Valzira’s post-breaking scene (thirteen variants, Lubbio).
  • Art: Shouting and confused emotes for Enid (two variants, Irrelevant Art).
  • Animation: Animated idles for Naho’s draco transformation (fourteen variants, Amon Ra).
  • Animation: Animated idles for Naho’s plush transformation (fourteen variants, Amon Ra).
  • Animation: Animated idles for Valzira’s broken state (fourteen variants, Amon Ra).
  • Voice: The dragon’s part in Cooch’s consort arc (GreyScale).
  • Voice: The dragon’s part in Maelys’s ‘This Fixes Everything’ scene, post-Heloise variant (GreyScale).
  • Voice: The dragon’s part in Maelys’s severed interactions (GreyScale).
  • Voice: The dragon’s part in Malice’s last night interruption, human consort variants (GreyScale).
  • Voice: The dragon’s part in Naho’s consort arc (GreyScale).
  • Voice: Enid’s arrival at the lair, recast and re-recorded (Demi Goggles).
  • Voice: Maelys’s interactions with Balthorne, re-recorded in studio quality (Catkit).
  • Voice: Maelys’s run-in with the centaurs, re-recorded in studio quality (Catkit).
  • Voice: Maelys’s interrogation, re-recorded in studio quality (Catkit).
  • Voice: Maelys’s screams during her infernal fate (Catkit).
  • Sound: An ambience for night flight (Michael Ghelfi Studios).
  • Sound: A new ambience for the Realm’s many open outdoor spaces (Michael Ghelfi Studios).
  • Gallery: Darja’s wolfman fate has been added to the gallery (Tosk).
  • Gallery: Sabetha and Inej’s protean fate has been added to the gallery (Tosk).
  • Gallery: Valzira’s post-breaking scene has been added to the gallery (Tosk).
  • Steam: A new achievement, ‘Bring Your Daughter To Work Day’, has been added (Tosk).
Tweaks
  • Darja is now present in all Act V saves where she is alive, and Malagar has been empowered. Enjoy your free fangirl!
  • Several dragon voice lines have been made louder and clearer, to sit better in the overall audio mix.
  • If you have initiated Maelys’s redemption path through Darja, Heloise will have second thoughts about visiting her.
  • Malagar is no longer accessible in Act V saves where Darja is dead.
  • Valzira can be transferred to Breaker after giving birth.
  • The swamplands will become available for conquest in Act IV in Power Fantasy mode if you gain the means to do so mid-Act.
  • Some background work has been done so that dialogue choices can be better remembered in new playthroughs.
  • Mattrex’s game credit now includes a link to his personal website, from which you can commission him.
  • Game credits have been updated.
Fixes
  • If your previous consort has been… superceded, they will not be accessible in Act V.
  • A zero Morale empowered lair faction will still show up to court to give a briefing in Act V.
  • Heloise can be gifted to a horde if you have seen Malice’s dream, but Heloise has not been confirmed as her mother.
  • Malagar will still assist in capturing Valzira during Act IV if Darja has been killed.
  • Malagar qualifies as a horde able to capture the swamplands in Act IV in Power Fantasy mode if he has not been empowered.
  • If Malice’s mother gives birth to her out of your sight she will no longer be pregnant after giving birth
  • A pair of missing lines in Marie-Anne’s evening cleaning scene have been restored.
  • You may seek to talk with Valzira more than once during your captive interactions in Acts III-IV.
v5.0.5
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Dev Notes
  • I promised a weighty update this month, and here it is – around fifty thousand words of new content, oodles of new art, our biggest animated scene yet, and plenty more besides.
  • A couple of our fan translations had to be removed from our previous update at the last minute, as they were throwing critical errors. These have now been repaired – sorry for the delay. If you would like to help extend them, we always need more translators! Drop us a message on our Discord server (linked in the game’s main menu).
  • MVPs of this build are Mattrex, for a truly exceptional showing as our new lead writer; our coders Tosk and GerdGenus, for managing to get everything in on a very tight schedule; and Stuke, for their heroic efforts in playtesting.
Act V Features
  • Ending: Our first ‘proper’ ending. This one is quite tricky to find; you’ll need to go deeper (collab with Mattrex).
  • Harem: If you have promoted her after breaking, Naho can now serve as your pet (collab with Mattrex).
  • Harem: If Naho is unbroken, you can catch up with her in the dungeons (collab with Mattrex).
  • Harem: Chia can now be encountered in playthroughs where Adeline shares your chambers (collab with Mattrex).
  • Faction: Malagar is our first faction leader to become available for visitation in Act V (collab with Mattrex).
  • Scene: Sating yourself on unbroken Naho in the dungeon (four variants, collab with Mattrex).
  • Scene: Sating your pet Naho in the royal bedroom (two variants, collab with Mattrex).
  • Dynamic: An alternate court appearance for Malagar, if you have killed Adeline (collab with Mattrex).
  • Art: Pregnant variants for Naho’s dungeon scenes (nine variants, Lubbio).
  • Art: Palace variants for Naho’s pregnant and non-pregnant scenes (ten variants, Lubbio).
  • Art: A manual version of the Sabetha Special (ten variants, Lubbio).
  • Art: Remastered art for the anal version of the Sabetha Special (ten variants, Lubbio).
  • Art: Pregnant sprites for unbroken Naho (Irrelevant Art).
  • BG: A background for the palace interior.
  • BG: A new background for the palace dungeons.
  • Animation: Our newest and biggest ever animated scene – your reunion with Malice (four variants, Amon Ra).
  • Animation: Animated idles for pregnant unbroken Naho (fourteen variants, Amon Ra).
  • Voice: Retakes and missing lines for Adeline’s reunion (Marina Montague).
  • Sound: Ambience for Malagar’s new laboratory (Michael Ghelfi Studios).
  • Sound: Ambience for the palace library and temple (Michael Ghelfi Studios).
  • Sound: Ambience for the palace corridors has been remastered and rebalanced (GreyScale).
Act I-IV Features
  • Scene: Enjoying a delicious spicy nugget (collab with DoItToJulia).
  • Dynamic: Valzira is the newest captive to become eligible for a visit to Breaker’s chamber (collab with DoItToJulia).
  • Fate: Issa’s wolfman fate (collab with HereToHelp and DoItToJulia).
  • Art: Balthorne’s dismemberment (Undoodle).
  • Art: Sabetha & Inej’s protean fate (Lubbio).
  • Art: Main sprites and emotes for broken Valzira (twenty-four variants, Irrelevant Art).
  • Animation: Animated sprites for the infernal beast (three variants, Amon Ra).
  • BG: The background for the abandoned mines has been re-graded to further improve its appearance (Undoodle).
  • BG: A new background for the swamp.
  • BG: A new background for Valzira’s shack.
  • BG: A new background for the underground baths.
  • Voice: Retakes for Adeline’s initial exposition (Marina Montague).
  • Voice: Malice’s post-reveal discussions, bargaining and defiance (Sunset Sofia).
  • Sound: Effects for clothing removal, and some more door functions (GreyScale).
  • Sound: Ambience for the mercenary and wolf tribe encampments, after you’ve recruited them (Michael Ghelfi Studios).
  • Sound: A new ambience for the abandoned mine’s depths (Michael Ghelfi Studios).
  • Sound: A new ambience for the ancient spire and monastery (Michael Ghelfi Studios).
  • Sound: A new ambience for Darja’s campfire (Michael Ghelfi Studios).
  • Sound: A new ambience for Gutter’s Cove (Michael Ghelfi Studios).
  • Sound: A new ambience for the inferno (Michael Ghelfi Studios).
  • Sound: Ambience for the protean depths has been remastered and rebalanced (GreyScale).
  • Sound: Ambience for the underground bathhouse has been remastered and rebalanced (GreyScale).
  • Translation: The Chinese translation has been repaired and restored up to the end of Act I (HereToHelp).
  • Translation: The Spanish translation has been repaired and restored up to the end of Act II (Soulphase).
  • Translation: The French translation has been repaired up to the end of Act I (Soulphase).
  • Translation: The German translation has been improved up to the end of Act I (Grimreaper & Soulphase).
  • Translation: The Russian translation has been improved up to the end of Act I (Russian translation team).
Tweaks
  • Darja will no longer be in the palace in Act V if Malagar has been empowered, but you have killed Adeline.
  • Malagar’s introduction in Act III will make his use of the Words Of Power more explicit.
  • The protean ambience will play during fate followup scenes with them.
  • Valzira will temporarily be inaccessible after you have broken her, while we adjust her existing scenes to fit her new state.
  • The dragon will consistently use his new and more impressive climax-roar in Act V.
Fixes
  • Naho will more consistently play the right main sprite animation when overwhelmed with pleasure.
  • Naho can no longer provide military leadership in the wildlands if she has been sacrificed to a horde.
  • The palace dungeon ambience will play more consistently.
  • A very large number of subtle text/voice mismatches have been aligned. Thank you Stuke!
v5.0.3a:
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Act V Features
  • Court: Resolving your obligations in the lowlands (two variants, collab with Var and DoItToJulia).
  • Court: Resolving your obligations in the highlands (collab with Garoompahfah and DoItToJulia).
  • Court: Dealing with the remnants of the Drakesgard (two variants, collab with Var and DoItToJulia).
  • Harem: Catching up with broken Naho (two variants, collab with Mattrex).
  • Dynamic: You can ask Darja about what kind of queen she is going to be (collab with Garoompahfah).
  • Dynamic: You can ask Issa about Valzira’s accusations towards him (collab with HereToHelp and DoItToJulia).
  • Art: Chia sacrifices everything for her career (Lubbio).
  • Art: Marie-Anne’s cowgirl adventure, non-pregnant version (Lubbio).
  • Art: A full-size variant for Chia’s manual scene (Lubbio).
  • Art: A pregnant variant for Naho’s broken captive scene (Lubbio).
  • Art: Captive sprites for Heloise, remastered (four variants, Irrelevant Art)
  • Art: Pregnant sprites for Heloise, remastered (Irrelevant Art).
  • Art: Pregnant sprites for broken Naho (Irrelevant Art).
  • Art: A haze effect for the wolf tribe’s hallucinogen-bombs.
  • Animation: Animated idles for captive Heloise, remastered (twenty-eight variants, Amon Ra)
  • Animation: Animated idles for pregnant Heloise, remastered (seven variants, Amon Ra).
  • Animation: Animated idles for the court herald (two variants, Amon Ra).
  • Animation: Animated idles for pregnant broken Naho (Amon Ra).
  • Voice: The dragon’s part in the palace discussion with Heloise (GreyScale).
  • Voice: Zizeryx’s appearance at court (Jezebeth).
  • Gallery: Chia’s palace handjob and vaginal scenes have been added to the gallery.
  • Gallery: Marie-Anne’s non-pregnant cowgirl scene has been added to the gallery.
Act I-IV Features
  • Dynamic: When challenged by your kobolds, you can give a less definitive answer about Darja’s status (collab with Garoompahfah).
  • Voice: The second half of Malagar’s veterinary checkup on Naho (Robin Peakway).
  • Voice: Malagar’s conversation with you about your daughter (Robin Peakway).
  • Voice: Zizeryx’s part in fixing Maelys (two variants, Jezebeth).
  • Voice: Zizeryx’s part in the followup to Naho’s infernal fate (Jezebeth).
  • UI: A master volume slider has been added to the Preferences (HereToHelp).
  • UI: Setting your text speed to maximum will also remove the pause at the end of sentences (Tosk & HereToHelp).
  • Gallery: Sabetha & Inej’s wolfman fate has been added to the gallery.
Tweaks
  • Steam Cloud should now work for Steam Deck users, and cloud saves are transferable between the demo and full versions. Cloud saves will work across different platforms if you clear out your local data first – see our guide on Steam (Tosk, HereToHelp, & TheTrainDoctor).
  • The Court recess now occurs after the first three decision-making events, rather than prior to them.
  • The Drakesgard Commander is labelled as such during his interaction with Balthorne in Act III.
  • Enid, Heloise, Maelys, and Mina have had their background sprite handling updated to be in line with the rest of our cast.
  • Pregnancy reveals for Malice’s potential mothers have had their visual direction improved.
  • If you impregnate both of Malice’s potential mothers, but do not speak to either of them during gestation, Malice will be born to the person impregnated first.
  • Malagar’s conversation with you about your daughter has had its visual direction improved.
  • Our new haze effect has been added to the wolf tribe’s rooftop sequence, during the assault on Pale Rock.
  • Game credits have been updated.
Fixes
  • Adeline’s ‘shouting’ animated emote now displays the proper animation.
  • Narration will make more sense if you reach Act V with Darja without ever learning her name.
  • Thanks to our new sprites, Heloise’s dress no longer magically repairs itself via the miracle of new life.
  • Marie-Anne’s dungeon scene will not suddenly hop to art for a different scene midway through.
  • Numerous typos have been corrected.
  • And everything caught in playtesting. Thank you, playtesters!
v5.0.2:
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Act V Features
  • Art: A variant of the Sabetha Special for if Inej is not pregnant (Lubbio)
  • Art: A dungeon variant of Marie-Anne’s oral service (two variants, Lubbio).
  • Voice: The dragon’s part in Sabetha & Inej’s new interactions (GreyScale).
  • Voice: Mina’s conversations about money and chancellorship (Marina Montague).
  • Voice: Valzira’s various reintroductions (three variants, Jezebeth).
  • Voice: Valzira’s conversation about the Words Of Power (Jezebeth).
  • Voice: Declining Valzira’s request to be released, and what follows (Jezebeth).
Act I-IV Features
  • Art: A dungeon variant of Marie-Anne’s forced breeding (Lubbio).
  • Art: Balthorne’s character art, remastered and reproportioned (Irrelevant Art).
  • Animation: Animated idles for Balthorne, remastered and reproportioned (Amon Ra).
  • Animation: Animated idles for Maelys’s pain expression (six variants, Amon Ra).
  • Animation: Animated idles for Malagar’s shame and shock expressions (two variants, Amon Ra).
  • Animation: Animated idles for Naho’s fear and pain expressions (four variants, Amon Ra).
  • Animation: Animated idles for Sabetha’s pain and sad expressions (two variants, Amon Ra).
  • Voice: The first half of Malagar’s veterinary checkup on Naho (Robin Peakway).
  • Voice: The dragon’s part in Sabetha & Inej’s consort arc (GreyScale).
  • Voice: Several of Valzira’s lines have been re-recorded (Jezebeth).
  • UI: You have the option to disable scene art, if you prefer to use your imagination (HereToHelp).
  • UI: The textbox’s opacity can now be adjusted in the Preferences menu (HereToHelp).
  • UI: An option to clear all saves and preferences has been added to the Preferences menu (Tosk).
Tweaks
  • Your preference for pregnancy content is locked in when you start playing Act V. If you have Pregnancy disabled, no women will become visibly pregnant for the entirety of Act V, even if you enable it again.
  • The court agenda will read better if some of the queue has already been seen.
  • The court will play a more informative ‘to be continued’ message if you reach the end of the current content.
  • Morale for factions you recruit during Act III will appear in its Status screen.
  • If you change language on the home screen, a message will state that the fan translations are currently incomplete.
  • Chanwe will need a moment to get redressed if she is converted during Act V, to prevent costume discrepancies.
  • Malice can still be born at the start of Act IV if you have seen her dream, but not had a conversation with her mother.
  • In new playthroughs, Malice’s tantrum will be more discerning when picking between possible worlds.
  • Visual direction for Marie-Anne’s dungeon oral scenes has been improved.
  • Visual direction for Marie-Anne’s forced breeding scenes has been improved.
  • Visual direction for Valzira’s Act V introductions has been improved.
Fixes
  • Adeline will stop showing up to court in bondage gear.
  • Adeline should also stay in the dungeon if you put her there.
  • An excessively long text line during Chanwe’s conversion has been split across two text boxes.
  • Cooch will not talk lustily about Chanwe in Act V if Chanwe is an eldritch horror at the time.
  • Heloise can be asked about Malice in Act V.
  • Heloise will put her normal clothes back on again, after roleplaying together in Act IV.
  • Heloise will appear less aggressive when she is confused or thoughtful.
  • Issa will not turn invisible when he is feeling smug, if character animations are enabled.
  • Reconsidering a request to change something about Issa in Act V will not push you into his name change interaction.
  • Revisiting Maelys in her severed state during Act V can no longer restore her to her despairing state.
  • Maelys will put her dress back on after discarding it to do things with you.
  • Malice will not use Adeline as a cumrag if Adeline is not in the room at the time.
  • Malice’s theme will not continue playing if you decline her advances in Act V.
  • Fixed a logic issue where Malice’s tantrum would use an older restoration point than is strictly necessary.
  • Marie-Anne will appear in the palace in Act V, rather than the dungeon, if she has received Breaker’s attentions.
  • Marie-Anne will appear less annoyed when she is afraid.
  • Mina’s initial Act V palace intro will play out to its full extent under all circumstances.
  • Mina’s Act V dungeon interactions are fixed in many places, allowing all options to be seen.
  • Mina no longer thinks she’s in the palace when discussing her pregnancy in the dungeon.
  • Mina’s heist idea will not lock you out of diplomacy with the mercenaries if you reject it.
  • Naho will clean herself up again if you choose to give her kobold dogsitting services during her Act IV consort arc.
  • In new playthroughs, the wolf tribe will remember the distinction between promises of the lowlands and an endless supply of tail.
  • You can no longer take control of the wolf tribe if you don’t yet have a lair.
  • Numerous typos have been corrected.
2023-01-20:
Added Mac Links
v5.0.1
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Dev Notes
It is traditional to release a patch build after a major update, and this is no exception!
MVPs of this build are our lead coder Tosk, and all the early adopters who helped us identify these bugs.
Fixes
  • Adeline will stay in the palace if you promote her after interrogation.
  • If you are loading a very old save, Heloise will be marked as Malice’s mother (if appropriate) during the transition to Act V.
  • Issa’s dress animations are no longer accented with a large black box.
  • Malagar’s court briefing does not throw a greyscreen error.
  • Malice’s secret achievement no longer announces that it will be enabled in the live build.
  • Mina’s time-travelling tits have been disempowered. Darja’s infamous wormhole orifice no longer has a successor.
  • Mother will attend court to give a briefing. Of sorts.
  • Sabetha will put her clothes back on between visits.
  • Sabetha can be asked to leave you and Inej alone on successive visits.
  • The dragon now remembers how to find Sabetha and Inej’s room on successive visits.
  • Zizeryx will no longer show up to court in Mother’s place.
  • Numerous typos have been fixed.
v5.0.0
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Dev Notes
  • It’s here! We roll forward our plotline into the beginnings of Act V, with new content for all of our main cast. We have been working on this in the background for a solid year, and I hope you enjoy the results as much as I do.
  • Something had to slip in order to make our deadline. In our case it was Naho, and the majority of our court events. They will appear in the next few minor updates, as they clear editing.
  • Our minor characters and hordes will get proper attention in our following major update, v5.1.0, which is the next thing I’ll be working on. After taking a quick break.
Act V Features
  • Plot: A continuation of the main plotline – from your reawakening in Act V, through to the middle of its first Chapter.
  • Court: An introduction to the court and its residents.
  • Court: A thorough briefing from your generals (fourteen variants).
  • Harem: A visit from Malice (two variants, collab with Mattrex).
  • Harem: Catching up with Adeline (two variants).
  • Harem: Catching up with Chanwe (two variants, collab with Var).
  • Harem: Catching up with Cooch (two variants, collab with Garoompahfah).
  • Harem: Catching up with Darja (two variants, collab with Garoompahfah).
  • Harem: Catching up with Heloise (two variants, collab with Mattrex).
  • Harem: Catching up with Issa (collab with HereToHelp & DoItToJulia).
  • Harem: Catching up with Maelys (three variants).
  • Harem: Catching up with Marie-Anne (four variants, collab with Var and DoItToJulia).
  • Harem: Catching up with Mina (four variants).
  • Harem: Catching up with Sabetha & Inej (two variants, collab with Garoompahfah).
  • Harem: Catching up with Valzira (collab with Garoompahfah).
  • Scene: Chanwe consecrates new ground with you (collab with Var).
