Witch Hunter Izana [v1.06 Demo] [Bottled Starlight]
Witch Hunter Izana is a bite sized transformation RPG! Take control of a zealous hunter sent to assess an island cut off from the outside world. Joined by a Knight-Errant and a Hedge-Witch, Izana will hack, slash, and shoot to release the island from the transformative grasp of sinister monsters.
Trailer
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Thread Updated: 2026-05-05
Release Date: 2023-09-23
Censored: No
Version: 1.06 Public Demo
OS: Windows
Language: English
Other Games: House of Pandemonium
Genre:
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2DCG, 2D Game, Fantasy, Female protagonist, Furry, Monster, Monster girl, Multiple endings, Nudity, No sexual content, Transformation, Turn based combat, Prostitution, Rpg, Sandbox,
Installation:
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1. Extract and run.
Changelog:
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v1.06
Bugfix patch affecting the demo and full game, there was an error in the green chest loot routine that made the same item come up over and over, and also made the roller stop giving accessories altogether. So that’s fixed.
v1.05
is a single bugfix release but it’s an important one that could cause players to not get the good ending. Examining a sign in the hall of memories (specifically the good ending sign) would incorrectly set a flag so that when the player actually got that ending, they didn’t get moved to the dev island.
This fix does not apply to the demo since it obviously doesn’t have good endings.
v1.04
-Added New Game +. You’ll need to get the best ending and reach the developer island. You can then restart the game but keep your equipment, levels, and skills.
-Added ‘Grandma’s Defeat Mixture’, which can be found in a chest in Heronstadt. Deals a lot of damage to your party, for free, making losing battles a breeze!
-Added Tourist Mode to the options menu. This mode triples your damage dealt and makes attacks always hit. It’s provided as an accessibility option for people who aren’t good at RPGs, or just want to see the game.
Think of it like an optional easy-mode.
-Caelyn’s Inspire’s prediction box now indicates it cannot miss.
-Using an essence on a party member can no longer make them an enemy in the game’s final area.
-Picking up an equipment item from a chest, such as the Fencing Mask, when you already have a lot of them will instead give you a cash bonus. No more cluttered inventory!
-You can now see the best ending in the Hall of Memories after reaching the developer island.
-Added a keyboard key to toggle autosaves on the load save menu.
-Fixed being able to push the run key in the journal to toggle portraits off, oops.
-Pressing the emergency reset button (F8) will no longer kick you back to the title immediately. You now need to press it 5 times within 2 seconds.
-Added tabs to the options menu so players will know there are audio and control options.
-Fixed an entrance in Bowmill which caused enemies to always attack the player upon entering.
-Getting the item for Sage’s crafting quests will reset the topic flag so you know how to turn it in.
-Callouts for turned party members should now disappear correctly.
-Fixed Insect and Skeleton turned party members not displaying their callouts.
-Added a note for censoring options. They cannot be edited on the title menu.
-You can now hold down Run (LShift by default) when changing audio volumes to adjust them by 1 instead of 5.
-Fixed a pink line on one of Caelyn’s portraits.
-Fixed powershades using the wrong enemy callouts.
-Sped up loading times by optimizing inventory storage of crafting materials.
-Losing a battle in the final area has an additional prompt, asking to go back in time. Useful if you need to make some more items for the finale.
-Typos (of course).
v1.03
-Added tentative OSX support.
-Fixed some typos.
-Fixed an incorrect examination in the vaults.
-Fixed Defend erroneously saying it generates 2CP.
-After completing the Well Water quest, the topic will be highlighted so you can turn it in to Sage.
-A certain profile while update after doing a later quest involving the character in question.
-Added some more examinable spots in the Monastery.
-You can now view the remaining endings in the Hall of Memories, including the not-canon-good ending and the bonus endings.
-Reduced the size of the combat fonts. This should use a lot less memory speed up loading, in exchange for the fonts looking very slightly worse. Worth it.
-Verand now shows both the attack up buff and the defense down buff so it’s more obvious what her boss gimmick is.
-Verand’s Power Trade now reduces her protection by 5 per stack (was 3), Attack increases by 7% (was 10%). Should make it slightly easier.
-Improved censoring commands. You can now use the options menu to toggle censoring, and added black bars to images I don’t have a censored version of.
-You can also censor enemies. This only applies to a few vampires, but I don’t want anyone getting banned off Twitch.
-Added the ability to switch to the Purchase Level Up interface from the status menu.
-Added the ability to switch to the Purchase Skills interface from the skills menu.
-Added a shortcut to the cistern so you don’t need to spend so much time running around when you get beat up by a dragon.
-Fixed a bug with Sage’s collision flag during a midgame quest.
-Fixed being able to talk to Orios before he actually spawns.
v1.02
Fairly small bugfix this time. Izana’s Rush ability was not generating MP so I fixed that, and saving in a postgame state would cause Izana’s sprite to disappear. That has since been fixed (it shouldn’t happen if you go to the dev island and then return). If you want to “fix” an existing savegame that has the invisible Izana bug, examine the sign just north of Heronstadt’s save point (the one that reminds you about saving) then save your game and load it. The bug should be fixed.
v1.01
-Added an ‘Owned’ counter to the crafting window so you know how many of an item you’ve already made.
-Fixed some tile layering issues.
-Mana-restoring items now correctly restore mana to the target, not the user.
-Fixed comparison character not updating when selling or buying back items.
-Party members at level 100 no longer show insane values in the level up screen.
-You can now increment your buy value at a vendor by 10 by using the shoulder buttons.
-Enabled cloud saves for Steam users.
-Losing a battle with a charm equipped in the final area will no longer show the wrong bad end. It shows no bad end.
-Fixed Gavin not having responses for various charm combinations that weren’t in the prototype.
v1.00
Initial Full Release
Developer Notes:
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Bottled Starlight is back with an exciting new addition to the Runes of Pandemonium universe!
Meet Izana the Witch Hunter- a brand new character with a will to peruse, accuse, and slay all those that may stand against the church! Alongside this steely eyed woman are the Knight Errant Caelyn, a rambunctious young woman with hopeful dreams and a sword to back it up, and the Bog Witch Cyrano, a helpful ‘heretic’ and all around mage that keeps things level for the group. These three will embark on a quest to end the partirhuman curse plaguing a small island and defeat the vampiress in charge!
Veterans of retro gaming will recognize the familiar combat system-harkening to turn based party battle systems like the original Final Fantasy-with a new blend of twists and gameplay mechanics to keep them on their toes. While newcomers to the series can enjoy the story and witty dialogue without worry of missing out on crucial story elements from the other games and enjoy cozy sprites and classic pixel-art atmosphere!
Witch Hunter Izana features a brand new transformation system that will set it aside from previous games, with multiple varied endings to explore for added replay value! Will you end up betrothed to the overlord? Perhaps stuck in a warehouse for eternity sorting bones? The choices are yours!
Alongside the blend of new and old mechanics and stories is the introduction of modern mechanics such as ability and upgrade tuning through gems! Crafting new items! And mid-combat status effects that can turn the battle upside down in an instant!
Other features include: LGBT inclusivity! Dolls! And of course, Corgis! The most fantastic gameplay feature to have!
Will Izana prevail under your guidance? Only you can make that choice!

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