Rise of the Exalted [v0.1.4] [StationmasterDev]
You play as a world-consuming parasite with nothing but a host and the walking cathedral you call home. Conquer your way across a dark fantasy world, build your base, and breed an army capable of bringing this plane to its knees.
Gameplay-wise, it is a 4X game played from a first-person perspective. Construction and conquest happen on physical tables in the environment with traditional top-down interfaces, but interactions with residents happen face-to-face by hovering up to them and talking.
Thread Updated: 2021-05-07
Release Date: 2021-05-02
Censored: No
Version: 0.1.4
OS: Windows, Mac, Linux
Language: English
Other Games: Stationmaster
Genre:
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3d game, 3dcg, big ass, big tits, male protagonist, management, strategy
Installation:
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1. Extract and run.
Changelog:
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v0.1.4
First public build. This contains all of the bugfixes and quality of life features that have been added since release, but without the new events added by 0.2 and 0.3.
v0.1.3
This is a really small bugfix to address an issue some players had that stopped new captives from showing up in the cages after starting a new game.
If you don’t want to download a whole new version, a workaround is to save and load the game – that resolves the issue without an update.
The torrent of new versions should calm down soon. If it doesn’t, I’ll start focusing on auto-updates so y’all don’t have to keep re-downloading.
v0.1.12
Unfucked the world map when you had the gall to play the game like a normal human being (For those of you who want a laugh: I had it wait for the loading screen to stop being active before initialization to address a bug where loading a game wouldn’t show captives in cages, but that broke when starting a new game because the “new game” button uses that special loading screen with the whole “info dump to the player because environmental storytelling is hard” screen. This in turn, to my eternal shame, showed the “lol this city is called New Elfia lorem ipsum” instead of what was actually supposed to display on the world map, and broke the entire game).
v0.1.1
Bug Fixes
Fixed save/load issue (I swear it worked on my machine).
Disabled annoying sound that popped out of nowhere when you moved the cathedral.
Sounds now stop properly after you leave dialog.
Reduced volume of main menu music by 90%.
Implemented audio settings.
Fixed a bug that caused the tutorial to be blank at certain screen resolutions.
Intermittent crashing – I was never able to replicate this reliably, but I made some changes that should improve overall stability.
Misc:
There are now basic slave events. I’ll be developing a more complete library over the next few weeks, but the mechanic now exists. Look for slaves with exclamation points over their heads.
Cages now show their captive’s species.
v0.1
Initial Release
Initial Release
Developer Notes:
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Manage Captives:
Captives (from raids or conquest) are your primary resource. Drain them of life force to power your magic, deploy them as your vanguard, or just sacrifice them on the spot.
If you infest a captive with a parasite, they become an Exalted Drone, a more powerful being that is psychically linked to your will. They will be your generals, your inquisitors, and your concubines.
Build your Base:
The main floor of your cathedral is a city. The first alpha has six building types, but there is a lot of opportunity for growth here, and I expect there to be dozens by the end (I have things ranging from dairies and fighting pits to glider bays and summoning circles in my design doc, and I expect this to become at least as diverse as Stationmaster over time).
Construction happens from the top, but most interactions with your residents are face-to-face for that personal touch.
Conquer the World:
By infesting the leadership with parasites, you can bring farms, cities, and nations under your permanent control. Controlled settlements will send a steady stream of resources, and can be upgraded for increased production or defenses.
The factions are barebones for now (they will only declare war on you if you draw their ire by taking settlements), but future updates will bring more options for diplomacy, as well as faction leaders with distinct personalities.