  • Scene: Chanwe desecrates new ground with you (three variants, collab with Var).
  • Scene: Chia has another ordinary day on the job (collab with Mattrex).
  • Scene: Chia sacrifices everything for her career (collab with Mattrex).
  • Scene: Cuchilla enjoys a pint or three in the tavern (four variants).
  • Scene: Heloise adopts the position in the palace (collab with Mattrex).
  • Scene: Heloise is reminded of her proper place in the dungeon (collab with Mattrex).
  • Scene: Marie-Anne becomes a proper cowgirl (two variants, collab with Var and DoItToJulia).
  • Scene: Marie-Anne makes like horses do (two variants, collab with Var and DoItToJulia).
  • Scene: Marie-Anne’s dungeon service (two variants, collab with DoItToJulia).
  • Scene: Malice realises your dreams (five variants, collab with Mattrex).
  • Scene: Mina fulfils her obligations as a countess.
  • Scene: Sabetha nobly falls upon your sword (two variants, collab with Garoompahfah and DoItToJulia).
  • Scene: Sabetha and Inej tackle your problem together (collab with Garoompahfah and DoItToJulia).
  • Dynamic: Waking up with Adeline.
  • Dynamic: Waking up without Adeline (collab with Mattrex).
  • Dynamic: Inej makes a plea bargain.
  • Dynamic: The first steps on Maelys’s path to damnation (two variants).
  • Dynamic: The first steps on Maelys’s path to redemption.
  • Art: Cooch enjoys a pint or three in the tavern (three variants, Lubbio).
  • Art: Heloise’s new palace scene (Lubbio).
  • Art: Heloise’s new dungeon scene (Lubbio).
  • Art: A morning visit from Malice (four variants, Lubbio).
  • Art: Marie-Anne’s pregnant cowgirl adventure (Lubbio).
  • Art: Mina’s obligations as a countess (Lubbio).
  • Art: Sabetha nobly falls upon your sword (Lubbio)
  • Art: Heretic and pregnant variants for Chanwe’s handjob scene (Lubbio).
  • Art: Heretic and pregnant variants for Chanwe’s titfuck scene (Lubbio).
  • Art: Heretic and pregnant variants for Chanwe’s vaginal scene (Lubbio).
  • Art: Heretic and pregnant variants for Chanwe’s anal scene (Lubbio).
  • Art: A pregnant variant for Cooch’s oral scene (Lubbio).
  • Art: A pregnant variant for Darja’s anal scene (Lubbio).
  • Art: A pregnant variant for Marie-Anne’s palace oral scene (Lubbio).
  • Art: A pregnant variant for Mina’s titfuck scene (two variants, Lubbio).
  • Art: A pregnant variant for Mina’s forced scene (Lubbio).
  • Art: Malice corrects your mistake (Undoodle).
  • Art: Pregnant sprites for Cooch (two variants, Irrelevant Art).
  • Art: Pregnant sprites for Darja (Irrelevant Art).
  • Art: Pregnant sprites for Inej (Irrelevant Art).
  • Art: Battered character art for the royal herald (Irrelevant Art).
  • Art: Pregnant sprites for Marie-Anne (two variants, Irrelevant Art).
  • Art: Pregnant sprites for Mina (two variants, Irrelevant Art).
  • BG: An eclipse variant for the throne room.
  • Animation: Animated idles for Sun Priestess Chanwe (two variants, Amon Ra).
  • Animation: Animated idles for pregnant Cooch (two variants, Amon Ra).
  • Animation: Animated idles for pregnant Darja (Amon Ra).
  • Animation: Animated idles for pregnant Inej (Amon Ra).
  • Animation: Animated idles for pregnant Marie-Anne (two variants, Amon Ra).
  • Animation: Animated idles for pregnant Mina (two variants, Amon Ra).
  • Voice: Cooch’s initial and repeat welcomes (Morpha).
  • Voice: Cooch’s conversation about pregnancy (Morpha).
  • Voice: Cooch’s conversation about mundane matters (Morpha).
  • Voice: Cooch’s conversation about the Fair Wench (Morpha).
  • Voice: Cooch’s conversation about queenship (Morpha).
  • Voice: Cooch’s conversation about fuckin’ (Morpha).
  • Voice: Cooch’s anal scene (Morpha).
  • Voice: Heloise’s initial and repeat palace welcomes (Lord Gush).
  • Voice: Nonverbal voice acting for Heloise’s gagged dungeon interactions (Lord Gush).
  • Voice: Mina’s initial and repeat welcomes in the palace (Marina Montague).
  • Voice: Mina’s palace conversation about pregnancy (Marina Montague).
  • Voice: The dragon’s part in Chanwe’s interactions (two variants, GreyScale).
  • Voice: The dragon’s part in Cooch’s interactions (GreyScale).
  • Voice: The dragon’s part in Darja’s interactions (GreyScale).
  • Voice: The dragon’s part in Malice’s interactions (GreyScale).
  • Voice: The dragon’s part in Mina’s interactions (GreyScale).
  • Gallery: New scenes Ancestor And Descendant, Consecration, Desecration, A Pint In The Tavern, Top It Up, Put A Cork In It, An Improper Princess, Descent, Nadir, Flesh And Blood, Paying Rent II, Cost Of Living, Extortion II, Cowgirl, and The Sabetha Special have all been added to the gallery (Tosk).
  • Achievements: A new secret Steam achievement for Act V has been added (Tosk).
Act I-IV Features
  • Art: Character art for Issa’s special dress, reimagined (Irrelevant Art).
  • Art: Character art for Issa’s normal outfits and emotes, remastered (Irrelevant Art).
  • Art: New pain emotes for Adeline (six variants, Irrelevant Art).
  • Art: New anger and pain emotes for Chanwe (eight variants, Irrelevant Art).
  • Art: New pain emotes for Cuchilla (six variants, Irrelevant Art).
  • Art: New crying and pain emotes for Darja (eight variants, Irrelevant Art).
  • Art: New pain emotes for Heloise (ten variants, Irrelevant Art).
  • Art: New pain emotes for Marie-Anne (four variants, Irrelevant Art).
  • Art: New shock, pain, and happy(!) emotes for Maelys (twelve variants, Irrelevant Art).
  • Art: New surprised and awkward emotes for Malagar (Irrelevant Art).
  • Art: New pain emotes for Mina (eight variants, Irrelevant Art).
  • Art: New shock, pain, and sleeping emotes for Naho (four variants, Irrelevant Art).
  • Art: New pain and sad emotes for Sabetha (four variants, Irrelevant Art).
  • Art: New pain emote for Succubus-Heloise (Irrelevant Art).
  • Art: New grinning and smug emotes for Valzira (four variants, Irrelevant Art).
  • Animation: Animated pain idles for Adeline (three variants, Amon Ra).
  • Animation: New animated anger idles for Chanwe (five variants, Amon Ra).
  • Animation: Animated pain idles for Cooch (five variants, Amon Ra).
  • Animation: Animated pain idles for Darja (four variants, Amon Ra).
  • Animation: Animated pain idles for Heloise (five variants, Amon Ra).
  • Animation: Animated pain idle for Succubus-Heloise (Amon Ra).
  • Animation: Animated idles for Issa’s special dress (seven variants, Amon Ra).
  • Animation: The showdown with Balthorne, animated (Amon Ra).
  • Translation: The first part of the Danish translation has been added (Danish Team).
  • Translation: The French translation has been improved throughout (French Team).
  • Translation: The lowlands has been added to the Russian translation (Russian Team).
  • Translation: Small fixes have been made throughout the Czech, German, and Polish translations (Soulphase).
  • Gallery: Existing scenes Dracogenesis, Making Friends, and Walk The Dog have been added to the gallery (Tosk).
Tweaks
  • If you step out of a conversation menu in Act V without having seen all followup questions, you will be able to return to it and ask the remaining questions. This does not apply to followup questions that are dependent on specific world states, and resolving a topic will still lock it off as normal.
  • Notifications that character plots will “continue in a future version” have been moved forward or removed, because this is that future version.
  • Issa’s scenes respect the new Fluid Dynamics content flag.
  • The ability to gift Broken Chanwe and Severed Maelys to hordes has been temporarily disabled, whilst new variants are written for their scenes that take their state into account.
  • When playing the “Drinks With Cuchilla” scene from the gallery, you may choose whether or not you have been using Darja’s special dragon hole.
  • Visual direction during Naho’s lowlands fights – and their consequences – have been improved.
  • Visual direction during Valzira’s initial encounter in the swamp has been improved.
  • The developer interview has been updated for public builds.
  • Game credits have been updated.
Fixes
  • Cuchilla’s angry animated idles will show properly.
  • Cuchilla’s “Hair Of The Dog” scene has been restored to the gallery.
  • Marie-Anne’s sprite will not appear in front of one of her Good Boy Good Girl animated scene.
  • The game now tracks if you’ve visited Maelys in her severed state before. This unlocks access to a shortened intro, and also (potentially) her damnation path in Act V. On old saves, you will have to visit her twice for this to work.
  • Messy side-portraits will show up properly if Maelys is wearing her normal outfit.
  • Mina’s Bed Of Riches scene will not show you having withdrawn while you’re left in to soak.
  • Mother will not be described as heavily pregnant if she is no longer so.
  • Naho’s “Walk The Dog” gallery entry has the correct art displaying for it, and points at the correct scene.
  • Valzira will display her captive sprites if captured during Act IV. Existing saves will have this fix applied during the transition to Act V.
  • Many mismatches of voice and text have been realigned. The remaining reported mismatches are awaiting re-recording, please bear with us.
  • And! All of the bugs found by our valiant playtesters, over six months and more than fifty different builds. Those folks are the real heroes.
v4.4.3
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Dev Notes
  • This is our last build before our long-awaited foray into Act V!
  • We are working towards a v500 release date on the 29th December 2022. If something terrible happens, and we have to delay the build, we’ll do that – we’re not going to ship you a half-assed or broken update. But that’s the plan, and we’re on target to meet it.
  • We will continue to update Acts I-IV with new content for free, but Act V is and will be exclusive to people who support the game. If you have enjoyed Ravager so far, and want to experience Act V, please join us on SubscribeStar or Steam. We are dependent on your generosity to keep development going, and finish what we have begun.
  • MVPs of this build are Amon Ra, for sacrificing two months of his life (and a lot of grey hairs) in order to make these lovely new animated scenes for you; and Marina Montague, for her spectacular new main menu themes.
Features
  • Art: Darja and Issa’s kiss (Lubbio).
  • Art: Maelys’s attempt to fix everything, remastered (Lubbio).
  • Art: Mina and Marie-Anne’s team effort, remastered (Lubbio).
  • Art: Naho gets her fix (Lubbio).
  • Animation: Marie-Anne’s threesome with Boof and the dragon (Amon Ra).
  • Animation: Marie-Anne’s twosome with Boof (Amon Ra).
  • Animation: Marie-Anne serves seconds with Boof and the dragon (Amon Ra).
  • Music: The dragonsong, remastered (Marina Montague).
  • Music: The sombre dragonsong, remastered (Marina Montague).
  • Music: The choral dragonsong, remastered (Marina Montague).
  • Music: A new and final variation on our dragonsong (Act V only, Marina Montague).
  • Voice: Adeline’s missing lines from her intro (Marina Montague).
  • Voice: Adeline’s appearance when you are wounded (Marina Montague).
  • Voice: Malagar’s revelation about the moontouched (Robin Peakway).
  • Voice: Extensions and remasters for Balthorne’s existing scenes (Joff Leader).
  • Voice: Balthorne’s appearance in a strange dream (Joff Leader).
  • Voice: Balthorne’s part in the final showdown (Joff Leader).
  • Voice: Marie-Anne’s reunion with her animals (Marina Montague).
  • Voice: Marie-Anne’s visit to Valzira (Marina Montague).
  • Voice: Nonverbal voice acting has been added to Naho’s Act II/III defeat and drunken brawl scenes (Marina Montague).
Tweaks
  • The main menu theme will now reflect the Act that your most recent playthrough is currently in. Start a new playthrough to enable this feature! There are five themes to collect.
  • Boof’s sprite faces the correct direction during his more intimate encounters with Marie-Anne.
Fixes
  • Adeline will no longer imply something that is not correct if you choose to name the dragon Valzira.
  • The narration will no longer occasionally refer to Petruk’s replacement as Petruk.
  • Mina’s heist cannot be sprung if Rhyll is dead.
  • Several outdated animated idles have been purged from the reference scripts.
v4.4.2
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Dev Notes
  • We are back to our regular monthly updates! Our writers are all working full-time on Act V, so there will be no new scenes until it is released. But that gives our artists and voice actors room to bring extra sparkle to what is already in place.
  • MVP of this build is our oft-unsung hero Spam! Spam has cut, cleaned, and indexed almost a thousand voice lines for this update, and for what awaits us in v500.
Features
  • Art: Chanwe’s first lesson, remastered (Lubbio).
  • Art: Chanwe’s second lesson, remastered (Lubbio).
  • Art: Cooch’s wolfman fate, remastered (Lubbio).
  • Art: Maelys’s threesome with Heloise, remastered (Lubbio).
  • Art: Maelys’s wolfman fate, remastered (Lubbio).
  • Art: Mother’s dream visitation, remastered (Lubbio).
  • Art: Naho’s bad science scene, remastered (Lubbio).
  • Art: Character art for Enid’s ripped dress (Irrelevant).
  • Animation: Remastered opening animations (Amon Ra).
  • Animation: Remastered and expanded idles for Enid’s standard state (Amon Ra).
  • Animation: Animated idles for Enid’s pregnant state (ten variants, Amon Ra).
  • Animation: Animated idles for Enid’s ripped dress state (ten variants, Amon Ra).
  • Animation: Animated idles for Maelys’s fixed state (two variants, Amon Ra).
  • Voice: Adeline’s reunion, discussing the dragon (two variants, Act V only, Marina Montague).
  • Voice: Adeline’s reunion, discussing the past (two variants, Act V only, Marina Montague).
  • Voice: Inej’s part in the morning map room visit (Gruella).
  • Voice: Inej’s part in the evening hide and seek (Gruella).
  • Voice: Inej’s part in the evening exploration (Gruella).
  • Voice: Inej’s part in the double oral scene with Sabetha (three variants, Gruella).
  • Voice: Sabetha & Inej’s morning scratches (Emery Aylar & Gruella).
Tweaks
  • Visual and sound direction has been improved in the opening sequence, to work best with our lovely new animations.
  • Voice acting and text have been aligned in many places.
Fixes
  • Enid’s pregnant sprites will actually appear in the game, rather than just lurking in our files. Whoops!
  • Sabetha and Inej’s wolfman fate and Valzira’s kobold fate can now be seen more than once.
Dev Notes
  • It is traditional, in the wake of a major update, for us to release a bonus patch build as feedback comes in. And who am I to argue with tradition? Thank you to everyone who reported the various bugs and eccentricities in v440.
  • A more substantive, media-focused update will follow later this month.
  • MVP of this build is Tosk, who is to credit for all these fixes.
V441 Changes
  • UI: The Lock/Unlock function in the Gallery has been split into two separate buttons, for additional ease of use.
  • UI: The Preferences menu has been split into two subscreens – one for content flags, the other for miscellaneous game settings.
  • UI: The catgirls’ first run walkthrough can now be replayed from the Preferences menu.
  • Tweak: Marie-Anne will clean Valzira’s sprite if it is dirty during her visit.
  • Tweak: Visiting the roads only causes time to pass if something interesting happens there.
  • Fix: Cooch’s animated scene will climax in a more visually satisfying fashion.
  • Fix: Darja will not interrupt a murder attempt on you to remind you of your birthday.
  • Fix: Darja will not ramble on about the Spire whilst being taken to a different lair.
  • Fix: If you have Gay content disabled, you will not be able to proposition Eburon whilst he is your consort-roommate.
  • Fix: Naho will no longer reappear in Breaker’s chamber following her unscheduled departure.
  • Fix: Rhyll’s scar displays correctly in his talking sprite and animation.
  • Fix: Sabetha & Inej will more consistently remember who is supposed to say which of their lines.
  • Fix: Sabetha & Inej cannot be told that Heloise is your daughter’s mother if Valzira did the honours.
  • Fix: Undoodle’s ancient spire art should be properly visible.
  • Fix: (Very) numerous voice acting / text mismatches have been fixed.
V440 Post-Build Fixes
  • These are fixes that have been applied on the same day as the update’s initial release.
  • Throwing out Naho midway through her consort arc will no longer cause a major narrative inconsistency.
  • Letting Naho go after your first fight will no longer make her ineligible to be your consort.
  • Scrollbars will work properly on Android devices.
  • The new gallery will not cause crashes on Android devices.
2022-09-25
Changed Win/Linux & Mac mirrors to Steam Version
Steam Version comes with all Gallery scenes unlocked, including Adeline (which was blocked in previous version).
v4.4.0
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Dev Notes
  • I promised you a major update before v500, and here it is! We’ve added over fifty thousand words, and over five hundred megabytes of new media. Enjoy!
  • Saves are always backwards-compatible, but we’ve added a few extra flags scattered around the game to support some bonus conditional content in v500. If you were looking for an excuse for a fresh playthrough, now’s the time.
  • We have a website now! You can check it out at 4minute.studio. It will be expanded later, but our focus will always be on the game itself.
  • MVP of this build is too close to call. Our writers, editor, artists, animator, cutters, coders, and many playtesters have all worked very hard on this, and I’m proud of them all.
Features
  • Consort: Naho can be chosen as your consort (two variants, collab with Mattrex).
  • Scene: More forceful options for Enid’s Brood Mother scene (Dreamweaver choice, collab with Mattrex).
  • Scene: If you have broken Maelys, you can ask Zizeryx to fix her for you (Dreamweaver choice, collab with DoItToJulia).
  • Scene: Initial bonding with Marie-Anne, and her new pet (Dreamweaver choice, collab with Var and DoItToJulia).
  • Scene: Playtime with Marie-Anne, and her new pet (Dreamweaver choice, collab with Var and DoItToJulia).
  • Scene: Marie-Anne spending quality time with her new pet (two variants, Dreamweaver choice, collab with Var and DoItToJulia).
  • Scene: An evening feed with consort Marie-Anne and her new pet (Dreamweaver choice, collab DoItToJulia).
  • Scene: Throwing Naho a bone (three variants, collab with Mattrex).
  • Scene: Your friends can feed Naho whilst you’re away (three variants, collab with Mattrex).
  • Scene: Giving Naho a better quality of treat (collab with Mattrex).
  • Scene: Naho comforts you after a rough spell (collab with Mattrex).
  • Scene: Giving Naho her daily bred (two variants, collab with Mattrex).
  • Fate: Maelys can be gifted to the infernals (collab with DoItToJulia).
  • Dynamic: Marie-Anne can adopt one of the tribe’s wolves (Dreamweaver choice, collab with Var and DoItToJulia).
  • Dynamic: Marie-Anne does some washing at the bathhouse (collab with HereToHelp and DoItToJulia).
  • Dynamic: Naho’s promotion (collab with Mattrex).
  • Dynamic: Naho picks up a discarded toy (two variants, collab with Mattrex).
  • Dynamic: Naho goes for walkies, and learns to beg (many variants, collab with Mattrex).
  • Dynamic: Naho gets hungry whilst you’re away (three variants, collab with Mattrex).
  • Dynamic: Naho drops something she’s held onto (collab with Mattrex).
  • Dynamic: Naho has a regular day with you (collab with Mattrex).
  • Dynamic: Your last night with Naho (two variants, collab with Mattrex).
  • Art: Darja’s kobold fate (Lubbio).
  • Art: Enid’s brood mother scene, forceful variants (Lubbio).
  • Art: Maelys gets fixed, with Zizeryx’s help (Lubbio).
  • Art: Marie-Anne’s adoption scene (Lubbio).
  • Art: Marie-Anne’s solo wolf scenes (Lubbio).
  • Art: Marie-Anne’s midnight feed (Lubbio).
  • Art: Marie-Anne cleans her pet (Lubbio).
  • Art: Mina’s wolfman fate (Lubbio).
