The Taboo Family [v0.01a] [SirF21]
Overview:
The world as you knew it has collapsed. A viral outbreak has transformed much of humanity into aggressive, lust-driven creatures. Cities are in ruins, law and order is gone, and survival is all that matters.
You, the protagonist, managed to seal yourself inside your childhood home with the only people left who matter: Your Mom, still graceful but emotionally distant, Your Dad, protective but tense and dominating, Your Sister, sweet but curious and vulnerable, Your Grandpa, an old soldier who’s finding new purpose, And your Girlfriend, who happened to visit before the chaos started—and never left. With the world outside broken and unpredictable, it’s the relationships inside the house that slowly begin to shift.
This is not a game about zombies—it’s a game about psychology, survival, control, and desire in a world without rules. The enemy isn’t just outside the house. The true transformation happens inside, behind closed doors, where trust erodes, emotions tangle, and morality fades.
How far will the family fall?
And who will lead them there?
- 1 kitchen scene/1bathroom scene with sister added(if corruption and submission or domination high enough)
- 1 guestroom scene with girlfriend added(if corruption and submission or domination high enough)
- Added UI bar with Hunger, Energy, Lust, and Family Corruption.
- Implemented character stats for Girlfriend, Sister, Mom, Dad, and Grandpa.
- Created an expedition system for gathering supplies.
- Introduced an inventory and food system with dynamic updates.
- Developed a secret unlockable Cheat Menu for modifying stats.
- Implemented stat bars with real-time updates.
- Added Girlfriend and Sister avatar screens that change based on submission and domination levels.
- Expanded Dad, Mom, and Grandpa stats to include corruption-related values.
- Introduced random events where Girlfriend loses love due to neglect.
- Created a Guest Room event where Grandpa comforts Girlfriend, increasing corruption.
- Implemented a cooldown system for events to prevent repetition.
- Improved room and house descriptions for immersion.
- Introduced a shower event that reduces lust, with special scenes at high corruption levels.
- Fixed broken links in various events.
- Balanced event triggers to prevent excessive repetition.
- Made the Cheat Menu persist after being unlocked once.
- Optimized inventory and food display, ensuring food is only shown in the backpack.
- Expand Family Corruption effects to make them more impactful.
- Improve exploration events with deeper interactions.
- Introduce more dynamic relationship shifts based on interactions with Dad and Grandpa.
- Enhance UI with more images and immersive atmosphere updates.