Yusha Prototype [v1.0009 Steam] [Solitaire Union]
Defeat monsters and strengthen yourself by taking their powers! Discover the truth behind your cursed world in this lewd side-scrolling action game!
Thread Updated: 2024-05-25
Release Date: 2024-05-24
Censored: No
Version: 1.0009 Steam
OS: Windows
Language: English, Chinese
Genre:
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Female protagonist, 2d game, Side-scroller, Combat, 2DCG, Animated, Adventure
Installation:
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1. Extract and run.
Changelog:
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V1.0009:
– New ability: Detonator
– Some mobs can currently be cast by command
– Fixed an issue where some props displayed the wrong image
– Fixed a bug where the camera was not being returned to the correct position after watching the parasitic armor appear
V1.0008:
– The handlebar is now reflected in the settings menu in a timely manner, and the D-pad settings are also open, but there is no corresponding icon
– Typographic correction
– Reduce the pickup volume
V1.0007:
– Changed grenade explosion effects
– Changed the Appreciation Room navigation dialogue
V1.0006:
– Fixed a number of bugs that occurred when adding the button setting function
– Fixed some dialogue prompts
V1.0005:
– Fixed an issue where some PS post joysticks were displayed incorrectly
– Fixed some lines
V1.0004:
– Added button settings
V1.0002 (tentative):
– Modify the teaching air wall
– Removed the projection of NPCs for tutorial narration
– Reduced the number of objects that can be interacted with by 3-1
– Improved the wall resistance of the third boss
– Added commentary on Soul Elemental (SOL).
– Added an air wall to the teaching level to avoid going out of bounds
– Attempting to unblock sound effect errors
– Energy regeneration rate increased
– Fixed an issue where Ending T would not trigger
– Improved the teaching of the Energy Thorn
– Fixed an issue where the third boss would not release people when interrupting the action
– Added soul energy upgrade effect
– Changed interactions related to Legendary Mercenaries (Pseudo).
– Added BGM for teaching
V1.0001 (tentative):
– Changed phantom collision
– Fixed an issue where options were not initialized correctly
V1.0000 EA (Tentative):
– Shorten the time it takes to jump to the apex
– Implemented ending T
– Added counterattacks
– Added teaching button prompts
V0.82 alpha:
– Add “FULL” hint when you can’t pick up nades anymore
– Adjusted vibration
– Adjusted transition and related camera movement
– Tiny code rework on control
– …..I forgor to put gallery in game, what a shame
– Temporary remove codec button
– Fixed control scheme display issue
– Now talk to Deforuko at the end of the demo will send you to main menu without saving, might gonna change it later
V0.817 alpha:
– Added control scheme display
– Fixed Game Over hint
– Fixed disappering enemy HP bar in 1-4
– Deleted awkward potion in 2-3 outpost
– Adjusted the way of changing volume
– Third Boss behavior and health adjustment (Might tweak a little bit more)
V0.815 alpha:
– Third Boss behavior and defense adjustment (Might tweak a bit more)
– Fixed desync problem when throwing animation cutted off
– Third Boss will now get knockbacked properly when she decide to guard.
V0.81 alpha:
– Added resolution adjustment, and to those who uses 16:10 and 4:3 monitor: F.
– Fixed collision problem of Commander Ika in general
– Fixed can throw nades during chair session
– Dash now costs less energy.
– Energy recovery on successful guard now recovers more, a lot more
– Still got desync on inventory…..
– Updated smoke particle
V0.8 alpha:
– Added the Gallery room
– Sound/voice adjustment.
V0.71alpha:
– … .I forgot to turn on the cutscene.
– Clipping fixed.
– Prevent clipping away strat of the third boss.
– Inventory desync(not sure).
– Dash now costs more energy.
– Accept button is now A only, cancel for B.
V0.7 alpha:
– Added guard stun, now you can stun melee enemy with a prefect parry.
– Cardboard box is breakable now.
– Adjusted the behavior of P.Armor.