  • Art: Naho’s veterinary checkup (Lubbio).
  • Art: Naho gets a good spooning (Lubbio).
  • Art: Sabetha & Inej’s wolfman fate (two variants, Lubbio).
  • Art: Naho’s infernal fate, and followup (Korwu).
  • Art: Contented emotes for Chanwe (four variants, Irrelevant Art).
  • Art: Ashamed emotes for Enid (Irrelevant Art).
  • Art: Furious emotes for Malice (Irrelevant Art).
  • Art: Emotes for the newest, fluffiest member of the cast (six variants, Irrelevant Art).
  • Art: Maelys’s new portrait and emotes, for after receiving infernal assistance (Irrelevant Art).
  • Art: Unimpressed emotes for Mina (eight variants, Irrelevant Art).
  • Art: (Relatively) ashamed emotes for Naho (four variants, Irrelevant Art).
  • BG: New background art for the Sunken Temple (Undoodle).
  • BG: New background art for the Abandoned Mine (Undoodle).
  • BG: New background art for the Ancient Spire (Undoodle).
  • BG: Updated background art for the night sky (Amon Ra).
  • BG: Animated backgrounds for the lowlands. highlands, mountains, and night sky (Amon Ra).
  • BG: A remastered animated background for Adeline’s bedchamber (Amon Ra).
  • Animation: Adeline’s Reunion scene, fully animated (Act V only, Amon Ra).
  • Animation: Remastered idles for Adeline (two variants, Amon Ra).
  • Animation: Remastered idles for Balthorne (Amon Ra).
  • Animation: Remastered idles for Chia (Amon Ra).
  • Animation: Remastered idles for Heloise (six variants, Amon Ra).
  • Animation: Remastered idles for Naho (two variants, Amon Ra).
  • Animation: Sleeping idles for Naho (two variants, Amon Ra).
  • Animation: Remastered idles for Petruk (Amon Ra).
  • Animation: A shouting idle for Rain (Amon Ra).
  • Animation: Nude idles for Sabetha (Amon Ra).
  • Animation: Grinning and unimpressed idles for Sabetha (Amon Ra).
  • Animation: Remastered smug idles for Sabetha (Amon Ra).
  • Animation: Remastered idles for Valzira (Amon Ra).
  • Voice: Inej’s part in the rogues’ promotion to consorts (Gruella).
  • Voice: Sabetha & Inej’s first play introduction (Gruella & Emery Aylar).
  • Voice: Sabetha & Inej’s snuggly morning (Gruella & Emery Aylar).
  • Voice: Sabetha & Inej’s morning argument (Gruella & Emery Aylar).
  • Voice: Malagar’s part in the experiment on Marie-Anne (Robin Peakway).
  • Voice: Malagar’s part in the experiment on Mina (Robin Peakway).
  • Voice: Malagar’s part in the experiment on Naho (Robin Peakway).
  • Voice: Rhyll’s part in The Other Heist (Greyscale)
  • Voice: Rhyll’s part in the conquest of the convent (Greyscale).
  • Voice: Zizeryx’s part in the conquest of Bastion (Jezebeth).
  • Voice: Zizeryx’s part in the conquest of the wildlands (Jezebeth).
  • Voice: Zizeryx’s part in Naho’s infernal fate (Jezebeth).
  • Translation: The Czech, French, German, Polish, Russian, Spanish, and Turkish translations have been overhauled, and should read much better (Soulphase).
  • UI: The gallery has been overhauled to be prettier, easier to navigate, and all-round better for everyone (Tosk, HereToHelp, Amon Ra & Irrelevant Art).
  • UI: The game has a fancy new load screen for PC, Mac, and Linux (Tosk & Amon Ra).
  • UI: The in-game and menu fonts have been changed to improve aesthetics and readability (HereToHelp).
  • Gallery: Chanwe’s Kobold Fate: Doubly Blessed scene has been added to the gallery.
  • Gallery: Darja’s Kobold Fate: More Than A Mouthful scene has been added to the gallery.
  • Gallery: Maëlys’s Can We Fix Her? Yes We Can!, Water In The Desert, and Seed On Barren Ground scenes have been added to the gallery.
  • Gallery: Marie-Anne’s Adoption, Hungry Like The Wolf, Evening Feed, Playtime, and Protean Fate: Primordial Husbandry scenes have been added to the gallery.
  • Gallery: Mina’s Wolfmen Fate: Thrown To The Dogs scene has been added to the gallery
  • Gallery: Naho’s Now Beg, Substitute, Bitter Solace, Evening Feed, Morning Feed, Kobold Fate: Dogpile, Wolfmen Fate: Omega, Infernal Fate: Stranger Dongs, Scratch The Itch, and Tame The Bitch scenes have been added to the gallery.
  • Gallery: Valzira’s Mercenary Fate: The Bitch’s Hut scene has been added to the gallery.
  • Steam: Support for Steam’s cloud save feature has been added.
  • Steam: Our game trailer has been updated to remove censorship, and use our new graphical assets.
  • Steam: New achievements Puppy Love, Good Boy Good Girl, Can We Fix Her? Yes We Can!, and It’s Not Easy Being Green are now available for unlocking.
Tweaks
  • We have added a new content flag, ‘Fluid Physics’. This covers whether you want to see inflation, regurgitation, and other biological consequences of the large volumes of spooge you produce. It must be manually enabled in the Preferences menu.
  • The ‘Infidelity’ flag has been separated out into two different flags: Sharing (when you encourage someone else’s interest) and Cuckoldry (when you do not have a clear say-so). Both inherit your setting for Infidelity by default.
  • Choice menus have been improved so that menu options are better separated, and scrollbars placed further to the right. (Tosk)
  • Scrollbars are simultaneously more obvious and less intrusive. Magic! (Amon Ra)
  • If you rename a waifu then the game’s narration will use their new name, but other characters will not (to avoid voice acting issues).
  • Consort ‘soothe’ scenes are activated the evening after experiencing a military loss, rather than randomly.
  • Cooch’s scenes with Darja and Naho are now classified under the Sharing flag.
  • Darja’s kobold fate scene is still accessible, but will be shortened, if you have Fluid Dynamics disabled.
  • Darja can be renamed during her gallery entries.
  • Darja’s infernal sacrifice has received updated visual direction, and sound direction.
  • Heloise can be interrogated about the Pale Convocation during Malagar’s experiment.
  • Volunteering test subjects to Malagar typically requires the Mutilation flag to be active, because you’re going to need it.
  • Malagar’s experiment on Naho has had its stage direction improved.
  • Malice’s supplemental dreams have had music added to them.
  • Marie-Anne’s consort interactions have been expanded to reflect whether or not she has adopted a wolf.
  • Marie-Anne’s consort interactions, captive intros, and animal talk have been expanded to reflect whether she has adopted a wolf.
  • Marie-Anne’s stable oral art has been updated to use the new dragon dong design.
  • Marie-Anne’s ‘Down Boy’ scene is now triggered by visiting the bath-house, before the wolf has been adopted.
  • Extra tags have been added to ‘Down Boy’ so that Marie-Anne’s ‘Adoption’ scene references it in new playthroughs.
  • Mina’s bandit scene is still accessible, but will be shortened, if you have Cuckoldry disabled.
  • Mina will not make references to the aftermath of her semen enemas if you have Fluid Dynamics disabled.
  • Mina’s Kobold Fate tooltip has been rewritten to match the format of other fate tooltips.
  • If you conquer the wildlands in Act IV, the victory ‘celebrations’ with Naho are animated.
  • Narration in Naho’s lair faction scenes will reflect her new name, if you have given her one.
  • Naho’s infernal fate (and followup) has had proper sound direction added.
  • Sabetha and Inej are more expressive during their morning argument.
  • If you ask Zizeryx about the wellbeing of your sacrifices, it will mention how Maelys is getting on (if appropriate).
  • We have updated our RenPy framework to v8.0.2. This provides several stability improvements, but you should not otherwise notice a difference.
  • We have found some extra efficiencies that will reduce the size of the Android build by 10%, without reducing quality.
  • Several extra tags have been added around the game, to support upcoming conditional content.
  • Game credits have been updated.
Fixes
  • Darja has an intact neck during her vaginal scenes, and is considerably better lit.
  • Maelys will not be given a name until it has been referenced in text.
  • Malagar speaks in the correct key during his Thinking With Portals scene.
  • Marie-Anne’s Farm Raid cg and animations no longer persist on the screen after the scene ends.
  • Marie-Anne’s Farm Raid II now requires the correct content flags.
  • Mina cannot be given a dress if she’s not even in your lair.
  • Mina will no longer sneak into the bathhouse for a soak if she has left your lair, or has been given to one of your hordes.
  • A single line from Zizeryx’s old voice actress has been replaced in Ziz’s first encounter.
  • The stowaway strike option appears in the correct menu.
  • Chanwe’s kobold scene will unlock correctly in the Gallery.
  • Marie-Anne’s kobold scene will unlock correctly in the Gallery
  • Marie-Anne’s forceful highlands scene will use the correct animation toggle, and include important lines of narration if you have the relevant content flags enabled.
  • If you do not enter a custom name for a character in a gallery scene, their default name will be used instead.
  • Voice acting and text have been aligned in many places.
  • Text pauses have been added or corrected in many places.
  • Code layout has been optimised in several places.
  • And we have fixed the many bugs found in our dozen rounds of playtesting. Thank you, playtesters!
v4.3.13
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Dev Notes
  • The second phase of Act V playtesting has completed successfully. We are getting close to where we want to be – if this continues, you can expect an estimated release date for v500 in the near future.
  • Congratulations to HereToHelp, our newest writer! HereToHelp will be assisting us by filling out some long-overlooked game options, before joining the Act V war effort.
  • And Korwu has joined us as a scene artist! Korwu will be picking up some of our fate scenes, so that Lubbio can concentrate more fully on upcoming work.
  • MVP of this build is Jezebeth! After being narrowly beaten out last month, she has delivered another huge tranche of recordings. I hope you enjoy them.
Features
  • Fate: A followup to Sabetha & Inej’s wolfman fate (collab with HereToHelp and DoItToJulia).
  • Fate: A followup to Naho’s infernal fate (collab with DoItToJulia and Null).
  • Dynamic: A followup to Malagar’s experiment on Naho, revealing a second remarkable curiosity (Dreamweaver choice, collab with Mattrex).
  • Dynamic: Mina’s appearance at the bathhouse (collab with HereToHelp and DoItToJulia).
  • Dynamic: An option to kill Mina during forcible capture (two variants, collab with HereToHelp and DoItToJulia).
  • Dynamic: An option to kill Naho on repeat return to the lowlands (collab with HereToHelp and DoItToJulia).
  • Dynamic: An option to kill the patrolling guard while stowing away on the ship (collab with HereToHelp and DoItToJulia).
  • Dynamic: An option to recruit the wolfmen after having killed Naho.
  • Art: The huntress strikes (Undoodle).
  • Art: Additional images for Chanwe’s anal scenes (three images, Lubbio).
  • Art: Darja’s vaginal scenes, remastered (Lubbio).
  • Art: Darja’s vaginal scenes, nude variant (Lubbio).
  • Art: Naho’s kobold fate (Korwu).
  • Animation: Animated idles for Mina, dress variant (Amon Ra).
  • Animation: Animated idles for Mina, torn dress variant (Amon Ra).
  • Animation: Nonplussed and exhausted idles for Mina (Amon Ra).
  • Animation: Animated idles for the guards (three variants, Amon Ra).
  • Animation: Animated idles for the drakesgard (two variants, Amon Ra).
  • Animation: Animated idles for the drakesgard captain (Amon Ra).
  • Animation: Animated idles for the drakesgard commander (Amon Ra).
  • Voice: The beginning of Chanwe’s protean rapture (Midnight Iris).
  • Voice: Chanwe’s first theology lesson (Midnight Iris).
  • Voice: Chanwe’s second theology lesson (Midnight Iris).
  • Voice: Darja’s drinks with Cooch, foreplay (two variants, Nyah).
  • Voice: Heloise’s repeatable consort anal scene (Lord Gush).
  • Voice: Heloise’s repeatable consort oral scene (Lord Gush).
  • Voice: Heloise’s wolfmen fate (Lord Gush).
  • Voice: Valzira’s attempt to lake care of her daughter (Jezebeth).
  • Voice: Valzira’s birth scene (Jezebeth).
  • Voice: Valzira’s visit from Cooch (Jezebeth).
  • Voice: Valzira’s visit from Issa (Jezebeth).
  • Voice: Valzira’s part in the Infernal conquest of the swamplands (Jezebeth).
  • Voice: Zizeryx’s part in the conquest of Coldreach (Jezebeth).
  • Voice: Zizeryx’s part in the conquest of the farmlands (Jezebeth).
  • Voice: Zizeryx’s part in the conquest of the Frigid Order (Jezebeth).
  • Voice: Zizeryx’s part in the conquest of the swamp (Jezebeth).
  • UI: Separated choice menus have been replaced by ones with scrollbars (Tosk).
Tweaks
  • We have migrated to RenPy v8. This removes 32-bit support, but I don’t think anyone still uses 32-bit. Do they?
  • If you are playing a translated version, the game’s UI will use a font that supports special characters.
  • Tooltips for content flags have been updated to be more accurately descriptive.
  • Mina will not talk about craving a proper bath if she’s already had one.
  • Steam only: Our promotional images have been updated to use modern character art.
  • Steam only: ‘Dracogenesis’ has been added as an achievement.
  • Game credits have been updated.
Fixes
  • The Drakesgard commander no longer malingers after his cue to exit the stage.
  • Heloïse is more consistently umlauted.
  • Naho’s animated scenes will only display as animated if you’ve asked them to.
v4.3.12
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Features
  • Fate: Naho’s infernal fate (collab with DoItToJulia and Null).
  • Fate: A followup to Sabetha & Inej’s protean fate (collab with DoItToJulia and Null).
  • Art: Chanwe’s kobold fate (Lubbio).
  • Art: Darja’s anal scene, remastered (Lubbio).
  • Art: Darja’s anal scene, nude variant (Lubbio).
  • Art: Marie-Anne’s protean fate (Lubbio).
  • Art: Naho’s protean fate (Lubbio).
  • Art: Character art for various guards, remastered (Irrelevant Art).
  • Art: Character art for drakesgard (Irrelevant Art).
  • Art: Character art for the drakesgard commander (Irrelevant Art).
  • Art: A new ‘overwhelmed’ emote for Darja (Irrelevant Art).
  • Animation: Animated idles for Malagar, gauntleted version (Amon Ra).
  • Animation: Animated idles for Malice, remastered and extended (Amon Ra)
  • Animation: Animated idles for Malice, nude variants (Amon Ra).
  • Voice: Many of the dragon’s lines for conquest decisions (GreyScale).
  • Voice: Many of the dragon’s lines for Mina’s heist (GreyScale).
  • Voice: Malagar’s arrival, surprise naked Darja variant (Robin Peakway).
  • Voice: Malagar’s goofy laboratory intro (Robin Peakway).
  • Voice: Malagar’s plans for transanguination (Robin Peakway).
  • Voice: The rest of Malagar’s part in Heloise’s bad science scene (Robin Peakway).
  • Voice: Mina’s bed of riches scene (Marina Montague).
  • Voice: Valzira’s vaginal scene (Jezebeth).
  • Voice: Valzira’s pregnancy reveal (Jezebeth).
  • Voice: Valzira’s captive interrogation (Jezebeth).
  • Voice: Valzira’s kobold fate, and its followup (Jezebeth).
  • Voice: Valzira’s wolfman fate, and its followup (Jezebeth).
  • Voice: Valzira’s mercenary fate, and its followup (Jezebeth).
  • Voice: Zizeryx’s ignition scene (Jezebeth).
  • Voice: Zizeryx’s part in the conquest of Pale Rock (Jezebeth).
  • Voice: Zizeryx’s part in Marie-Anne’s fate followup (Jezebeth).
  • Translation: Czech, menus and up to the end of Act I (DragonRiderMax).
  • Translation: The French, German, Polish, Russian, and Spanish translations have all been refreshed and improved (Soulphase).
Tweaks
  • The Chinese (Traditional) translation has been removed from the game’s options because we cannot currently keep it up to date. If you speak Chinese and can help us restore either of the translations, please get in touch!
  • The French Act II translations are under heavy maintenance, so they have been temporarily removed. They’ll be back in the next update!
  • Markers for when you reach the end of current content have been refreshed, so they will not play if there is still some way of progressing a character’s plotline (such as making them consort).
  • Chanwe’s existing scenes have been amended to make use of her new emotional range.
  • Darja’s forced scene will reflect your previously-established hole preference.
  • Guards throughout the game have been visually differentiated by type, and rank.
  • The old style idle animations for the guards have been archived, while we await the new versions.
  • Malice recognises if she is being named after one of her mothers.
  • Audio and visual direction for Marie-Anne’s protean fate scene has been improved.
  • Visiting the proteans will show unseen fate followups before any repeats.
  • Supporter credits in the About page have been updated.
  • Writing and VA credits in the Gallery have been updated.
  • Heloise’s wolfman fate has been added to the gallery.
  • Naho’s protean fate has been added to the gallery.
  • Malagar now has a gallery page of his own.
  • Gallery scenes have been ordered in a more consistent way.
Fixes
  • Automatic language assignment will only happen once, on first bootup, rather than every time you load the game.
  • Adeline’s nude character animations work correctly.
  • Captives that are busy receiving Breaker’s HR services will not be available for other purposes.
  • Malice will not consider people as potential mothers if they are in the tender care of your hordes.
  • The climax of Malice’s dream scene animation arrives slightly later.
  • Mina’s consort promotion properly reflects her current state of dress.
  • Sabetha’s animated idles no longer make the occasional visit to Schroedinger’s black box.
  • Valzira’s “Unwanted Delivery” scene has been restored to the gallery.
  • Game text has been aligned with VA in several places.
v4.3.11
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Features
  • Art: Chanwe’s denial (Lubbio).
  • Art: Issa’s mercenary fate (Lubbio).
  • Art: Marie-Anne’s lap pets, remastered (Lubbio).
  • Art: Valzira’s kobold fate (two variants, Lubbio).
  • Art: Portrait sprites for the court herald (Irrelevant Art).
  • Art: Broken emote portraits for Chanwe (Irrelevant Art).
  • Animation: Darja’s animated idles, remastered (three variants, Amon Ra).
  • Animation: Garren’s animated idles (Amon Ra).
  • Animation: Inej’s animated idles, remastered (Amon Ra).
  • Animation: Maelys’s animated idles, remastered (Amon Ra).
  • Animation: Maelys’s animated idles, battle damage variant (Amon Ra).
  • Animation: Maelys’s animated idles, new dress variant (Amon Ra).
  • Animation: Maelys’s animated idles, severed variant (Amon Ra).
  • Voice: Cooch’s part in drinks with Darja, overindulgence path (Morpha).
  • Voice: Cooch’s summary of her tragic backstory (Morpha).
  • Voice: Cooch’s kobold fate (Morpha).
  • Voice: Cooch’s infernal fate (Morpha).
  • Voice: Cooch’s protean fate (Morpha).
  • Voice: The beginning of Darja’s drinks with Cooch (Nyah).
  • Voice: Inej’s part in Sabetha’s Revenge (Gruella).
  • Voice: Malagar’s introduction to experimentation (Robin Peakway).
  • Voice: Malagar’s part in the first phase of Heloise’s science experiment (Robin Peakway).
  • Voice: Sabetha’s part in the rogues’ mercenary fate (Emery Aylar).
  • Voice: Sabetha’s part in the rogues’ eavesdropping, and their revised offer (Emery Aylar).
  • Voice: Sabetha’s part in the Backdoor Break-In (Emery Aylar).
  • Voice: Sabetha’s part in Sabetha’s Revenge (Emery Aylar).
  • Voice: Sabetha’s part in the rogues’ promotion to consorts (Emery Aylar).
  • Translation: On first bootup, the game will detect your system’s locale and automatically assign the matching language, if a translation exists for it (Trigan and Soulphase).
Tweaks
  • Stage direction for Darja’s puppet show has been slightly improved.
