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Velvet Ascension [v0.2] [DSS Games]

Velvet Ascension [v0.2] [DSS Games]

July 15, 2026F95


Velvet Ascension is a strategic deckbuilding roguelite where each run challenges you to build powerful card combinations, collect relics, navigate branching paths, and overcome increasingly difficult encounters.
Choose from four unique playable characters, each featuring their own mechanics, archetypes, and card pools. Experiment with different strategies, discover powerful synergies, and adapt your deck as you progress through battles, events, shops, elites, and bosses.

Inspired by deckbuilding roguelites such as Slay the Spire, Velvet Ascension combines strategic card combat with adult-themed content, offering both gameplay progression and unlockable content throughout a run.

Thread Updated: 2026-07-15
Release Date: 2026-07-15
Developer: DSS GamesPatreonDiscord
Censored: No
Version: 0.2
OS: Windows
Language: English
Genre:
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2D Game, 2DCG, Real Porn, Anal Sex, Big Tits, Creampie, Lesbian, Masturbation, Milf, Oral Sex, Teasing, Vaginal Sex, Turn Based Combat, Strategy, Point & Click,
Installation:
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Download the game.
Extract the archive.
Run Velvet Ascension.exe.
Changelog:
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v0.2
New cards added across the existing characters.
Character-specific starting relics added.
Riley Arousal blocking fixed.
Riley early game adjusted.
Character select screen redesigned.
TargetPreviewAssets updated across all four characters.
Combat GIF/MP4 preview window improved.
4-enemy combat layout improved.
New Floor 2 normal fight added.
New Floor 2 summoner boss added.
New revive elite added.
Enemy summoning support added.
Boss-death victory condition support added.
Timed enemy revive support added.
Card pool consistency improved.
Several reported card bugs fixed.
General UI, data, and release polish.
Next playable character poll is now live on Discord and Patreon.
v0.1 Release
Initial public release
4 playable characters
240+ unique cards
Character-specific archetypes
Relics and potions
Random events
Patron System
Branching map routes
Strategic deckbuilding combat
SFW and NSFW modes
Developer Notes:
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v0.2 is a larger follow-up update focused on new playable content, combat presentation, and player feedback.
The main goals for this update were to make combat previews feel much better, give each character a clearer starting identity, improve Riley’s early game, add more encounter variety, and fix several reported card issues from v0.1.1.
The new encounters are likely the main thing I will be watching for balance feedback, especially Velvet Conductor and Shattered Saint.
The poll for the next playable character is now live on Discord and Patreon.
Players can vote between 4 possible candidates, with the winner planned to become the next new playable character in v0.3.
If you want to have a say in who joins the cast next, please join the Discord or check the Patreon poll and vote there.
Thank you to everyone who played the first builds, reported bugs, gave feedback, or pointed out broken interactions. A lot of this update came directly from early player feedback.
Additional Patch Notes:
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Patch Notes 0.2:
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Velvet Ascension v0.2 Beta Patch Notes
v0.2 is focused on new cards, new encounters, combat visual improvements, Riley changes, starting relic identity, UI polish, and player feedback from v0.1.1.
This update is bigger than a hotfix. The goal was to make the game feel more alive, make combat previews actually shine, give each character a clearer starting identity, and add more encounter variety while fixing several reported card issues.
TL/DR:
New cards added.
Riley Arousal blocking fixed.
Riley early game adjusted.
Character starting relics changed.
Character select screen redesigned.
TargetPreviewAssets updated across all 4 characters.
Battle preview window improved.
4-enemy combat layout improved.
New Floor 2 normal fight added.
New Floor 2 summoner boss added.
New revive elite added.
Card pool consistency improved.
All Me / New Approach fixed.
Manifest / Prepared Backdoor fixed.
Fading Obedience now works with removed summons.
General UI, data, and release polish.
Next playable character poll now live on Discord and Patreon.
New Cards
Added new cards across the existing characters.
Eva
Simple Beauty
Common, 1 cost
Deal 8 damage. Gain 8 Block.
Upgrade: Deal 10 damage. Gain 10 Block.
Poised Conclusion
Uncommon, 2 cost
Draw 5 cards.
Upgrade: Draw 6 cards.
Anna
Expel Self
Common, 0 cost
Gain 1 Energy. Exhaust.
Upgrade: Gain 2 Energy. Exhaust.
Stacked Presence
Uncommon, 1 cost
Deal 6 damage. Draw 2 cards.
Upgrade: Deal 7 damage. Draw 3 cards.
Lena
Overwhelming Force
Common, 2 cost
Deal 4 damage 5 times.