– Dash invincibility now costs energy to use(still can dash without energy)
V0.65 alpha:
– Fixed Sword Ika collision issue…….again
– Now you got a one-time only lever for the moving platform
– Fixed guard related FX issue
– Bosses got weaker
– C.Gorillini: behavior adjustment(N difficulty only), slower grab attack, weaker grab attack
– P.Armor: behavior adjustment(N difficulty only), weaker grab attack
– Third boss: slower attack, HP reduce, weaker grab attack
– Weaker Phantom
– UI adjustment
– Now Sword Ika can find their teammate properly
– Plunging attack adjustment
– Improved the control of first skill
V0.6 alpha:
– Stage 3 Boss BGM
– Added cutscene after defeating the boss
– Additional animation after Yusha become host
– (Testing)The behavior of Normal difficulty aerial attack has been changed.
– Fixed the plunging attack stuck when in Stage 2
– Fixed weird enemy behavior in Stage 1
– Fixed animation issue when fourth attack get interrupted by dialogue
– Fixed enemy HP UI bug
V0.59 alpha:
– Added pre-fight dialogue
– Added death counter, for boss
– Adjust actions of the third boss
– Added a bunch of things to third boss room
– Added radio chatter shader
– I’m gonna make a better story that connects……
V0.580 alpha:
– Added a new boss
– Now you can’t use “Talk” key on training bag anymore
– Some dialogue error
– Adjusted the action pattern of other bosses
V0.578hf alpha:
– There’s something that I forgor to turn off……
V0.578 alpha:
– Added Violence setting(R-18G)
– UI improvement, added more inventory slot
V0.577 alpha:
– Adjusted the action pattern of all bosses
– Add more decoration in 3-1
V0.576 alpha:
– Turn off collision of Sword squid because I forgor
V0.57 alpha:
– Added training bag
– Adjusted the action pattern of Parasitic-Armor
– Third area(Unfinished)
– New enemy
– Guard mechanic
– Lock difficulty after beating the first boss
V0.501 alpha:
– Added new skill learned from Boss
– Adjusted the action pattern of Parasitic-Armor
– Adjusted the attack interval for Cyclo-Gorillini
V0.5 alpha:
– Hard difficulty is now a little bit easier
– Added boss: Parasitic-Armor
– Added skill cooldown hint
– Added skill hint after defeated the boss
– Added running FX
– Changed some radio conversation
– Trial of survival adjustment
– Stronger Mortar Ika
– Some UI adjustment
V0.4 alpha:
– Reduced lag when loading radio dialog
– Added plunging attack
– Added health bar on injured monster
– Added Area 2 and enemy(without boss)
– Now your play time will be saved.
– Option menu in main menu is working.
– Added “Hit Stop”
– Added Linux version because of Tool-Assisted Speedrun(TAS)
– Changed Area 1-3 a little bit
V0.3 alpha:
– Added difficulty adjustment
– Added Vol. adjustment
– Added “Skillful” system
– Added new skill learned from Boss
– Changed some of the dialogue
– Faster player attack speed
– Picking up item is now available
– Some difficulty made dash invincible
V0.2 alpha:
– Added BGM
– Added SFX
– Removed useless button temporary
V0.1 alpha:
– Added game over hint
– Finished First area(Roughly)
– Added boss: Cyclo-Gorillini
– Faster player attack speed
– Faster monster pre-attack motion
– Monster will stay a little bit when spotting player
– Added save feature
– Added and changed some of the dialogue
– Added in-game radio dialogue
Developer Notes:
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【About game】
Yusha Prototype
Is a side-scrolling action game where you play as a combatant with the codename “Yusha” venturing into dungeons to complete mission objectives. Use your exquisite skills to defeat monsters and bosses, acquire various loot and new techniques, and enhance your abilities to uncover the truth!
【Game Features】
- Defeat unique enemies and bosses, acquire their techniques, and become stronger!
- Beautifully illustrated full-screen CG
- Detailed and lively defeat animations