  • The ‘Torture’ content flag has been renamed, more accurately, as ‘Mutilation’.
  • Heloise has been granted a hymen for her initial scenes, courtesy of Mattrex, if your content preferences allow for it.
  • Sound effects have been added to Valzira’s kobold fate.
  • Issa and Valzira’s newly-illustrated fate scenes have been added to the Gallery.
  • Valzira’s kobold fate scene has been given appropriate content flags.
  • Preference settings for autoforward have been disabled, as Ravager does not currently support autoforward.
Fixes
  • Resolved (I think) a bug that would cause crashes on some Android devices during first bootup.
  • Morale and Prosperity rewards for the convent have been fixed for assaults led by Breaker or Issa.
  • After choosing a different path during Chanwe’s conversion to the Sun, the correct followup scene will play.
  • Chanwe will no longer repeat her ‘graduation’ discussion every time you visit her after affirming her faith.
  • Visiting the kobolds while Darja is in a state of quantum superposition will no longer collapse reality.
  • The day counter will properly reappear after gifting Heloise to Malagar.
  • Malagar will give the right line of dialogue when you propose to attack Pale Rock.
  • Killing Rhyll in Act III does not entitle you to conquer Gutter’s Cove more than once.
  • Sabetha has been reminded to face the right direction in her animated sprites. Yet again.
  • Sprite layering in Valzira’s kobold fate followup has been fixed.
  • Zizeryx’s censored animations will now work properly.
v4.3.10 Public
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Our upcoming major update is beginning to take shape! But it is not yet finished, so here’s some pretty things for you to enjoy in the meantime.
MVP of this build is Amon Ra, for making us another beautiful animated scene, and a whole host of new character animations.
Features
  • Scene: During Chanwe’s conversion, you have the opportunity to take her down a different path (Dreamweaver choice).
  • Art: Heloise’s wolf tribe fate (Lubbio).
  • Art: Variations for Mina’s ‘paying rent’ scenes for her other states of dress (three variants, Lubbio).
  • Art: Naho’s various doggy-style activities, remastered (many variants, Lubbio).
  • Art: Shock and pain emote portraits for Chanwe (three variants, Irrelevant Art).
  • Animation: Heloise’s fall from grace, animated (four variants, Amon Ra).
  • Animation: Chanwe’s idle animations, broken variant (Amon Ra).
  • Animation: Chanwe’s idle animations, nude variant (Amon Ra).
  • Animation: Cuchilla’s idle animations, remastered (two variants, Amon Ra).
  • Animation: Cuchilla’s idle animations, stripped variant (Amon Ra).
  • Animation: Zizeryx’s idle animations, censored variant (Amon Ra).
  • Voice: Darja’s kobold fate (Suki).
  • Voice: Darja’s wolf tribe fate (Suki).
  • Voice: The rest of Maelys’s plan to Fix Everything (Catkit).
Tweaks
  • Translations that have fallen out of date, and which we have nobody available to maintain, have been removed from the game’s options. If you would like to help translate Ravager into your native language, please volunteer on our Discord server!
  • It is no longer possible to make a choice in Power Fantasy mode that will result in a game over.
  • Chanwe will not engage in a post-conversion dickfest unless you encourage her to do so.
  • Chanwe’s post-conversion discussion will take into account the circumstances of her conversion.
  • You may tell Heloise you have a history of impregnating others, even if such previous efforts were abortive.
  • Maelys’s outdated nude sprite has been deprecated, in favour of her ‘stripped’ sprite.
  • Maelys’s plan to Fix Everything has been added to the Gallery.
  • Rhyll makes it clearer that he expects to be paid in more than just glory or power.
  • You do not need to visit captive Marie-Anne before sending her to Breaker’s chamber.
  • You do not need to strip Mina on the roads if you plan to exact an alternative toll.
  • Stage direction during Mina’s paizuri scenes has been adjusted slightly.
  • Zizeryx has got its censor bar back, if you’re playing with Intersex content disabled. If you have Intersex content enabled, Ziz still appears in its full glory.
Fixes
  • Chanwe’s repeat lessons are labeled more accurately.
  • Minor clipping issues on the kobold guard animations have been removed.
  • Repeatedly visiting Malagar no longer puts you at risk of a recursion error.
  • Malagar will not wake up the player at the beginning of Act IV, or present his plans for the swamp at the war council, if you have mistreated his niece.
  • Malice’s introductory dream cannot be seen if her mother is dead.
  • After storming off in the wake of the Other Heist, Mina will no longer come crawling back as though nothing has happened.
  • Mina will get properly messy after paying her toll on the roads.
  • Naho names herself more consistently if first encountered during Act IV.
  • Naho can be sent to Breaker’s chamber if you captured her during Act IV.
  • Text pauses more consistently appear after their attendant full stop.
  • Assorted improvements to text, grammar, and stage direction.
  • And everything found in the playtest. Thank you, playtesters!
v4.3.9
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  • Version 5 continues production, and it is accelerating quickly – I can now be pretty sure that it will be ready sometime in the second quarter of this year. Until it is released, you will keep on getting monthly updates, with everything we’ve added to Acts I-IV.
  • MVP of this build is Lubbio, for producing some really very beautiful remasters of his previous work. Honorable mention also to MayaFae, for extending her contributions into the realm of splash art!
Features
  • Dynamic: Young Malice wants to help with one of Malagar’s experiments (Dreamweaver choice, collab with Mattrex).
  • Fate: Sabetha & Inej’s protean fate (collab with Null).
  • Art: Chanwe’s change of faith, remastered (Lubbio).
  • Art: Marie-Anne’s reunion with Sebastian, remastered (Lubbio).
  • Art: Marie-Anne’s tale, remastered (Lubbio).
  • Art: Mina’s forced scenes, remastered (three variants, Lubbio).
  • Art: Sabetha and Inej’s shared speaking emote (Irrelevant Art).
  • Art: The infernal preparation for the assault on Pale Rock (MayaFae).
  • Art: The protean preparation for the assault on Pale Rock (MayaFae).
  • Animation: Revised and expanded idle animations for Malagar (Amon Ra).
  • Animation: Revised and expanded idle animations for Zizeryx (Amon Ra).
  • Voice: Adeline’s discussion about herself (Act V only, Marina Montague).
  • Voice: Several retakes for Maelys’s plan to fix everything (Catkit).
  • Voice: Maelys’s part in Darja’s visit (Catkit).
  • Voice: Maelys’s part in Marie-Anne’s visit (Catkit).
  • Voice: Rhyll’s part in the followup to Valzira’s fate (GreyScale).
  • Translation: Brazilian Portuguese, interface and up to the end of Act I (raptureDream).
  • Translation: Improved UI for languages that don’t use the Roman alphabet (Holo & Tosk).
  • Translation: Fresh translations for menu options that have been added in recent versions (Soulphase et al).
Tweaks
  • Ziz’s animations are temporarily uncensored, whilst we await the delivery of a new censor bar.
  • Game credits have been updated.
Fixes
  • Maelys will no longer stand in front of her own CGs during her severance.
  • Partially completed Spanish translation files have been removed, to prevent blank lines of text.
  • Viewing Marie-Anne’s ‘Down Boy’ scene in Act IV no longer gives you the urge for walkies outside your lair.
  • Descriptors for Treasure are more consistent, and update more consistently.
  • Various adjustments to dialogue, to align with voice recording.
  • And everything found in the playtest. Thank you, playtesters!
v4.3.8
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Dev Notes
While Act V continues development, we have another update for you! This one features a whole new quest line, and continues our artists’ hard work to upgrade our aesthetics.
MVP of this build is Undoodle, who put an extraordinary amount of work into their debut as our new splash artist. Thank you, supporters, for continuing to expand the horizons of what we can do!
Features
Quest: Mina hatches plans for a heist in Act III (Dreamweaver choice, collab with Var).
Fate: A followup to Marie-Anne’s protean fate (collab with Null).
Art: Our first piece of splash art – the showdown with Balthorne (Undoodle).
Art: Maelys’s centaur encounter, remastered (Lubbio).
Art: Marie-Anne’s rough captive scene, remastered (Lubbio).
Art: Naho’s puppygirl anal scene, remastered (Lubbio).
Art: Naho’s wolf encounter, remastered (Lubbio).
Art: Naho’s visit to Breaker, remastered (Lubbio).
Art: Malagar’s portrait and emotes, redesigned (Irrelevant Art).
Art: A variant of Malagar’s character art to show off his new gauntlet (Irrelevant Art).
Animation: Revised and expanded idle animations for Mother (two variants, Amon Ra).
Animation: Revised and expanded idle animations for Naho (two variants, Amon Ra).
Animation: Revised and expanded idle animations for Petruk (Amon Ra).
Animation: Revised and expanded idle animations for Rain (Amon Ra).
Animation: Revised and expanded idle animations for Rhyll (Amon Ra).
Animation: Revised and expanded idle animations for Valzira (three variants, Amon Ra).
Animation: Revised and expanded idle animations for the kobolds (Amon Ra).
Voice: Adeline’s transitions from the Balthorne showdown to her new lodgings (Marina).
Voice: The beginning of Maelys’s plan to fix everything (Catkit).
Voice: Maelys’s initial response to denial (Catkit).
Voice: Rhyll gearing up with Bessie (GreyScale).
Voice: Rhyll’s part in the assault on Pale Rock (GreyScale).
Voice: Rhyll’s part in Operation Donkey Balls (GreyScale).
Voice: Rhyll’s part in the followups for Chanwe and Issa’s mercenary fates (GreyScale).
Translation: German Act 2 lowlands (Grimreaper & Bigil).
UI: The presplash screen has been updated.
UI: The windows icon has been updated to match our current version.
Tweaks
Hordes that reach negative Morale (due to unfulfilled promises) can abandon your cause. You will get a warning about this at the beginning of Act IV, and will have one day to remedy the situation.
Balthorne and Rain’s side portraits will not be labeled with their real name until this has been revealed in-game.
Cooch’s Donkey Business scene will reference The Other Heist if she was a part of it.
Eburon will not serve as your consort if the wolfmen are displeased with you.
If Malagar is absent from your war council for personal reasons, the text will highlight this.
Malagar’s animated idles have been temporarily disabled, whilst he gets re-animated in his new style.
If you reload from an existing save, or empower Malagar midway through Act IV, Malagar’s next appearance at the war council will show the completion of his gauntlet.
You may inform Malagar that you have given Valzira to someone other than him.
Malagar’s existing lair scenes will better show off his new emote repertoire.
Marie-Anne’s kobold fate has been added to the gallery.
Naho’s first fight will not suggest that you are more grievously wounded than you are.
Rhyll will reference The Other Heist during your tavern meeting, if you parted on good terms.
Steam only: the ‘Bad Dragon’ achievement has an additional challenge for wound-hunters.
Steam only: the achievement art for ‘Bed Of Riches’ now features a terrible visual pun.
Fixes
Darja’s anus will no longer act as a wormhole that, under very specific circumstances, can send you back in time.
The wound screen will accurately report how many wounds you have remaining.
Malagar will be more consistently marked as recruited (for future purposes) if he is interrupted during his arrival.
Malagar will no longer be able to attack Gutter’s Cove if he has not been empowered.
Numerous corrected discrepancies between text and voice acting.
Assorted typo and grammar fixes.
v4.3.7, Fauna & Fornication
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Dev Notes
  • When I talked about having media-focused updates while Act V is in progress, even I had no idea how much media we were looking at. Please enjoy this collection of delights that we’ve put together over the last month.
  • Mac users can now launch Ravager directly from Steam. Sorry it’s taken so long to sort out! Thank you to Tosk, and to everyone who reported issues.
  • MVPs of this build are our artists, Lubbio and Irrelevant and Amon Ra, for doing so much in such a short amount of time.
Features
  • Dynamic: A surprise visitor in the bath-house (Dreamweaver choice, collab with Garoompahfah).
  • Art: An updated background for Chanwe’s protean conversion (Lubbio).
  • Art: An updated background for Issa’s repeatable anal scene (Lubbio).
  • Art: Corrected skin tone for Malice’s scenes (Lubbio).
  • Art: Consistency correction in Malice’s discipline scene (Lubbio).
  • Art: Marie-Anne’s mortal encounter in the stalls (Lubbio).
  • Art: Marie-Anne in the stalls with Trojan (Lubbio).
  • Art: Marie-Anne’s kobold fate (Lubbio).
  • Art: A puppygirl variant for Naho’s captive anal scene (Lubbio).
  • Art: A followup to Valzira’s mercenary fate (Lubbio).
  • Art: Revised shocked emotes for Heloise (Irrelevant Art).
  • Art: Revised nude portrait for Marie-Anne (Irrelevant Art).
  • Art: Grinning, sad, and ashamed emotes for Marie-Anne (Irrelevant Art).
  • Art: Nude and messy nude emotes for Marie-Anne (Irrelevant Art).
  • Art: Tired emotes for Mina (Irrelevant Art).
  • Art: Smug, grinning, and sad emotes for Naho (Irrelevant Art).
  • Art: Puppygirl and messy versions of Naho’s new emotes (Irrelevant Art).
  • Art: A puppygirl version of Naho’s petrified emote (Irrelevant Art).
  • Art: Shocked and agonised emotes for Valzira (Irrelevant Art).
  • Animation: Revised and expanded idle animations for Issa (Amon Ra).
  • Animation: Revised and expanded idle animations for Maelys (Amon Ra).
  • Animation: Revised and expanded idle animations for Marie-Anne (Amon Ra).
  • Animation: Revised and expanded idle animations for Marie-Anne, nude variant (Amon Ra).
  • Animation: Revised and expanded idle animations for Mina (Amon Ra).
  • Animation: Revised and expanded idle animations for Mina, nude variant (Amon Ra).
  • Voice: Lines for the dragon in Chanwe’s conversion (GreyScale).
  • Voice: Lines for the dragon in Heloise’s pregnancy reveal (GreyScale).
  • Voice: Lines for the dragon in Heloise’s tender talk (GreyScale).
  • Voice: Lines for the dragon in Naho’s heat scene (GreyScale).
  • Voice: Lines for the dragon in assorted captive interactions (GreyScale).
  • Voice: Heloise’s protean fate (Lord Gush).
  • Voice: Rhyll’s part in Naho’s mercenary fate (GreyScale).
  • Voice: Rhyll’s part in Valzira’s mercenary fate (GreyScale).
  • Voice: Rhyll’s part in the Act IV introduction (GreyScale).
  • Voice: Succu-Heloise’s part in Zizeryx’s infernal entertainment (Lord Gush).
  • Voice: The beginnings of Heloise’s roleplaying scene (Lord Gush).
  • Voice: Declining Heloise’s roleplaying scene (Lord Gush).
  • Voice: Heloise’s roleplaying oral (Lord Gush).
  • Voice: Heloise’s roleplaying anal (Lord Gush).
  • Translation: Spanish translation up to the end of Act I, and some of Act II (FantasyScribe).
Tweaks
  • Scene direction has been improved for Valzira’s mercenary followup.
  • Some of the dragon’s dialogue options are clearer in their intent.
Fixes
  • The game should launch correctly for Mac users on Steam.
  • Assorted spelling and grammar improvements.
v4.3.6 Public
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Dev Notes
  • We are working hard on Act V! Which means that much of what we’ve done can’t be shown until it’s all ready. But we haven’t forgotten you – we’ll continue to push out updates for the rest of the game while Act V is under construction.
  • This month sees the (numerous) fruits of Amon Ra’s labours as a newly full-time animator, and the first of Julia’s original writing. Thank you to everyone who backed us, or bought a copy on Steam, for allowing us to grow.
  • MVP of this build is Julia, for adopting our long-neglected kobold, and breathing some exciting new life into him.
Features
  • Scene: Marie-Anne and Mina meet to share their secrets – and your own contributions (Dreamweaver choice, collaboration with Garoompahfah and Julia).
  • Scene: Repeatable scenes for Issa (two variants, collaboration with Julia).
  • Fate: A followup scene to Issa’s mercenary fate. (collaboration with Julia).
  • Dynamic: A special last night for your kitty consorts, if you have a daughter. You will need to replay this section if you want Act V to take it into account (collaboration with Garoompahfah).
  • Dynamic: You can inform Malagar that you have eaten Valzira (collaboration with Mattrex).
  • Art: Marie-Anne and Mina sharing the load (Lubbio).
  • Art: Issa’s oral services (Lubbio).
  • Art: Maelys’s plan to fix everything (Lubbio).
  • Art: The last variant of Maelys’s post-severence scene (Lubbio).
  • Art: A confused emote for Darja (four variants, Irrelevant Art).
  • Art: Revised and expanded portraits and emotes for Enid (Irrelevant Art).
  • Art: Revised and expanded portraits and emotes for Naho (Irrelevant Art).
  • Art: A laughing emote for Heloise (Irrelevant Art).
  • Art: A reflective emote for Malice (Irrelevant Art).
  • Art: A miffed emote for young Malice (Irrelevant Art).
  • Art: An angry emote for Marie-Anne (Irrelevant Art).
  • Animation: Revised and expanded idle animations for Chia (Amon Ra).
  • Animation: Revised and expanded idle animations for Cuchilla (Amon Ra).
  • Animation: Idle animations for Cuchilla, possessed variant (Amon Ra).
  • Animation: Revised and expanded idle animations for Darja (Amon Ra).
  • Animation: Revised and expanded idle animations for Darja, nude variant (Amon Ra).
  • Animation: Revised and expanded idle animations for Darja, princess variant (Amon Ra).
  • Animation: Revised and expanded idle animations for Eburon (Amon Ra).
  • Animation: Revised and expanded idle animations for Enid (Amon Ra).
  • Animation: Revised and expanded idle animations for Heloise (Amon Ra).
  • Animation: Revised and expanded idle animations for Heloise, bound variants (Amon Ra).
  • Animation: Revised and expanded idle animations for Heloise, corrupted variant (Amon Ra).
  • Animation: Revised and expanded idle animations for Heloise, pregnant variant (Amon Ra).
  • Animation: Revised and expanded idle animations for Inej (Amon Ra).
  • Animation: Revised and expanded idle animations for Malice (Amon Ra).
  • Animation: Revised and expanded idle animations for Sabetha (Amon Ra).
  • Animation: Resized idle animations for the centaur stallion and young Malice (Amon Ra).
Tweaks
  • Lair events can trigger after using the bath-house in Act IV, if there are any pending.
  • The Act III finale will reflect your current location when it begins.
  • The cost of attacking the swamps with Malagar has been reduced slightly.
  • Music transitions better during Maelys’s severed scenes.
  • If you eat Heloise after being expressly told not to, Ziz will want nothing to do with you.
Fixes
  • Fixed a bug in the Steam release, where persistent information may be incorrectly overwritten by the patching process.
  • Dreaming will no longer (sometimes) confuse your save names.
  • Drakesgard are less prone to partial invisibility and black boxes.
  • ‘English’ will no longer appear highlighted when you have another language selected.
  • Heloïse and Maëlys’s names are accented more consistently in the game.
  • Maelys wears her story-appropriate outfits during gallery replays.
  • Proper content flags have been added to some of Maelys and Marie-Anne’s scenes in the gallery.
  • Marie-Anne and Mina can open their mouths more easily when naked.
  • Attacking the swamps with Malagar can trigger the Deja Vu achievement.
  • You cannot visit Gutter’s Cove when you should be staying away from it.
v4.3.5 Public
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  • And here’s our regular enhancement build! This includes all the content that couldn’t quite make the deadline for our last release. In this case, that’s a very juicy amount.
  • MVPs of this build are Miah for spotting a colossal number of bugs, and Tosk for helping to fix them, all in the space of one week.
Features
  • Performance: Compression quality has been improved, at the cost of some extra file size.
  • Dynamic: Some new dialogue options with Maelys, in the wake of her most recent scene.
  • Dynamic: When Zizeryx first asks you for Heloise, you can explain that you’ve already eaten her (collab with Mattrex).
  • Dynamic: You can find out from Zizeryx how your sacrifices are getting on. And ask for their return.
  • Art: Maelys’s post-severence scene (two variants, Lubbio).
  • Art: Maelys’s main portrait, severed variant (Irrelevant Art).