Upgrade: Deal 4 damage 6 times.
Strengthen
Uncommon, 1 cost
Deal 5 damage. Gain 1 Strength.
Upgrade: Deal 7 damage. Gain 1 Strength.
Riley Updates
Fixed a major unintended Riley issue from v0.1.1.
Arousal was meant to be blockable, but player Block was being removed before Arousal triggered. This meant Riley could not properly block her own Arousal damage.
This is now fixed in v0.2.
Riley card changes:
Medicate moved from Starter to Common.
Tease now deals 3 damage.
New Riley cards:
Natural Talent
Starter, 1 cost
Lose all Arousal. Exhaust.
Upgrade: Cost reduced to 0.
Stationary Seduction
Common, 0 cost
Lose 3 Arousal. Draw 1 card.
Upgrade: Lose 6 Arousal instead.
Quick Shield
Uncommon, 2 cost
Gain Block equal to your Arousal.
Upgrade: Also lose 5 Arousal.
Tight Appeal
Common, X cost
Apply 3 Arousal to all enemies X times.
Upgrade: Apply 4 Arousal instead.
Tempting Wash
Uncommon, 2 cost
Heal 5. Lose all Arousal. Deal damage equal to the Arousal lost, split among all enemies.
Upgrade: Heal 7.
The goal was not to simply remove Medicate from Riley’s starter deck and leave her weaker.
The goal was to make Riley less dependent on one early card, fix the unintended Arousal / Block issue, and give her better tools for stabilising, spending, blocking, and converting Arousal.
Starting Relics
Most characters now have unique starting relics.
Lena
Keeps her Strength-focused starting relics
Riley
At the start of combat, apply 2 Aroused to all enemies.
Eva
Start each combat with 1 Prepared.
Anna
Start combat by summoning a Whispering Form.
Each character should now feel more distinct from turn one.
Meta Progression
Changed Riley and Eva’s level 25 meta perk.
Old effect:
Start with +30 gold.
New effect:
Choose 1 Uncommon card at the start of the run.
This should give Riley and Eva more control at the start of a run and help reduce early-run inconsistency.
Character Select
Completely redesigned the character select screen.
The new character select screen has improved presentation, better character previews, and a cleaner first impression when starting a run.
New Encounters
House Lights
Added House Lights as a new Floor 2 normal encounter.
This fight contains four Catcall Wisps.
House Lights is designed to pressure decks that have ignored AoE or multi-target damage.
Velvet Conductor
Added Velvet Conductor as a new Floor 2 boss.
Velvet Conductor is a support / summoner boss.
What it does:
Velvet Conductor does not attack directly.
He summons Velvet Chorister and Silk Deacon followers.
He buffs, heals, and supports his followers.
He can apply debuffs through support actions.
Defeating Velvet Conductor ends the fight immediately, even if followers are still alive.
Shattered Saint
Added Shattered Saint as a new elite encounter on Floors 2 and 3.
Shattered Saint is a four-part elite fight made up of:
Shattered Heart
Shattered Knife
Shattered Veil
Shattered Skin
If one part is defeated and the full encounter is not finished quickly enough, that part revives at half HP.
The revive timing gives the player two full turns after killing a part.
If the rest of the encounter is not finished in time, the defeated part revives at the start of the third player turn.
Combat System Updates
Added support for enemies summoning other enemies during combat.
Summoned enemies are capped at 4 enemies total on screen.
Added support for boss-focused encounters where combat ends when a specific boss enemy dies.
This is used by Velvet Conductor so the fight ends when the main boss is defeated, even if summoned followers are still alive.
Added support for timed enemy revives.
This is used by Shattered Saint for its four-part revive mechanic.
Combat Visuals / TargetPreviewAssets
Updated TargetPreviewAssets across all four characters.
Performed a full character collection pass.
Fixed missing preview assets found during that pass.
Updated many GIF/MP4 previews.
Improved how preview media is displayed during combat.
The battle preview window is now larger and more prominent.
Preview media now fits inside the preview window properly.
Mixed asset sizes are handled better, including small square assets and wide GIF/MP4 assets.
TargetPreviewAssets should no longer overflow into enemies or the lower hand area.
Battle UI
Improved the battle UI layout.
Better support was added for 4-enemy encounters.
Enemy intentions, HP, Block, and statuses should stay clearer in crowded fights.
TargetPreviewAssets should no longer fight with enemy UI or the card hand area.
Card Pool Fixes
Updated explicit card pools so cards are included more consistently across reward, shop, event, and special choice systems.
Normal rewards and shops were already able to find many cards correctly, but some systems used explicit card pool lists directly.
That meant some cards could appear in normal reward/shop systems but be excluded from certain event or special choice systems.
Riley Card Fixes
Players reported that Riley’s legendary card All Me and epic card New Approach were not working properly.
All Me
Fixed an issue where the card could calculate the correct healing amount and show the correct combat log message, but the player’s actual HP would not update.
New Approach
Fixed an issue where the card could calculate the correct Block amount and show the correct combat log message, but the player’s actual Block would not update.
The cards were calculating the right numbers, but the game was accidentally throwing those results away after the effect resolved.
Anna / Summon Fixes
Fixed Manifest bonus Block.
Fixed Prepared Backdoor bonus Block.
Updated Fading Obedience so it now triggers when a summon expires or is removed.
Old behavior:
Fading Obedience only triggered when a summon naturally expired.
Sacrifice Will removed summons, but removed summons did not count as expired summons.
New behavior:
Fading Obedience now triggers when a summon expires or is removed.
Sacrifice Will now correctly triggers Fading Obedience.
Updated Fading Obedience wording:
“Whenever a summon expires or is removed, apply 4 Domination to ALL enemies.”
If this interaction turns out to be too strong, the Domination value may be adjusted later rather than removing the interaction.
Community Poll
The next playable character poll is now live on Discord and Patreon.
Players can vote between 4 possible candidates.
The winning character is planned to become the next new playable character in v0.3.
Join the Discord or check the Patreon poll to vote.
Fixes and Polish
Fixed missing or outdated TargetPreviewAssets found during the collection pass.
Fixed several combat preview layout issues.
Improved TargetPreviewAsset media scaling in battle.
Improved 4-enemy battle readability.
Updated card pool consistency.
Corrected the displayed version label to v0.2 Beta.
Added new encounter support for summoning, boss-death victory conditions, and timed revives.
General data cleanup and release polish.
Balance Notes
Riley should feel more functional now that Arousal can be blocked properly by the player.
Riley’s early game has been adjusted with new Arousal management tools, Medicate moving to Common, Tease gaining damage, and new cards that let her spend, block, or convert Arousal more reliably.
Lena gains more generic support through Overwhelming Force and Strengthen, giving her more ways to use Strength and multi-hit damage.
Eva gains simple utility through Simple Beauty and Poised Conclusion, helping her survive and draw without requiring every card to be a pure archetype piece.
Anna gains more general tools through Expel Self and Stacked Presence, while her summon and Domination interactions should behave more consistently.
The new encounters may need tuning after player feedback, especially Velvet Conductor and Shattered Saint.
Known Notes
Velvet Ascension is still in beta.
Balance will continue to change based on player feedback.
Some visual assets may continue to receive polish in later updates.
The game still needs better in-run deck and relic inspection tools. This is planned for a future update when the UI work can be fitted in properly.
Patch Notes 0.1.1:
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Velvet Ascension v0.1.1 Hotfix Patch Notes
v0.1.1 is focused on bug fixes, UI readability, crash fixes, and player feedback from the first public build. No major new content in this one , the goal was to make the current game actually behave properly.
TL/DR:
Enemy UI readable.
Arousal blockable.
Tooltips added.
True Pleasure / X-times crash fixed.
Anna summon cards fixed.
Lena card bugs fixed.
Map readability improved.
Missing card GIFs now use a placeholder.
Riley toned down.
Lena lightly buffed.
Combat UI
Player issue raised
Enemy HP, Block, and Status information could be hidden or cut off, especially at 1920×1080 and scaled text/display settings.
Players described it as not being able to see enemy health/status information, which is obviously a huge problem in a deckbuilder.
What was fixed
Fixed enemy HP, Block, and Status readouts being cut off.
Enemy readouts now use anchored positioning similar to the player readout.
Removed unstable negative-margin positioning that caused enemy info to disappear behind the combat hand area.
Why it was fixed
Enemy information is core gameplay information. If players cannot see enemy health, Block, buffs, or debuffs, the game becomes unfair and unreadable.
Crash Fixes
Player issue raised
Cards such as True Pleasure could crash the game when killing an enemy instantly, especially when repeated by effects like Tori’s Devotion.
Players reported crashes from first-turn instant kills and X-times/AOE damage effects.
What was fixed
Fixed crashes caused by repeated / X-times card effects continuing after combat had already ended.
Effects now stop safely if the enemy dies, combat ends, or there are no valid targets left.
Why it was fixed
The crash was not only a True Pleasure issue. The real problem was that repeated effects could continue resolving after combat cleanup, causing random null-reference crashes.