  • Art: Maelys’s sad emotes, all variants (Irrelevant Art).
  • Art: Maelys’s placeholder severed emotes have been replaced with their full versions (Irrelevant Art).
  • Animation: Balthorne’s idle animations, refreshed and rescaled (Amon Ra).
  • Animation: Chanwe’s idle animations, refreshed and rescaled (Amon Ra).
  • Animation: Naho’s reprimand scene, indoor version (Amon Ra).
  • Voice: Chanwe’s captive discussions, retaken and recut at higher quality (Midnight Iris).
  • Voice: Chanwe’s approach to the protean altar (Midnight Iris).
  • Achievement: A new hidden achievement, for dealing with Maelys’s crisis.
Tweaks
  • Choosing Issa or Breaker as general of your kobolds will increase their effective Morale by 1, to compensate for their inflexible methods.
  • Killing Naho without recruiting the wolfmen will make the wildlands easier to conquer.
  • If you ask Malagar about capturing Valzira during Act IV, he will direct you to the options more obviously at your disposal.
  • Issa will not… discipline Naho, if you’ve already done a good job of it.
  • Unsuccessful attacks by the mercenaries will have descriptive text when they return, and can trigger the ‘A Slight Miscalculation’ achievement.
  • Sun prophet Chanwe has been uninvited from your Moonday party.
  • Malagar will not show up to the war council if he is displeased.
  • Darja’s followup scenes with your mortal hordes will no longer appear if Malagar is displeased.
  • Maelys’s wolfman followup has been added to the Gallery.
  • Darja’s ‘damsel in distress’ scene has been added to the Gallery.
  • You may choose which lair Valzira’s birthing scene is set in, when viewed via the Gallery.
  • A code check has been added that will clear out any scene-specific text or settings when returning to your main lair menu.
  • In new playthroughs, Maelys will respond differently if it is her second time giving you a handjob.
  • On repeat visits, the narration for Maelys’s new state will better reflect how she got there.
Fixes
  • Breaker’s introduction shows the correct background.
  • The day counter will re-emerge after declining Cooch’s pelvic offerings in Gutter’s Cove.
  • Cooch’s captive scene will grant Potency if it is your first time with her.
  • Cooch’s workout does not describe pants she isn’t wearing.
  • Enid’s Act I scene grants Potency regardless of the pace you set.
  • Heloise’s first scene will not reference the aftermath of oral if she did not perform it.
  • Heloise’s baby bump will not be present in her consort promotion if she’s already given birth.
  • Trying to convince Marie-Anne to come with you will only grant Charm experience on your first attempt.
  • Scene text will be removed after viewing Maelys’s severed scene.
  • Marie-Anne’s ‘Serving’ scene will unlock in the Gallery more consistently.
  • Mina’s ‘Extortion’ scene will unlock in the Gallery more consistently.
  • Mina will put her clothes back on after being rescued.
  • Mina’s capture no longer references her directions if you found out about the mine from Marie-Anne.
  • Naho’s ‘Heat’ scene will not refer to Eburon if he is no longer present.
  • Naho’s post-defeat interactions cannot grant Cruelty reputation more than once.
  • Naho will not appear in the descriptive text for wildlands conquest if she is dead.
  • The wolfmen need 3 Morale to conquer Coldreach, same as anybody else.
  • The wolfmen will not lose Morale if capturing Valzira in Power Fantasy mode.
  • Numerous spelling, grammar, and other text improvements.
4.3.4 Public
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Dev Notes
  • This update fills out a lot of content for some of our more overlooked characters, and sets up some important elements in preparation for our next focus: the first instalment of Act V.
  • MVP of this build is Mattrex, for putting together a frankly amazing variety of new options for our fallen huntress, and assisting me with some of this version’s other dark delights.
Features
  • Scene: In the wake of her encounter with Heloise, Maelys has an idea to fix everything (Dreamweaver choice).
  • Scene: If Maelys has been severed, you can find ample new uses for her (five scenes, collab with Mattrex).
  • Dynamic: Malagar has learned something exciting from his experiment on Naho (collab with Mattrex).
  • Dynamic: Malagar will give you updates on all of his prior volunteers (collab with Mattrex).
  • Dynamic: You can have a pleasant(?) chat(?) with Valzira.
  • Dynamic: You can revisit Valzira after your first time sleeping with her, or after she’s given birth.
  • Fate: You can now give Mina to the mercenaries (collab with Zash and Julia).
  • Fate: A followup to Naho being gifted to the kobolds (collab with Var and Julia).
  • Fate: A followup to Valzira being gifted to the kobolds (collab with Var and Julia).
  • Art: Maelys’s wolfman fate (Lubbio).
  • Art: Marie-Anne’s infernal fate (Lubbio).
  • Art: Redone art for Heloise’s original scenes with the dragon (Lubbio).
  • Art: Enid’s breastfeeding scene (Lubbio).
  • Art: Portraits for the firstblood kobolds (Irrelevant Art).
  • Art: Portraits for Maelys, severed variant (Irrelevant Art).
  • Animation: Updated and expanded idle animations for Adeline, all variants (Amon Ra).
  • Animation: Updated idle animations for centaur stallion (Amon Ra).
  • Animation: Corrected animations for Mina’s bargain (Amon Ra).
  • Voice: Malice’s reveal, continued (Sunset Sofia).
Tweaks
  • Pale Rock can be attacked even if all your forces are at zero Morale.
  • Sabetha & Inej’s names appear in the captive menu.
Fixes
  • Naho will not be in her cell if she’s also visiting Breaker.
  • Sabetha & Inej will not remain your consorts after you give them away.
  • Valzira cannot be gifted to Malagar if she’s dead.
  • Penetrative sex with Valzira grants potency, whichever option you choose.
  • You cannot ‘escape’ the gallery view of Valzira’s birthing scene.
v4.3.3
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Dev Notes
  • We are now structuring our dev plan so that we’ll spend three weeks on a content build, followed by an enhancement build (with bugfixes, improvements, and additional media) one week later. This is an enhancement build!
  • MVP of this build is CDT, for adopting the French translation and producing a huge volume of work in a very short time.
Features
  • Art: Valzira’s oral scene, remastered (Lubbio).
  • Art: Zizeryx’s character art, remastered (Irrelevant Art).
  • Art: Cooch’s emotes, wisp variant (Irrelevant Art).
  • Animation: Cooch’s vaginal scene (two variants, Amon Ra).
  • Voice: Adeline’s part in the showdown with Balthorne (Marina Montague).
  • Voice: Maelys’s protean fate (Catkit).
  • Translation: Polish translations have been added up to the end of Act I (Holo, zlotybananek, PalWrotki).
  • Translation: French translations have been refreshed and extended up to early Act II (CDT).
Tweaks
  • Improved behaviour for mercenary recruitment, if done towards the very end of Act III.
  • Valzira’s egg laying has been added to the Gallery as ‘Unwanted Delivery’.
  • Improved logic for Malice’s parenting outcomes if you had unhappy captives, but have since… removed them.
  • Cooch is the second character to earn themselves another Gallery page.
  • The oral scene with Marie-Anne in your lair grants Potency, if it is the first contact you’ve had with her.
  • Likewise with Mina’s Bed Of Riches scene.
  • Voices will be stopped at the end of a scene if they would otherwise continue due to text-skipping.
Fixes
  • Mac builds are working again. Sorry!
  • Choosing Eburon as your consort will not prevent Malice’s birth.
  • Infernal fate followups are triggering as intended, including Marie-Anne’s new scene.
  • Marie-Anne’s breeding scene will not suggest she might be the first mother of your children if you already have children.
  • Cooch will not stand in the way of her own thirsty scene.
  • Nor will she be prone to looping the scene indefinitely.
  • Visual glitches in Mina’s gagged scene animation have been fixed.
  • Likewise with one route of Marie-Anne’s stable scene.
  • Bed Of Riches has been restored to the Gallery.
  • Mercenary recruitment takes proper notice of your Mercy check, if you use it.
  • Issa’s layering problems have been fixed.
  • Assorted grammatical and typo fixes (thank you to Lorennar for spotting so many!).
v4.3.2
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Dev Notes
  • Our first proper update since Steam launch! This one is big on dynamic scenes, updated art, and other delights.
  • MVP of this build is Tosk, for finally conquering the engine’s limits, and delivering us truly smooth animations.
Features
  • Performance: Another huge performance improvement – one that should herald the end of the black box forever (Tosk).
  • Scene: Sabetha & Inej can get the ropes out when they’re your consorts. Lucky Sabetha! (collab with Garoompahfah).
  • Dynamic: Young Malice hangs out with the mercenaries (Dreamweaver request, collab with Mattrex).
  • Dynamic: Young Malice spends some quality time with her cosmic godmother (Dreamweaver request, collab with Mattrex).
  • Dynamic: A new consort skit with Sabetha & Inej, exploring their origins (collab with Garoompahfah).
  • Dynamic: if Malagar appears while Darja is unhappy or gifted to a horde, you will have an opportunity to correct your prior misjudgement.
  • Dynamic: Issa finds an ancient treasure (collab with Maya Fae and Julia).
  • Fate: A followup to Marie-Anne’s infernal fate (collab with Var and Julia).
  • Art: Sabetha and Inej split the winnings (Lubbio).
  • Art: Mina’s kobold shift change (Lubbio).
  • Art: Valzira’s egg-laying (Lubbio).
  • Art: Images for Naho’s petrification (adapted from Lubbio).
  • Art: Issa’s character art, maid dress variant (lovestruckbear).
  • Art: 4MinuteWarning’s character art (Irrelevant Art).
  • Art: Updated character art for Mother (Irrelevant Art).
  • Art: Updated character art for Eburon (Irrelevant Art).
  • Art: Emotes for Maelys, new dress variant (Irrelevant Art).
  • Art: New emotes for Mother and Eburon (Irrelevant Art).
  • Animation: Rhyll’s animated idles (Amon Ra).
  • Achievements: A whole bunch of new achievements have been added (Tosk).
Tweaks
  • Roost redecoration scenes will always trigger if you change consort during Act IV. As a side effect, this means they will trigger a second time if you reload midway through an old save.
  • Asking Marie-Anne for shelter in Act II will allow you to peacefully recruit her in Act III.
  • Malice’s last night will play out differently if Valzira is her mother, or the words of power have not been encountered.
  • Sprites for Issa, Malagar, Mother, and Zizeryx have been tweaked so that they are in proportion with other characters (Painted artstyle only, for now).
  • Maelys’s animated battle poses have been converted to the more modern ‘stripped’ state.
  • Malice can be given a complimentary name when Heloise asks for it.
  • Chanwe no longer takes her robes off when visiting her at the convent.
  • All character images are reset to their default state at the start of the character AMA.
  • Darja’s Infernal Fate has been renamed as ‘The Dragon Princess’.
  • Splitting The Winnings and Shift Change have been added to the gallery.
  • Numerous improvements to visual and audio direction.
Fixes
  • Translations will revert to English once you reach the end of the work in progress.
  • You may revert to English manually after picking a translation.
  • Fixed a rare error that would unlock all achievements.
  • Sabetha’s oral animations are properly proportioned.
  • It is no longer possible to ‘escape’ the replay from Valzira’s vaginal scene.
  • Resolved a fringe inconsistency with gifting Heloise to the Infernals before her pregnancy is confirmed.
  • Broodmother’s gallery entry has been fixed and should unlock properly.
  • Petruk will stop appearing if he is dead.
  • Petruk’s successor will no longer occasionally inherit his name.
  • Time will pass when capturing Chanwe, Cooch, and Mina.
  • You will gain Strength if you eat Issa after his encounter with Naho.
  • You will gain Potency if you pursue the new option with Valzira.
  • Cooch will remember to visit the beach during your Last Night with her.
  • Several lines have been split to prevent overlapping the textbox.
  • And everything found in the playtest! Thank you, playtesters!
v4.3.1
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Dev Notes
  • With so many new players comes so many new paths through the game – and so many new bug reports! Thank you for sending them in. Tosk has kindly put together this patch build, which also features some substantial performance improvements.
Features
  • Performance: Characters will change expressions more smoothly (Tosk).
Tweaks
  • Nude sprites are used more often, where appropriate, and their transitions are better timed.
  • A number of older scenes have been added to the Gallery.
  • Several lines have been edited to better reflect their voice acting.
  • Valzira’s procreative scenes have art added to them.
Fixes
  • Attacking the convent with kobolds no longer causes an error.
  • Visiting Adeline in the dungeon should no longer cause an error.
  • The ‘Scrooge McF***’ achievement is no longer attainable on Power Fantasy mode.
  • Adeline’s scenes are responsive to the gallery unlock button.
  • Darja’s animated princess dress is no longer an ungodly visual abomination.
  • Darja will do better at managing her state of dress.
  • Mina’s default dress is no longer ‘water’-repellant.
  • Naho cannot be given to the wolf tribe twice.
  • Valzira’s name is easier to remember.
  • Valzira can still give birth if Sabetha & Inej are your consorts.
  • Valzira’s pregnancy events cannot be seen after her child is born.
  • You may appreciate the background scenery when bathing at the bathhouse.
v4.3.0
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Dev Notes
  • It’s here! The first of our builds to be twinned with Steam, and what a build it is.
  • This version includes all new content for Act I and Act IV. If you want to continue the story further, you can do so by supporting us on Patreon, SubscribeStar, or Steam.
  • It is impossible to pick out an MVP for this version. The whole team, from writers to artists to coders to playtesters, has gone above and beyond to get it ready in time. My thanks to each and every one of them.
Features
  • Consort: Sabetha & Inej can be chosen as consorts (collab with Garoompahfah).
  • Scene: Sabetha & Inej apply their talents together (collab with Garoompahfah).
  • Scene: Valzira’s captive interactions are now no-holes-barred (collab with Mattrex).
  • Scene: Valzira can be double-dipped (collab with Mattrex).
  • Scene: Valzira welcomes Malice into the world (collab with Mattrex).
  • Dynamic: Sabetha is restless in the morning (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej want to know your favourite (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej are in a cuddly mood (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej are not where you expect them (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej are still not where you expect them (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej know how to help you relax (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej give you an unconventional farewell (collab with Garoompahfah).
  • Dynamic: Valzira informs you of the consequences of your actions (collab with Mattrex).
  • Dynamic: Valzira attempts to take care of her child (collab with Mattrex).
  • Dynamic: Malice has opinions about how you treat her mother(s) (two variants, collab with Mattrex).
  • Dynamic: Malagar is preparing for a very important experiment (collab with Mattrex).
  • Dynamic: Mina will respond properly to the mercs’ presence if she’s recruited after them.
  • Art: Enid’s brood mother scene (Lubbio).
  • Art: Cooch’s wolf tribe fate (Lubbio).
  • Art: Captive character art for Adeline (Irrelevant Art).
  • Art: Updated nude character art for Adeline (Irrelevant Art).
  • Art: Updated nude and broken character art for Chanwe (Irrelevant Art).
  • Art: Updated character art for Rhyll (Irrelevant Art).
  • Art: Nude character art for Sabetha (Irrelevant Art).
  • Art: New emotes for Adeline (Irrelevant Art).
  • Art: New emotes for Inej (Irrelevant Art).
  • Art: New emotes for Rhyll (Irrelevant Art).
  • Art: Messy and nude emotes for Sabetha (Irrelevant Art).
  • Art: Sleeping emotes for Sabetha & Inej (Irrelevant Art).
  • Art: A revised captive emote for Valzira (Irrelevant Art).
  • Animation: Nude idles for Adeline (Amon Ra).
  • Animation: Captive idles for Adeline (Amon Ra).
  • Animation: Nude idles for Mina (Amon Ra).
  • Animation: Pregnant idles for Valzira (Amon Ra).
  • Animation: Idles for the kobold guards (Amon Ra).
  • Voice: Inej’s part in eavesdropping, the reoffer, and the backdoor break-in (Gruella).
  • Voice: Malice’s reveal with Heloise (Sunset Sofia).
  • Voice: Rhyll’s arrival, commentary on morale, response to gifts, and part in fates (Greyscale).
  • UI: New program icons have been added for all formats.
  • System: Achievements have been added to the Steam version of the game (Tosk).
Tweaks
  • Brood Mother, Consummation, Right Of Conquest, and Hair Of The Dog have been added to the Gallery.
  • The option to unlock all scenes in the gallery is more clearly indicated.
  • Adeline will be dressed differently when you are first reunited with one another.
  • Young Malice’s interaction with the kobolds can be triggered by visiting them.
  • Malice’s scenes reflect her parentage.
  • Marie-Anne’s interaction with Valzira plays slightly differently if Val is pregnant.
  • Getting shot by Mina’s crossbow causes a wound.
  • Some laborious back-end improvements to how Mina’s wardrobe is managed.
  • Mina’s existing animated idles have been resized for consistency.
  • Sabetha & Inej’s quarantine message will no longer play on first boot-up. It can still be accessed via the Gallery.
  • Sabetha & Inej’s audio should flow more smoothly if clicking or skipping through.
  • Valzira’s scenes have been tweaked based on their context.
  • The RenPy framework has been updated to 7.4.8, to prevent it from exploding when handling Steam achievements. Hopefully it doesn’t explode in other ways.
Fixes
  • Attacking the convent will no longer cost Morale if you are in Power Fantasy mode.
  • You cannot visit Cooch at Gutter’s Cove if she already arrived with the mercs.
  • Fixes to the appearance of Darja’s princess idles.
  • Enid’s Brood Mother replay no longer allows you to escape into the broader game.
  • Heloise’s dream appearance is independent of her physical state.
  • Malice’s name remains stable during the Moonday event.
  • Mina’s birthday present art shows more consistently during the Moonday event.
  • Mina’s cartback interactions take note of her state of dress.
  • Mina’s interaction at Gutter’s Cove can only be seen once.
  • Mina’s outdoor forceful scene will no longer reference an imaginary mattress.
  • Mina’s wardrobe will reflect her current status at the beginning of the posh dress scene.
  • Prolific corrections and improvements to spelling, grammar, and stage direction.
  • …and the dozens if not hundreds of bugs we found during playtesting. Thank you to our elite team of playtesters, you’re amazing.
v4.2.5
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Dev Notes
  • I have been busy getting ready for our upcoming release on Steam. But not so busy that you’ll miss out on an update! This one features oodles of dynamic scenes, lots of new art, and a great deal of tidying up under the bonnet.
  • Congratulations to Irrelevant Art, who joins us a full-time character artist! Expect many more beautiful revamps, costume changes, and new emotes in the months to come.
  • MVP of this build is Tosk (again), for doing a deep dive to find and fix our more obscure bugs, and for working like a demon to get this tested and fixed on time.
Features
  • Dynamic: you can now give Maelys some new clothes, courtesy of Marie-Anne (Dreamweaver choice, collab with Garoompahfah).
  • Dynamic: If Cuchilla is your consort, she knows how to comfort you after a long day (collab with Garoompahfah).
  • Dynamic: Cuchilla speaks to Malagar about alchemical entrepreneurship (collab with Garoompahfah).
  • Dynamic: Cuchilla pays a visit to her old friend Valzira (collab with Garoompahfah).
  • Fate: You can find out how Maelys is doing, after gifting her to the wolfmen (collab with Var and Issy).
  • Fate: You can find out how Heloise is doing, after gifting her to the wolfmen (collab with Var and Issy).
  • Art: Sabetha’s revenge (Lubbio).
  • Art: Heloise’s weakness (two variants, Lubbio).
  • Art: A messy variant of Darja’s princess outfit (Irrelevant Art).
  • Art: Darja’s character art has been retouched (three variants, Irrelevant Art).
  • Art: Maelys’s character art, new dress edition (Irrelevant Art).
  • Art: Maelys’s standard character art has been redone (Irrelevant Art).
  • Art: Maelys’s emotes have been updated to match her new look (Irrelevant Art).
  • Art: Valzira’s emotes have been retouched and expanded (Irrelevant Art).
  • Animation: Naho’s defeat, sunny side up, is our newest animated scene (Amon Ra).
  • Animation: Variant idles for Zizeryx (Amon Ra).
  • Voice: Darja’s final night as a consort, interrupted (Suki).
  • Voice: Darja’s infernal fate followup (Suki).
  • Voice: Darja’s mercenary fate (Suki).
  • UI: The Gallery will now display hints on how to unlock scenes, by mouse-hovering over them. (Tosk)
Tweaks
  • Some content preferences have been renamed, to be as descriptive and accurate as possible.
  • It will no longer be possible to view a scene in the Gallery if your content preferences have since been changed to disallow it. The game will let you know if this is the case.
  • A redundant skit where Heloise asks you about your encounter with babby Malice has been removed.
  • If you have the Intersex flag disabled, you will not be able to see Ziz’s junk.
  • Some background flags have been added to support upcoming content better.
  • Voice talent, and other people you can hire for your own projects, have had their websites linked in the Gallery and Credits.
  • A link to our Steam page has been added to the main menu. Please wishlist us!
  • The developer interview has been updated.
Fixes
  • A major spring clean has been done, with the help of some automated bugfinding tools (RenPy developers, use Lint!). There are far too many to list here, but hopefully we’ve removed all of the more obscure errors.
  • A placeholder sound effect has been removed, pending replacement.
  • Assorted improvements to screen direction, text, and other small details.
  • …and everything found during our playtests. Thank you, playtesters!
v4.2.4
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Dev Notes
  • We have begun work on the next major update! But there are still plenty more shiny things to add to our existing content, and this build shows off a fair few of them.
  • MVP of this build is Tosk, who put in a couple of really late nights to coordinate playtesting, and get the release ready in good shape.
Features
  • Scene: A special proposition from Heloise, if you’ve been neglecting your duties (Dreamweaver choice, collab with Zash Gekido).
  • Scene: Heloise is up for a repeat of that thing you like, if she’s tried it before.
  • Scene: An opportunity to revisit Enid in Act IV, and see how she’s getting on (Dreamweaver choice, collab with Var).
  • Art: Darja’s Infernal fate (Lubbio).
  • Art: Marie-Anne’s story (Lubbio).
  • Art: Variant art for Heloise’s special proposition (Lubbio).
  • Art: Revised (again) portraits for Malice (Irrelevant Art).
  • Animation: Marie-Anne’s breeding scene (Amon Ra).
  • Voice: Additional voices for Eburon during Naho’s heat (Var).
  • Voice: Rhyll’s introduction, rerecorded and remastered (Grayscale).
  • Voice: Rhyll’s arrival at the lair (Grayscale).
  • Voice: Ziz’s part in the followup to Darja’s infernal fate (Jezebeth).
Tweaks
  • You may disable custom names in the Preferences screen. You will still be able to rename yourself, and anyone who has received Breaker’s attentions.
  • Naho responds appropriately if you elect not to rename her after Breaker is done.
  • You may ask about Enid’s wellbeing during Act III.
  • Marie-Anne’s “Down On The Farm” scene has been added to the gallery. Congratulations to Marie-Anne on being the first character to require more than one gallery page.
  • Stage direction has been improved for Naho’s heat, Darja’s infernal fate, and Marie-Anne’s story.
  • Game credits have been updated.
  • Catkit (Maelys) and Morpha (Cooch)’s entries in the credits now link you to their Twitter pages. Contact them for custom voice acting commissions!
Fixes
  • Enid is the final member of the cast to join the ‘animated idles facing the right way’ club.
  • Marie-Anne’s doggy style art will display correctly if you skipped foreplay.
  • The test sample for the Ambient volume slider will no longer loop indefinitely.
  • And all the things found during our playtests. Thank you, playtesters!
V4.2.3
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Dev Notes
  • This is a bonus update that uses the new, upgraded RenPy framework – which has finally got functionality to fix our most annoying bugs. It is otherwise largely identical to 4.2.2.
  • MVPs of this build are Holo, for helping us get our framework issues registered; RenPy Tom, for fixing them; and Tosk, for finally slaying this great white whale.
New Features
  • Performance: The game is much less likely to crash out of the blue, citing memory issues.
  • Performance: The dreaded ‘black box’, that would flicker around animated sprites, has been slain.
  • Voice: Various Darja sound effects have been added (Suki).
  • Sound: Ambience and sound effects have been applied more consistently (GerdGenus).
  • Tweak: When you play the game for the first time, Sabetha & Inej will help you set up your preferences.
  • Fix: Malagar’s quest can still be completed if you capture Valzira before meeting him, or if you suck at brainstorming.
  • Fix: Naho cannot be volunteered to help Malagar more than once.
  • Assorted improvements to text layout, spelling, sound effects, and other doodads.
v4.2.2
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Dev Notes
  • This is the first of two or three updates that are focused on the scenes voted on by our Dreamweaver patrons, and filling out other options we’ve wanted to add. If there’s a scene you’d like to feature in a future update, join us as a Dreamweaver and share your ideas!
  • MVPs of this build are Var and Garoompahfah, both of whom have forged a huge quantity of high-quality writing. This update is the tip of the iceberg they’ve created.
Features
  • Scene: You may visit the catgirls again. Sabetha has an interesting proposition for you (Dreamweaver choice, collab with Garoompahfah).
  • Scene: Marie-Anne shares some of her more intimate history (Dreamweaver choice, collab with Var).
  • Fate: Heloise can be gifted to the wolfmen (collab with Var).
  • Fate: Heloise’s protean fate has been revised and completed (collab with Fanatisk).
  • Fate: Maelys can be gifted to the wolfmen (collab with Var).
  • Fate: You can find out how Valzira is getting on with the mercenaries (collab with Alduranissys).
  • Voice: Darja’s bestowal of a favour (Suki).
  • Voice: Ziz’s participation in Cooch, Darja, and Marie-Anne’s fates (Jezebeth).
  • Voice: Ziz’s part in Darja’s dragongirl followup (Jezebeth).
  • Art: Malice’s punishment (Lubbio).
  • Art: Sabetha’s backdoor break-in (Lubbio).
  • Art: A sad emote for Darja, you monster (Irrelevant Art).
  • Art: Malice’s character art, nude variant (Irrelevant Art).
  • Art: Malice’s emote portraits, revised (Irrelevant Art).
  • BG: New backgrounds for the bathhouse, war room, wolfcamp, mercenary camp, and Coldreach walls (Mortalitech).
  • BG: A revised background for the keep (Mortalitech).
Tweaks
  • If you are playing in Power Fantasy mode, you will no longer be forced into the ‘best’ outcome for Malice’s unexpected scene.
  • Babby Malice’s first interaction will trigger from the lair event queue, if you don’t initiate it yourself.
  • Recruiting Maelys no longer requires you to have witnessed her centaur encounter, in line with the walkthrough.
  • A ‘late’ variant of Heloise’s promotion has been added, to prevent her from giving birth repeatedly.
  • Malice’s punishment has been added to the Gallery.
  • Sabetha’s backdoor break-in has been added to the Gallery.
  • Marie-Anne’s bathing scene has updated background and sound.
  • The dev interview at the end of the game has been updated.
Fixes
  • You may name your daughter Malice.
  • Maelys and Balthorne will no longer talk over each other.
  • Assorted improvements to stage direction.
  • And the many, many things we found during playtesting.
v4.2.1
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  • This is our traditional ‘enhancement’ update for Pale Rock, featuring numerous improvements and fixes that have been identified since release. And as per tradition, it also includes a whole bunch of new content that was completed in that time.
  • MVP of this build is Tosk, for sweeping up all of our bugs, and finding another harpoon to throw at the black box.
Features
  • Performance: Yet another fix for the dreaded black box. Hopefully it will appear less often, and for less long (Tosk).
  • Scene: Sabetha and Inej are ready for your next visit (Dreamweaver choice, collab with Garoompahfah).
  • Art: Sparring with Eburon (Lubbio).
  • Art: Marie-Anne’s secret thirsty waifu scene (Lubbio).
  • Animation: Adeline’s idles, nude variant (Amon Ra).
  • Voice: Darja’s interruption to your Act II awakening (Suki).
  • Voice: Darja’s visit to the Infernals (Suki).
  • Voice: Darja’s last night (Suki).
  • Voice: Eburon’s ritual (Var).
  • Voice: Eburon’s sparring match (Var).
  • Voice: Eburon’s last night (Var).
Tweaks
  • Stat and Morale checks in Pale Rock will auto-succeed if you’re in Power Fantasy mode.
  • Petruk is hiding somewhere in the Gallery, with presents for you.
Fixes
  • Eburon will no longer prevent you from going to Pale Rock (so clingy).
  • Enid will stop appearing in the capital if she’s supposed to be in your lair.
  • Rescuing Cooch from the wisps is not a battle in any conventional sense, and as such will not return you to the war victory screen afterwards.
  • Neither is Malice’s birth.
  • Improvements to audio, music, and ambient transitions.
  • Assorted stage direction improvements.
v4.2.0
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Features
  • Plot: The assault on Pale Rock (collab with Var, MayaFae, Mattrex, Garoompahfah, Alduranissys, and Zash G).
  • Plot: The showdown with Regent Balthorne, and its immediate aftermath.
  • Scene: If you do not spend quality time with Cooch, Darja, or Marie-Anne when they’re your consort, they’ll take matters into their own hands (Dreamweaver choice, collab with Garoompahfah).
  • Fate: Heloise can be given to the proteans (collab with Fanatisk).
  • Art: Cooch’s workout (Lubbio).
  • Art: Mina’s Moonday present (Lubbio).
  • Art: Zizeryx’s ritual (Lubbio).
  • Art: Darja’s seduction attempt (Lubbio).
  • Art: Maelys’s centaur encounter, improved (Lubbio).
  • Art: Naho’s contribution to the cause of science, experiments one and two (Lubbio).
  • Art: Adeline’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Cooch’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Darja’s character art and emotes, improved (Irrelevant_Art).
  • Art: Marie-Anne’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Mina’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Sleeping emotes for our consorts (Irrelevant_Art).
  • Animation: Heloise’s bound idles (three variants, Amon Ra).
  • Animation: Heloise’s pregnant idles (Amon Ra).
  • Animation: Naho’s puppygirl idles (Amon Ra).
  • Animation: Valzira’s captive idles (Amon Ra).
  • Animation: A variant set of idles for Drakesgard officers (Amon Ra).
  • Voice: An assortment of new dragon dialogue (Greyscale).
  • Voice: Darja’s puppet show (Suki).
  • Voice: Eburon’s promotion (Var).
  • Voice: Eburon’s redecoration (Var).
  • Voice: Eburon’s fight (Var).
  • Voice: Eburon’s first two wakeup sequences (Var).
  • Voice: Heloise’s evening reading (Lord Gush).
  • Voice: Heloise’s soothing hypnosis (Lord Gush).
  • Voice: Heloise’s redecoration (Lord Gush).
  • Voice: Heloise’s final night (Lord Gush).
  • Voice: Heloise’s responses to your name suggestions (Lord Gush).
  • Voice: Heloise’s other consort dialogue (Lord Gush).
Tweaks
  • Dragon voice lines have been applied more consistently across captive interactions.
  • Music direction has been added to the protean, infernal, and warlock preparations for Pale Rock.
  • The dynamic soundtrack has been extended into Malagar’s most recent experiments.
  • If you are in Power Fantasy mode and have not recruited any hordes by the start of Act IV, the swamps will start off conquered (to avoid an unwinnable fight). Valzira is assumed to have fled, in this case.
  • Animations have been temporarily disabled in Heloise’s initial encounter, whilst we try to work out why the hell it keeps crashing.
  • Language selection layout on the main menu has been tweaked
  • The developer interview has been updated.
  • Game credits have been updated.
  • Some background features have been added to support functionality in future releases.
Fixes
  • Fixed a broken line of code during Naho’s experiment.
  • The scene art in Heloise’s dream sequence is no longer mismatched.
  • Heloise’s animated idles have tidier hair.
  • Issa has been reminded to face the right way around, again.
  • The animation for Operation Sexy Rescue no longer features a giant red square.
  • Heloise’s waifu scenes have a more consistent background.
  • Applied some fixes to the Chinese (Traditional) translation.
  • Restored the Act I translation for German.
  • Resolved code formatting issues with the German translation.
  • And the many, many bugs found in our playtests. Thank you, playtesters!
v4.1.8
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Version 4.1.8, Serenity & Obscenity
This is the last of our interim releases before the major update. It does not include any new written scenes (we’re all busy at Pale Rock), but it does include lots of art, voice acting, and other enhancements.
MVP of this build is Irrelevant_Art, for undertaking to standardise all of our waifu art and side portraits, so that they’re all in proportion with one another. Some silhouettes may misalign with animated idles, until they’ve been rescaled as well.
Features
Art: Darja’s seduction attempt (Lubbio).
Art: Maelys’s centaur encounter, improved (Lubbio).
Art: Naho’s contribution to the cause of science, experiments one and two (Lubbio).
Art: Adeline’s character art and emotes, improved (Irrelevant_Art).
Art: Cooch’s character art and emotes, improved and extended (Irrelevant_Art).
Art: Darja’s character art and emotes, improved (Irrelevant_Art).
Art: Marie-Anne’s character art and emotes, improved (Irrelevant_Art).
Art: Mina’s character art and emotes, improved and extended (Irrelevant_Art).
Voice: Darja’s puppet show (Suki).
Voice: Heloise’s evening reading (Lord Gush).
Voice: Heloise’s soothing hypnosis (Lord Gush).
Voice: Heloise’s redecoration (Lord Gush).
Voice: Heloise’s other consort dialogue (Lord Gush).
Tweaks
The dynamic soundtrack has been extended into Malagar’s most recent experiments.
If you are in Power Fantasy mode and have not recruited any hordes by the start of Act IV, the swamps will start off conquered (to avoid an unwinnable fight). Valzira is assumed to have fled, in this case.
Animations have been temporarily disabled in Heloise’s initial encounter, whilst we try to work out why the hell it keeps crashing.
Language selection layout on the main menu has been tweaked.
Fixes
Fixed a broken line of code during Naho’s experiment.
Heloise’s animated idles have tidier hair.
Issa has been reminded to face the right way around, again.
The animation for Operation Sexy Rescue no longer features a giant red square.
Heloise’s waifu scenes have a more consistent background.
Applied some fixes to the Chinese (Traditional) translation.
Restored the Act I translation for German.
Resolved code formatting issues with the German translation.
v4.1.6
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  • Art: Heloise’s soothing hypnosis (Lubbio).
  • Tweak: The popup when using the bath-house is less obnoxious.
  • Tweak: The art style selector is laid out better.
  • Tweak: Assorted stage direction improvements.
  • Tweak: Game credits have been updated again.
  • Fix: New players will no longer see an error screen when first loading the game.
  • Fix: Removed the curse of the black box from one of Naho’s animated idles.
  • Fix: Restored a broken image reference when renegotiating with Mina outdoors.
v4.1.5
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Dev Notes
  • My V-day gift to you: a surprisingly thematically coherent release! Find love where you can – perhaps in the welcoming hands (paws?) of Eburon or Naho.
  • MVPs of this build are Var, for his epic new consort sequence, and Tosk, for somehow managing to cram everything into the build at the last minute. Again.
Features
  • Consort: Eburon can be chosen as your consort (collab with Var).
  • Scene: Naho receives some puppy training, courtesy of Breaker (Dreamweaver choice).
  • Fate: Naho can be given to the mercenaries (collab with Zash G).
  • Fate: Sabetha & Inej can be given to the wolfmen (collab with Zash G).
  • Captive: Naho can be broken, and has new interactions to fit.
  • Lair: You can order your kobolds to construct a soothing bath-house in your lair (collab with Var).
  • Art: Chanwe’s final lesson (Lubbio).
  • Art: Marie-Anne’s lap pets (Lubbio).
  • Art: Naho’s character art, puppygirl variant (Irrelevant_Art).
  • Animation; character idles for the centaur stallion (Amon Ra).
  • Animation: updated idles for the guards (Amon Ra).
  • Animation: updated idles for Issa (Amon Ra).
  • Voice: Darja’s morning cuddles (Suki).
  • Voice: Darja’s dressmaking evening (Suki).
  • Voice: Darja’s redecoration (Suki).
  • Voice: Maelys’s part in Daughters Of The Goddess (Catkit).
Tweaks
  • The lair menu has been split into two menus, to make it easier for mobile users.
  • You may now visit Breaker’s chamber or construct lair improvements during Act IV.
  • A good night’s rest is all the time needed for Breaker, or the kobolds, to finish their work.
  • Chanwe is more expressive during her final lesson.
  • Mina’s protean fate scene has been revamped slightly.
  • Game credits have been updated.
Fixes
  • An early upload of 4.1.4 did not have the consequences of Chanwe’s final lesson play out correctly. This was fixed soon after release, and the fix has been incorporated into this build.
  • Mina will no longer return to receive her dress, or attend your Moonday party, if she has left your lair.
  • Mina will not worry about getting butt-pregnant.
  • Assorted text and stage direction improvements.
  • …and everything found during the playtest. Thank you, playtesters!
v4.1.4
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Chanwe will not spend eternity reflecting.
Chanwe’s final sermon will lead to the correct consequences.
Chanwe’s final sermon will no longer pop an error, depending on your choices.
Darja will only throw you a party during Act IV.
Darja needs to be alive, in your harem, etc, in order to throw a party for you.
Marie-Anne can no longer push you out of your lair during Act IV.
Assorted spelling and grammar improvements.
v4.1.3
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Features
Scene: Chanwe’s final lesson (collab with Var).
Dynamic: Darja throws you a Moonday party (Dreamweaver choice, many variants, collab with Garoompahfah).
Dynamic: Characters may respond to your name, or to the names you give them (collab with Garoompahfah).
Fate: A followup to Naho’s protean fate (collab with Fanatisk).
Art: Mina’s forcible renegotiation (Lubbio).
Art: Mina’s bathtime (Lubbio).
Art: Darja’s character art, dragongirl variant (Irrelevant_Art).
Art: Improved character art for Darja’s princess variant (Irrelevant_Art).
Art: Messy versions of Darja’s princess and dragongirl variants (Irrelevant_Art).
Art: new emote portraits for Chanwe, Cuchilla, Darja, Enid, Helosie, Inej, Issa, Maelys, Malice, Marie-Anne, Mina, Rain, Sabetha, and Valzira (Irrelevant Art).
Animation: Darja’s character idles, princess variant (Amon Ra).
Animation: Eburon’s character idles (Amon Ra).
Voice: Darja’s morning staring match (Suki).
Voice: Darja’s morning stretches (Suki).
Translation: Russian, up to the end of Act I (smysha).
Tweaks
The ‘Old’ art style is no longer supported.
Characters are more expressive, using our new emote portraits.
Chanwe is willing to repeat previous lessons when testing her faith.
If you didn’t capture Cooch, she comes bundled free with the mercs after recruiting them.
Darja’s cameo portraits reflect her current state of dress.
You may forcibly renegotiate with Mina when you first meet her. She will remember if you do.
You may forcibly renegotiate with Mina when asking for rent.
You have additional options when forcibly renegotiating with Mina.
If you ‘recruit’ Mina after the mercenaries, she will have… opinions upon arrival.
Mina will no longer volunteer her services if the mercenaries are camped directly outside your lair.
Sabetha & Inej’s initial greeting has been added to the scene gallery.
Fixes
Mina’s dress is no longer infested with bugs.
The withdrawal method is more reliable with Mina.
Assorted grammar and stage direction improvements.
And the many many things found during our playtest. Thank you, playtesters!
v4.1.1
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Dev Notes
  • It’s here! Our next major release brings our story forward, has a cavalcade of new art, and features a few special surprises besides.
  • Ravager now uses some fancy compression to stay under 1GB, allowing it to be hosted here. It should also work better on smaller or older devices! A larger version with higher quality graphics and audio is available for patrons on Discord.
  • MVPs of this build are many and varied: the writing team, for pulling together on a giant collab project to get this version ready for you; Tosk, for helping squeeze it all into the code at the last minute; and Irrelevant_Art, for making a really big entrance as our new character artist.
Features
  • Plot: A horde of your choice will help prepare you for the assault on Pale Rock (six versions; collab with Var, Mattrex, MayaFae, Garoompahfah, Aldurinyssus, and Silihdar).