Arousal
Player issue raised
Arousal was described as damage, but Block did not reduce it. Players found this especially punishing early, with enemies applying large amounts of unavoidable damage.
What was fixed
Arousal damage is now reduced by Block.
Arousal wording/tooltips have been updated to explain the new behaviour clearly.
Why it was fixed
If something is presented as damage, players expect Block to matter. The old behaviour was confusing and made early encounters feel unfair, especially for non-Riley characters.
Tooltips / Keyword Clarity
Player issue raised
Players said the game did not explain what mechanics or keywords actually did.
This was not just an Arousal issue  it applied broadly to mechanics like Prepared, Marked, Strength, Vulnerable, and others.
What was fixed
Added keyword and mechanic tooltips across the game.
Fixed tooltip positioning/clipping issues in card and reward screens.
Tooltips now provide clear in-game explanations for major mechanics.
Why it was fixed
Players should not need to guess what a keyword does. This was especially important because several characters rely on mechanics that are not immediately obvious.
Map Readability
Player issue raised
One player said the map was “exceptionally hard to look at” and basically useless for planning a route.
What was fixed
Improved route map readability.
Added a Legend explaining each node type.
Reduced visual clutter from repeated node labels.
Made route planning easier to read at 1920×1080 / scaled text sizes.
Added clearer guidance for available/current route markers.
Why it was fixed
The map is supposed to help players plan ahead. If it is visually noisy, it fails at its entire job.
Media / Card GIFs
Player issue raised
Players reported that some character/card videos were missing or not playing, especially around Eva, and that not all characters had working videos.
What was fixed
Added a placeholder.gif fallback for cards that do not have final GIFs yet.
Cards without their own GIF should no longer appear empty or broken.
Why it was fixed
v0.1.1 is focused on fixes rather than a full media pass, but missing media should still fail gracefully instead of looking broken.
Anna Fixes
Player issue raised
Players reported that Anna summon cards were not working properly.
Specific reports included:
A card that gives extra Block if you have a summon never working.
A card that heals based on summons not healing.
Players assuming the summon mechanic itself was broken.
What was fixed
Fixed Has Summon checks not correctly detecting active summons.
Fixed Per Summon effects not applying correctly.
Summon-based Block and healing effects should now work properly.
Why it was fixed
Anna’s core mechanic depends on summons being detected correctly. If summon payoff cards fail, the character’s deck identity falls apart.
Lena / Card Logic Fixes
Player issue raised
Players reported that Lena felt weak or inconsistent.
Specific reports included:
Strength not seeming to work properly.
Vulnerable not seeming to increase damage.
A Strength-based Block card not working.
Lena’s early game feeling rough.
What was fixed
Fixed Quiver incorrectly targeting enemies when it should only target self.
Fixed In Preparation being marked as self-targeting when it needed to target enemies.
Fixed an issue involving Onesie that caused Block from Status effects to fail.
Buffed Flash from 4 → 5 damage.
Why it was fixed
The Lena feedback had some valid card-specific bugs behind it. Rather than globally rewriting Lena, the broken interactions were fixed first, and her starter damage was slightly improved.
Riley / Balance Adjustments
Player issue raised
Players described Riley as overtuned, especially because she could use Arousal offensively while also having strong energy/draw tools.
One specific card was called out as extremely strong: a 0-cost card that drew cards and gained energy while adding temporary status cards.
What was fixed / changed
Removed a legendary card from Riley’s starter deck.
Reduced Bad Influence energy gain from 2 → 1.
Riley is also indirectly nerfed by Arousal now being blockable.
Why it was fixed
Riley had too much early momentum and too much unavoidable pressure. These changes should tone her down without gutting her core identity.
Balance Notes
Riley should be less oppressive now due to Arousal being blockable, her starter deck cleanup, and Bad Influence being toned down.
Lena should feel better now that several card bugs were fixed and Flash was slightly buffed.
Eva is being watched, but no direct nerf was made in v0.1.1. She is intended to be a more difficult character, so more data is needed before making heavy balance changes.
Coming in v0.1.2
v0.1.2 is planned to focus more on polish, media, and follow-up balance rather than emergency bug repair.
Planned / likely areas:
Add proper GIFs for cards currently using placeholder.gif.
Update Relic images.
Update Potion images.
Continue balance tuning based on more player feedback.
Keep watching Eva’s power level before making direct nerfs.
Further improve onboarding/clarity if players are still confused by early patron choices or character mechanics.
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    Velvet Ascension [v0.2] [DSS Games]