  • Plot: A last few precious moments with your chosen consort (six versions; collab with Mattrex, Garoompahfah, and Silihdar).
  • Scene: Heloise and Maelys are reunited (Dreamweaver choice, collab with Ilhana).
  • Scene: You may choose to forcibly renegotiate the terms of your agreement with Mina (collab with Mattrex).
  • Scene: You may view your treasure hoard if it becomes big enough. Mina also has an interest in it (Dreamweaver choice, collab with Mattrex).
  • Scene: Mina helps Malagar with his experiments (collab with Mattrex).
  • Dynamic: Darja visits Maelys (collab with Silihdar).
  • Dynamic: Malice has some followup questions for you (collab with Mattrex).
  • Dynamic: Oh hai Malice (three variants, collab with Mattrex).
  • Dynamic: You can find a nice dress for Mina.
  • Consort: a new evening encounter for Cuchilla (collab with Garoompahfah).
  • Consort: you can have a (fairly) sober good time with Cuchilla (collab with Garoompahfah).
  • Consort: Darja can soothe your troubles with some theatre (collab with Garoompahfah).
  • Fate: Issa can be given to the kobolds (collab with MayaFae).
  • Fate: Valzira can be given to the mercenaries (collab with Alduranissys).
  • Art: Cuchilla’s dragon drink (Lubbio).
  • Art: Cuchilla’s sexy rescue (Lubbio).
  • Art: Darja’s licky dicky action (Lubbio).
  • Art: Getting a taste of Heloise (two variants, Lubbio).
  • Art: Giving Heloise a taste of you, unbound version (Lubbio).
  • Art: Sharing breakfast with Heloise & Malice (Lubbio).
  • Art: Maelys’s desecration (Lubbio).
  • Art: Marie-Anne’s dream, additional variants (Lubbio).
  • Art: Mina’s portal experiment (Lubbio).
  • Art: Mina’s bargain, bed of riches variant (Lubbio).
  • Art: Mother’s melding (Lubbio).
  • Art: Valzira’s anomaly experiment (Lubbio).
  • Art: Adeline’s character art, nude variant (Irrelevant_Art).
  • Art: Cuchilla’s character art, stripped down variant (Irrelevant_Art).
  • Art: Darja’s character art, nude and messy nude variants (Irrelevant Art).
  • Art: Darja’s emotes, princess variant (Vira).
  • Art: Darja’s emotes, nude and messy nude variants (Irrelevant Art).
  • Art: Heloise’s character art, bound variants (Irrelevant_Art).
  • Art: Infernal beast character art (Vira).
  • Art: Maelys’s character art, captive variants (Irrelevant_Art).
  • Art: Mina’s character art, countess variants (Irrelevant_Art).
  • Art: Mina’s emote art, messy and nude variants (Irrelevant_Art).
  • Art: Valzira’s character art, captive variant (Irrelevant_Art).
  • Animation: Sabetha & Inej’s scene, animated (Amon Ra).
  • Animation: Adeline’s idles, revamped and enhanced (Amon Ra).
  • Animation: Adeline’s intro animation, revamped and enhanced (Amon Ra).
  • Animation: Malagar’s idles (Amon Ra).
  • Animation: Marie-Anne’s idles, nude variant (Amon Ra).
  • Animation: Smol Malice’s idles (Amon Ra).
  • Animation: Petruk’s idles (Amon Ra).
  • Voice: Making out with ‘Adeline’ (Marina).
  • Voice: Darja’s special present, repeat request, ‘unhappy’ intro, ‘unhappy’ advance, and other assorted lines (Suki).
  • Voice: Malagar’s awkward talk, discovery of the dragon hole, and backstory (Stark).
  • Voice: Maelys’s torment, and confession (Ilhana).
  • Voice: Marie-Anne’s breeding (Marina).
  • Voice: Heloise’s tender chat, promotion, and birth scene (Keta).
  • Background: The princess’s bedchamber, animated (Amon Ra).
Tweaks
  • A more responsive and flexible framework has been added for lair events, which can now respond to what you’ve been doing and who you’ve visited (thanks to Tosk).
  • The gallery has been expanded to support our new scenes.
  • Voice acting and writer credits now appear in the Gallery (thanks to Tosk).
  • If you have gifted your chosen consort to a horde, you can pick a new one. You monster.
  • Lair events can be triggered during Act IV, if you have any outstanding.
  • A new option has been added when helping Darja with her dressmaking.
  • Being nice to the nun in the convent will improve your Charm. Subsequently spurning the abbess will grant you a reputation for Mercy, as well.
  • If you gift Heloise to the infernals but don’t have the Futa tag enabled, a brief narration has been added in place of the full scene.Giving Mina her new dress qualifies as a factor in personal negotiations with her.
  • Mina is more expressive in her Bed Of Riches scene.
  • Sentence pauses have been cleaned up in Act I & II (thanks to Tosk).
  • Malice’s animated dream scene has improved flow and performance.
  • Smol Malice is a bit more expressive, if you have animations enabled.
Fixes
  • Malice cannot be born repeatedly.
  • The mercenaries will celebrate their victories less discreetly.
  • Darja really will ask you for your opinion on her cupcakes.
  • Cuchilla and Malice are better at remembering their names.
  • Restored a handful of missing voice lines for Malagar and Malice.
  • Regent’s shouting emote will appear more consistently.
  • Assorted improvements to text and stage direction.
  • The (many) bugs found during playtesting. Playtesters, I salute you!
v4.0.4
Fixed a problem where graphics would not appear after playing the game for the first time. You must start a new game to benefit from this fix.
Performance of animated scenes vastly improved, again (thanks to Tosk).
Heloise’s idle animations will appear more consistently.
Assorted improvements to text and stage direction.
v4.0.2
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Dev Notes
  • I went on a brief holiday after the release of 4.0.1. This release gathers together all the exciting things that have arrived whilst I was away, as well as a few more recent treats.
  • MVPs of this build are Tosk, for amazing code support, and our newest writer Garoompahfah, who hammered out the Darja content with me in just a few days.
Features
  • Consort: Darja can be chosen as your consort (collab with Garoompahfah).
  • Dynamic: Malice visits the kobold warrens (collab with Mattrex).
  • Fate: Issa can be given to the proteans (collab with MayaFae).
  • Fate: Darja can be given to the infernals (collab with Mattrex).
  • Followup: Darja after her infernal fate (collab with Mattrex).
  • Art: Mina’s sweetened deal (Lubbio).
  • Art: Malice’s birth (Lubbio).
  • Art: Darja’s character art, princess version (Vira).
  • Art: Marie-anne’s character art, nude version (Vira).
Tweaks
  • If Mina is your consort, she will be a little more permissive.
  • If you kill Issa while he is serving as your general, you may choose a replacement.
  • Breaker’s chamber is accessible during Act IV.
  • Characters will be given names for the AMA if you have not already met them.
  • Heloise ceases to be giftable when you become aware that she is pregnant.
Fixes
  • Corrected a bug during Malagar’s naga chat.
  • Issa adopts any new name more consistently.
  • Added a circumstance for if Malice is never named.
  • You can’t meet Malice in a dream after she has been born.
  • Fixed some behaviours when using the Old art style.
  • Fixed some behaviours when the dragon’s voice is turned off.
  • Fixed some logic that could potentially cause infinite loops in rare circumstances.
  • Assorted improvements to text and to stage direction.
  • And everything found in the playtest. Thank you, playtesters!
v2.5.4
v2.5.3
v2.5.2
v2.5.1
v2.5.0
v2.4.5
v2.4.4
v2.4.3
v2.4.2
v2.4.1
v2.4.0
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  • Welcome to the fourth weekly update! Joining in with the quarantine tradition of inadvisable haircuts, I’ve given Ravager a lick of new paint. It’s still very much a work in progress, but hopefully you’ll like what we have so far. This version also includes our first use of Breaker, the first of Malagar’s experiments, and the first collab with our newest writer, Eliterose. Enjoy!
Features
  • Scene: Heloise can be volunteered for Malagar’s experiments.
  • Fate: Cuchilla can be sacrificed to the Infernals (collab with Eliterose).
  • Scene: Marie-Anne can be forcibly persuaded of your merits (Dreamweaver choice).
  • Captive: Marie-Anne’s post-persuasion dialogue choices.
  • Art: the commoner girl’s night encounter (Lubbio).
  • Art: Chanwe’s supplication (Lubbio).
  • Voice: Heloise’s gagged scenes (Keta).
  • Voice: Chanwe’s explanation of her name (Midnight Iris).
  • Voice: Malagar’s departing gift, and conversation about his niece (David Snow).
  • Music: a new main menu theme, for those who complete Chapter 3 (Marina Montague).
  • UI: a revitalised frame for the main menu and game screens (Mortalitech).
  • UI: the game logo has been updated (Mortalitech).
  • UI: the main menu has been given an animated background transition.
  • Background: the resolution and quality of all backgrounds has been improved.
Tweaks
  • Darja will… prepare herself more quickly.
  • The textbox appears and disappears more smoothly.
  • The textbox is hidden during the animations at the start of the game.
  • Characters positioned on the left or right of the screen are now slightly more central.
  • The melody and ante components of Malagar’s theme have been switched with one another. I think this is better?
  • Eating Issa will grant you a strength bonus.
  • Adeline, Balthorne, Heloise, and Maelys are referred to by their given names only.
  • Valzira’s shadow will appear in Malagar’s laboratory after the anomaly is formed.
  • Marie-Anne’s lodgings are more fitting for the new backgrounds.
Fixes
  • Discussion with Marie-Anne will no longer lock you out of the Bastion quest.
  • Pathing when approaching the wolf horde has been improved.
  • If you gently persuade Marie-Anne of your merits, you will not get a ‘Sebastian’ menu prompt until you have a proper context for it.
  • Darja no longer arrives back at the campfire, ready for collection, after Malagar removes her from your custody.
  • Cuchilla’s snoring is no longer so loud that it will follow you around the realm after certain menu choices.
  • Captive scenes with Chanwe will raise your Potency if they are your first time with her.
  • Corrected an outdated image reference when negotiating with captive Mina.
  • Removed the duplicate kobold from Malagar’s laboratory.
  • Removed a snippet of duplicate dialogue from the initial Inquisitrix encounter.
  • The wolfmen will not magically recover from being killed by Valzira.
  • Capturing Valzira midway through being given the quest by Malagar will path you to a suitable point in his dialogue choices.
  • Lesser kobolds have been trained to use quotation marks.
  • Music transitions are better when heading to the spire with Darja.
  • Music transitions are better when returning to the Infernals after making a sacrifice.
  • Corrected a duplicate voice line when performing experiments with Valzira.
  • Fixed some background flags during the fangirl’s first time
v2.3.8
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While we’re cooped up indoors, our patrons have voted to make all mini-builds public. That means that you’ll have a small update to look forward to every week or two, as I make them – head to my itch.io page to get them. These changes are a combination of the last three weekly updates.
Features
  • Scene: Žižeryx shows the dragon some of the Inferno’s delights (collab with Var).
  • Scene: Chanwe provides some theological tuition (collab with Var).
  • Captive: the rogue sisters can be captured. Their captive interactions will follow.
  • Captive: Marie-Anne can be gently persuaded of your merits.
  • Lair: the ‘hurt-chamber’ framework has been added, and now comes bundled with specialist expertise. Its first scene will follow shortly.
  • Art: Darja’s scene has been degollumised (Luccass & Pebble).
  • Art: Chanwe’s triumph has been coloured and refined (Lubbio).
  • Art: Chanwe’s protean conversion (Lubbio).
  • Art: Mina’s service has been coloured (Luccass).
  • Art: Adeline/Mother’s kiss (Lubbio).
  • Art: Marie-Anne’s taste of the dragon (Lubbio).
  • Art: Marie-Anne’s night with Trojan (Lubbio).
  • Art: Missionary with Marie-Anne (Lubbio).
  • Art: Character art for Issa, Eburon, Malagar, and the commoner girl (Vira).
  • Animation: Heloise’s idles (Amon Ra).
  • Voice: Issa’s introduction (MayaFae).
  • Voice: Cuchilla’s intros, scenes, drinks with Malagar, and brawl with Naho (Dr Sodomite Herr).
  • Voice: Heloise’s dream sequence (Keta)
  • Voice: Sabetha’s capture, and escape (Smol Rowan)
  • Voice: The nun’s new variant scenes (Smol Rowan)
  • Voice: Eburon’s witch hunt (Var).
  • Voice: The dragon’s remaining lines for capture sequences, and other odds and ends (Greyscale).
  • Background: custom art for the remaining backgrounds (Mortalitech).
Tweaks
  • The rogue sisters’ intro skit will only play once (more).
  • If you capture Valzira before Malagar gives you the quest to do so, you can pleasantly surprise him.
  • You may elect to behave yourself while visiting the convent.
  • The nun’s scene art has had its contrast increased.
  • It is clearer that reneging on your deal with Mina does not automatically give her to your kobolds.
  • The starting strength of lair factions has been upgraded, in line with their cosmic power. This will be important later on, trust me.
Fixes
  • After a long and protracted struggle, the animated scenes will once more play as intended. I hate you, RenPy updates.
  • The framework issue that prevented some Android users from progressing past name entry is resolved. Finally. Ding-dong, the wicked witch is dead!
  • Skipping followup scenes with hordes will no longer throw an error.
  • Revisiting the broken Heloise won’t throw an error if you don’t have many captives.
  • Marie-Anne will not wander off to do her washing if she’s in the care of one of your hordes.
  • Restored a missing image in the non-animated version of Heloise’s sacrifice scene.
  • Naho will leave your screen after being gifted to the kobolds, or left in the wildlands.
  • Ordering a sacrifice from the kobolds increases Strength, as it ought.
  • The nun’s animations will display better.
  • Darja will not come to romance you if she is being kept as a captive.
  • Promising Bastion to Mina doesn’t stop you from robbing it later.
  • All image variants are shown in the huntress’s centaurs scene.
  • The Inquisitrix’s repeat scene is more consistently accessible.
  • Corrected a couple of the wolfgirl’s voice lines.
  • Jizz is applied more consistently during Marie-Anne’s dream scene.
  • Removed a reference to an old music track when caught by the huntress in Chapter 2.
  • Sparing the maid in Chapter 1 gives one point of Mercy, rather than two.
  • Restored support for the rogues, centaurs, and mercenaries in the ‘Old’ art style.
  • Malagar’s kobold assistant points the right way. Pay attention!
Known Issues
  • You will need to re-do the Bastion heist from an earlier save, if you want the rogues to appear at your lair. This is due to some dodgy flag-setting in a previous version, and is totally my fault.
v2.3.5
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Features
  • Plot: the showdown with Maelys.
  • Scene: Marie-Anne makes an unexpected friend (collab with Umbrelloid, Dreamweaver choice).
  • Scene: Naho goes into heat (many variants, collabs with Var and Umbrelloid, Dreamweaver choice).
  • Scene: You may choose to continue your quality time with the nun after Chanwe’s interruption.
  • Scene: Eburon and the dragon work off some steam (collab with Var).
  • Horde: The wolfpack have a big old brawl (collab with Var).
  • Art: Maelys’s encounter with the centaurs (Lubbio).
  • Art: Naho’s surrender (Lubbio).
  • Art: Naho’s reprimand (Lubbio).
  • Art: the nun’s desecration (Lubbio).
  • Art: eating out with Marie-Anne (Lubbio).
  • Art: Cuchilla’s tussle with Naho (Luccass).
  • Art: Character art for Žižeryx, Heloise, Mother, and the mercenaries (Vira).
  • Animation: our first animated scene, the infernal sacrifice. Woohoo! (Amon Ra).
  • Animation: and our second animated scene, Marie-Anne in the stable (Amon Ra).
  • Voice: Valzira’s captive dialogue and scenes (Misha Mayfair).
  • Voice: Cuchilla’s revelation and captive dialogue (Dr Sodomite Herr).
  • Voice: Inquisitrix Heloise’s introduction, captive dialogue, and blindfolded scene (Keta).
  • Voice: the rest of Malagar’s introduction, and greetings when visiting him (David Snow).
  • Background: custom art for the courtyard, mine, infernal lair, throne room, cove, sewer, ship, shack, proteans, and protean rapture sequence (Mortalitech).
Tweaks
  • The ‘Gay’ content flag has been added. Check your Preferences menu if you want the option to see more of Eburon than you usually do.
  • You may enjoy the captive Naho in more than one way.
  • You can repeat Marie-Anne’s breeding scene, if your aim is initially off.
  • Followup scenes are skippable if you’ve seen them before.
  • Autosaves and quicksaves are easier to find.
  • The Preferences menu is better optimised across desktop and mobile formats.
  • The clickthroughs at the very beginning of the game have been replaced with pauses.
  • The developer interview at the end of Chapter 4 has been updated.
Fixes
  • The regent’s action riff is no longer a cacophonous mess. Sorry about that.
  • Cuchilla cannot be recruited after eating her. Apparently she’s played by Tomie or something. Why won’t you stay dead??
  • Naho cannot be farmed for Cruelty via a groundhog day style scenario.
  • Captain Rhyll’s audio is mapped onto the male voice channel, as it should be.
  • Captain Rhyll no longer stutters.
  • Corrected voice line after ordering the special at the Gutter’s Cove tavern.
  • Chanwe’s introduction reports her hair colour correctly.
  • The Inquisitrix will not sneakily remove her gag mid-scene.
  • Fixed broken “captain_call” VA line.
  • Fixed syntax when asking for rent from a happy Mina.
  • Fixed voice lines for the mercenaries enjoying Mina’s company.
  • Trojan is named more consistently.
  • You can no longer lose your days remaining counter in the wildlands.
  • And all the (many) bugs found during playtesting. Thank you, patrons!
Known Issues
  • Animation transitions can be janky on older or smaller devices. I’m working on it.
v2.2.3
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Dev Notes
  • In the spirit of giving, I’ve made the latest Patreon build public. Have fun, folks! Ho ho ho.
Features
  • Scene: a visitation by Heloise, the ghost of dickmas past (two variants, collab with Umbrelloid).
  • Scene: You may make the most of the captive Inquisitrix (many variants, collab with Shadowen).
  • Scene: Mina can be persuaded to extend the range of her services (two variants, Dreamweaver choice).
  • Scene: you can have your special present from Darja as many times as you like.
  • Scene: You may punish Issa (three variants, collab with Maya Fae).
  • Dynamic: Issa takes the initiative in dealing with Naho (collab with Maya Fae and Var).
  • Fate: You may gift any of your captives to the Proteans (many scenes, collabs with Var).
  • Followup: What became of Valzira and the wolf tribe (collab with Umbrelloid).
  • Area: In Chapter 3, you can visit the tavern at Gutter’s Cove.
  • Horde: You may recruit the Gutter’s Cove mercenaries.
  • Art: Mina’s bandit encounter (JefNightly).
  • Art: Valzira’s oral cumuppance variants (JefNightly).
  • Art: Taking advantage of Heloise (JefNightly).
  • Art: Darja’s anal scene (JefNightly).
  • Art: Naho’s various misfortunes (RPTRz).
  • Art: Character art for the centaurs, wisp, and kobold (Vira).
  • Art: The regent getting disarmed (Red Abigor).
  • Art: The dragon surprises a guard (Red Abigor).
  • Anim: Idle animations for Sabetha, Inej, and the nun (Amon Ra).
  • Anim: Reworked princess unveiling (Amon Ra).
  • VA: The dragon is now fully voiced through to v2.1 (GreyScale).
  • VA: Sabetha’s heist dialogue (Smol Rowan).
  • VA: Cuchilla’s wisp adventure (Dr Sodomite Herr).
  • VA: Mina’s captive interactions (Marina Montague).
  • VA: Mina paying her rent (Marina Montague).
  • VA: Mina’s forceful capture scene (Marina Montague).
  • VA: Naho’s captive interactions (Marina Montague).
  • VA: Placeholder VA for Rhyll’s initial encounter (GreyScale).
  • Sound: ambience has been added to the sewers, wildlands, spire, temple, mine, farm, cove, tavern, forest, campfire, fort, swamp, roads, and abbey.
  • BG: Custom background art for the abbey, bedchamber, camp, chamber, farm, forest, fort, highlands, mountains, spire, temple, lowlands, and night sky (Mortalitech).
Tweaks
  • The (currently inactive) ‘Gay’ content flag has been superceded by an (active) ‘Femdom’ one. Be sure to enable it in your Preferences menu if you want to see the latest Heloise content.
  • An ambient sound framework has been added.
  • Sound transitions more smoothly when moving to or around the mountains.
  • Mina accepts alternative payment for her extended services.
  • Mina doesn’t take so long to arrive at the mine, if you treated her right.
  • The centaurs and wisp are more expressive.
  • The proteans and infernals are more responsive when disappointed.
  • The mountain intro has been reworked to read better on mobile.
  • Tooltips have been improved.
  • Placeholder art is more clearly attributed.
  • The wolfmen will be content with a promise of the lowlands as their territory, rather than the whole kingdom.
  • The ‘rage’ visual effect is easier to see through.
  • Stage direction has been improved for Mina’s initial encounter.
  • Event flow has been improved for the initial discovery of the mine.
  • Music and ambience transitions better around dream sequences.
  • Link to our itch.io page added to main menu.
Fixes
  • Fixed outdated music references in the street escape sequence.
  • Fixed outdated music references in the initial merchant encounter.
  • Fixed thunderclap sound effect at the end of Chapter 3.
  • Music transitions correctly during Darja’s anal scene.
  • Getting a game over stops all audio currently playing.
  • Darja’s time warping capabilities have been much diminished.
  • Mina arrives more consistently at the mine, if you are a well behaved dragon.
  • Chanwe no longer assumes you’ve met her in the abbey if you were merely dropping by.
  • Assorted syntax, spelling, and grammar boo-boos.
  • And everything found in the Patreon builds!
Known Issues
  • Some Android users will have difficulty inputting their name; this is a platform problem, please see the comments for a variety of workarounds.
  • Audio may become misaligned if you skip forward while transitioning between areas.
v2.1.7
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Dev Notes
  • This a bonus release while 2.2 is in progress. It features content that we couldn’t squeeze into the main build, as well as the latest round of bugfixes. It is small but (I hope) perfectly formed!
Features
  • Scene: in a spooky special, Adeline makes an unexpected appearance in the sunken temple (several variants, collab with Var).
  • Scene: you can take advantage of tensions between Cuchilla and Naho (collab with Var).
  • Art: Heloise’s sacrifice scene (JefNightly).
  • Art: Sabetha’s character art (Vira).
  • Art: Inej’s character art (Vira).
  • Anim: Chanwe’s idles (Amon Ra).
  • Anim: Valzira’s idles (Amon Ra).
  • VA: The dragon is now (almost) fully voiced (GreyScale).
  • VA: Marie-Anne’s happy captive interactions (Marina Montague).
  • VA: Mina’s bandit encounter (Marina Montague).
  • VA: Eburon’s participation in fate scenes (Var).
  • Music: Regent Balthorne’s theme and action riffs (Mortalitech).
Tweaks
  • The rapture background image has been replaced with a better one.
  • Letting Mina go after her bandit encounter grants a reputation for mercy.
  • When you return to her in Chapter 3, you may eat Cuchilla if you so wish.
Fixes
  • Darja won’t take a surprisingly chaste turn if you lair outside of the spire.
  • Eating Cuchilla is more permanent than it used to be (again).
  • Content flags for the bastion heist are applied correctly.
  • Paizuri with Mina counts for your Potency gain cap.
  • If you wait until after she joins you, sleeping with Marie-Anne still gives you Potency.
  • Mina’s sprite no longer follows you around after you leave her in the stocks.
  • Fixed missing image during the Cuchilla/Wolves followup scene.
  • Fixed missing image for Naho when using classic art style.
  • Fixed text formatting when comforting Issa.
  • Fixed transition after eating Cuchilla.
  • Fixed transition after freeing Mina.
  • Fixed transition after fleeing the heist with cash.
  • Numerous typo and grammar fixes.
  • And everything found in the playtest!
v2.0.3
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Version 2.0.3, “Maturation (XXX Mature)”

Dev Notes

  • This is the final release before the arrival of 2.1; it tidies up our remaining easter eggs, and introduces a few options and features to improve the overall experience. If you’re looking for a major new content patch, wait for 2.1!
  • May have compatibility issues with saves from previous versions, due to some fancy new logic. But hopefully you’ll want to replay it for the new content anyway.
Features
  • The quality of many voice lines has been improved, thanks to our amazing new sound engineer, Connor.
  • A framework for followup scenes has been added. Followup scenes have a chance to proc every time you visit a horde who have been given the appropriate captive.
  • Followup scenes added so far: abbess/kobolds, fangirl/kobolds, wolfgirl/wolfmen. More will be added later!
  • You may have fun with the captive unhappy farmgirl.
  • The first dream has been added.
  • RPTRz’s art added for the drunk encounter.
  • DP’s sketch art added for the initial merchant encounter.
  • Amon Ra’s animations added for the fangirl.
  • Voice acting for the abbess has been retaken and extended.
  • Voice acting for the dragon has been retaken and extended.
  • Voice acting for the drunk has been extended.
  • Voice acting for the princess has been extended.
  • Voice acting for the maid has been extended.
  • You may capture the merchant forcibly during your first encounter, if you’re in Chapter 3.
  • The merchant can find her way to you, if you treat her right and lair where she can find you.
  • Unhappy captives can be eaten.
Tweaks
  • The farmgirl’s cattle can be hunted in Chapter 3, if you haven’t captured her.
  • The drunk can be eaten before or after spending quality time in her shack.
  • Autosave should trigger with a more useful frequency.
  • Building a torture chamber requires the Guro content flag.
  • Art and side image defaults set to “Animated” and “Always”.
  • Event flag framework extended to maximise save compatibility in future.
Fixes
  • Added a separate function to change the background, and scrub any remaining actors, whenever you return to your lair menu.
  • Abbey scenes are properly content flagged, and you may decline them.
  • Fixed pathing if you are discontent with the happy farmgirl’s services.
  • The farmgirl no longer reappears at the farmsteads after you have captured her.
  • Returning to the forest after saving the huntress now provides a more appropriate crime scene.
  • The ‘to be continued’ prompt has been added when you build traps.
  • Fixed animation and side images for the guards when using the Animated art style.
  • Improved stage direction when following the merchant’s directions to the mine.
  • You will not immediately forget where the mine is after being escorted there by the merchant.
  • Fixed VA alignment for the demon.
  • Restored missing image for the sunken temple’s depths.
  • Resized Issa’s mini portraits.
  • Scene transitions improved when leaving the drunk’s shack.
  • Fixed several dodgy redirects when setting the merchant free from the mercs.
  • Accessing the captives menu when the wolfgirl hasn’t been captured no longer throws an error.
v2.0.1
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Dev Notes
  • Thank you for all the bug reports! Chapter 3 has a wild amount of potential paths and choices, which makes playtesting difficult – but there’s nothing quite like an attentive community to find any lingering errors.
  • The fixes below do not apply to games in progress; jump back to the beginning of Chapter 3 if you want them to work correctly.
Fixes
  • Fixed the captive menu when you have captured more than 5 people.
  • Prevented the unhappy captive trader from disappearing.
  • Fixed dialogue for happy captive farmgirl.
  • Stopped unhappy fangirl from escaping her bonds to come see Malagar.
  • Prevented fangirl from abandoning her “princess name” when Malagar arrives.
  • Fixed image for unhappy fangirl’s scene.
  • Fixed a missing redirect for fangirl’s capture sequence.
  • Also fixed bad redirect during fangirl’s capture sequence.
  • Fixed the ability to gift the farmgirl to kobolds.
  • Fixed dialogue options after completing idol construction.
  • Fixed one of the available paths for eating the trap.
v2.0, “Maturation”
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Dev Notes
  • It’s here! To keep the update cycle regular, I’ve batched up Chapter 3 into multiple releases, in the same way I did Chapter 2. This initial version includes a taste of everything, but it’s by no means the finished article. I’ll be adding more plot, more waifus, more scenes, more hordes, and more events as v2.x develops.
  • I recommend keeping a save file at the start of Chapter 3, so you can go back later when new content has been added.
  • Compatible with save files from v1.4 and newer.
Features
  • Story extended up to, but not including, the finale of Chapter 3.
  • The abbess, drunk, fangirl, farmgirl, merchant, and wolfgirl can now be captured once you have a lair.
  • Mini captive interactions have been added. These will be expanded significantly later on.
  • Issa, the kobold trap waifu, can be encountered.
  • The wolf tribe can now be recruited.
  • You can now gift captives to your hordes to increase their morale. Morale will become important!
  • A unique faction has been added to each different lair. They seed unique quests, which will be able to be completed in the next update.
  • You can now build features in your lair.
  • Voice acting has been added for the drunk, Warlock Malagar, and the Infernal.
  • Vira’s character art has been added for the palace guards, fangirl, farmgirl, and drunk.
  • Amon Ra’s character animations have been added for Regent Balthorne and the palace guards.
  • DP’s scene art has been added for the fangirl’s first night, plus a variant for captive interactions.
  • An orchestral variant of the dragonsong has been added to the main menu, which will be activated after reaching the end of Chapter 3.
  • Voice acting has been added for the dragon. It can be disabled or adjusted in the Preferences menu.
Tweaks
  • A ‘dragon voice’ toggle and slider has been added to the Preferences menu.
  • If the dragon voice is toggled on, game flow will pause to allow its lines to play.
  • The announcement line for evolution powers has been temporarily disabled, until I have the chance to integrate them fully.
  • Bukkake framework extended to the drunk, fangirl, and farmgirl.
  • Direction has been improved for the regent’s scenes.
  • Direction has been improved for the drunk’s first scene.
  • The farmgirl is a little more expressive.
  • You can now go direct to the mine after receiving instructions or escort from the merchant.
Fixes
  • Resolved yet another missing sprite for Maelys.
  • Fixed a capture option erroneously appearing in Chapter 2.
  • Corrected sprite placement during a wolfgirl scene.
  • Corrected content flags for returning to the farmgirl.
  • Fixed redirect after returning to Bastion prematurely.
  • Occasional typo and grammar fixes.
  • And fixed (hopefully) all of the many, many bugs found by our wonderful testers in the alpha and beta versions.
v1.7, “White Juve Dragon”
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Dev Notes
  • This is the final release before the arrival of Chapter 3 in v2.0. If you want to wait for the big content drop, skip this one! But if you haven’t played before, or would like to sample some of the new art, this is the version to pick.
  • Compatible with save files from v1.4 and newer.
Features
  • Vira’s character art added for Huntress Maelys, Regent Balthorne, and the maid.
  • DP’s scene art added for the farmgirl (Cruelty path) encounters.
  • RPTRz’s scene art added for the maid encounter.
  • Amon Ra’s idle animations have been better compressed, and incorporated directly into the game for all operating systems. Select the ‘Animated’ art style from the Preferences menu to see them.
  • Amon Ra’s idle animations added for the maid.
  • Amon Ra’s badass, multistage, intro animation has been added.
  • You may now pull out during the wolfgirl scene.
Tweaks
  • An ‘Animated’ art style option has been added to the Preferences menu.
  • A ‘Gay’ content flag has been added to the Preference menu, which is enabled by default. Currently this does nothing, but take the opportunity to disable it before playing v2.0 if you don’t want to see any kobold trap waifu action.
  • Pressing the left edge of the screen will now roll back on tablet devices, rather than click forward. This has not been tested on all devices.
  • The bloodshed transition has been standardised and improved.
  • Direction has been improved for the maid feeding scene, and the initial encounter with the regent.
  • Extra flags have been added, for setting up late-game consequences.
  • Android tablet and mobile builds have been packaged and uploaded separately.
  • A Patreon link has been added to the menu.
  • Our highest-tier Patreon supporters have been added to the credits in the About menu.
Fixes
  • Side images now work on the Android version.
  • Fixed track alignment for the dragonsong remix. fml
  • Fixed missing sound file for mercenary.
  • Fixed missing dragonsong during the intro sequence.
v1.6, “Black Juve Dragon”
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Dev Notes
  • Compatible with save files from v1.4 and newer.
  • This is an interim release; most of our new art will be added in 1.7.
Features
  • Misha Mayfair joins the cast! Voice acting has been added for the witch.
  • Thanks to Amon Ra, Vira’s beautiful character art is being brought to life. PC users can download the Animations Patch, and put it in their “game” folder, to see the animations for Princess Adeline.
  • A piano accompaniment has been added to Marina Montague’s main theme, courtesy of our new composer Smol Rowan. Complete Chapter 2 and then return to the main menu to hear it.
  • Mercenary voice acting has been extended for the docks eavesdropping. Visit them towards the end of Chapter 2, after choosing Cruelty options, to get the most out of it.
  • Mercenary voice acting has been added to the Merchant vs Mercs scene.
  • An option has been added to force the farmgirl’s, ah, barn door. Adjust your Preferences if you want to use it.
Tweaks
  • Added a Guro content flag to the Preferences menu. This option is disabled by default.
  • Created an animation framework.
  • Created a patch framework.
  • Improved looping and transition of voice acting in Farmgirl and Fangirl scenes.
  • Increased size of the quickbar.
  • Added the Skip button back to the quickbar.
Fixes
  • Fixed centaur voice lines.
  • Moved herald’s VA onto the male voice channel.
  • Fixed missing sprite for Maelys.
  • Fixed missing sprite for ship guard.
  • Fixed conditional eavesdropping text for after the Merchant Cruelty option.
  • Numerous typo fixes.
v1.5, “Red Wyrmling”
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Dev Notes
  • Compatible with save files from v1.4 and newer.
  • The first round of commissions took longer than expected, so the majority will be added in 1.6.
Features
  • Female and male voice lines have been separated out into different channels, with their own sliders in the Preferences menu. Voice queueing and continuation has been improved.
  • Vira’s character art added for Princess Adeline. This can be activated by setting Art Style to ‘Mixed’ and Side Images to ‘Always’ in the Preferences menu.
  • Centaur voice acting added to the first part of the forest scene.
Tweaks
  • A switchable ‘Art Style’ option has been added to the Preferences menu. Select ‘Mixed’ to see Vira’s character art.
  • The layout of the Preferences menu has been improved.
  • Royal guards & Cove mercenaries have been visually differentiated.
  • Guards & mercenaries are now a bit more expressive.
  • The knight has been given a much-needed makeover. Green, orange, and purple? What were you thinking??
  • The abbess now looks a little more like her voice actress.
  • Loops and breaks have been added to the more elaborate voice acted scenes, to improve flow.
  • New framework added for the bukkake overlay.
  • Numerous small improvements to Chapter 1 for handling side images.
Fixes
  • Fixed missing side portrait for Witch.
  • Fixed missing side portrait for Knight.
  • Fixed pathing after thief sisters encounter.
  • Numerous typo and grammar fixes.
v1.4, “Green Wyrmling”
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Dev notes
  • Due to the stats overhaul, a fresh playthrough is recommended. Saves from v1.3 or earlier will not handle checks correctly, and may otherwise misbehave. Sorry!
Features
  • When you reach the end of Chapter 2 you are given the option to replay it, with your stats boosted.
  • Your escape approach in Chapter 1 has been properly fleshed out, and can now affect your stats.
  • New scene added for the Farmsteads, if you return after following a Cruelty route.
  • New scene added for the Roads, if you return after following a Cruelty route.
  • The game menu now includes a status screen.
Tweaks
  • Your “real” stats will be stored if you choose to replay Chapter 2, so they will be restored if you go on to play Chapter 3 using the same save.
  • The huntress will appear in the night after your days remaining run out, rather than when they run out.
  • A prompt has been added to remind you when the huntress is close to tracking you down.
  • The in-game menu options have been tweaked.
  • Adjusted pathing after the farmgirl encounter, to allow for hunting cattle.
Fixes
  • Fixed a faulty line of code if you kill the wolfgirl.
  • Fixed pathing after sparing the huntress.
  • Fixed pathing after an unsuccessful attempt to save the huntress.
  • Fixed sticky wisp image.
v1.3, “Blue Wyrmling”
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Features
  • You have more choices in how you treat the defeated wolfgirl. Your decisions affect repeat visits, as well as your narrative routes with Naho in the upcoming chapter.
  • A new scene has been added if you return to the wildlands after having defeated Naho, but haven’t turned her over to her pack.
  • When pressed by the kobolds on whether the fangirl is your wife, you can now dump her in the worst possible way. This opens up two new narrative routes with the fangirl.
  • A Charm route to emasculate the regent has been added.
  • You will gain a new power at the end of Chapter 2. The power you get depends on which of your core stats (Strength, Charm, Potency) is highest.
Tweaks
  • An NTR content flag has been added to the Preferences menu, which is enabled by default. If disabled, Princess Adeline cannot be menaced as a result of your choices.
  • Many temporary CGs have had their appearance improved.
  • Sabetha & Inej have had a makeover.
  • Mercenaries are now a bit more diverse.
  • Marginally improved the appearance of the “days remaining” overlay.
  • The “days remaining” overlay will now disappear during scenes.
  • Quotation marks added to speech lines.
  • Standardised transitions for scenes.
Fixes
  • Fixed broken narrator for Centaur Alpha.
  • Fixed (another) broken sprite for Huntress Maelys.
  • Fixed incorrectly sized sprites for Naho.
  • Fixed some missing voice lines for Naho.
  • Corrected pathing after hunting cattle at the farm.
  • Numerous small improvements to scene direction.
v1.2, “White Wyrmling”
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Features
  • New ‘friendly’ scene added to the farmstead, which opens up a new narrative route with the farmgirl.
  • Fangirl’s VA added to your first night together. Aww yiss.
  • Sabetha’s VA added to the bastion encounter.
  • CGs will now display at the front of the scene, rather than behind it.
  • Side portrait framework added to desktop versions.
  • Option added to Preference menu to control when side portraits appear. By default, they will only appear during CG scenes.
  • Numerous small improvements to descriptions and dialogue in Chapter 1.
Tweaks
  • The difficulty of saving the huntress from the centaurs has been reduced.
  • You are now prompted if you start the game without enabling adult content.
  • You are now warned that Chapter 2 will finish when you find a lair.
  • Princess Adeline has been given a quick makeover.
  • Dialogue transitions and character placement have been standardised.
Fixes
  • Fixed broken sprite for Maelys.
  • Added credit for the avatars from rinmarugames.com. Whoops!
v1.1, “Black Wrymling”
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Features
  • There are now more options in the forest encounter, including the opportunity to save the huntress.
  • The chapter 3 interlude will change based on your decisions in the forest encounter, opening up three story branches in the process.
  • Potency is now a tracked stat, with impacts further down the line.
  • Added a commissioned lair theme, by Outlive. Let me know if you like it!
  • Menu options will now show if there is a stat check involved.
  • Maelys’s VA extended in the forest encounter.
  • Fangirl’s VA extended in the campfire encounter.
  • VA added for the nun in the abbey encounter.
[INDENT]Fixes[/INDENT]
  • Fixed the death sequence if you run out of time.
  • Fixed vaginal route for the fangirl.
  • Fixed incorrect pathing to lowlands from mountain areas.
  • Writes repeatedly on blackboard: “come =/= cum”
  • Fixed broken sprite for Naho.
  • Fixed broken sprite for Maelys.
v1.0
– First Release
Game uses steam drm, please use bypass linked below

DOWNLOAD
Win/Linux
: MEGAMIXDROPPIXELDRAINUPLOADHAVEN
Mac
(5.0.2): MIXDROPPIXELDRAINUPLOADHAVENWETRANSFER
Android
(5.0.5): GOFILEMEGAMIXDROPPIXELDRAINWORKUPLOAD

Extras: WALKTHROUGHFan SignaturesDrm RemoverAnother DRM remover *

Gallery Unlock: Click ‘Unlock All‘ on the first page of the gallery.
*This unofficial port/version is not released by developer, download at your own risk.
_Maou_ thanks for the link

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